Add lots of documentation
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
BIN
animas.png
BIN
animas.png
Binary file not shown.
Before Width: | Height: | Size: 58 KiB |
76
index.html
76
index.html
|
@ -1,21 +1,43 @@
|
|||
<!DOCTYPE html>
|
||||
<!-- Presentation Timer 2011 Neale Pickett -->
|
||||
<!-- Placed in the public domain. -->
|
||||
<!-- Time-stamp: "2011-11-15 20:55:47 neale" -->
|
||||
<!-- Time-stamp: "2011-11-17 17:17:44 neale" -->
|
||||
<html>
|
||||
<head>
|
||||
<title>LADD Scoreboard</title>
|
||||
<title>LADD Roller Derby Scoreboard</title>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" type="text/css" href="style.css">
|
||||
<script type="text/javascript" src="scoreboard.js"></script>
|
||||
<link rel="stylesheet" type="text/css" href="scoreboard.css">
|
||||
</head>
|
||||
<body>
|
||||
<table>
|
||||
<h1>LADD Roller Derby Scoreboard</h1>
|
||||
<img src="sb3.png" alt="Running scoreboard">
|
||||
|
||||
<p>
|
||||
This is the scoreboard used by
|
||||
the <a href="http://laderbydames.com/">Los Alamos Derby Dames</a>,
|
||||
in bouts and scrimmages.
|
||||
</p>
|
||||
|
||||
<h1>Features</h1>
|
||||
<ul>
|
||||
<li>Looks <em>good</em></li>
|
||||
<li>Colors tuned for high-visibility with projectors</li>
|
||||
<li>Appearance can be customized in HTML and CSS</li>
|
||||
<li>Easy setup and operation</li>
|
||||
<li>Runs in any modern web browser—even smartphones and tablets</li>
|
||||
<li>Uses WFTDA timing</li>
|
||||
</ul>
|
||||
|
||||
<h1>Try it!</h1>
|
||||
<script type="text/javascript" src="scoreboard.js"></script>
|
||||
<table id="scoreboard">
|
||||
<tr>
|
||||
<td width="20%" class="team">
|
||||
<span id="name-a" onclick="handle(event);">-</span>
|
||||
<br>
|
||||
<img src="" alt="" id="logo-a" onclick="handle(event);">
|
||||
<img src="" alt="A" id="logo-a" onclick="handle(event);"
|
||||
onerror="imgfail('a');">
|
||||
</td>
|
||||
<td width="60%" rowspan="2">
|
||||
<p>
|
||||
|
@ -32,7 +54,8 @@
|
|||
<td width="20%" class="team">
|
||||
<span id="name-b" onclick="handle(event);">-</span>
|
||||
<br>
|
||||
<img src="" alt="" id="logo-b" onclick="handle(event);">
|
||||
<img src="" alt="B" id="logo-b" onclick="handle(event);"
|
||||
onerror="imgfail('b');">
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
|
@ -45,5 +68,46 @@
|
|||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
<a href="scoreboard.html">full-screen version</a> (with
|
||||
keybindings)
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The scoreboard is implemented in pure HTML5 and JavaScript. The
|
||||
box above is a <em>running scoreboard</em>. If the box works, you
|
||||
can run this scoreboard without installing anything else. Try
|
||||
clicking on the Jam Timer to get things started.
|
||||
</p>
|
||||
|
||||
<h1>Documentation</h1>
|
||||
<p>
|
||||
<a href="usage.html">Full documentation</a> comes bundled with the
|
||||
download.
