mockband/NOTES.md

1.1 KiB

I did some performance testing.

The Pro Micro runs an Atmel 32u4 at 8MHz. If the code does nothing else, I was able to poll all pins around 13 times every 1ms, or 13kHz.

Sample Rate

The number of samples taken since the last HID report is sent as the second Y axis. If you use the included gamepad tester, it will show the approximate number of samples as an integer, for Y axis 2.

This is approximate, because the browser encodes the value as a real number between -1 and 1. We convert it back, but may lose a little precision. It's close enough for me, hopefully it's close enough for you.

Debouncing

Using millis() time to debounce the switch roughly halved my sample frequency. So instead, I do some preprocessor arithmetic to calculate how many samples to take after an edge, in order to debounce switches.

The drum controller was a partcular pain: in addition to the switch bouncing, the stick was bouncing on the rubber pad. I settled on a 40ms silence window as feeling pretty good. You can adjust this if you want to.