Glissando working again
This commit is contained in:
parent
d31398ed63
commit
8e39c5118f
25
main-play.h
25
main-play.h
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@ -19,21 +19,21 @@ void doPlay(bool forceDisplayUpdate) {
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display.display();
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}
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if (pipe.silent) {
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if (pipe.Silent) {
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Chanter.NoteOff();
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} else {
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// Calculate pitch, and glissando pitch
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float pitch = tuning.GetPitch(pipe.note);
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float glissandoPitch = tuning.GetPitch(pipe.glissandoNote);
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float pitch = tuning.GetPitch(pipe.CurrentNote);
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float glissandoPitch = tuning.GetPitch(pipe.GlissandoNote);
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// Bend pitch if fewer than 3 half steps away
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if (abs(pipe.glissandoNote - pipe.note) < 3) {
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if (abs(pipe.GlissandoNote - pipe.CurrentNote) < 3) {
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float diff = glissandoPitch - pitch;
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pitch += diff * pipe.glissandoOpenness;
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pitch = glissandoPitch - (diff * pipe.GlissandoPressure);
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}
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// Apply a low shelf filter if this is the alternate fingering
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if (pipe.altFingering) {
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if (pipe.AltFingering) {
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biquad1.setLowShelf(0, 2000, 0.2, 1);
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} else {
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biquad1.setHighShelf(0, 1000, 1.0, 1);
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@ -47,17 +47,16 @@ void doPlay(bool forceDisplayUpdate) {
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}
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}
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if (pipe.note != last_note) {
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if (pipe.CurrentNote != last_note) {
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updateDisplay = true;
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}
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diag("%d %f", pipe.keys, pipe.glissandoOpenness);
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#if 0
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if (updateDisplay) {
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// Look up the note name
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const char *note_name = NoteName(pipe.note);
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if (pipe.silent) {
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note_name = "--";
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const char *noteName = NoteName(pipe.CurrentNote);
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if (pipe.Silent) {
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noteName = "--";
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updateDisplay = true;
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}
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@ -65,10 +64,10 @@ void doPlay(bool forceDisplayUpdate) {
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display.setFont(&FreeSans9pt7b);
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display.setCursor(0, 16);
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display.print(note_name);
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display.print(noteName);
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display.display();
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last_note = pipe.note;
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last_note = pipe.CurrentNote;
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}
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#endif
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}
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@ -36,7 +36,10 @@ void setupVolume() {
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break;
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case ADJUST_UP:
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case ADJUST_DOWN:
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volume[i] += float(volAdjust)*0.02;
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{
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float vol = volume[i] + float(volAdjust)*0.02;
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volume[i] = min(max(vol, 1.0), 0.0);
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}
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break;
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default:
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break;
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@ -143,6 +146,9 @@ void setupInfo() {
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display.print("FC-1");
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display.setCursor(0, 24);
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display.print(buildDate);
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display.setCursor(0, 0);
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display.print("M:");
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display.print(AudioMemoryUsageMax());
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}
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/** doSetup performs "setup mode" behavior for the pipe.
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56
pipe.cpp
56
pipe.cpp
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@ -8,7 +8,7 @@
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#define GLISSANDO_STEPS (OPENVAL - CLOSEDVAL)
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Pipe::Pipe() {
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keysLast = 0;
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KeysLast = 0;
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}
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bool Pipe::Init() {
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@ -17,8 +17,8 @@ bool Pipe::Init() {
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return false;
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}
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// Proximity sensor
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if (paj7620Init()) {
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// Knee sensor
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if (!kneeSensor.begin()) {
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return false;
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}
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@ -33,70 +33,72 @@ bool Pipe::Init() {
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void Pipe::Update() {
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uint8_t glissandoKeys = 0;
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keysLast = keys;
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keys = 0;
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KeysLast = Keys;
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Keys = 0;
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// Read the bag state, if there's a bag.
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// if there isn't a bag, don't try, or this library will crash the program.
