A cookie-clicker game that you write software to play.
Go to file
Neale Pickett d7e1046c2c Checking in what exists so far 2023-12-31 10:10:03 -07:00
static Checking in what exists so far 2023-12-31 10:10:03 -07:00
.gitignore Checking in what exists so far 2023-12-31 10:10:03 -07:00
DESIGN.md Checking in what exists so far 2023-12-31 10:10:03 -07:00
README.md Checking in what exists so far 2023-12-31 10:10:03 -07:00
TODO.md Checking in what exists so far 2023-12-31 10:10:03 -07:00
buildings.go Checking in what exists so far 2023-12-31 10:10:03 -07:00
main.go Checking in what exists so far 2023-12-31 10:10:03 -07:00

README.md

Cookie Clicker: Stateless API

I like playing cookie clicker. At some point, I realized I was writing a program to play cookie clicker for me. That's fun, for me. So I started thinking about how to make a game just for people like me.

The idea here is that you write a program to submit a "turn". The way I was going to do this was by sending the entire state to the client, with some sort of cryptographic signature. As part of the turn submission, the client sends its state blob back.

I started on a design document.