|
||||
</p>
|
||||
|
||||
|
||||
<h1>Download</h1>
|
||||
<p>
|
||||
<a href="http://woozle.org/~neale/gitweb.cgi/scoreboard/master.zip">Download
|
||||
the latest version</a> to your hard drive to run a scoreboard
|
||||
without Internet access (<strong>recommended</strong>). This
|
||||
includes the
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If your scoreboard computer has an Internet connection, you don't
|
||||
need to download anything at all. Just load up
|
||||
the <a href="scoreboard.html">full-screen version</a> from this
|
||||
page and you're all set.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can
|
||||
also <a href="http://woozle.org/~neale/gitweb.cgi/scoreboard">browse
|
||||
the source tree</a> or clone it with git:
|
||||
<pre>git clone http://woozle.org/~neale/projects/scoreboard</pre>
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 217 KiB |
|
@ -0,0 +1,44 @@
|
|||
@font-face {
|
||||
font-family: Comunicacion Digital;
|
||||
src: url(Comunicacion.ttf);
|
||||
}
|
||||
#scoreboard td {
|
||||
vertical-align: top;
|
||||
text-align: center;
|
||||
}
|
||||
#scoreboard p {
|
||||
margin: 0;
|
||||
}
|
||||
.team {
|
||||
font-family: Comunicacion Digital, sans-serif;
|
||||
}
|
||||
.team img {
|
||||
max-width: 100%;
|
||||
max-height: 2em;
|
||||
}
|
||||
|
||||
#score-a, #score-b, #jam, #period {
|
||||
color: yellow;
|
||||
font-family: sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
#jam, #period {
|
||||
background: #000;
|
||||
font-size: 150%;
|
||||
border-radius: 15px;
|
||||
padding: 0 0.1em;
|
||||
}
|
||||
|
||||
/* States timers can be in */
|
||||
#jam.paused, #period.paused {
|
||||
color: #888;
|
||||
}
|
||||
#jam.lowtime, #period.lowtime {
|
||||
background: #f24;
|
||||
}
|
||||
#jam.ascending {
|
||||
background: #044;
|
||||
}
|
||||
#jam.rotate {
|
||||
background: #060;
|
||||
}
|
|
@ -1,3 +1,21 @@
|
|||
/*
|
||||
* LADD Roller Derby Scoreboard
|
||||
* Copyright © 2011 Neale Pickett <neale@woozle.org>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
var TIMEOUT = 0;
|
||||
var JAM = 1;
|
||||
var ROTATE = 2;
|
||||
|
@ -17,7 +35,7 @@ function startTimer(element, precision, duration, callback) {
|
|||
var beginning;
|
||||
var itimer;
|
||||
var precmult = 1;
|
||||
var bg;
|
||||
var classname;
|
||||
|
||||
var display = function () {
|
||||
var remain = element.remaining();
|
||||
|
@ -28,23 +46,23 @@ function startTimer(element, precision, duration, callback) {
|
|||
sec = Math.floor(sec * precmult) / precmult;
|
||||
|
||||
if (itimer) {
|
||||
element.style.color = element.fg;
|
||||
element.className = classname;
|
||||
} else {
|
||||
element.style.color = "#888";
|
||||
element.className = classname + " paused";
|
||||
}
|
||||
|
||||
if (! bg) {
|
||||
if (! classname) {
|
||||
if (! duration) {
|
||||
element.style.backgroundColor = "#044";
|
||||
element.className = "ascending";
|
||||
} else if (remain <= 20000) {
|
||||
element.style.backgroundColor = "#f24";
|
||||
} else {
|
||||
element.style.backgroundColor = element.bg;
|
||||
element.className = "lowtime";
|
||||
}
|
||||
}
|
||||
|
||||
element.innerHTML = "";
|
||||
if ((duration > 0) && (remain <= 0)) {
|
||||
// Timer has run out
|
||||
duration = 0;
|
||||
element.stop();
|
||||
element.innerHTML = "0:0" + (0).toFixed(precision);
|
||||
if (callback) callback();
|
||||
|
@ -111,10 +129,10 @@ function startTimer(element, precision, duration, callback) {
|
|||
}
|
||||
|
||||
// Restart with a new time
|
||||
element.reset = function (t, color) {
|
||||
bg = color;
|
||||
if (color) {
|
||||
element.style.backgroundColor = color;
|
||||
element.reset = function (t, cn) {
|
||||
classname = cn;
|
||||
if (cn) {
|
||||
element.className = cn;
|
||||
}
|
||||
|
||||
duration = t;
|
||||
|
@ -130,10 +148,6 @@ function startTimer(element, precision, duration, callback) {
|
|||
precision = 1;
|
||||
}
|
||||
|
||||
if (element.bg == undefined) {
|
||||
element.bg = element.style.backgroundColor;
|
||||
element.fg = element.style.color;
|
||||
}
|
||||
display();
|
||||
}
|
||||
|
||||
|
@ -151,11 +165,14 @@ function transition() {
|
|||
jtext.innerHTML = "Jam";
|
||||
} else if (state == ROTATE) {
|
||||
pt.go();
|
||||
jt.reset(30000, "#060");
|
||||
