224 lines
3.2 KiB
C
224 lines
3.2 KiB
C
#include <msp430.h>
|
|
#include <stdint.h>
|
|
#include <stdbool.h>
|
|
|
|
// Number of shift registers in your scoreboard
|
|
// If you want scores to go over 199, you need 8
|
|
const int nsr = 6;
|
|
|
|
volatile bool tick = false; // Set high when clock ticks
|
|
uint16_t time = 0; // Tenths of a second elapsed since boot
|
|
|
|
// Clocks are in deciseconds
|
|
uint16_t period_clock = 600 * 30;
|
|
uint16_t jam_clock = 600 * 2;
|
|
enum {
|
|
SETUP,
|
|
JAM,
|
|
LINEUP,
|
|
TIMEOUT
|
|
} state = JAM;
|
|
|
|
|
|
#define MODE BIT0
|
|
#define SIN BIT1
|
|
#define SCLK BIT2
|
|
#define XLAT BIT4
|
|
// Connect GSCLK to SCLK
|
|
// Connect BLANK to XLAT
|
|
// TRUST ME, THIS TOTALLY WORKS
|
|
|
|
#define bit(pin, bit, on) pin = (on ? (pin | bit) : (pin & ~bit))
|
|
|
|
const uint8_t seven_segment_digits[] = {
|
|
#if 0
|
|
0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x77, 0x7c, 0x39, 0x5e, 0x79, 0x71
|
|
#else
|
|
0x7e, 0x48, 0x3d, 0x6d, 0x4b, 0x67, 0x77, 0x4c, 0x7f, 0x6f,
|
|
#endif
|
|
};
|
|
|
|
#define mode(on) bit(P1OUT, MODE, on)
|
|
#define sin(on) bit(P1OUT, SIN, on)
|
|
#define sclk(on) bit(P1OUT, SCLK, on)
|
|
#define xlat(on) bit(P1OUT, XLAT, on)
|
|
|
|
void
|
|
latch()
|
|
{
|
|
xlat(true);
|
|
xlat(false);
|
|
}
|
|
|
|
void
|
|
pulse()
|
|
{
|
|
sclk(true);
|
|
sclk(false);
|
|
}
|
|
|
|
void
|
|
write(uint8_t number)
|
|
{
|
|
int i;
|
|
int j;
|
|
|
|
// MSB first
|
|
for (i = 7; i >= 0; i -= 1) {
|
|
sin(number & (1 << i));
|
|
|
|
for (j = 0; j < 12; j += 1) {
|
|
pulse();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
write_num(uint16_t number, int digits)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < digits; i += 1) {
|
|
write(seven_segment_digits[number % 10]);
|
|
number /= 10;
|
|
}
|
|
}
|
|
|
|
void
|
|
blip()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 1000; i += 1) {
|
|
__delay_cycles(1000);
|
|
}
|
|
}
|
|
|
|
/* Set up grayscale */
|
|
void
|
|
setup_gs()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < nsr; i += 1) {
|
|
write(0);
|
|
}
|
|
latch();
|
|
}
|
|
|
|
/*
|
|
* Set up dot correction.
|
|
*
|
|
* We don't use dot correction so this is easy: set everything to full brightness.
|
|
*/
|
|
void
|
|
setup_dc()
|
|
{
|
|
int i;
|
|
|
|
mode(true);
|
|
sin(true);
|
|
for (i = 0; i < nsr * 96; i += 1) {
|
|
pulse();
|
|
}
|
|
latch();
|
|
mode(false);
|
|
}
|
|
|
|
/*
|
|
* Update all the digits
|
|
*/
|
|
void
|
|
draw()
|
|
{
|
|
write_num(0, 2); // Score B
|
|
|
|
write_num(jam_clock % 600, 3);
|
|
write_num(jam_clock / 600, 1);
|
|
|
|
// XXX: Do some kind of animation if period_clock < 200
|
|
write_num((period_clock / 10) % 60, 2);
|
|
write_num((period_clock / 10) / 60, 2);
|
|
|
|
//write_num(0, 2); // Score A
|
|
|
|
latch();
|
|
pulse();
|
|
}
|
|
|
|
/*
|
|
* Run logic for this decisecond
|
|
*/
|
|
void
|
|
loop()
|
|
{
|
|
if (jam_clock) {
|
|
jam_clock -= 1;
|
|
}
|
|
|
|
if (period_clock) {
|
|
period_clock -= 1;
|
|
}
|
|
|
|
if (P1IN & BIT3) {
|
|
switch (state) {
|
|
case JAM:
|
|
jam_clock = 300;
|
|
state = LINEUP;
|
|
break;
|
|
default:
|
|
jam_clock = 600 * 2;
|
|
state = JAM;
|
|
break;
|
|
}
|
|
}
|
|
|
|
draw();
|
|
}
|
|
|
|
int
|
|
main(void)
|
|
{
|
|
int jiffies = 0;
|
|
|
|
WDTCTL = WDTPW + WDTHOLD; // Disable Watchdog Timer
|
|
P1DIR |= MODE + SIN + SCLK + XLAT + BIT6; // P1 output bits
|
|
P1DIR &= ~(BIT3);
|
|
|
|
P1OUT = 0;
|
|
|
|
setup_gs();
|
|
setup_dc();
|
|
|
|
// Enable interrupts
|
|
CCTL0 |= CCIE; // Trigger interrup on A checkpoint
|
|
TACTL = TASSEL_2 + MC_1; // Set timer A to SMCLCK, up mode
|
|
TACCR0 = 0x4444; // Interrupt 60 times per second
|
|
|
|
__enable_interrupt();
|
|
|
|
// Now actually run
|
|
for (;;) {
|
|
if (tick) {
|
|
tick = false;
|
|
jiffies += 1;
|
|
|
|
if (jiffies == 6) {
|
|
jiffies = 0;
|
|
time += 1;
|
|
|
|
loop();
|
|
|
|
P1OUT ^= BIT6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Timer A0 interrupt service routine
|
|
__attribute__((interrupt(TIMER0_A0_VECTOR)))
|
|
void timer_a(void)
|
|
{
|
|
tick = true;
|
|
}
|