Add more music, better sound

This commit is contained in:
Neale Pickett 2015-09-15 21:56:42 -06:00
parent ff37da619a
commit 1bbcd81870
3 changed files with 1444 additions and 1323 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -75,34 +75,12 @@ void setup()
pinMode(BUZZER1, OUTPUT);
pinMode(BUZZER2, OUTPUT);
//Mode checking
gameMode = MODE_MEMORY; // By default, we're going to play the memory game
// Check to see if the lower right button is pressed
if (checkButton() == CHOICE_YELLOW) play_beegees();
// Check to see if upper right button is pressed
if (checkButton() == CHOICE_GREEN)
{
gameMode = MODE_BATTLE; //Put game into battle mode
//Turn on the upper right (green) LED
setLEDs(CHOICE_GREEN);
toner(CHOICE_GREEN, 150);
setLEDs(CHOICE_RED | CHOICE_BLUE | CHOICE_YELLOW); // Turn on the other LEDs until you release button
while(checkButton() != CHOICE_NONE) ; // Wait for user to stop pressing button
//Now do nothing. Battle mode will be serviced in the main routine
}
play_winner(); // After setup is complete, say hello to the world
play_greeting(); // After setup is complete, say hello to the world
}
void loop()
{
attractMode(); // Blink lights while waiting for user to press a button
byte button = attractMode(); // Blink lights while waiting for user to press a button
// Indicate the start of game play
setLEDs(CHOICE_RED | CHOICE_GREEN | CHOICE_BLUE | CHOICE_YELLOW); // Turn all LEDs on
@ -110,20 +88,28 @@ void loop()
setLEDs(CHOICE_OFF); // Turn off LEDs
delay(250);
if (gameMode == MODE_MEMORY)
{
switch (button) {
case CHOICE_RED:
// Play memory game and handle result
if (play_memory() == true)
play_winner(); // Player won, play winner tones
play_march(); // Player won, play winner tones
else
play_loser(); // Player lost, play loser tones
}
break;
if (gameMode == MODE_BATTLE)
{
case CHOICE_GREEN:
play_battle(); // Play game until someone loses
play_loser(); // Player lost, play loser tones
break;
case CHOICE_BLUE:
play_getlucky();
break;
case CHOICE_YELLOW:
play_beegees();
break;
}
}
@ -273,12 +259,14 @@ byte wait_for_button(void)
// Returns a '1' bit in the position corresponding to CHOICE_RED, CHOICE_GREEN, etc.
byte checkButton(void)
{
if (digitalRead(BUTTON_RED) == 0) return(CHOICE_RED);
else if (digitalRead(BUTTON_GREEN) == 0) return(CHOICE_GREEN);
else if (digitalRead(BUTTON_BLUE) == 0) return(CHOICE_BLUE);
else if (digitalRead(BUTTON_YELLOW) == 0) return(CHOICE_YELLOW);
byte choice = 0;
if (digitalRead(BUTTON_RED) == 0) choice |= CHOICE_RED;
else if (digitalRead(BUTTON_GREEN) == 0) choice |= CHOICE_GREEN;
else if (digitalRead(BUTTON_BLUE) == 0) choice |= CHOICE_BLUE;
else if (digitalRead(BUTTON_YELLOW) == 0) choice |= CHOICE_YELLOW;
return(CHOICE_NONE); // If no button is pressed, return none
return choice;
}
// Light an LED and play tone
@ -294,16 +282,16 @@ void toner(byte which, int buzz_length_ms)
switch(which)
{
case CHOICE_RED:
buzz_sound(buzz_length_ms, 1136);
playNote(4, 0, buzz_length_ms);
break;
case CHOICE_GREEN:
buzz_sound(buzz_length_ms, 568);
playNote(4, 1, buzz_length_ms);
break;
case CHOICE_BLUE:
buzz_sound(buzz_length_ms, 851);
playNote(4, 3, buzz_length_ms);
break;
case CHOICE_YELLOW:
buzz_sound(buzz_length_ms, 638);
playNote(4, 7, buzz_length_ms);
break;
}
@ -311,43 +299,28 @@ void toner(byte which, int buzz_length_ms)
}
// Toggle buzzer every buzz_delay_us, for a duration of buzz_length_ms.
