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Making "Monopoly" suck less other

These are simple alternative rules for Monopoly which make the game more balanced and, as a result, more exciting and less hurtful. No longer does every player know who will win after a few passes of "Go": it's anybody's game right up to the end. Strategy becomes more important than luck.

Rules to make Monopoly more fun

  1. Anyone who owns a property can begin building on it without needing a Monopoly.
  2. To build, you must pay the money to the bank, and then roll above 8 on the dice.

Granted this takes the monopoly aspect out of "Monopoly", but who cares if it allows you to again enjoy the board game you purchased?

Questions I've been asked

  • Can you hand over property that's built on?

    It's up to you. Since there's no rent advantage to obtaining a monopoly (unless there are no houses on a property, in which case rent doubles), there's much less incintive to engage in the sorts of unbalanced trades one typically finds oneself making to stay in the game.