uilleann/tuning.h

100 lines
3.1 KiB
C++

#pragma once
#include <stdint.h>
enum TuningSystem {
TUNINGSYSTEM_JUST,
TUNINGSYSTEM_EQUAL,
};
#define TUNINGSYSTEM_MAX TUNINGSYSTEM_EQUAL
enum Note {
NOTE_C0, NOTE_CS0, NOTE_D0, NOTE_DS0, NOTE_E0, NOTE_F0, NOTE_FS0, NOTE_G0, NOTE_GS0, NOTE_A0, NOTE_AS0, NOTE_B0,
NOTE_C1, NOTE_CS1, NOTE_D1, NOTE_DS1, NOTE_E1, NOTE_F1, NOTE_FS1, NOTE_G1, NOTE_GS1, NOTE_A1, NOTE_AS1, NOTE_B1,
NOTE_C2, NOTE_CS2, NOTE_D2, NOTE_DS2, NOTE_E2, NOTE_F2, NOTE_FS2, NOTE_G2, NOTE_GS2, NOTE_A2, NOTE_AS2, NOTE_B2,
NOTE_C3, NOTE_CS3, NOTE_D3, NOTE_DS3, NOTE_E3, NOTE_F3, NOTE_FS3, NOTE_G3, NOTE_GS3, NOTE_A3, NOTE_AS3, NOTE_B3,
NOTE_C4, NOTE_CS4, NOTE_D4, NOTE_DS4, NOTE_E4, NOTE_F4, NOTE_FS4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_AS4, NOTE_B4,
NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5,
NOTE_C6, NOTE_CS6, NOTE_D6, NOTE_DS6, NOTE_E6, NOTE_F6, NOTE_FS6, NOTE_G6, NOTE_GS6, NOTE_A6, NOTE_AS6, NOTE_B6,
NOTE_C7, NOTE_CS7, NOTE_D7, NOTE_DS7, NOTE_E7, NOTE_F7, NOTE_FS7, NOTE_G7, NOTE_GS7, NOTE_A7, NOTE_AS7, NOTE_B7,
NOTE_C8, NOTE_CS8, NOTE_D8, NOTE_DS8, NOTE_E8, NOTE_F8, NOTE_FS8, NOTE_G8, NOTE_GS8, NOTE_A8, NOTE_AS8, NOTE_B8,
NOTE_ZERO = 0,
NOTE_SEMITONE = 1,
NOTE_WHOLETONE = 2,
NOTE_OCTAVE = NOTE_C1,
NOTE_MAX = NOTE_B8,
};
#define PITCH_CONCERT_C0 16.35
#define PITCH_CONCERT_A4 440.00
#define PITCH_CONCERT_D4 293.66
class Tuning {
public:
// name contains the name of the current tuning system
const char *name;
Tuning(Note base, float pitch, TuningSystem system);
Tuning(Note base, float pitch);
Tuning();
void Setup(Note base, float pitch, TuningSystem system);
void Setup(Note base, float pitch);
void SetTuningSystem(TuningSystem system);
TuningSystem GetSystem();
Note GetBaseNote();
float GetPitch(Note note);
private:
TuningSystem system;
Note baseNote;
float pitches[NOTE_MAX];
void setupOctaves(Note base);
void setupJust(Note base, float pitch);
void setupEqual(Note base, float pitch);
};
// NearestNote returns the note nearest to pitch.
Note NearestNote(float pitch);
// NoteName return the name of a note (without octave).
const char *NoteName(Note note);
// Make notes support some arithmetic
inline Note toNote(int a) {
if (a < NOTE_ZERO) {
return NOTE_ZERO;
} else if (a > NOTE_MAX) {
return NOTE_MAX;
} else {
return Note(a);
}
}
inline Note operator+(const Note &a, const Note b) {
return toNote(int(a) + int(b));
}
inline Note &operator+=(Note &a, const Note b) {
return a = a + b;
}
inline Note &operator++(Note &a) {
return a += NOTE_SEMITONE;
}
inline Note operator-(const Note a, const Note b) {
return toNote(int(a) - int(b));
}
inline Note &operator-=(Note &a, const Note b) {
return a = a - b;
}
inline Note &operator--(Note &a) {
return a -= NOTE_SEMITONE;
}
inline Note operator*(const Note a, const int b) {
return toNote(int(a) * b);
}
inline int operator/(const Note a, const int b) {
return int(a)/b;
}
inline int operator/(const Note a, const Note b) {
return int(a)/b;
}