void buzz_sound(int buzz_length_ms, int buzz_delay_us)
void buzz_sound(int buzz_length_ms, unsigned int freq)
{
// Convert total play time from milliseconds to microseconds
long buzz_length_us = buzz_length_ms * (long)1000;
// Loop until the remaining play time is less than a single buzz_delay_us
while (buzz_length_us > (buzz_delay_us * 2))
{
buzz_length_us -= buzz_delay_us * 2; //Decrease the remaining play time
// Toggle the buzzer at various speeds
digitalWrite(BUZZER1, LOW);
digitalWrite(BUZZER2, HIGH);
delayMicroseconds(buzz_delay_us);
digitalWrite(BUZZER1, HIGH);
digitalWrite(BUZZER2, LOW);
delayMicroseconds(buzz_delay_us);
}
tone(BUZZER2, freq, buzz_length_ms);
delay(buzz_length_ms);
}
// Play the winner sound and lights
void play_winner(void)
void play_greeting(void)
{
setLEDs(CHOICE_GREEN | CHOICE_BLUE);
winner_sound();
greeting_sound();
setLEDs(CHOICE_RED | CHOICE_YELLOW);
winner_sound();
greeting_sound();
setLEDs(CHOICE_GREEN | CHOICE_BLUE);
winner_sound();
greeting_sound();
setLEDs(CHOICE_RED | CHOICE_YELLOW);
winner_sound();
greeting_sound();
}
// Play the winner sound
// This is just a unique (annoying) sound we came up with, there is no magic to it
void winner_sound(void)
void greeting_sound(void)
{
// Toggle the buzzer at various speeds
for (byte x = 250 ; x > 70 ; x--)
@ -355,11 +328,9 @@ void winner_sound(void)
for (byte y = 0 ; y < 3 ; y++)
{
digitalWrite(BUZZER2, HIGH);
digitalWrite(BUZZER1, LOW);
delayMicroseconds(x);
digitalWrite(BUZZER2, LOW);
digitalWrite(BUZZER1, HIGH);
delayMicroseconds(x);
}
}
@ -369,96 +340,246 @@ void winner_sound(void)
void play_loser(void)
{
setLEDs(CHOICE_RED | CHOICE_GREEN);
buzz_sound(255, 1500);
buzz_sound(255, 220);
setLEDs(CHOICE_BLUE | CHOICE_YELLOW);
buzz_sound(255, 1500);
buzz_sound(255, 220);
setLEDs(CHOICE_RED | CHOICE_GREEN);
buzz_sound(255, 1500);
buzz_sound(255, 220);
setLEDs(CHOICE_BLUE | CHOICE_YELLOW);
buzz_sound(255, 1500);
buzz_sound(255, 220);
}
// Show an "attract mode" display while waiting for user to press button.
void attractMode(void)
byte attractMode(void)
{
while(1)
{
setLEDs(CHOICE_RED);
delay(100);
if (checkButton() != CHOICE_NONE) return;
byte led = 0;
byte button = 0;
setLEDs(CHOICE_BLUE);
for (; button == 0;) {
setLEDs(1 << led);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_GREEN);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_YELLOW);
delay(100);
if (checkButton() != CHOICE_NONE) return;
button = checkButton();
led = (led + 1) % 4;
}
return button;
}
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
// The following functions are related to Beegees Easter Egg only
// Notes in the melody. Each note is about an 1/8th note, "0"s are rests.
int melody[] = {
NOTE_G4, NOTE_A4, 0, NOTE_C5, 0, 0, NOTE_G4, 0, 0, 0,
NOTE_E4, 0, NOTE_D4, NOTE_E4, NOTE_G4, 0,
NOTE_D4, NOTE_E4, 0, NOTE_G4, 0, 0,
NOTE_D4, 0, NOTE_E4, 0, NOTE_G4, 0, NOTE_A4, 0, NOTE_C5, 0};
const unsigned int freqs[] = {
3520, // A
3729, // A#
3951, // B
2093, // C
2217, // C#
2349, // D
2489, // D#
2637, // E
2794, // F
2960, // F#
3136, // G
3322, // G#
};
int noteDuration = 115; // This essentially sets the tempo, 115 is just about right for a disco groove :)
int LEDnumber = 0; // Keeps track of which LED we are on during the beegees loop
const int scale[] = {
0, 2, 3, 5, 7, 8, 10
};
void
playNote(int octave, int note, int duration)
{
unsigned int freq;
int i;
if (note >= 0) {
freq = freqs[note];
for (i = octave; i < 7; i += 1) {
freq /= 2;
}
tone(BUZZER2, freq, duration);
setLEDs(note + 1);
}
delay(duration);
setLEDs(0);
}
void
play(int bpm, char *tune)
{
unsigned int baseDuration = 60000 / bpm;
int duration = baseDuration;
int baseOctave = 4;
int octave = baseOctave;
int note = -2;
char *p = tune;
digitalWrite(BUZZER1, LOW); // setup the "BUZZER1" side of the buzzer to stay low, while we play the tone on the other pin.
