The Vail Protocol ============= Vail messages can be encoded with JSON or marshaled into a "binary" format. Go Definition -------------------- ```go type Message struct { // Timestamp of this message. Milliseconds since epoch. Timestamp int64 // Message timing in milliseconds. // Timings alternate between tone and silence. // For example, `A` could be sent as [80, 80, 240] Duration []uint16 } ``` JSON ------- JSON-encoded Vail messages are a direct encoding of the struct: ```json { "Timestamp": 1702846980, "Clients": 2, "Duration": [80, 80, 240] } ``` This represents a transmission at Sun 17 Dec 2023 09:03:00 PM UTC, consisting of an 80ms tone, an 80ms silence, and a 240ms tone. 2 clients were connectd to the repeater at this time. Binary Marshalling --------------------- The binary marshalled version of a Vail message is encoded big-endian: 00 00 00 00 65 7f 62 04 00 02 00 50 00 50 00 f0 Is decoded as: * Timestamp (int64): `00 00 00 00 65 7f 62 04` = 1702846980 * Clients (uint16): `00 02` = 02 * Duration ([]uint16): * `00 50` = 80 * `00 50` = 80 * `00 f0` = 240 This represents a transmission at Sun 17 Dec 2023 09:03:00 PM UTC, consisting of an 80ms tone, an 80ms silence, and a 240ms tone. WebSockets ========== The reference Vail server accepts WebSockets communications to the path `/chat`, with the channel sent as the 'repeater' query parameter. For instance, the "Example" channel is wss://vail.woozle.org/chat?repeater=Example The WebSockets subprotocol may be either: * `json.vail.woozle.org` for JSON packets * `binary.vail.woozle.org` for binary marshalled packets Practical Considerations ================== I am a network protocol designer: Vail was designed to contend with Internet latency and jitter. It relies heavily on an accurate Real-Time Clock on each client. Playback Delay ------------------ Clients should implement a delay on playback of all recieved messages, to allow for network latency and jitter. I have found that a 2-second delay is usually enough, but people on very high-latency links may need a larger delay. If the timestamp + delay on a recieved packet is after the current time of day, it may be appropriate to increase the delay. Clock skew --------------- On connecting, clients will recieve a packet with no Durations. Clients should use this timestamp to estimate skew between the client and server's clock.