// Based on O'Flynn Rowsome Chanter Measurements // http://pipers.ie/source/media/?mediaId=31307&galleryId=1353 // DIameter of screw hole Screwhole = 4; // [1:10] // Part to generate Part = "all"; // [all, top-front, top-back, bottom-front, bottom-back] module metal() { color("silver") children(); } module leather() { color("sienna") children(); } module ivory() { color("wheat") children(); } module wood() { color("saddlebrown") children(); } // A shape like a hamburger patty module patty(h, d) { intersection() { cylinder(h=h, d=d); translate([0, 0, h/2]) { resize([d, d, h*3]) { sphere(d=d); } } } } // A cylinder with something like a compression fitting around it module ringyding(h, id, od) { margin = h * 0.1; union() { leather() cylinder(h=h, d=id); translate([0, 0, margin]) ivory() patty(h=h*0.8, d=od); } } // A fillet is a sort of trumpet bell shape module fillet(h, d1, d2) { r = abs(d1-d2)/2; resize([d1, d1, h]) { rotate_extrude() { translate([d2/2, 0, 0]) { difference() { square([r, r]); translate([r, r]) circle(r=r); } } } } } // An upside-down fillet module tellif(h, d2, d1) { translate([0, 0, h]) mirror([0, 0, 1]) fillet(h, d1, d2); } // Absolutely nothing: helps make the code look better module nothing(h) { } // Just a rotated cylinder // h: height of the *top* of the protrusion // d: height of the protrusion (diameter?) // protrusion: amount of protrusion module bumpout(h, d, protrusion) { intersection() { translate([0, -protrusion, h-d]) { cylinder(h=d, d=20.4); } translate([0, -protrusion, h-d/2]) { sphere(d=protrusion*4); } translate([0, 0, h-d]) { cylinder(h=d, d1=19, d2=50); } } } // A tonehole with : // * height=h module tonehole(h) { translate([0, 5, h]) { rotate(a=90, v=[1, 0, 0]) { resize([Screwhole, Screwhole, 100]) { cylinder(h=100, d=100); } } } } module chanter() { difference() { union() { translate([0, 0, 0]) metal() cylinder(h=22.0, d=17.1); translate([0, 0, 22]) wood() cylinder(h=23.5, d=17.1); // Rings go around this // Decorative stuff on the bottom translate([0, 0, 32]) { translate([0, 0, 0.0]) ivory() patty(h=3.4, d=28.7); translate([0, 0, 3.4]) leather() fillet(h=1.8, d1=27, d2=22); translate([0, 0, 4.1]) ringyding(h=4.1, id=21, od=24); translate([0, 0, 8.2]) ringyding(h=5.3, id=21, od=24); } // A taper on that bottom ring so it will print nicely translate([0, 0, 12]) wood() tellif(h=20, d1=25.5, d2=100); // Main body translate([0, 0, 45.5]) wood() cylinder(h=244.9, d1=20.4, d2=18); // Top decoration translate([0, 0, 290.4]) { color("silver") cylinder(h=40.8, d=17); translate([0, 0, 0.0]) ringyding(h=5.5, id=19, od=21); translate([0, 0, 5.5]) nothing(h=9.7); // metal translate([0, 0, 15.2]) ringyding(h=4.3, id=18, od=20.7); translate([0, 0, 19.5]) nothing(h=6.7); // metal translate([0, 0, 26.2]) ivory() patty(h=2, d=20.2); translate([0, 0, 28.2]) leather() tellif(h=8, d2=19, d1=23); translate([0, 0, 36.2]) ivory() patty(h=4.6, d=25.4); } // I presume this protects the reed and provides a place for tubing to connect translate([0, 0, 324.5]) metal() cylinder(h=32.7, d=14.8); // Bumpouts // These angles are my best guess based on photos rotate(220) wood() bumpout(161.2, 14.8, 6); // protrusion guessed } // Tone Holes! translate([0, 0, 5]) { // This offset is specified nowhere. I'm guessing to make it fit the bumpouts. rotate(180) tonehole(263.0); // back D rotate(0) tonehole(246.4); // C♯ rotate(0) tonehole(216.2); // B rotate(0) tonehole(182.0); // A rotate(0) tonehole(147.4); // G rotate(0) tonehole(116.2); // F♯ rotate(0) tonehole(84.7); // E rotate(-10) tonehole(53.3); // E♭ } } } intersection() { chanter(); cube(400); }