uilleann/main-play.h

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#pragma once
void playDrones() {
for (int i = 0; i < NUM_DRONES; ++i) {
float pitch = tuning.GetPitch(NOTE_D3);
pitch /= 1 << i; // Take down the appropriate number of octaves
pitch *= (i - 1) / 1000; // Detune ever so AudioProcessorUsageMaxReset();
Drones[i].NoteOn(pitch);
}
}
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void doPlay(bool forceDisplayUpdate) {
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static Note last_note = NOTE_ZERO;
bool updateDisplay = forceDisplayUpdate;
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if (updateDisplay) {
display.clearDisplay();
display.fillRect(0, 0, 2, 2, SSD1306_WHITE);
display.display();
}
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if (pipe.Silent) {
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Chanter.NoteOff();
} else {
// Calculate pitch, and glissando pitch
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float pitch = tuning.GetPitch(pipe.CurrentNote);
float glissandoPitch = tuning.GetPitch(pipe.GlissandoNote);
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// Bend pitch if fewer than 3 half steps away
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if (abs(pipe.GlissandoNote - pipe.CurrentNote) < 3) {
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float diff = glissandoPitch - pitch;
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pitch = glissandoPitch - (diff * pipe.GlissandoPressure);
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}
// Apply a low shelf filter if this is the alternate fingering
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if (pipe.AltFingering) {
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biquad1.setLowShelf(0, 2000, 0.2, 1);
} else {
biquad1.setHighShelf(0, 1000, 1.0, 1);
}
// We've figured out what pitch to play, now we can play it.
if (Chanter.playing) {
Chanter.SetPitch(pitch);
} else {
Chanter.NoteOn(pitch);
}
}
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if (pipe.CurrentNote != last_note) {
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updateDisplay = true;
}
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#if 0
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if (updateDisplay) {
// Look up the note name
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const char *noteName = NoteName(pipe.CurrentNote);
if (pipe.Silent) {
noteName = "--";
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updateDisplay = true;
}
display.clearDisplay();
display.setFont(&FreeSans9pt7b);
display.setCursor(0, 16);
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display.print(noteName);
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display.display();
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last_note = pipe.CurrentNote;
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}
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#endif
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}