Handle jammer penalties differently
This commit is contained in:
parent
07ae62c1dd
commit
8c4a8f3a3a
78
timer.html
78
timer.html
|
@ -2,20 +2,27 @@
|
|||
<html>
|
||||
<head>
|
||||
<title>LADD Penalty Timer</title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<style type="text/css">
|
||||
body {
|
||||
background: black;
|
||||
color: white;
|
||||
background: url(bg.jpg) #222;
|
||||
background-size: 100% auto;
|
||||
color: #eee;
|
||||
text-align: center;
|
||||
}
|
||||
p {
|
||||
width: 40%;
|
||||
display: inline-block;
|
||||
table {
|
||||
margin: auto auto;
|
||||
}
|
||||
td {
|
||||
font-size: 200%;
|
||||
border: solid #444 2px;
|
||||
border-radius: 15px;
|
||||
margin: 1em;
|
||||
padding: 1em;
|
||||
}
|
||||
.jammer td {
|
||||
border-color: #aa0;
|
||||
}
|
||||
.expired {
|
||||
background: #080;
|
||||
}
|
||||
|
@ -133,9 +140,29 @@ function startTimer(element, tenths, callback) {
|
|||
|
||||
function clicky(event) {
|
||||
var tgt = event.target || window.event.srcElement;
|
||||
var rem = tgt.remaining();
|
||||
var orem = (tgt.other?tgt.other.remaining():null);
|
||||
|
||||
tgt.set((tgt.remaining() + 60000) % (60000*8));
|
||||
if (tgt.other && (orem > 0)) {
|
||||
// If jammer B gets a penalty when jammer A is in the box,
|
||||
// deduct a minute from A. If the result is negative, A
|
||||
// gets out and B serves the absolute value: this works
|
||||
// out to be the amount of time under a minute A served.
|
||||
|
||||
orem -= 60000;
|
||||
if (orem < 0) {
|
||||
tgt.set(-orem);
|
||||
tgt.start();
|
||||
tgt.other.set(0);
|
||||
tgt.other.stop();
|
||||
} else {
|
||||
tgt.other.set(orem);
|
||||
tgt.other.start();
|
||||
}
|
||||
} else {
|
||||
tgt.set((rem + 60000) % (60000*8));
|
||||
tgt.start();
|
||||
}
|
||||
}
|
||||
|
||||
var timers = [];
|
||||
|
@ -166,14 +193,29 @@ function pause(event) {
|
|||
function start() {
|
||||
var t = document.getElementById("timers");
|
||||
|
||||
for (var i = 0; i < 8; i += 1) {
|
||||
var e = document.createElement("p");
|
||||
for (var j = 0; j < 4; j += 1) {
|
||||
var r = document.createElement("tr");
|
||||
|
||||
startTimer(e, true);
|
||||
e.set(0);
|
||||
e.onclick = clicky;
|
||||
t.appendChild(e);
|
||||
timers.push(e);
|
||||
for (var i = 0; i < 2; i += 1) {
|
||||
var d = document.createElement("td");
|
||||
|
||||
startTimer(d, true);
|
||||
d.set(0);
|
||||
d.onclick = clicky;
|
||||
r.appendChild(d);
|
||||
timers.push(d);
|
||||
}
|
||||
if (j == 0) {
|
||||
// Jammers are speshul
|
||||
|
||||
var a = r.children[0];
|
||||
var b = r.children[1];
|
||||
|
||||
a.other = b;
|
||||
b.other = a;
|
||||
r.className = "jammer";
|
||||
}
|
||||
t.appendChild(r);
|
||||
}
|
||||
update_itimer = setInterval(update, 33);
|
||||
}
|
||||
|
@ -182,7 +224,15 @@ window.onload = start;
|
|||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="timers"></div>
|
||||
<table id="timers">
|
||||
</table>
|
||||
<input type="button" value="Pause" onclick="pause(event)">
|
||||
<ul>
|
||||
<li>Tap a timer once per penalty</li>
|
||||
<li>Top timers are for jammers and behave differently</li>
|
||||
<li>Reload page to reset all timers to 0:00</li>
|
||||
<li>WFTDA rules are unclear on how the penalty timer handles no-jammer jams.
|
||||
You'll need to work it out with the refs.</li>
|
||||
</ul>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Loading…
Reference in New Issue