/** * A number of keyers. * * The document "All About Squeeze-Keying" by Karl Fischer, DJ5IL, was * absolutely instrumental in correctly (I hope) implementing everything more * advanced than the bug keyer. */ /** Silent period between words */ const PAUSE_WORD = -7 /** Silent period between letters */ const PAUSE_LETTER = -3 /** Silent period between dits and dash */ const PAUSE = -1 /** Length of a dit */ const DIT = 1 /** Length of a dah */ const DAH = 3 /** * A time duration. * * JavaScript uses milliseconds in most (but not all) places. * I've found it helpful to be able to multiply by a unit, so it's clear what's going on. * * @typedef {number} Duration */ /** @type {Duration} */ const Millisecond = 1 /** @type {Duration} */ const Second = 1000 * Millisecond /** @type {Duration} */ const Minute = 60 * Second /** @type {Duration} */ const Hour = 60 * Minute const MorseMap = { "\x04": ".-.-.", // End Of Transmission "\x18": "........", // Cancel "0": "-----", "1": ".----", "2": "..---", "3": "...--", "4": "....-", "5": ".....", "6": "-....", "7": "--...", "8": "---..", "9": "----.", "a": ".-", "b": "-...", "c": "-.-.", "d": "-..", "e": ".", "f": "..-.", "g": "--.", "h": "....", "i": "..", "j": ".---", "k": "-.-", "l": ".-..", "m": "--", "n": "-.", "o": "---", "p": ".--.", "q": "--.-", "r": ".-.", "s": "...", "t": "-", "u": "..-", "v": "...-", "w": ".--", "x": "-..-", "y": "-.--", "z": "--..", ".": ".-.-.-", ",": "--..--", "?": "..--..", "'": ".----.", "!": "-.-.--", "/": "-..-.", "(": "-.--.", ")": "-.--.-", "&": ".-...", ":": "---...", ";": "---...", "=": "-...-", "+": ".-.-.", "-": "-....-", "_": "--..-.", "\"": ".-..-.", "$": "...-..-", "@": ".--.-.", } /** * Return the inverse of the input. * If you give it dit, it returns dah, and vice-versa. * * @param ditdah What to invert * @returns The inverse of ditdah */ function not(ditdah) { if (ditdah == DIT) { return DAH } return DIT } /** * Queue Set: A Set you can shift and pop. * * Performance of this implementation may be bad for large sets. */ class QSet extends Set { shift() { let r = [...this].shift() this.delete(r) return r } pop() { let r = [...this].pop() this.delete(r) return r } } /** * A callback to start or stop transmission * * @callback TxControl */ /** * A straight keyer. * * This is one or more relays wired in parallel. Each relay has an associated * input key. You press any key, and it starts transmitting until all keys are * released. */ class StraightKeyer { /** * @param {TxControl} beginTxFunc Callback to begin transmitting * @param {TxControl} endTxFunc Callback to end transmitting */ constructor(beginTxFunc, endTxFunc) { this.beginTxFunc = beginTxFunc this.endTxFunc = endTxFunc this.Reset() } /** * Returns a list of names for keys supported by this keyer. * * @returns {Array.} A list of key names */ KeyNames() { return ["Key"] } /** * Reset state and stop all transmissions. */ Reset() { this.endTxFunc() this.txRelays = [] } /** * Returns the state of a single transmit relay. * * If n is not provided, return the state of all relays wired in parallel. * * @param {number} n Relay number * @returns {bool} True if relay is closed */ TxClosed(n=null) { if (n == null) { return this.txRelays.some(Boolean) } return this.txRelays[n] } /** * Close a transmit relay. * * In most of these keyers, you have multiple things that can transmit. In * the circuit, they'd all be wired together in parallel. We instead keep * track of relay state here, and start or stop transmitting based on the * logical of of all relays. * * @param {number} n Relay number * @param {bool} closed True if relay should be closed */ Tx(n, closed) { let wasClosed = this.TxClosed() this.txRelays[n] = closed let nowClosed = this.TxClosed() if (wasClosed != nowClosed) { if (nowClosed) { this.beginTxFunc() } else { this.endTxFunc() } } } /** * React to a key being pressed. * * @param {number} key Which key was pressed * @param {bool} pressed True if the key was pressed */ Key(key, pressed) { this.Tx(key, pressed) } } /** * A "Cootie" or "Double Speed Key" is just two straight keys in parallel. */ class CootieKeyer extends StraightKeyer { KeyNames() { return ["Key", "Key"] } } /** * A Vibroplex "Bug". * * Left key send dits over and over until you let go. * Right key works just like a stright key. */ class BugKeyer extends StraightKeyer { KeyNames() { return ["· ", "Key"] } Reset() { super.Reset() this.SetDitDuration(100 * Millisecond) if (this.pulseTimer) { clearInterval(this.pulseTimer) this.pulseTimer = null } this.keyPressed = [false, false] } /** * Set the duration of dit. * * @param {Duration} d New dit duration */ SetDitDuration(d) { this.ditDuration = d } Key(key, pressed) { this.keyPressed[key] = pressed if (key == 0) { this.beginPulsing() } else { super.Key(key, pressed) } } /** * Begin a pulse if it hasn't already begun */ beginPulsing() { if (!this.pulseTimer) { this.pulse() } } pulse() { if (this.TxClosed(0)) { // If we were transmitting, pause this.Tx(0, false) } else if (this.keyPressed[0]) { // If the key was pressed, transmit this.Tx(0, true) } else { // If the key wasn't pressed, stop pulsing this.pulseTimer = null return } this.pulseTimer = setTimeout(() => this.pulse(), this.ditDuration) } } /** * Electronic Bug Keyer * * Repeats both dits and dahs, ensuring proper pauses. * * I think the original ElBug Keyers did not have two paddles, so I've taken the * liberty of making it so that whatever you pressed last is what gets repeated, * similar to a modern computer keyboard. */ class ElBugKeyer extends BugKeyer { KeyNames() { return ["· ", "−"] } Reset() { super.Reset() this.nextRepeat = -1 // What to send next, if we're repeating } Key(key, pressed) { this.keyPressed[key] = pressed if (pressed) { this.nextRepeat = key } else { this.nextRepeat = this.keyPressed.findIndex(Boolean) } this.beginPulsing() } /** * Computes transmission duration for a given key. * * @param {number} key Key to calculate * @returns {Duration} Duration of transmission */ keyDuration(key) { switch (key) { case 0: return DIT * this.ditDuration case 1: return DAH * this.ditDuration } return 0 } /** * Calculates the key to auto-transmit next. * * If there is nothing to send, returns -1. * * @returns {number} Key to transmit */ nextTx() { if (!this.keyPressed.some(Boolean)) { return -1 } return this.nextRepeat } pulse() { let nextPulse = 0 if (this.TxClosed(0)) { // Pause if we're currently transmitting nextPulse = this.ditDuration this.Tx(0, false) } else { let next = this.nextTx() if (next >= 0) { nextPulse = this.keyDuration(next) this.Tx(0, true) } } if (nextPulse) { this.pulseTimer = setTimeout(() => this.pulse(), nextPulse) } else { this.pulseTimer = null } } } /** * Ultimatic Keyer. * * If you know what an Iambic keyer does, this works similarly, but doesn't go * back and forth when both keys are held. */ class UltimaticKeyer extends ElBugKeyer { Reset() { super.Reset() this.queue = new QSet() } Key(key, pressed) { if (pressed) { this.queue.add(key) } super.Key(key, pressed) } nextTx() { let key = this.queue.shift() if (key != null) { return key } return super.nextTx() } } /** * Single dot memory keyer. * * If you tap dit while a dah is sending, it queues up a dit to send, but * reverts back to dah until the dah key is released or the dit key is pressed * again. In other words, if the dah is held, it only pay attention to the edge * on dit. */ class SingleDotKeyer extends ElBugKeyer { Reset() { super.Reset() this.queue = new QSet() } Key(key, pressed) { if (pressed && (key == 0)) { this.queue.add(key) } super.Key(key, pressed) } nextTx() { let key = this.queue.shift() if (key != null) { return key } for (let key of [1, 0]) { if (this.keyPressed[key]) { return key } } return -1 } } /** * "Plain" Iambic keyer. */ class IambicKeyer extends ElBugKeyer { nextTx() { let next = super.nextTx() if (this.keyPressed.every(Boolean)) { this.nextRepeat = 1 - this.nextRepeat } return next } } class IambicAKeyer extends IambicKeyer { Reset() { super.Reset() this.queue = new QSet() } Key(key, pressed) { if (pressed && (key == 0)) { this.queue.add(key) } super.Key(key, pressed) } nextTx() { let next = super.nextTx() let key = this.queue.shift() if (key != null) { return key } return next } } class IambicBKeyer extends IambicKeyer { Reset() { super.Reset() this.queue = new QSet() } Key(key, pressed) { if (pressed) { this.queue.add(key) } super.Key(key, pressed) } nextTx() { for (let key of [0,1]) { if (this.keyPressed[key]) { this.queue.add(key) } } let next = this.queue.shift() if (next == null) { return -1 } return next } } /** * Keyer class. This handles iambic and straight key input. * * This will handle the following things that people appear to want with iambic input: * * - Typematic: you hold the key down and it repeats evenly-spaced tones * - Typeahead: if you hit a key while it's still transmitting the last-entered one, it queues up your next entered one */ class OldKeyer { /** * Create a Keyer * * @param {TxControl} beginTxFunc Callback to begin transmitting * @param {TxControl} endTxFunc Callback to end transmitting * @param {number} intervalDuration Dit duration (milliseconds) * @param {number} pauseMultiplier How long to stretch out inter-letter and inter-word pauses */ constructor(beginTxFunc, endTxFunc, {intervalDuration=100, pauseMultiplier=1}={}) { this.beginTxFunc = beginTxFunc this.endTxFunc = endTxFunc this.intervalDuration = intervalDuration this.pauseMultiplier = pauseMultiplier this.ditDown = false this.dahDown = false this.typeahead = false this.iambicModeB = true this.last = null this.queue = [] this.pulseTimer = null } pulse() { if (this.queue.length == 0) { let next = this.typematic() if (next) { // Barkeep! Another round! this.Enqueue(next) } else { // Nothing left on the queue, stop the machine this.pulseTimer = null return } } let next = this.queue.shift() if (next < 0) { next *= -1 if (next > 1) { // Don't adjust spacing within a letter next *= this.pauseMultiplier } else { this.endTxFunc() if (this.txChart) { this.txChart.Add(Date.now(), 0) } } } else { this.last = next this.beginTxFunc() if (this.txChart) { this.txChart.Add(Date.now(), 1) } } this.pulseTimer = setTimeout(() => this.pulse(), next * this.intervalDuration) } maybePulse() { // If there's no timer running right now, restart the pulse if (!this.pulseTimer) { this.pulse() } } typematic() { if (this.ditDown && this.dahDown) { this.modeBQueue = this.last this.last = not(this.last) } else if (this.ditDown) { this.modeBQueue = null this.last = DIT } else if (this.dahDown) { this.modeBQueue = null this.last = DAH } else if (this.modeBQueue && this.iambicModeB) { this.last = this.modeBQueue this.modeBQueue = null } else { this.last = null this.modeBQueue = null } return this.last } /** * Return true if we are currently playing out something */ Busy() { return this.pulseTimer } /** * Set a new dit interval (transmission rate) * * @param {number} duration Dit duration (milliseconds) */ SetIntervalDuration(duration) { this.intervalDuration = duration } /** * Set a new pause multiplier. * * This slows down the inter-letter and inter-word pauses, * which can aid in learning. * * @param {number} multiplier Pause multiplier */ SetPauseMultiplier(multiplier) { this.pauseMultiplier = multiplier } /** * Set Iambic mode B. * * Near as I can tell, B sends one more tone than was entered, when * both keys are held down. * This logic happens in the typematic code. * * ▁▁▔▔▔▔▔▔▔▁▁▁▁ Dit key * * ▁▔▔▔▔▔▔▔▔▁▁▁▁ Dah key * * ▁▔▔▔▁▔▁▔▔▔▁▁▁ Mode A output * * ▁▔▔▔▁▔▁▔▔▔▁▔▁ Mode B output * * @param {boolean} value True to set mode to B */ SetIambicModeB(value) { this.iambicModeB = Boolean(value) } /** * Enable/disable typeahead. * * Typeahead maintains a key buffer, so you can key in dits and dahs faster than the * Iambic keyer can play them out. * * Some people apparently expect this behavior, and have trouble if it isn't enabled. * For others, having this enabled makes it feel like they have a "phantom keyer" * entering keys they did not send. * * @param value True to enable typeahead */ SetTypeahead(value) { this.typeahead = value } /** * Delete anything left on the queue. */ Flush() { this.queue.splice(0) } /** * Add to the output queue, and start processing the queue if it's not currently being processed. * * @param {number} key A duration, in dits. Negative durations are silent. */ Enqueue(key) { this.queue.push(key) if (key > 0) { this.queue.push(PAUSE) } this.maybePulse() } /** * Enqueue a morse code string (eg "... --- ...") * * @param {string} ms String to enqueue */ EnqueueMorseString(ms) { for (let mc of ms) { switch (mc) { case ".": this.Enqueue(DIT) break case "-": this.Enqueue(DAH) break case " ": this.Enqueue(PAUSE_LETTER) break } } } /** * Enqueue an ASCII string (eg "SOS help") * * @param {string} s String to enqueue */ EnqueueAsciiString(s, {pauseLetter = PAUSE_LETTER, pauseWord = PAUSE_WORD} = {}) { for (let c of s.toLowerCase()) { let m = MorseMap[c] if (m) { this.EnqueueMorseString(m) this.Enqueue(pauseLetter) continue } switch (c) { case " ": case "\n": case "\t": this.Enqueue(pauseWord) break default: console.warn("Unable to encode '" + c + "'!") break } } } /** * Do something to the straight key * * @param down True if key was pressed */ Straight(down) { if (down) { this.beginTxFunc() } else { this.endTxFunc() } } /** * Do something to the dit key * * @param down True if key was pressed */ Dit(down) { this.ditDown = down if (down) { if (this.typeahead || !this.Busy() || (this.iambicModeB && (this.last == DAH))) { this.Enqueue(DIT) } } } /** * Do something to the dah key * * @param down True if key was pressed */ Dah(down) { this.dahDown = down if (down) { if (this.typeahead || !this.Busy() || (this.iambicModeB && (this.last == DIT))) { this.Enqueue(DAH) } } } } export { StraightKeyer, CootieKeyer, BugKeyer, ElBugKeyer, SingleDotKeyer, UltimaticKeyer, IambicKeyer, IambicAKeyer, IambicBKeyer, }