Pipe is now a class!
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e565fb35b6
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5eea748715
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@ -50,7 +50,7 @@
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#define ALG_DX9_2(feedback) \
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{ \
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{0, 1, 0, 0, 1}, \
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{0, 0, 1, 1, 0}, \
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{0, 0, 1, 1, 0}, \
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{0, 0, 0, 0, 0}, \
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{0, 0, 0, feedback, 0}, \
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}
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@ -1,3 +1,6 @@
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#pragma once
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#include "notes.h"
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#define CCCC NOTE_CS5, NOTE_CS5, NOTE_CS5, NOTE_CS5
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#define CCDD NOTE_CS5, NOTE_CS5, NOTE_D5, NOTE_D5
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#define CDCD NOTE_CS5, NOTE_D5, NOTE_CS5, NOTE_D5
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@ -2,6 +2,7 @@
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#pragma once
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#include "algorithms.h"
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#include "synth.h"
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// Waveform, offset, multiplier, delay, attack, holdAmp, hold, decay, sustainAmp, release
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FMPatch Bank[] = {
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@ -0,0 +1,84 @@
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#include "pipe.h"
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#include "fingering.h"
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// Kludge time: this is something I did just to make my breadboard look nicer.
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#define KEY_OFFSET 2
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#define CLOSEDVAL 0x30
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#define OPENVAL 0x70
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#define GLISSANDO_STEPS (OPENVAL - CLOSEDVAL)
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Pipe::Pipe() {
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}
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bool Pipe::Init() {
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// Capacative touch sensor
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if (!capSensor.begin(0x5A)) {
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return false;
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}
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// Proximity sensor
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if (paj7620Init()) {
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return false;
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}
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// Bag button
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bagSensor.begin();
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// This library takes the entire program out if you poll it 5-40 times without anything connected
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bag_enabled = bagSensor.isConnected();
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return true;
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}
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void Pipe::Update() {
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uint8_t glissandoKeys = 0;
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// Read the bag state, if there's a bag.
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// if there isn't a bag, don't try, or this library will crash the program.
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if (bag_enabled) {
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bag = bagSensor.isPressed();
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} else {
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bag = false;
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}
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// 0x6c is actually 8 bytes, but all 8 are always the same...
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paj7620ReadReg(0x6c, 1, &kneeClosedness);
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keys = 0;
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glissandoKeys = 0;
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for (int i=0; i<8; i++) {
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uint16_t val = max(capSensor.filteredData(i+KEY_OFFSET), CLOSEDVAL);
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float openness = ((val - CLOSEDVAL) / float(GLISSANDO_STEPS));
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// keys = all keys which are at least touched
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// glissandoKeys = all keys which are fully closed
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// The glissando operation computes the difference.
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if (openness < 1.0) {
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glissandoOpenness = max(glissandoOpenness, openness);
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bitSet(keys, i);
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}
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if (openness == 0.0) {
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bitSet(glissandoKeys, i);
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}
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}
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// Look up notes in the big table
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note = uilleann_matrix[keys];
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glissandoNote = uilleann_matrix[glissandoKeys];
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// Was the high bit set? That indicates "alternate fingering", which sounds different.
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altFingering = (note & 0x80);
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note &= 0x7f;
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glissandoNote &= 0x7f;
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// If the bag is squished, jump up an octave
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// But only if the left thumb is down!
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if (bag && (keys & bit(7))) {
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note += 12;
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glissandoNote += 12;
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}
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// All keys closed + knee = no sound
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silent = ((kneeClosedness > 240) && (keys == 0xff));
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}
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@ -0,0 +1,51 @@
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#pragma once
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#include <stdint.h>
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#include <SparkFun_Qwiic_Button.h>
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#include <Adafruit_MPR121.h>
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#include <paj7620.h>
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class Pipe {
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public:
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// kneeClosedness indicates how "closed" the knee sensor is. 0 = wide open.
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uint8_t kneeClosedness;
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// keys are which keys are being pressed.
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uint8_t keys;
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// note holds the note being played, according to the fingering chart.
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uint8_t note;
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// silent is true if all keys and the knee are closed.
