moth/theme/moth.js

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// jshint asi:true
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var devel = false
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var teamId
var heartbeatInterval = 40000
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function toast(message, timeout=5000) {
let p = document.createElement("p")
p.innerText = message
document.getElementById("messages").appendChild(p)
setTimeout(
e => { p.remove() },
timeout
)
}
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function renderNotices(obj) {
let ne = document.getElementById("notices")
if (ne) {
ne.innerHTML = obj
}
}
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function renderPuzzles(obj) {
let puzzlesElement = document.createElement('div')
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document.getElementById("login").style.display = "none"
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// Create a sorted list of category names
let cats = Object.keys(obj)
cats.sort()
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if (cats.length == 0) {
toast("No categories to serve!")
}
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for (let cat of cats) {
if (cat.startsWith("__")) {
// Skip metadata
continue
}
let puzzles = obj[cat]
let pdiv = document.createElement('div')
pdiv.className = 'category'
let h = document.createElement('h2')
pdiv.appendChild(h)
h.textContent = cat
// Extras if we're running a devel server
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if (devel) {
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let a = document.createElement('a')
h.insertBefore(a, h.firstChild)
a.textContent = "⬇️"
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a.href = "mothballer/" + cat + ".mb"
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a.classList.add("mothball")
a.title = "Download a compiled puzzle for this category"
}
// List out puzzles in this category
let l = document.createElement('ul')
pdiv.appendChild(l)
for (let puzzle of puzzles) {
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let points = puzzle
let id = null
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if (Array.isArray(puzzle)) {
points = puzzle[0]
id = puzzle[1]
}
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let i = document.createElement('li')
l.appendChild(i)
i.textContent = " "
if (points === 0) {
// Sentry: there are no more puzzles in this category
i.textContent = "✿"
} else {
let a = document.createElement('a')
i.appendChild(a)
a.textContent = points
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let url = new URL("puzzle.html", window.location)
url.searchParams.set("cat", cat)
url.searchParams.set("points", points)
if (id) { url.searchParams.set("pid", id) }
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a.href = url.toString()
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}
}
puzzlesElement.appendChild(pdiv)
}
// Drop that thing in
let container = document.getElementById("puzzles")
while (container.firstChild) {
container.firstChild.remove()
}
container.appendChild(puzzlesElement)
}
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function renderState(obj) {
window.state = obj
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devel = obj.Config.Devel
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if (devel) {
let params = new URLSearchParams(window.location.search)
sessionStorage.id = "1"
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renderPuzzles(obj.Puzzles)
} else if (Object.keys(obj.Puzzles).length > 0) {
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renderPuzzles(obj.Puzzles)
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}
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renderNotices(obj.Messages)
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}
function heartbeat() {
let teamId = sessionStorage.id || ""
let url = new URL("state", window.location)
url.searchParams.set("id", teamId)
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let fd = new FormData()
fd.append("id", teamId)
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fetch(url)
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.then(resp => {
if (resp.ok) {
resp.json()
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.then(renderState)
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.catch(err => {
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toast("Error fetching recent state. I'll try again in a moment.")
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console.log(err)
})
}
})
.catch(err => {
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toast("Error fetching recent state. I'll try again in a moment.")
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console.log(err)
})
}
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function showPuzzles() {
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let spinner = document.createElement("span")
spinner.classList.add("spinner")
document.getElementById("login").style.display = "none"
document.getElementById("puzzles").appendChild(spinner)
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}
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function login(e) {
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e.preventDefault()
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let name = document.querySelector("[name=name]").value
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let teamId = document.querySelector("[name=id]").value
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fetch("register", {
method: "POST",
body: new FormData(e.target),
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})
.then(resp => {
if (resp.ok) {
resp.json()
.then(obj => {
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if ((obj.status == "success") || (obj.data.short == "Already registered")) {
toast("Logged in")
sessionStorage.id = teamId
showPuzzles()
heartbeat()
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} else {
toast(obj.data.description)
}
})
.catch(err => {
toast("Oops, the server has lost its mind. You probably need to tell someone so they can fix it.")
console.log(err, resp)
})
} else {
toast("Oops, something's wrong with the server. Try again in a few seconds.")
console.log(resp)
}
})
.catch(err => {
toast("Oops, something went wrong. Try again in a few seconds.")
console.log(err)
})
}
function init() {
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heartbeat()
setInterval(e => heartbeat(), 40000)
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document.getElementById("login").addEventListener("submit", login)
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}
if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", init)
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} else {
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init()
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}
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