New penalty timer app

This commit is contained in:
Neale Pickett 2012-03-21 23:28:24 -06:00
parent 8de60408cb
commit 434ebbf6bf
1 changed files with 188 additions and 0 deletions

188
timer.html Normal file
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<!DOCTYPE html>
<html>
<head>
<title>LADD Penalty Timer</title>
<style type="text/css">
body {
background: black;
color: white;
text-align: center;
}
p {
width: 40%;
display: inline-block;
border: solid #444 2px;
border-radius: 15px;
margin: 1em;
padding: 1em;
}
.expired {
background: #080;
}
.lowtime {
background: #880;
}
.paused {
background: #444;
}
</style>
<script type="text/javascript">
var timer_updates = [];
function update() {
for (i in timer_updates) {
var u = timer_updates[i];
u();
}
}
// Create a timer on [element].
// If [tenths] is true, show tenths of a second.
// If [callback] is defined, call it when time runs out.
function startTimer(element, tenths, callback) {
var itimer;
var startTime;
var duration = 0;
var className;
// Re-calculate and update displayed time
function refresh() {
var remain = element.remaining();
var min = Math.floor(Math.abs(remain / 60000));
var sec = (Math.floor(Math.abs(remain / 100)) / 10) % 60;
// Set classes
element.className = className;
if (! itimer) {
element.className += " paused";
}
if (! className) {
if (remain <= 0) {
element.className += " expired";
} else if (remain <= 10000) {
element.className += " lowtime";
}
}
// Has the timer run out?
if ((duration > 0) && (remain <= 0)) {
duration = 0;
sec = 0;
clearInterval(itimer);
itimer = undefined;
if (callback) {
callback();
}
}
// .toFixed() rounds, we want to truncate
if (! tenths) {
sec = Math.floor(sec);
} else {
sec = sec.toFixed(1);
}
// Zero-pad
if (sec < 10) {
sec = "0" + sec;
}
var t = min + ":" + sec;
if (t != element.innerHTML) {
element.innerHTML = t;
}
}
// Return remaining time in milliseconds
element.remaining = function() {
if (itimer) {
var now = (new Date()).getTime();
return duration - (now - startTime);
} else {
return duration;
}
}
// Set timer to [d] milliseconds.
// Put element into class [cn], if set.
element.set = function(t, cn) {
startTime = (new Date()).getTime();
duration = t;
className = cn;
refresh();
}
// Start timer
element.start = function() {
if (! itimer) {
startTime = (new Date()).getTime();
itimer = setInterval(refresh, 33);
}
refresh();
}
// Stop timer
element.stop = function() {
if (itimer) {
duration = element.remaining();
clearInterval(itimer);
itimer = undefined;
}
refresh();
}
}
function clicky(event) {
var tgt = event.target || window.event.srcElement;
tgt.set((tgt.remaining() + 60000) % (60000*7));
tgt.start();
}
var timers = [];
function pause(event) {
var tgt = event.target || window.event.srcElement;
var pause = (tgt.value == "Pause");
for (var i in timers) {
var e = timers[i];
if (e.remaining()) {
if (pause) {
e.stop();
} else {
e.start();
}
}
}
if (pause) {
tgt.value = "Resume";
} else {
tgt.value = "Pause";
}
}
function start() {
var t = document.getElementById("timers");
for (var i = 0; i < 8; i += 1) {
var e = document.createElement("p");
startTimer(e, true);
e.set(0);
e.onclick = clicky;
t.appendChild(e);
timers.push(e);
}
update_itimer = setInterval(update, 33);
}
window.onload = start;
</script>
</head>
<body>
<div id="timers"></div>
<input type="button" value="Pause" onclick="pause(event)">
</body>
</html>