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bool silent;
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// bag is true if the bag is being squished.
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bool bag;
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// altFingering is true if the "alternate fingering" is being played.
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// This should sound different than the standard fingering.
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bool altFingering;
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// glissandoNote is the note that would be played if partially open keys were fully open.
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uint8_t glissandoNote;
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// glissandoOpenness is how "open" the holes are in the direction of the glissandoNote.
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float glissandoOpenness;
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Pipe();
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// Init initializes everything.
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//
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// Returns true if it all worked. You can run it again if it didn't.
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bool Init();
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// Update reads sensors and updates pipe state.
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//
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// It should be run once per loop.
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void Update();
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private:
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Adafruit_MPR121 capSensor;
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QwiicButton bagSensor;
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bool bag_enabled;
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};
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2
synth.h
2
synth.h
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@ -73,7 +73,7 @@ typedef struct FMOperator {
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* can be accomplished by patching an operator into itself.
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*/
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typedef struct FMPatch {
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char *name;
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const char *name;
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float gains[NUM_OPERATORS][NUM_OPERATORS+1];
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FMOperator operators[NUM_OPERATORS];
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} FMPatch;
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172
uilleann.ino
172
uilleann.ino
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@ -8,11 +8,14 @@
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#include "synth.h"
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#include "patches.h"
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#include "notes.h"
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#include "fingering.h"
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#include "pipe.h"
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#define DRONES
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#define DEBUG
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#define KEY_OFFSET 2
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Pipe pipe;
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Adafruit_SSD1306 display(128, 32, &Wire, -1);
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int currentPatch = 0;
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FMVoice Chanter;
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FMVoice Drones[3];
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@ -61,13 +64,6 @@ AudioConnection FMVoicePatchCords[] = {
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FMVoiceWiring(Regulators[2]),
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};
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int currentPatch = 0;
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Adafruit_MPR121 cap = Adafruit_MPR121();
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Adafruit_SSD1306 display(128, 32, &Wire, -1);
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QwiicButton bag;
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bool use_bag;
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void blink(bool forever) {
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for (;;) {
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digitalWrite(LED_BUILTIN, true);
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delay(100);
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Wire.begin();
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// Initialize gesture/proximity sensor
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if (paj7620Init()) {
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// XXX: Error handling
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}
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// Initialize display display
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// Initialize display
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if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3c)) {
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blink(true);
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}
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@ -103,13 +94,8 @@ void setup() {
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display.print("Starting");
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display.display();
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// Initialize bag
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bag.begin();
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use_bag = bag.isConnected();
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// Initialize touch sensor
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while (!cap.begin(0x5A)) {
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display.clearDisplay();
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while (!pipe.Init()) {
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display.clearDisplay();
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display.setCursor(0, 0);
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display.print("Pipe?");
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display.display();
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@ -117,7 +103,7 @@ void setup() {
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}
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// Set aside some memory for the audio library
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AudioMemory(120);
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AudioMemory(20);
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// initialize tunables
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updateTunables(3, 0);
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mixL.gain(3, 0.1);
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mixR.gain(3, 0.1);
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#endif
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display.clearDisplay();
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display.setCursor(0, 0);
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display.print("Done!");
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display.display();
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}
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#define INIT_PITCH_ADJUST 0
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FMPatch *p = &Bank[patch];
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Chanter.LoadPatch(p);
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display.clearDisplay();
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display.setCursor(0, 0);
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display.print(p->name);
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display.setCursor(0, 10);
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display.print("Patch ");
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display.print(patch);
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display.display();
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}
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}
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const uint8_t CLOSEDVAL = 0x30;
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const uint8_t OPENVAL = 0x70;
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const uint8_t GLISSANDO_STEPS = OPENVAL - CLOSEDVAL;
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uint8_t loopno = 0;
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uint8_t last_note = 0;
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void loop() {
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uint8_t keys = 0;
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uint8_t note;
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uint8_t glissandoKeys = 0;
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uint8_t glissandoNote;
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float glissandoOpenness = 0;
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bool silent = false;
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uint8_t paj_knee = 127;
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bool knee = false;
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static uint8_t last_note = 0;
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bool updateDisplay = false;
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bool setupMode = false;
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loopno++;
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paj7620ReadReg(0x6c, 1, &paj_knee);
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if (paj_knee > 240) {
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knee = true;
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}
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for (int i = 0; i < 8; i++) {
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uint16_t val = max(cap.filteredData(i+KEY_OFFSET), CLOSEDVAL);
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float openness = ((val - CLOSEDVAL) / float(GLISSANDO_STEPS));
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// keys = all keys which are at least touched
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// glissandoKeys = all keys which are fully closed
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// The glissando operation computes the difference.