jt.reset(30000, "rotate");
|
||||
jt.start();
|
||||
jtext.innerHTML = "Rotation";
|
||||
} else if (state == TIMEOUT) {
|
||||
pt.pause();
|
||||
if (pt.remaining() <= 0) {
|
||||
pt.reset(1800000);
|
||||
}
|
||||
jt.reset(0);
|
||||
jt.start();
|
||||
jtext.innerHTML = "Timeout";
|
||||
|
@ -166,6 +183,8 @@ function transition() {
|
|||
function save() {
|
||||
localStorage.rdsb_name_a = e("name-a").innerHTML;
|
||||
localStorage.rdsb_name_b = e("name-b").innerHTML;
|
||||
localStorage.rdsb_logo_a = e("logo-a").src;
|
||||
localStorage.rdsb_logo_b = e("logo-b").src;
|
||||
localStorage.rdsb_score_a = e("score-a").innerHTML;
|
||||
localStorage.rdsb_score_b = e("score-b").innerHTML;
|
||||
localStorage.rdsb_period = period;
|
||||
|
@ -187,8 +206,15 @@ function score(team, points) {
|
|||
|
||||
function teamname(t, v) {
|
||||
if (! v) return;
|
||||
e("name-" + t).innerHTML = v || "Home";
|
||||
e("logo-" + t).src = v.toLowerCase() + ".png";
|
||||
|
||||
var name = e("name-" + t);
|
||||
var logo = e("logo-" + t);
|
||||
|
||||
if (logo.plastic) {
|
||||
logo.src = v.toLowerCase() + ".png";
|
||||
logo.plastic = false;
|
||||
}
|
||||
e("name-" + t).innerHTML = v;
|
||||
}
|
||||
|
||||
function handle(event) {
|
||||
|
@ -202,6 +228,14 @@ function handle(event) {
|
|||
case "name-b":
|
||||
teamname(team, prompt("Enter team " + team + " name", e.innerHTML));
|
||||
break;
|
||||
case "logo-a":
|
||||
case "logo-b":
|
||||
var u = prompt("Enter URL to team " + team + " logo", e.src);
|
||||
|
||||
if (! u) return;
|
||||
e.src = u;
|
||||
e.plastic = false;
|
||||
break;
|
||||
case "score-a":
|
||||
case "score-b":
|
||||
var s = prompt("Enter team " + team + " score", e.innerHTML);
|
||||
|
@ -265,6 +299,18 @@ function handle(event) {
|
|||
}
|
||||
}
|
||||
|
||||
function imgfail(team) {
|
||||
var logo = e("logo-" + team);
|
||||
var url = e("name-" + team).innerHTML.toLowerCase() + ".png";
|
||||
|
||||
if (logo.plastic && (logo.src != url)) {
|
||||
logo.src = url;
|
||||
} else {
|
||||
logo.src = "skate.png";
|
||||
logo.plastic = true;
|
||||
}
|
||||
}
|
||||
|
||||
function key(e) {
|
||||
var s;
|
||||
|
||||
|
@ -316,9 +362,12 @@ function start() {
|
|||
|
||||
teamname("a", localStorage.rdsb_name_a || "Home");
|
||||
teamname("b", localStorage.rdsb_name_b || "Visitor");
|
||||
e("logo-a").src = localStorage.rdsb_logo_a || "skate.png";
|
||||
e("logo-b").src = localStorage.rdsb_logo_b || "skate.png";
|
||||
e("score-a").innerHTML = localStorage.rdsb_score_a || 0;
|
||||
e("score-b").innerHTML = localStorage.rdsb_score_b || 0;
|
||||
period = localStorage.rdsb_period || 1;
|
||||
e("periodtext").innerHTML = "Period " + period;
|
||||
|
||||
c = Number(localStorage.rdsb_period_clock || 1800000);
|
||||
startTimer(p, 0, c);
|
||||
|
@ -328,4 +377,3 @@ function start() {
|
|||
}
|
||||
|
||||
window.onload = start;
|
||||
window.onkeypress = key;
|
|
@ -0,0 +1,223 @@
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inkscape:connector-curvature="0"
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inkscape:export-xdpi="59.299999"
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inkscape:export-ydpi="59.299999" />
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<path
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style="fill:#ffffff;fill-opacity:1;stroke:#000000;stroke-width:2.0796597px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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inkscape:connector-curvature="0"
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inkscape:export-xdpi="59.299999"
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inkscape:export-ydpi="59.299999" />
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<path
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transform="matrix(2.0796598,0,0,2.0796598,32.559674,33.794472)"
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sodipodi:type="arc"
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inkscape:export-xdpi="59.299999"
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inkscape:export-ydpi="59.299999" />
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</svg>
|
After Width: | Height: | Size: 12 KiB |
44
style.css
44
style.css
|
@ -2,40 +2,32 @@
|
|||
font-family: Most Wazted;