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if (bag_enabled) {
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bag = bagSensor.isPressed();
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Bag = bagSensor.isPressed();
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} else {
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bag = false;
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Bag = false;
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}
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// 0x6c is actually 8 bytes, but all 8 are always the same...
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paj7620ReadReg(0x6c, 1, &kneeClosedness);
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KneeClosedness = 255 - kneeSensor.readRange();
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for (int i = 0; i < NUM_KEYS; ++i) {
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uint16_t val = max(capSensor.filteredData(i), CLOSEDVAL);
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keyOpen[i] = ((val - CLOSEDVAL) / float(GLISSANDO_STEPS));
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uint16_t sensorReading = capSensor.filteredData(i);
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uint16_t val = OPENVAL - min(max(sensorReading, CLOSEDVAL), OPENVAL);
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KeyPressure[i] = val / float(GLISSANDO_STEPS);
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// keys = all keys which are at least touched
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// glissandoKeys = all keys which are fully closed
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// The glissando operation computes the difference.
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if (keyOpen[i] < 1.0) {
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glissandoOpenness = max(glissandoOpenness, keyOpen[i]);
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bitSet(keys, i);
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if (KeyPressure[i] > 0.0) {
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bitSet(Keys, i);
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}
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if (keyOpen[i] == 0.0) {
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if (KeyPressure[i] == 1.0) {
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bitSet(glissandoKeys, i);
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}
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}
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// Compute glissando amount
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glissandoOpenness = 0.0;
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GlissandoPressure = 1.0;
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for (int i = 0; i < 8; ++i) {
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glissandoOpenness = max(glissandoOpenness, keyOpen[i]);
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if (KeyPressure[i] > 0) {
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GlissandoPressure = min(GlissandoPressure, KeyPressure[i]);
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}
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}
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// Look up notes in the big table
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struct Fingering f = FingeredNote(keys);
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struct Fingering f = FingeredNote(Keys);
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struct Fingering gf = FingeredNote(glissandoKeys);
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note = f.note;
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glissandoNote = gf.note;
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CurrentNote = f.note;
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GlissandoNote = gf.note;
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// Was the high bit set? That indicates "alternate fingering", which sounds different.
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altFingering = f.alt;
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AltFingering = f.alt;
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// If the bag is squished, jump up an octave
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// But only if the left thumb is down!
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if (bag && (keys & bit(7))) {
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note += NOTE_OCTAVE;
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glissandoNote += NOTE_OCTAVE;
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if (Bag && (Keys & bit(7))) {
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CurrentNote += NOTE_OCTAVE;
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GlissandoNote += NOTE_OCTAVE;
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}
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// All keys closed + knee = no sound
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silent = ((kneeClosedness > 240) && (keys == 0xff));
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Silent = ((KneeClosedness > 240) && (Keys == 0xff));
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}
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bool Pipe::Pressed(uint8_t key) {
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return bitRead(keys, key);
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return bitRead(Keys, key);
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}
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bool Pipe::JustPressed(uint8_t key) {
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if (bitRead(keys, key)) {
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return !bitRead(keysLast, key);
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if (bitRead(Keys, key)) {
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return !bitRead(KeysLast, key);
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}
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return false;
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}
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27
pipe.h
27
pipe.h
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@ -1,12 +1,12 @@
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#pragma once
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#include <Adafruit_MPR121.h>
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#include <Adafruit_VL6180X.h>
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#include <SparkFun_Qwiic_Button.h>
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#include <paj7620.h>
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#include <stdint.h>
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#include "tuning.h"
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#define NUM_KEYS 8
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#define NUM_KEYS 12
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enum Adjust {
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ADJUST_DOWN = -1,
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@ -18,31 +18,31 @@ enum Adjust {
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class Pipe {
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public:
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// kneeClosedness indicates how "closed" the knee sensor is. 0 = wide open.
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uint8_t kneeClosedness;
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uint8_t KneeClosedness;
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// keys are which keys are being pressed.
