// "Factory" patches #pragma once #include "dx9.h" // Waveform, offset, multiplier, delay, attack, holdAmp, hold, decay, sustainAmp, release FMPatch Bank[] = { { "Venus Oboe", DX9_ALG_5(0), { // Waveform off mult del att hldA hld dec susA rel {WAVEFORM_SINE, 0, 1.00, 0, 10.5, 1.0, 10.5, 0, 0.75, 5}, {WAVEFORM_SINE, 0, 4.00, 0, 10.5, 1.0, 10.5, 0, 0.80, 5}, {WAVEFORM_SINE, 0, 8.00, 0, 10.5, 1.0, 10.5, 0, 0.50, 5}, {WAVEFORM_SINE, 0, 16.00, 0, 10.5, 1.0, 50.0, 0, 0.75, 5}, }, }, { "IWantPizza", DX9_ALG_1(0), { {WAVEFORM_SINE, 0, 4.00, 0, 10.5, 1.0, 10.5, 0, 0.35, 20}, {WAVEFORM_SINE, 0, 1.00, 0, 10.5, 1.0, 10.5, 0, 0.30, 20}, {WAVEFORM_SINE, 0, 8.00, 0, 10.5, 1.0, 10.5, 0, 0.50, 20}, {WAVEFORM_SINE, 0, 16.00, 0, 10.5, 1.0, 50, 0, 0.25, 20}, }, }, { "Ray Gun", DX9_ALG_1(0), { {WAVEFORM_SINE, 0, 1.00, 0, 10.5, 1.0, 10.5, 0, 0.35, 20}, {WAVEFORM_SINE, 0, 1.00, 0, 10.5, 1.0, 10.5, 0, 0.30, 20}, {WAVEFORM_SINE, 0, 9.00, 0, 10.5, 1.0, 10.5, 0, 0.00, 20}, {WAVEFORM_SINE, 0, 1.00, 0, 10.5, 1.0, 50, 0, 0.25, 8}, }, }, };