Penalty timer needs to be its own thing
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timer.html
238
timer.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>LADD Penalty Timer</title>
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<meta name="viewport" content="width=device-width">
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<style type="text/css">
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body {
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background: url(bg.jpg) #222;
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background-size: 100% auto;
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color: #eee;
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text-align: center;
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}
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table {
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margin: auto auto;
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}
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td {
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font-size: 200%;
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border: solid #444 2px;
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border-radius: 15px;
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margin: 1em;
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padding: 1em;
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}
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.jammer td {
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border-color: #aa0;
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}
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.expired {
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background: #080;
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}
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.lowtime {
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background: #880;
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}
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.paused {
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background: #444;
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}
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</style>
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<script type="text/javascript">
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var timer_updates = [];
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function update() {
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for (i in timer_updates) {
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var u = timer_updates[i];
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u();
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}
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}
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// Create a timer on [element].
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// If [tenths] is true, show tenths of a second.
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// If [callback] is defined, call it when time runs out.
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function startTimer(element, tenths, callback) {
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var itimer;
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var startTime;
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var duration = 0;
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var className;
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// Re-calculate and update displayed time
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function refresh() {
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var remain = element.remaining();
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var min = Math.floor(Math.abs(remain / 60000));
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var sec = (Math.floor(Math.abs(remain / 100)) / 10) % 60;
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// Set classes
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element.className = className;
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if (! itimer) {
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element.className += " paused";
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}
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if (! className) {
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if (remain <= 0) {
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element.className += " expired";
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} else if (remain <= 10000) {
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element.className += " lowtime";
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}
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}
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// Has the timer run out?
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if ((duration > 0) && (remain <= 0)) {
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duration = 0;
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sec = 0;
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clearInterval(itimer);
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itimer = undefined;
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if (callback) {
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callback();
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}
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}
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// .toFixed() rounds, we want to truncate
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if (! tenths) {
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sec = Math.floor(sec);
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} else {
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sec = sec.toFixed(1);
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}
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// Zero-pad
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if (sec < 10) {
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sec = "0" + sec;
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}
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var t = min + ":" + sec;
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if (t != element.innerHTML) {
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element.innerHTML = t;
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}
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}
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// Return remaining time in milliseconds
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element.remaining = function() {
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if (itimer) {
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var now = (new Date()).getTime();
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return duration - (now - startTime);
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} else {
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return duration;
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}
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}
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// Set timer to [d] milliseconds.
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// Put element into class [cn], if set.
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element.set = function(t, cn) {
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startTime = (new Date()).getTime();
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duration = t;
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className = cn;
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refresh();
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}
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// Start timer
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element.start = function() {
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if (! itimer) {
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startTime = (new Date()).getTime();
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itimer = setInterval(refresh, 33);
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}
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refresh();
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}
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// Stop timer
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element.stop = function() {
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if (itimer) {
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duration = element.remaining();
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clearInterval(itimer);
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itimer = undefined;
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}
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refresh();
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}
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}
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function clicky(event) {
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var tgt = event.target || window.event.srcElement;
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var rem = tgt.remaining();
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var orem = (tgt.other?tgt.other.remaining():null);
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if (tgt.other && (orem > 0)) {
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// If jammer B gets a penalty when jammer A is in the box,
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// deduct a minute from A. If the result is negative, A
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// gets out and B serves the absolute value: this works
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// out to be the amount of time under a minute A served.
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orem -= 60000;
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if (orem < 0) {
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tgt.set(-orem);
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tgt.start();
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tgt.other.set(0);
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tgt.other.stop();
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} else {
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tgt.other.set(orem);
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tgt.other.start();
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}
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} else {
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tgt.set((rem + 60000) % (60000*8));
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tgt.start();
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}
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}
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var timers = [];
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function pause(event) {
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var tgt = event.target || window.event.srcElement;
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var pause = (tgt.value == "Pause");
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for (var i in timers) {
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var e = timers[i];
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if (e.remaining()) {
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if (pause) {
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e.stop();
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} else {
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e.start();
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}
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}
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}
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if (pause) {
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tgt.value = "Resume";
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} else {
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tgt.value = "Pause";
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}
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}
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function start() {
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var t = document.getElementById("timers");
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for (var j = 0; j < 4; j += 1) {
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var r = document.createElement("tr");
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for (var i = 0; i < 2; i += 1) {
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var d = document.createElement("td");
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startTimer(d, true);
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d.set(0);
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d.onclick = clicky;
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r.appendChild(d);
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timers.push(d);
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}
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if (j == 0) {
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// Jammers are speshul
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var a = r.children[0];
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var b = r.children[1];
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a.other = b;
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b.other = a;
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r.className = "jammer";
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}
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t.appendChild(r);
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}
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update_itimer = setInterval(update, 33);
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}
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window.onload = start;
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</script>
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</head>
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<body>
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<table id="timers">
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</table>
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<input type="button" value="Pause" onclick="pause(event)">
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<ul>
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<li>Tap a timer once per penalty</li>
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<li>Top timers are for jammers and behave differently</li>
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<li>Reload page to reset all timers to 0:00</li>
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<li>WFTDA rules are unclear on how the penalty timer handles no-jammer jams.
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You'll need to work it out with the refs.</li>
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</ul>
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</body>
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</html>
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