Merge branch 'master' of https://github.com/nealey/uilleann
This commit is contained in:
commit
ac95d8cc82
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@ -51,7 +51,6 @@ void doPlay(bool forceDisplayUpdate) {
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updateDisplay = true;
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}
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#if 0
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if (updateDisplay) {
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// Look up the note name
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const char *noteName = NoteName(pipe.CurrentNote);
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@ -69,5 +68,4 @@ void doPlay(bool forceDisplayUpdate) {
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display.display();
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last_note = pipe.CurrentNote;
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}
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#endif
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}
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35
pipe.cpp
35
pipe.cpp
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@ -16,16 +16,8 @@ bool Pipe::Init() {
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if (!capSensor.begin(0x5A)) {
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return false;
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}
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// Knee sensor
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if (!kneeSensor.begin()) {
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return false;
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}
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// Bag button
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bagSensor.begin();
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// This library takes the entire program out if you poll it 5-40 times without anything connected
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bag_enabled = bagSensor.isConnected();
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return true;
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}
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@ -37,29 +29,31 @@ void Pipe::Update() {
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Keys = 0;
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// Read the bag state, if there's a bag.
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// if there isn't a bag, don't try, or this library will crash the program.
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if (bag_enabled) {
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Bag = bagSensor.isPressed();
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// XXX: re-enable the bag sensor at some point
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//Bag = bagSensor.isPressed();
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} else {
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Bag = false;
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}
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// 0x6c is actually 8 bytes, but all 8 are always the same...
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KneeClosedness = 255 - kneeSensor.readRange();
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for (int i = 0; i < NUM_KEYS; ++i) {
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int key = KeySensor[i];
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if (key == -1) {
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continue;
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}
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uint16_t sensorReading = capSensor.filteredData(i);
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uint16_t val = OPENVAL - min(max(sensorReading, CLOSEDVAL), OPENVAL);
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KeyPressure[i] = val / float(GLISSANDO_STEPS);
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KeyPressure[key] = val / float(GLISSANDO_STEPS);
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// keys = all keys which are at least touched
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// glissandoKeys = all keys which are fully closed
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// The glissando operation computes the difference.
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if (KeyPressure[i] > 0.0) {
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bitSet(Keys, i);
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if (KeyPressure[key] > 0.0) {
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bitSet(Keys, key);
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}
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if (KeyPressure[i] == 1.0) {
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bitSet(glissandoKeys, i);
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if (KeyPressure[key] == 1.0) {
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bitSet(glissandoKeys, key);
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}
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}
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@ -81,6 +75,9 @@ void Pipe::Update() {
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// Was the high bit set? That indicates "alternate fingering", which sounds different.
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AltFingering = f.alt;
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// All keys closed + knee = no sound
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Silent = ((KeyPressure[11] > 0) && (CurrentNote == NOTE_D4));
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// If the bag is squished, jump up an octave
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// But only if the left thumb is down!
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if (Bag && (Keys & bit(7))) {
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@ -88,8 +85,6 @@ void Pipe::Update() {
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GlissandoNote += NOTE_OCTAVE;
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}
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// All keys closed + knee = no sound
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Silent = ((KneeClosedness > 240) && (Keys == 0xff));
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}
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bool Pipe::Pressed(uint8_t key) {
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8
pipe.h
8
pipe.h
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@ -8,6 +8,9 @@
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#define NUM_KEYS 12
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// A mapping of MPR121 input to pipe key
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const int KeySensor[NUM_KEYS] = { 11, -1, 0, 1, 2, 3, 4, 5, 6, 7, -1, -1 };
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enum Adjust {
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ADJUST_DOWN = -1,
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ADJUST_NONE = 0,
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@ -17,9 +20,6 @@ enum Adjust {
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class Pipe {
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public:
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// kneeClosedness indicates how "closed" the knee sensor is. 0 = wide open.
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uint8_t KneeClosedness;
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// keys are which keys are being pressed.
