#include #include "picker.h" #define NEOPIXEL_PIN 2 #define GRIDLEN 50 #define MILLISECOND 1 #define SECOND (1000 * MILLISECOND) CRGB grid[GRIDLEN]; void fade(int cycles = 2) { int reps = (cycles*GRIDLEN) + random(GRIDLEN); int hue = random(256); for (int i = 0; i < reps; i++) { for (int pos = 0; pos < 8; pos++) { grid[(i+pos) % GRIDLEN] = CHSV(hue, 255, pos * 32); } FastLED.show(); delay(80); } } void singleCursor(int count = 80) { for (int i = 0; i < 80; i++) { grid[20] = CHSV(0, 210, 127 * (i%2)); FastLED.show(); delay(120); } } #define NUM_SPARKS 3 void sparkle(int cycles=50) { int pos[NUM_SPARKS] = {0}; for (int i = 0; i < cycles; i++) { for (int j = 0; j < GRIDLEN/16; j++) { pos[j] = random(GRIDLEN); grid[pos[j]] = CRGB::Gray; } FastLED.show(); for (int j = 0; j < NUM_SPARKS; j++) { grid[pos[j]] = CRGB::Black; } delay(40); } } #define NUM_GLITCH 4 #define GLITCH_FRAMES 64 void glitchPulse(int cycles=1000) { int steps[NUM_GLITCH] = {0}; int pos[NUM_GLITCH] = {0}; CRGB color[NUM_GLITCH]; for (int i = 0; i < NUM_GLITCH; i++) { steps[i] = GLITCH_FRAMES / NUM_GLITCH * i; color[i] = CRGB::Brown; } for (int frame = 0; frame < cycles; frame++) { for (int i = 0; i < NUM_GLITCH; i++) { if (steps[i] == 0) { steps[i] = GLITCH_FRAMES; pos[i] = random(GRIDLEN); color[i] = CHSV(random(256), 64 + random(64), 255); } CRGB c = color[i]; int bmask = (0xff * steps[i] / 32) & 0xff; if (steps[i] == GLITCH_FRAMES/2) { bmask = 0xff - bmask; } c.red &= bmask; c.green &= bmask; c.blue &= bmask; grid[pos[i]] = c; steps[i]--; } FastLED.show(); delay(100); } } void conwayish(int cycles=1000) { uint8_t total[GRIDLEN]; uint8_t left[GRIDLEN] = {0}; uint8_t hue = random(0, 64); for (int i = 0; i < GRIDLEN; i++) { total[i] = random(64, 256); left[i] = total[i]; } for (int frame = 0; frame < cycles; frame++) { for (int i = 0; i < GRIDLEN; i++) { if (left[i] == 0) { left[i] = total[i]; if (grid[i].getLuma() == 0) { grid[i].setHSV(hue, 180, 192); } else { grid[i] = CRGB::Black; } } else { left[i]--; } } FastLED.show(); delay(20); } } void setup() { FastLED.addLeds(grid, GRIDLEN); FastLED.setBrightness(52); pinMode(LED_BUILTIN, OUTPUT); } void loop() { Picker p; if (p.Pick(1)) { fade(); singleCursor(20); } else if (p.Pick(1)) { sparkle(); } else if (p.Pick(4)) { singleCursor(); } else if (p.Pick(8)) { conwayish(); } else if (p.Pick(8)) { glitchPulse(); } }