rewrote startTimer (-34 LOC)
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30bc757216
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@ -37,7 +37,7 @@
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#jam.lowtime, #period.lowtime {
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background: #f24;
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}
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#jam.ascending {
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#jam.timeout {
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background: #044;
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}
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#jam.rotate {
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!-- Presentation Timer 2011 Neale Pickett -->
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<!-- Placed in the public domain. -->
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<!-- Time-stamp: "2011-11-17 14:26:50 neale" -->
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<!-- Time-stamp: "2011-11-22 19:26:31 neale" -->
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<html>
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<head>
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<title>LADD Scoreboard</title>
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@ -12,7 +12,7 @@
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src: url(Mostwasted.ttf);
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}
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body {
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background: #222 url(stone-cmp.jpg);
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background: #222;
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color: #eee;
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font-family: Most Wazted, fantasy;
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font-size: 5em;
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193
scoreboard.js
193
scoreboard.js
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@ -1,7 +1,7 @@
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/*
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* LADD Roller Derby Scoreboard
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* Copyright © 2011 Neale Pickett <neale@woozle.org>
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* Time-stamp: <2011-11-22 14:01:38 neale>
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* Time-stamp: <2011-11-22 22:35:40 neale>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -17,145 +17,107 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* State names */
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var STARTUP = 0;
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var JAM = 1;
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var ROTATE = 2;
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var TIMEOUT = 3;
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var BREAK = 4;
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var state = STARTUP;
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function pad(i) {
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if (i < 10) {
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return "0" + i;
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} else {
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return i;
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}
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}
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// Start a timer on [element] for [duration] milliseconds.
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function startTimer(element, precision, duration, callback) {
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var beginning;
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// Create a timer on [element].
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// If [tenths] is true, show tenths of a second.
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// If [callback] is defined, call it when time runs out.
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function startTimer(element, tenths, callback) {
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var itimer;
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var precmult = 1;
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var classname;
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var startTime;
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var duration = 0;
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var className;
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var display = function () {
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// Re-calculate and update displayed time
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function refresh() {
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var remain = element.remaining();
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var min = Math.floor(Math.abs(remain / 60000));
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var sec = Math.abs(remain / 1000) % 60;
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var t = "";
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var sec = (Math.floor(Math.abs(remain / 100)) / 10) % 60;
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/* Scale sec to precision, since toFixed only rounds */
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sec = Math.floor(sec * precmult) / precmult;
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if (itimer) {
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element.className = classname;
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} else {
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element.className = classname + " paused";
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}
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if (! classname) {
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if (! duration) {
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element.className = "ascending";
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} else if (remain <= 20000) {
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element.className = "lowtime";
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}
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// Set classes
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element.className = className;
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if (! itimer) {
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element.className += " paused";
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}
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if ((! className) && (remain <= 20000)) {
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element.className += " lowtime";
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}
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// Has the timer run out?
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if ((duration > 0) && (remain <= 0)) {
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// Timer has run out
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duration = 0;
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element.stop();
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t = "0:0" + (0).toFixed(precision);
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if (callback) callback();
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return;
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sec = 0;
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clearInterval(itimer);
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itimer = undefined;
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if (callback) {
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callback();
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}
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}
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t += min + ":" + pad(sec.toFixed(precision));
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// .toFixed() rounds, we want to truncate
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if (! tenths) {
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sec = Math.floor(sec);
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} else {
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sec = sec.toFixed(1);
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}
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// Zero-pad
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if (sec < 10) {
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sec = "0" + sec;
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}
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var t = min + ":" + sec;
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if (t != element.innerHTML) {
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element.innerHTML = t;
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}
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}
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// Is element timer running?
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element.running = function () {
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return !!itimer;
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}
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// Is element a countdown timer?
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element.descending = function () {
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return !!duration;
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}
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element.d = function() {
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return [beginning, duration];
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}
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// Return time on clock
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element.remaining = function () {
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if (element.running()) {
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return beginning + duration - (new Date()).getTime();
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// Return remaining time in milliseconds
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element.remaining = function() {
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if (itimer) {
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var now = (new Date()).getTime();
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return duration - (now - startTime);
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} else {
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return duration;
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}
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}
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// Stop (clear timer)
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element.stop = function () {
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// Set timer to [d] milliseconds.
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// Put element into class [cn], if set.
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element.set = function(t, cn) {
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startTime = (new Date()).getTime();
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duration = t;
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className = cn;
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refresh();
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}
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// Start timer
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element.start = function() {
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if (! itimer) {
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startTime = (new Date()).getTime();
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itimer = setInterval(refresh, 33);
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}
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refresh();
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}
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// Stop timer
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element.stop = function() {
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if (itimer) {
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duration = element.remaining();
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clearInterval(itimer);
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itimer = undefined;
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}
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refresh();
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}
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// Start
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element.start = function () {
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beginning = (new Date()).getTime();
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if (itimer) {
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return;
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}
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itimer = setInterval(display, 33);
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}
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// Unpause if paused
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element.go = function () {
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if (itimer) return;
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element.start();
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}
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// Pause if unpaused
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element.pause = function () {
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if (! itimer) return;
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element.stop();
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duration -= (new Date()).getTime() - beginning;
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display();
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}
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// Restart with a new time
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element.reset = function (t, cn) {
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classname = cn;
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if (cn) {
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element.className = cn;
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}
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self.stop();
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duration = t;
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beginning = (new Date()).getTime();
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display(duration);
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}
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// Setup
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for (var i = 0; i < precision; i += 1) {
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precmult *= 10;
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}
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if (precision == undefined) {
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precision = 1;
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}
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display();
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}
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// Transition state machine based on state
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@ -171,21 +133,21 @@ function transition(newstate) {
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var jtext = document.getElementById("jamtext");
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if (state == JAM) {
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pt.go();
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jt.reset(120000);
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pt.start();
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jt.set(120000);
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jt.start();
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jtext.innerHTML = "Jam";
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} else if (state == ROTATE) {
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pt.go();
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jt.reset(30000, "rotate");
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pt.start();
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jt.set(30000, "rotate");
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jt.start();
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jtext.innerHTML = "Rotation";
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} else if (state == TIMEOUT) {
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pt.pause();
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pt.stop();
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if (pt.remaining() <= 0) {
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pt.reset(1800000);
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pt.set(1800000);
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}
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jt.reset(0);
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jt.set(0, "timeout");
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jt.start();
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jtext.innerHTML = "Timeout";
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}
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@ -269,7 +231,7 @@ function handle(event) {
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sec = (sec * 60) + Number(v);
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}
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e.reset(sec*1000);
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e.set(sec*1000);
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} else {
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newstate = TIMEOUT;
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}
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@ -365,8 +327,11 @@ function start() {
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e("periodtext").innerHTML = "Period " + period;
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c = Number(localStorage.rdsb_period_clock || 1800000);
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startTimer(p, 0, c);
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startTimer(j, 1, 120000);
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startTimer(p);
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p.set(c);
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startTimer(j, true);
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j.set(120000);
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save_itimer = setInterval(save, 1000);
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}
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BIN
stone-cmp.jpg
BIN
stone-cmp.jpg
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Before Width: | Height: | Size: 155 KiB |
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