#pragma once #include enum TuningSystem { TUNINGSYSTEM_JUST, TUNINGSYSTEM_EQUAL, TUNINGSYSTEM_MAX = TUNINGSYSTEM_EQUAL, }; enum Note { NOTE_C0, NOTE_CS0, NOTE_D0, NOTE_DS0, NOTE_E0, NOTE_F0, NOTE_FS0, NOTE_G0, NOTE_GS0, NOTE_A0, NOTE_AS0, NOTE_B0, NOTE_C1, NOTE_CS1, NOTE_D1, NOTE_DS1, NOTE_E1, NOTE_F1, NOTE_FS1, NOTE_G1, NOTE_GS1, NOTE_A1, NOTE_AS1, NOTE_B1, NOTE_C2, NOTE_CS2, NOTE_D2, NOTE_DS2, NOTE_E2, NOTE_F2, NOTE_FS2, NOTE_G2, NOTE_GS2, NOTE_A2, NOTE_AS2, NOTE_B2, NOTE_C3, NOTE_CS3, NOTE_D3, NOTE_DS3, NOTE_E3, NOTE_F3, NOTE_FS3, NOTE_G3, NOTE_GS3, NOTE_A3, NOTE_AS3, NOTE_B3, NOTE_C4, NOTE_CS4, NOTE_D4, NOTE_DS4, NOTE_E4, NOTE_F4, NOTE_FS4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_AS4, NOTE_B4, NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5, NOTE_C6, NOTE_CS6, NOTE_D6, NOTE_DS6, NOTE_E6, NOTE_F6, NOTE_FS6, NOTE_G6, NOTE_GS6, NOTE_A6, NOTE_AS6, NOTE_B6, NOTE_C7, NOTE_CS7, NOTE_D7, NOTE_DS7, NOTE_E7, NOTE_F7, NOTE_FS7, NOTE_G7, NOTE_GS7, NOTE_A7, NOTE_AS7, NOTE_B7, NOTE_C8, NOTE_CS8, NOTE_D8, NOTE_DS8, NOTE_E8, NOTE_F8, NOTE_FS8, NOTE_G8, NOTE_GS8, NOTE_A8, NOTE_AS8, NOTE_B8, NOTE_ZERO = 0, NOTE_SEMITONE = 1, NOTE_WHOLETONE = 2, NOTE_OCTAVE = NOTE_C1, NOTE_MAX = NOTE_B8, }; #define PITCH_CONCERT_C0 16.35 #define PITCH_CONCERT_A4 440.00 #define PITCH_CONCERT_D4 293.66 // Twelvetone Equal Temperament semitone multiplier // Take any frequency and multiply it by this magic number to get a semitone higher! // Divide to get a semitone lower! // This is an approximation of exp(2, 1/12), // which was worked out in around the 1500s. #define TET_SEMITONE_MULTIPLIER 1.059463 class Tuning { public: // name contains the name of the current tuning system const char *name; Tuning(Note base, float pitch, TuningSystem system); Tuning(Note base, float pitch); Tuning(); void Setup(Note base, float pitch, TuningSystem system); void Setup(Note base, float pitch); void SetTuningSystem(TuningSystem system); TuningSystem GetTuningSystem(); Note GetBaseNote(); float GetPitch(Note note); private: TuningSystem system; Note baseNote; float pitches[NOTE_MAX]; void setupOctaves(Note base); void setupJust(Note base, float pitch); void setupEqual(Note base, float pitch); }; // NearestNote returns the note nearest to pitch. Note NearestNote(float pitch); // NoteName returns the name of a note (without octave). const char *NoteName(Note note); // TuningSystemName returns the name of a tuning system. const char *TuningSystemName(TuningSystem system); // Make notes support some arithmetic inline Note toNote(int a) { if (a < NOTE_ZERO) { return NOTE_ZERO; } else if (a > NOTE_MAX) { return NOTE_MAX; } else { return Note(a); } } inline Note operator+(const Note &a, const Note b) { return toNote(int(a) + int(b)); } inline Note &operator+=(Note &a, const Note b) { return a = a + b; } inline Note &operator++(Note &a) { return a += NOTE_SEMITONE; } inline Note operator-(const Note a, const Note b) { return toNote(int(a) - int(b)); } inline Note &operator-=(Note &a, const Note b) { return a = a - b; } inline Note &operator--(Note &a) { return a -= NOTE_SEMITONE; } inline Note operator*(const Note a, const int b) { return toNote(int(a) * b); } inline int operator/(const Note a, const int b) { return int(a) / b; } inline int operator/(const Note a, const Note b) { return int(a) / b; } inline TuningSystem operator++(TuningSystem &a) { return a = TuningSystem((int(a) + 1) % int(TUNINGSYSTEM_MAX + 1)); }