mirror of https://github.com/dirtbags/moth.git
Lua register.cgi
This commit is contained in:
parent
ab842bab4d
commit
d3707d912e
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@ -1,33 +0,0 @@
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#! /usr/bin/python
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import asynchat
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import asyncore
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import socket
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class Flagger(asynchat.async_chat):
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"""Use to connect to flagd and submit the current flag holder."""
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def __init__(self, addr, auth):
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asynchat.async_chat.__init__(self)
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self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
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self.connect((addr, 1))
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self.push(auth + '\n')
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self.flag = None
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def handle_read(self):
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# We don't care.
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msg = self.recv(4096)
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def handle_error(self):
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# If we lose the connection to flagd, nobody can score any
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# points. Terminate everything.
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asyncore.close_all()
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asynchat.async_chat.handle_error(self)
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def set_flag(self, team):
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if team:
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eteam = team.encode('utf-8')
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else:
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eteam = ''
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self.push(eteam + '\n')
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self.flag = team
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35
ctf/html.py
35
ctf/html.py
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#! /usr/bin/python
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import os
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import string
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import sys
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from codecs import open
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from paths import *
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template_fn = os.path.join(LIB, 'template.html')
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template = string.Template(open(template_fn, encoding='utf-8').read())
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base = BASE_URL
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css = base + 'ctf.css'
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def substitute(title, body, base=base, hdr='', body_class='', onload='', links=''):
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return template.substitute(title=title,
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hdr=hdr,
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body_class=body_class,
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base=base,
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links=links,
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onload=onload,
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body=body)
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def serve(title, body, **kwargs):
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out = substitute(title, body, **kwargs)
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print 'Content-type: text/html'
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print 'Content-length: %d' % len(out)
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print
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sys.stdout.write(out)
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sys.stdout.flush()
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def write(filename, title, body, **kwargs):
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f = open(filename, 'w', encoding='utf-8')
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f.write(substitute(title, body, **kwargs))
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@ -1,40 +0,0 @@
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#! /usr/bin/python
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from urllib import quote
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import teams
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import time
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import os
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import paths
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pointsdir = os.path.join(paths.VAR, 'points')
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def award(cat, team, points):
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if not team:
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team = teams.house
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now = time.strftime('%Y-%m-%dT%H:%M:%S')
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pid = os.getpid()
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qcat = quote(cat, '')
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qteam = quote(team, '')
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basename = '%s.%d.%s.%s' % (now, pid, qcat, qteam)
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# FAT can't handle :
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basename = basename.replace(':', '.')
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tmpfn = os.path.join(pointsdir, 'tmp', basename)
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curfn = os.path.join(pointsdir, 'cur', basename)
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f = open(tmpfn, 'w')
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f.write('%s\t%s\t%s\t%d\n' % (now, cat, team, points))
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f.close()
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os.rename(tmpfn, curfn)
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def main():
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import optparse
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p = optparse.OptionParser('%prog CATEGORY TEAM POINTS')
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opts, args = p.parse_args()
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if len(args) != 3:
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p.error('Wrong number of arguments')
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cat, team, points = args
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points = int(points)
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award(cat, team, points)
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if __name__ == '__main__':
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main()
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72
ctf/teams.py
72
ctf/teams.py
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#! /usr/bin/python
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import fcntl
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import time
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import os
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from urllib import quote, unquote
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import paths
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house = 'dirtbags'
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passwdfn = os.path.join(paths.VAR, 'passwd')
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team_colors = ['F0888A', '88BDF0', '00782B', '999900', 'EF9C00',
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'F4B5B7', 'E2EFFB', '89CA9D', 'FAF519', 'FFE7BB',
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'BA88F0', '8DCFF4', 'BEDFC4', 'FFFAB2', 'D7D7D7',
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'C5B9D7', '006189', '8DCB41', 'FFCC00', '898989']
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teams = {}
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built = 0
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def build_teams():
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global teams, built
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if not os.path.exists(passwdfn):
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return
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if os.path.getmtime(passwdfn) <= built:
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return
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teams = {}
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try:
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f = open(passwdfn)
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for line in f:
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line = line.strip()
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if not line:
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continue
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team, passwd, color = map(unquote, line.strip().split('\t'))
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teams[team] = (passwd, color)
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except IOError:
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pass
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built = time.time()
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def validate(team):
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build_teams()
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def chkpasswd(team, passwd):
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validate(team)
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if teams.get(team, [None, None])[0] == passwd:
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return True
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else:
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return False
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def exists(team):
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validate(team)
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if team == house:
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return True
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return team in teams
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def add(team, passwd):
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build_teams()
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color = team_colors[len(teams)%len(team_colors)]
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assert team not in teams, "Team already exists."