|
||||
src: url(Mostwasted.ttf);
|
||||
}
|
||||
@font-face {
|
||||
font-family: Comunicacion Digital;
|
||||
src: url(Comunicacion.ttf);
|
||||
}
|
||||
body {
|
||||
background: #222 url(stone-cmp.jpg);
|
||||
color: #eee;
|
||||
font-family: Most Wazted, fantasy;
|
||||
font-size: 5em;
|
||||
text-align: center;
|
||||
max-width: 40em;
|
||||
margin: auto auto;
|
||||
}
|
||||
table {
|
||||
width: 100%;
|
||||
h1 {
|
||||
color: #fd8;
|
||||
font-family: Most Wazted, fantasy, sans-serif;
|
||||
font-size-adjust: 1.0;
|
||||
}
|
||||
td {
|
||||
vertical-align: top;
|
||||
h2 {
|
||||
font-family: sans-serif;
|
||||
}
|
||||
p {
|
||||
margin: 0;
|
||||
a {
|
||||
color: yellow;
|
||||
}
|
||||
.team {
|
||||
font-family: Comunicacion Digital, sans-serif;
|
||||
}
|
||||
.team img {
|
||||
img {
|
||||
float: right;
|
||||
max-width: 100%;
|
||||
}
|
||||
#score-a, #score-b, #jam, #period {
|
||||
color: yellow;
|
||||
font-family: sans-serif;
|
||||
font-weight: bold;
|
||||
#scoreboard img {
|
||||
float: none;
|
||||
}
|
||||
#jam, #period {
|
||||
background: #000;
|
||||
font-size: 150%;
|
||||
border-radius: 15px;
|
||||
padding: 0 0.1em;
|
||||
#scoreboard {
|
||||
font-size: 2em;
|
||||
font-family: Most Wazted, fantasy;
|
||||
border: solid black 4px;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,209 @@
|
|||
<!DOCTYPE html>
|
||||
<!-- Presentation Timer 2011 Neale Pickett -->
|
||||
<!-- Placed in the public domain. -->
|
||||
<!-- Time-stamp: "2011-11-17 12:17:57 neale" -->
|
||||
<html>
|
||||
<head>
|
||||
<title>Using the LADD Roller Derby Scoreboard</title>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" type="text/css" href="style.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>Using the LADD Roller Derby Scoreboard</h1>
|
||||
|
||||
<img src="scoreboard-explained.png" alt="Annotated scoreboard">
|
||||
|
||||
<h1>Quick Guide for the Impatient</h1>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
When the period clock is gray, you can click on almost
|
||||
anything to change it.
|
||||
</li>
|
||||
<li>
|
||||
Press Space Bar or "J", or click the jam timer, to begin a jam.
|
||||
</li>
|
||||
<li>
|
||||
Press "A" to give a point to team A, or "B" to give a point to
|
||||
team B.
|
||||
</li>
|
||||
<li>
|
||||
Press "Shift+A" to deduct a point from team A, or "Shift+B" to
|
||||
deduct a point from team B".
|
||||
</li>
|
||||
<li>
|
||||
Press Space Bar, "R", or "L"; or click the jam timer, to end a
|
||||
jam.
|
||||
</li>
|
||||
<li>
|
||||
Press "T" or click the period clock for a timeout. This turns
|
||||
the period clock gray: you can adjust elements (period clock,
|
||||
scores, etc.) during timeouts by clicking them.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>Getting Started</h1>
|
||||
|
||||
<img src="sb1.png" alt="Scoreboard startup">
|
||||
<p>
|
||||
When you first load the scoreboard, it will reset to some default
|
||||
values. You can begin using it right away if you like, but you
|
||||
will probably want to change the team names and logos first.
|
||||
Until you start the first jam, and during timeouts, almost
|
||||
everything on the screen can be edited by clicking it.
|
||||
</p>
|
||||
|
||||
<h2>Set up team names and logos</h2>
|
||||
<img src="sb2.png" alt="Scoreboard with team names">
|
||||
<p>
|
||||
Click on a team name to change it, then click a team logo to
|
||||
provide a URL for that team. You can copy and paste the URL of
|
||||
any image you find on the Internet, but it's probably best to
|
||||
download images to your hard drive so that your scoreboard doesn't
|
||||
depend on an Internet connection to operate.
|
||||
</p>
|
||||
|
||||
<h2>Adjust period clock and period number</h2>
|
||||
<p>
|
||||
The period clock defaults to 30:00 the first time the scoreboard
|
||||
loads, but will use whatever value it last had from then on. If
|
||||
you want to set the period clock to something else, click it and
|
||||
type in the new time.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can also click the period indicator to change from Period 1 to
|
||||
Period 2.
|
||||
</p>
|
||||
|
||||
<h2>Adjust team scores</h2>
|
||||
<p>
|
||||
Clicking on a team's score brings up a dialog box to adjust their
|
||||
score.