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if (openness < 1.0) {
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glissandoOpenness = max(glissandoOpenness, openness);
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bitSet(keys, i);
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if (openness == 0.0) {
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bitSet(glissandoKeys, i);
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}
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}
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}
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pipe.Update();
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note = uilleann_matrix[keys];
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glissandoNote = uilleann_matrix[glissandoKeys];
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bool alt = note & 0x80;
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bool galt = glissandoNote & 0x80;
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note = note & 0x7f;
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glissandoNote = glissandoNote & 0x7f;
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// All keys closed + knee = no sound
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if (knee) {
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if (keys == 0xff) {
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silent = true;
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}
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}
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// Look up the note name
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char *note_name = NoteNames[note % 12];
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if (silent) {
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note_name = "-";
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}
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// Jump octave if the bag is squished
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//bag = !digitalRead(BAG);
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if (use_bag && bag.isPressed()) {
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if (keys & bit(7)) {
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note += 12;
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glissandoNote += 12;
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}
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}
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#if 0
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display.clearDisplay();
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display.setCursor(0, 0);
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@ -300,26 +220,34 @@ void loop() {
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return;
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#endif
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// If we're infinitely (for the sensor) off the knee,
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// go into setup mode!
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if (pipe.kneeClosedness == 0) {
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setupMode = true;
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updateDisplay = true;
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}
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if (silent) {
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if (pipe.silent) {
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Chanter.NoteOff();
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} else {
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// Calculate pitch, and glissando pitch
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uint16_t pitch = JustPitches[note];
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uint16_t glissandoPitch = JustPitches[glissandoNote];
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uint16_t pitch = JustPitches[pipe.note];
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uint16_t glissandoPitch = JustPitches[pipe.glissandoNote];
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if (alt) {
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// Bend pitch if fewer than 3 half steps away
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if (abs(pipe.glissandoNote - pipe.note) < 3) {
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float diff = glissandoPitch - pitch;
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pitch += diff * pipe.glissandoOpenness;
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}
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// Apply a low shelf filter if this is the alternate fingering
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if (pipe.altFingering) {
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biquad1.setLowShelf(0, 2000, 0.2, 1);
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} else {
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biquad1.setHighShelf(0, 1000, 1.0, 1);
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}
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// Bend pitch if fewer than 3 half steps away
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if (abs(glissandoNote - note) < 3) {
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float diff = glissandoPitch - pitch;
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pitch += diff * glissandoOpenness;
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}
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// We've figured out what pitch to play, now we can play it.
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if (Chanter.playing) {
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Chanter.SetPitch(pitch);
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} else {
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@ -327,11 +255,33 @@ void loop() {
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}
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}
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if (note != last_note) {
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// Look up the note name
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const char *note_name = NoteNames[pipe.note % 12];
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if (pipe.silent) {
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note_name = "--";
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updateDisplay = true;
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}
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if (pipe.note != last_note) {
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updateDisplay = true;
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}
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if (updateDisplay) {
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display.clearDisplay();
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display.setTextSize(2);
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display.setCursor(0, 0);
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display.print(note_name);
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display.print(Chanter.patch->name);
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if (setupMode) {
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// THE SETUP DONUT
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display.fillCircle(128-8, 16+8, 4, SSD1306_WHITE);
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display.fillCircle(128-8, 16+8, 2, SSD1306_BLACK);
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} else {
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display.setCursor(0, 16);
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display.print(note_name);
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}
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display.display();
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last_note = note;
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last_note = pipe.note;
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}
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}
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