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uint16_t Keys;
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uint16_t KeysLast;
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@ -70,8 +70,6 @@ class Pipe {
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private:
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Adafruit_MPR121 capSensor;
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Adafruit_VL6180X kneeSensor;
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QwiicButton bagSensor;
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bool bag_enabled;
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unsigned long nextRepeat[NUM_KEYS];
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bool typematicEvent(uint8_t key, uint16_t delay, uint16_t repeat);
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63
uilleann.ino
63
uilleann.ino
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@ -11,16 +11,15 @@
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const char *buildDate = __DATE__;
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#if defined(ADAFRUIT_TRELLIS_MAdafruit_SSD1306EXPRESS)
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#include <Adafruit_NeoTrellisM4.h>
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Adafruit_NeoTrellisM4 trellis; // = Adafruit_NeoTrellisM4();
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#endif
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Adafruit_NeoTrellisM4 trellis = Adafruit_NeoTrellisM4();
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Pipe pipe;
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Tuning tuning = Tuning(NOTE_D4, PITCH_CONCERT_D4, TUNINGSYSTEM_JUST);
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Adafruit_SSD1306 display(128, 32, &Wire, -1);
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// Settings
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#define VOLUME_INITIAL 0.8
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uint8_t patch[4] = {0};
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@ -40,13 +39,7 @@ AudioMixer4 mixL;
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AudioMixer4 mixR;
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AudioSynthNoiseWhite noise;
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#if defined(ADAFRUIT_TRELLIS_M4_EXPRESS)
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AudioOutputAnalogStereo out1;
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#else
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AudioOutputI2S out1;
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#endif
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AudioControlSGTL5000 sgtl5000;
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AudioConnection FMVoicePatchCords[] = {
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{noise, 0, mixL, 3},
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@ -80,15 +73,18 @@ AudioConnection FMVoicePatchCords[] = {
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FMVoiceWiring(Regulators[2]),
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};
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void blink(bool forever) {
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void blink(int count, bool forever) {
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for (;;) {
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digitalWrite(LED_BUILTIN, true);
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delay(200);
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digitalWrite(LED_BUILTIN, false);
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delay(200);
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for (int i = 0; i < count; i++) {
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digitalWrite(LED_BUILTIN, true);
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delay(200);
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digitalWrite(LED_BUILTIN, false);
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delay(200);
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}
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if (!forever) {
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return;
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}
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delay(1200);
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}
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}
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@ -139,34 +135,30 @@ void setup() {
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// Initialize display
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if (!display.begin(SSD1306_SWITCHCAPVCC, 0x3c)) {
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blink(true);
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blink(2, true);
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}
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digitalWrite(LED_BUILTIN, false);
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diag("Hello!");
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#if defined(ADAFRUIT_TRELLIS_M4_EXPRESS)
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diag("Trellis...");
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trellis.begin();
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#endif
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diag("Pipe...");
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while (!pipe.Init()) {
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diag("Pipe connected?");
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blink(false);
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blink(3, false);
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}
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diag("Audio...");
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AudioMemory(120);
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AudioProcessorUsageMaxReset();
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AudioMemoryUsageMaxReset();
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sgtl5000.enable();
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sgtl5000.volume(volume[4]);
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diag("Synth...");
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loadPatch(0);
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loadPatch(1);
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loadPatch(2);
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noise.amplitude(1.0);
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noise.amplitude(0.0);
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diag("Mixer...");
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// Turn on all mixer channels
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@ -216,23 +208,20 @@ void loop() {
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static bool upSetting = true; // GET IT?
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pipe.Update();
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#if defined(ADAFRUIT_TRELLIS_M4_EXPRESS)
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trellis.tick();
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#endif
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// If we're infinitely (for the sensor) off the knee,
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// we might be in setup mode.
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if (pipe.KneeClosedness == 0) {
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// We only enter into setup mode if no keys are pressed.
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// This hopefully avoids accidentally entering setup while playing.
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// Like say you're playing a jaunty tune and suddenly there's an earthquake.
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// You ought to be able to finish the tune off before your pipe goes into setup mode.
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if (upSetting || (pipe.Keys == 0)) {
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doSetup();
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upSetting = true;
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return;
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}
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if (trellis.justPressed(0)) {
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upSetting = !upSetting;
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}
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if (upSetting) {
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trellis.setPixelColor(0, 0x200000);
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doSetup();
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return;
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}
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for (int i = 0; i < 12; i += 1) {
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trellis.setPixelColor(i, 0xffffff * pipe.KeyPressure[i]);
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}
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doPlay(upSetting);
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