|
||||
</p>
|
||||
|
||||
<h2>Put the scoreboard on the projector</h2>
|
||||
<p>
|
||||
When everything is set up the way you want it, drag the browser
|
||||
window to whatever screen is being projected, and make the browser
|
||||
full-screen (usually the F11 key, or in the View menu).
|
||||
</p>
|
||||
|
||||
<h1>Running a bout</h1>
|
||||
<img src="sb3.png" alt="Scoreboard with team names">
|
||||
<p>
|
||||
The scoreboard was designed to be easy to operate with the
|
||||
keyboard: you can just hit space bar most of the time, with "T"
|
||||
for timeouts, use "A" and "B" to award points, and "Shift-A" and
|
||||
"Shift-B" to deduct points.
|
||||
</p>
|
||||
|
||||
<h2>Starting a jam</h2>
|
||||
<p>
|
||||
When the ref signals the start of the first jam (one short
|
||||
whistle), start the jam timer by clicking on it, or typing Space
|
||||
Bar or "J". You're off! The state indicator will show "Jam" and
|
||||
the jam timer will count down from 2 minutes.
|
||||
</p>
|
||||
|
||||
<h2>Awarding or deducting points</h2>
|
||||
<p>
|
||||
To award points to teams, click on the team's score or type "A" or
|
||||
"B". You can award points during a jam or between jams.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To deduct points, click on the team's name or logo, or type
|
||||
"Shift-A" or "Shift-B". Points can be deducted during a jam or
|
||||
between jams.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Ending a jam</h2>
|
||||
<img src="sb4.png" alt="Scoreboard between jams">
|
||||
<p>
|
||||
When the ref signals the end of the jam (four short whistles),
|
||||
click the jam timer again, or type Space Bar, "R", or "L". The
|
||||
state indicator will show "Rotation" and the jam timer will count
|
||||
down from 30 seconds.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Timeouts</h2>
|
||||
<img src="sb5.png" alt="Scoreboard during timeout">
|
||||
<p>
|
||||
For any timeout, be it a team timeout or official timeout, click
|
||||
the period clock or type "T". This changes the state indicator to
|
||||
"Timeout", pauses the period clock, and makes the jam timer track
|
||||
how long the timeout has lasted by counting up from 0.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Team timeouts are only supposed to last one minute. It's the
|
||||
referee's responsibility to signal the start of the next jam, and
|
||||
the period clock shouldn't start counting down again until this
|
||||
happens.
|
||||
</p>
|
||||
|
||||
<h1>Making changes during a bout</h1>
|
||||
<p>
|
||||
If you need to adjust the period clock or make major adujustments
|
||||
to team scores, you must first enter a timeout by clicking the
|
||||
period clock or typing "T". When in timeout, the procedure for
|
||||
making changes things is the same as during setup.
|
||||
</p>
|
||||
|
||||
<h1>If the browser exits</h1>
|
||||
<p>
|
||||
Shit happens. So every second, the scoreboard saves its state to the
|
||||
browser's long-term storage using the
|
||||
HTML5 <code>localStorage</code> object. The following information
|
||||
is stored, and will come back the way it was when the browser exited:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Period clock time</li>
|
||||
<li>Team names</li>
|
||||
<li>Team logo URLs</li>
|
||||
<li>Team scores</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
It is a good idea to verify that your browser actually stores this
|
||||
information around before you run a bout, by starting a pretend
|
||||
jam, exiting, then re-opening.
|
||||
</p>
|
||||
|
||||
<h1>Customizing the display</h1>
|
||||
<p>
|
||||
The scoreboard is written in HTML5, CSS, and JavaScript. If you'd
|
||||
like to try your hand at graphic design, feel encouraged to do
|
||||
so. Just remember to keep the <code>onclick</code>
|
||||
and <code>id</code> attributes in elements that have them, and
|
||||
everything should continue to work.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you come up with a new design, or code improvements, I'd love
|
||||
to see it!
|
||||
</p>
|
||||
|
||||
<h1>If you have problems</h1>
|
||||
<p>
|
||||
If something goes wrong, please email me (link below) with as much
|
||||
detail as you can remember, and I'll try to fix it for you and
|
||||
everybody else. For example:
|
||||
</p>
|
||||
<blockquote>
|
||||
<p>
|
||||
I clicked the period timer during a timeout and the Team A logo
|
||||
turned was replaced with a photo of a burrito.
|
||||
</p>
|
||||
</blockquote>
|
||||
|
||||
<h1>Enjoy!</h1>
|
||||
<address>Neale Pickett <a href="mailto:neale@woozle.org"><neale@woozle.org></a></address>
|
||||
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in New Issue