import {GetFortune} from "./fortunes.mjs" import * as time from "./time.mjs" /** * Compare two messages * * @param {Object} m1 First message * @param {Object} m2 Second message * @returns {Boolean} true if messages are equal */ function MessageEqual(m1, m2) { if ((m1.Timestamp != m2.Timestamp) || (m1.Duration.length != m2.Duration.length)) { return false } for (let i=0; i < m1.Duration.length; i++) { if (m1.Duration[i] != m2.Duration[i]) { return false } } return true } export class Vail { constructor(rx, name) { this.rx = rx this.name = name this.lagDurations = [] this.sent = [] this.wantConnected = true this.connected = false this.wsUrl = new URL("chat", window.location) this.wsUrl.protocol = this.wsUrl.protocol.replace("http", "ws") this.wsUrl.pathname = this.wsUrl.pathname.replace("testing/", "") // Allow staging deploys this.wsUrl.searchParams.set("repeater", name) this.reopen() } reopen() { if (!this.wantConnected) { return } this.rx(0, 0, {connected: false}) console.info("Attempting to reconnect", this.wsUrl.href) this.clockOffset = 0 this.socket = new WebSocket(this.wsUrl, ["json.vail.woozle.org"]) this.socket.addEventListener("message", e => this.wsMessage(e)) this.socket.addEventListener( "open", msg => { this.connected = true this.rx(0, 0, {connected: true, notice: "Repeater connected"}) } ) this.socket.addEventListener( "close", msg => { this.rx(0, 0, {connected: false, notice: `Repeater disconnected: ${msg.reason}`}) console.error("Repeater connection dropped:", msg.reason) setTimeout(() => this.reopen(), 2*time.Second) } ) } wsMessage(event) { let now = Date.now() let jmsg = event.data let msg try { msg = JSON.parse(jmsg) } catch (err) { console.error(err, jmsg) return } let stats = { averageLag: this.lagDurations.reduce((a,b) => (a+b), 0) / this.lagDurations.length, clockOffset: this.clockOffset, clients: msg.Clients, connected: this.connected, } // XXX: Why is this happening? if (msg.Timestamp == 0) { console.debug("Got timestamp=0", msg) return } let sent = this.sent.filter(m => !MessageEqual(msg, m)) if (sent.length < this.sent.length) { // We're getting our own message back, which tells us our lag. // We shouldn't emit a tone, though. let totalDuration = msg.Duration.reduce((a, b) => a + b) this.sent = sent this.lagDurations.unshift(now - this.clockOffset - msg.Timestamp - totalDuration) this.lagDurations.splice(20, 2) this.rx(0, 0, stats) return } // Packets with 0 length tell us what time the server thinks it is, // and how many clients are connected if (msg.Duration.length == 0) { this.clockOffset = now - msg.Timestamp this.rx(0, 0, stats) return } // Adjust playback time to clock offset let adjustedTxTime = msg.Timestamp + this.clockOffset // Every second value is a silence duration let tx = true for (let duration of msg.Duration) { duration = Number(duration) if (tx && (duration > 0)) { this.rx(adjustedTxTime, duration, stats) } adjustedTxTime = Number(adjustedTxTime) + duration tx = !tx } } /** * Send a transmission * * @param {number} timestamp When to play this transmission * @param {number} duration How long the transmission is * @param {boolean} squelch True to mute this tone when we get it back from the repeater */ Transmit(timestamp, duration, squelch=true) { let msg = { Timestamp: timestamp - this.clockOffset, Duration: [duration], } let jmsg = JSON.stringify(msg) if (this.socket.readyState != 1) { // If we aren't connected, complain. console.error("Not connected, dropping", jmsg) return } this.socket.send(jmsg) if (squelch) { this.sent.push(msg) } } Close() { this.wantConnected = false this.socket.close() } } export class Null { constructor(rx, interval=3*time.Second) { this.rx = rx this.init() } notice(msg) { this.rx(0, 0, {connected: false, notice: msg}) } init() { this.notice("Null repeater: nobody will hear you.") } Transmit(time, duration, squelch=true) {} Close() {} } export class Echo extends Null { constructor(rx, delay=0) { super(rx) this.delay = delay } init () { this.notice("Echo repeater: you can only hear yourself.") } Transmit(time, duration, squelch=true) { this.rx(time + this.delay, duration, {note: "local"}) } } export class Fortune extends Null { /** * * @param rx Receive callback * @param {Keyer} keyer Robokeyer */ constructor(rx, keyer) { super(rx) this.keyer = keyer } init() { this.notice("Say something, and I will tell you your fortune.") } pulse() { this.timeout = null if (!this.keyer || this.keyer.Busy()) { return } let fortune = GetFortune() this.keyer.EnqueueAsciiString(`${fortune} \x04 `) } Transmit(time, duration, squelch=true) { if (this.timeout) { clearTimeout(this.timeout) } this.timeout = setTimeout(() => this.pulse(), 3 * time.Second) } Close() { this.keyer.Flush() super.Close() } }