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uint16_t keys;
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uint16_t keysLast;
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float keyOpen[NUM_KEYS];
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uint16_t Keys;
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uint16_t KeysLast;
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float KeyPressure[NUM_KEYS];
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// note holds the note being played, according to the fingering chart.
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Note note;
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Note CurrentNote;
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// glissandoNote is the note that would be played if partially open keys were fully open.
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Note glissandoNote;
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Note GlissandoNote;
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// glissandoOpenness is how "open" the holes are in the direction of the glissandoNote.
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float glissandoOpenness;
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// glissandoPressure is how "closed" the holes are in the direction away from the glissandoNote.
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float GlissandoPressure;
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// silent is true if all keys and the knee are closed.
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bool silent;
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bool Silent;
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// bag is true if the bag is being squished.
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bool bag;
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bool Bag;
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// altFingering is true if the "alternate fingering" is being played.
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// This should sound different than the standard fingering.
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bool altFingering;
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bool AltFingering;
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Pipe();
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@ -70,6 +70,7 @@ class Pipe {
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private:
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Adafruit_MPR121 capSensor;
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Adafruit_VL6180X kneeSensor;
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QwiicButton bagSensor;
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bool bag_enabled;
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unsigned long nextRepeat[NUM_KEYS];
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24
uilleann.ino
24
uilleann.ino
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@ -1,10 +1,7 @@
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#include <Adafruit_GFX.h>
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#include <Adafruit_MPR121.h>
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#include <Adafruit_SSD1306.h>
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#include <Audio.h>
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#include <Fonts/FreeSans9pt7b.h>
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#include <Wire.h>
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#include <paj7620.h>
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#include <stdio.h>
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#include "patches.h"
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@ -26,7 +23,7 @@ Adafruit_SSD1306 display(128, 32, &Wire, -1);
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// Settings
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uint8_t patch[4] = {0};
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float volume[4] = {0};
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float volume[5] = {0.75, 0.75, 0.75, 0.75, 0.3};
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// Pipes
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#define NUM_DRONES 3
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@ -132,13 +129,6 @@ void diag(const char *fmt, ...) {
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#include "main-setup.h"
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void setup() {
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// Initialize settings
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// XXX: Read these from persistent storage later
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for (int i = 0; i < 4; i++) {
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patch[i] = 0;
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volume[i] = 0.75;
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}
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// PREPARE TO BLINK
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pinMode(LED_BUILTIN, OUTPUT);
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digitalWrite(LED_BUILTIN, true);
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@ -160,16 +150,16 @@ void setup() {
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diag("Pipe...");
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while (!pipe.Init()) {
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diag("No pipe. Is it connected?");
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diag("Pipe connected?");
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blink(false);
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}
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diag("Audio...");
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AudioMemory(20);
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AudioMemory(120);
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AudioProcessorUsageMaxReset();
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AudioMemoryUsageMaxReset();
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sgtl5000.enable();
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sgtl5000.volume(0.3);
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sgtl5000.volume(volume[4]);
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diag("Synth...");
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loadPatch(0);
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@ -188,7 +178,7 @@ void setup() {
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for (int i = 0; i < NUM_DRONES; ++i) {
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mixDrones.gain(i, 1);
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}
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biquad1.setBandpass(0, PITCH_CONCERT_A4, 1.0);
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biquad1.setNotch(0, PITCH_CONCERT_A4, 0.001);
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diag("Drones...");
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playDrones();
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@ -231,12 +221,12 @@ void loop() {
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// If we're infinitely (for the sensor) off the knee,
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// we might be in setup mode.
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if (pipe.kneeClosedness == 0) {
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if (pipe.KneeClosedness == 0) {
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// We only enter into setup mode if no keys are pressed.
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// This hopefully avoids accidentally entering setup while playing.
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// Like say you're playing a jaunty tune and suddenly there's an earthquake.
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// You ought to be able to finish the tune off before your pipe goes into setup mode.
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if (upSetting || (pipe.keys == 0)) {
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if (upSetting || (pipe.Keys == 0)) {
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doSetup();
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upSetting = true;
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return;
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