check in some work on a simplified chanter

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Neale Pickett 2023-12-31 10:24:31 -07:00
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// Based on O'Flynn Rowsome Chanter Measurements
// http://pipers.ie/source/media/?mediaId=31307&galleryId=1353
// DIameter of screw hole
Screwhole = 4; // [1:10]
// Part to generate
Part = "all"; // [all, top-front, top-back, bottom-front, bottom-back]
module metal() {
color("silver") children();
}
module leather() {
color("sienna") children();
}
module ivory() {
color("wheat") children();
}
module wood() {
color("saddlebrown") children();
}
// A shape like a hamburger patty
module patty(h, d) {
intersection() {
cylinder(h=h, d=d);
translate([0, 0, h/2]) {
resize([d, d, h*3]) {
sphere(d=d);
}
}
}
}
// A cylinder with something like a compression fitting around it
module ringyding(h, id, od) {
margin = h * 0.1;
union() {
leather() cylinder(h=h, d=id);
translate([0, 0, margin]) ivory() patty(h=h*0.8, d=od);
}
}
// A fillet is a sort of trumpet bell shape
module fillet(h, d1, d2) {
r = abs(d1-d2)/2;
resize([d1, d1, h]) {
rotate_extrude() {
translate([d2/2, 0, 0]) {
difference() {
square([r, r]);
translate([r, r]) circle(r=r);
}
}
}
}
}
// An upside-down fillet
module tellif(h, d2, d1) {
translate([0, 0, h]) mirror([0, 0, 1]) fillet(h, d1, d2);
}
// Absolutely nothing: helps make the code look better
module nothing(h) {
}
// Just a rotated cylinder
// h: height of the *top* of the protrusion
// d: height of the protrusion (diameter?)
// protrusion: amount of protrusion
module bumpout(h, d, protrusion) {
intersection() {
translate([0, -protrusion, h-d]) {
cylinder(h=d, d=20.4);
}
translate([0, -protrusion, h-d/2]) {
sphere(d=protrusion*4);
}
translate([0, 0, h-d]) {
cylinder(h=d, d1=19, d2=50);
}
}
}
// A tonehole with :
// * height=h
module tonehole(h) {
translate([0, 5, h]) {
rotate(a=90, v=[1, 0, 0]) {
resize([Screwhole, Screwhole, 100]) {
cylinder(h=100, d=100);
}
}
}
}
module chanter() {
difference() {
union() {
translate([0, 0, 0]) metal() cylinder(h=22.0, d=17.1);
translate([0, 0, 22]) wood() cylinder(h=23.5, d=17.1); // Rings go around this
// Decorative stuff on the bottom
translate([0, 0, 32]) {
translate([0, 0, 0.0]) ivory() patty(h=3.4, d=28.7);
translate([0, 0, 3.4]) leather() fillet(h=1.8, d1=27, d2=22);
translate([0, 0, 4.1]) ringyding(h=4.1, id=21, od=24);
translate([0, 0, 8.2]) ringyding(h=5.3, id=21, od=24);
}
// A taper on that bottom ring so it will print nicely
translate([0, 0, 12]) wood() tellif(h=20, d1=25.5, d2=100);
// Main body
translate([0, 0, 45.5]) wood() cylinder(h=244.9, d1=20.4, d2=18);
// Top decoration
translate([0, 0, 290.4]) {
color("silver") cylinder(h=40.8, d=17);
translate([0, 0, 0.0]) ringyding(h=5.5, id=19, od=21);
translate([0, 0, 5.5]) nothing(h=9.7); // metal
translate([0, 0, 15.2]) ringyding(h=4.3, id=18, od=20.7);
translate([0, 0, 19.5]) nothing(h=6.7); // metal
translate([0, 0, 26.2]) ivory() patty(h=2, d=20.2);
translate([0, 0, 28.2]) leather() tellif(h=8, d2=19, d1=23);
translate([0, 0, 36.2]) ivory() patty(h=4.6, d=25.4);
}
// I presume this protects the reed and provides a place for tubing to connect
translate([0, 0, 324.5]) metal() cylinder(h=32.7, d=14.8);
// Bumpouts
// These angles are my best guess based on photos
rotate(220) wood() bumpout(161.2, 14.8, 6); // protrusion guessed
}
// Tone Holes!
translate([0, 0, 5]) { // This offset is specified nowhere. I'm guessing to make it fit the bumpouts.
rotate(180) tonehole(263.0); // back D
rotate(0) tonehole(246.4); // C
rotate(0) tonehole(216.2); // B
rotate(0) tonehole(182.0); // A
rotate(0) tonehole(147.4); // G
rotate(0) tonehole(116.2); // F
rotate(0) tonehole(84.7); // E
rotate(-10) tonehole(53.3); // E
}
}
}
intersection() {
chanter();
cube(400);
}