for (; *p; p += 1) {
boolean playNow = false;
switch (*p) {
case '>':
octave = baseOctave + 1;
break;
case '<':
octave = baseOctave - 1;
break;
case 'A':
case 'B':
case 'C':
case 'D':
case 'E':
case 'F':
case 'G':
playNow = true;
note = scale[*p - 'A'];
break;
case 'a':
case 'b':
case 'c':
case 'd':
case 'e':
case 'f':
case 'g':
playNow = true;
octave += 1;
note = scale[*p - 'a'];
break;
case '_':
playNow = true;
note = -1;
break;
}
// Check for sharps or flats
switch (*(p+1)) {
case '#':
case '+':
note += 1;
if (note == 12) {
octave += 1;
note = 0;
}
p += 1;
break;
case '-':
note -= 1;
if (note == -1) {
octave -= 1;
note = 11;
}
p += 1;
break;
}
// Check for octave
switch (*(p+1)) {
case ',':
octave -= 1;
p += 1;
break;
case '\'':
octave += 1;
p += 1;
break;
}
// Check for duration
switch (*(p+1)) {
case '2':
duration *= 2;
p += 1;
break;
case '4':
duration *= 4;
p += 1;
break;
case '.':
duration += duration / 2;
p += 1;
break;
}
if (playNow) {
playNote(octave, note, duration);
note = -1;
octave = baseOctave;
duration = baseDuration;
}
if (checkButton()) {
noTone(BUZZER2);
return;
}
}
if (note >= 0) {
playNote(octave, note, duration);
}
noTone(BUZZER2);
}
// Do nothing but play bad beegees music
// This function is activated when user holds bottom right button during power up
void play_beegees()
{
//Turn on the bottom right (yellow) LED
setLEDs(CHOICE_YELLOW);
toner(CHOICE_YELLOW, 150);
setLEDs(CHOICE_RED | CHOICE_GREEN | CHOICE_BLUE); // Turn on the other LEDs until you release button
while(checkButton() != CHOICE_NONE) ; // Wait for user to stop pressing button
setLEDs(CHOICE_NONE); // Turn off LEDs
delay(1000); // Wait a second before playing song
digitalWrite(BUZZER1, LOW); // setup the "BUZZER1" side of the buzzer to stay low, while we play the tone on the other pin.
while(checkButton() == CHOICE_NONE) //Play song until you press a button
{
// iterate over the notes of the melody:
for (int thisNote = 0; thisNote < 32; thisNote++) {
changeLED();
tone(BUZZER2, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
noTone(BUZZER2);
}
while(checkButton() == CHOICE_NONE) {
play(104 * 4, "E-F_a-__E-2__C_B-,CE-_B-,C_E-__B-,_C_E-_F_a-_");
}
}
// Each time this function is called the board moves to the next LED
void changeLED(void)
void lplay(unsigned int tempo, char *tune, int count)
{
setLEDs(1 << LEDnumber); // Change the LED
LEDnumber++; // Goto the next LED
if(LEDnumber > 3) LEDnumber = 0; // Wrap the counter if needed
int i;
for (i = 0; i < count; i += 1) {
play(tempo * 3, tune);
}
}
void play_march()
{
const int tempo = 80;
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "E-G-,B-,", 5);
play(tempo * 4, "B-");
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "E-G-,B-,", 5);
play(tempo * 4, "B-");
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "dGB-", 6);
lplay(tempo * 4, "dGB-", 6);
lplay(tempo * 4, "dGB-", 6);
lplay(tempo * 4, "e-G-B-", 5);
play(tempo * 4, "B-");
lplay(tempo * 4, "G-B-,F", 6);
lplay(tempo * 4, "E-G-,B-,", 5);
play(tempo * 4, "B-");
lplay(tempo * 4, "GB-,D", 6);
lplay(tempo * 4, "GB-,D", 6);
return;
}
void play_getlucky()
{
while (checkButton() == CHOICE_NONE) {
play(116 * 4, ("_______B__B_A_F+_"
"_______d__d_c+_A_"
"_______f+__f+_e_c+_"
"_______e__e_d_B_"));
}
}