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f = open(passwdfn, 'a')
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fcntl.lockf(f, fcntl.LOCK_EX)
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f.seek(0, 2)
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f.write('%s\t%s\t%s\n' % (quote(team, ''),
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quote(passwd, ''),
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quote(color, '')))
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def color(team):
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validate(team)
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t = teams.get(team)
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if not t:
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return '888888'
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return t[1]
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Name: berzerker
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Author: Neale
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2 random
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0 =
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{ 50 100 move }
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{ 100 50 move }
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ifelse
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4 random
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0 =
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{ 360 random setturret }
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if
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30 random
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0 =
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{ fire }
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if
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Name: Rabbit With Gun
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Author: Neale
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Sensor: 50 0 0 1
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Sensor: 70 0 50 0
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100 100 move
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( Always set turret to 180 degrees )
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180 setturret
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( Vary walk 1/8 of the time )
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8 random
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0 =
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{
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2 random
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0 =
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{ 70 100 move }
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{ 100 70 move }
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ifelse
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}
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if
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( If you see something, shoot it )
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0 sensoractive
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{ fire }
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if
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( Turn, if trouble lies ahead )
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1 sensoractive
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{ 0 100 move }
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if
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>addsensor(50, 0, 10, 1);
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>addsensor(35, 0, 90, 0);
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>addsensor(100, 30, 59, 0);
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>addsensor(100, 330, 59, 0);
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>addsensor(70, 180, 180);
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>addsensor(100, 90, 59, 0);
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>addsensor(100, 270, 59, 0);
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>addsensor(100, 0, 5, 1);
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>addsensor(55, 50, 89, 0);
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>addsensor(55, 310, 89, 0);
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# move back and forth
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: move(90,90).turretset(0);
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random(2,6) : move(95,75).turretset(0);
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#random(1,6) : move(75,95).turretset(0);
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# rear sensor
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sense(4) : move(90, 90);
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# far right front sensor
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sense(5) : move(100,-100);
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# far left front sensor
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sense(6) : move(-100,100);
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# right front sensor
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sense(2) : move(80,-80);
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# left front sensor
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sense(3) : move(-80,80);
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# immediate front sensor in firing range
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sense(0) & firenotready() : move(-50, -50);
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: turretset(0);
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# near far right front sensor
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sense(8) : move(60,-60);
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sense(9) : move(-60, 60);
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fireready() : led();
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# front far sensor
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sense(7) & fireready() : move(100,100);
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# collison sensor
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sense(1) : move(-100, -100);
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: turretset(0);
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sense(0) & fireready() : fire();
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Name: crashmaster
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Author: Neale
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Sensor: 50 0 8 1
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Sensor: 30 0 50 0
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Sensor: 50 0 10 0
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Sensor: 100 315 100 1
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Sensor: 100 45 100 1
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Sensor: 60 180 180 0
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( Mem 0: Turn number )
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0 fetch
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1 +
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0 store
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( Mem 1: Move turret (procedure) )
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{
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getturret
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-
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setturret
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} 1 store
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0 fetch 30 % 10 / ( [0..2], changes every 10 turns )
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dup 0 = { 80 80 move } if
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dup 1 = { 60 80 move } if
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dup 2 = { 80 60 move } if
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pop
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0 setturret
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fireready
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{
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( Behavior for when we can shoot )
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0 sensoractive { fire } if
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1 sensoractive { 10 10 move 0 setturret } if
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2 sensoractive { 10 10 move 0 setturret } if
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3 sensoractive { 0 60 move -50 1 call } if
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4 sensoractive { 60 0 move 50 1 call } if
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3 sensoractive 4 sensoractive & { 100 100 move getturret setturret } if
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5 sensoractive { 100 40 move } if
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}
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{
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( Behavior for when we can't shoot )
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setled
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0 sensoractive { 10 20 move } if
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1 sensoractive { 10 10 move } if
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2 sensoractive { 10 20 move } if
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3 sensoractive { 70 50 move } if
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4 sensoractive { 50 70 move } if
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3 sensoractive 4 sensoractive & { -100 20 move } if
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5 sensoractive { 100 50 move } if
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}
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ifelse
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@ -1,22 +0,0 @@
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>addsensor(55, 0, 5, 1);
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>addsensor(40, 0, 30);
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>addsensor(80, 30, 59, 0);
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>addsensor(80, 330, 59, 0);
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>addsensor(70, 180, 180);
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>addsensor(80, 90, 59, 0);
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>addsensor(80, 270, 59, 0);
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# : move(70,80);
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# random(3,6) : move(80,70);
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: move(65,85);
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random(2,6) : move(90,65);
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sense(2) : move(80,10).turretcw(100);
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sense(3) : move(10,80).turretccw(100);
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sense(4) : move(90, 90);
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sense(5) : move(90,10).turretcw(100);
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sense(6) : move(10,90).turretccw(100);
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sense(0) & fireready() : turretset().move(90,90).fire();
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sense(1) : move(-100, -100);
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: turretset(0);
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fireready() : led();
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@ -1,31 +0,0 @@
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>addsensor(50, 0, 45, 1); # 0-Fire Sensor
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>addsensor(30, 0, 180); # 1-Anti-collision sensor
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>addsensor(100, 40, 60, 1); # 2 turret clockwise
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>addsensor(100, 320, 60, 1); # 3 turret ccw
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>addsensor(80, 180, 160); # 4 Coward
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>addsensor(100, 0, 0, 1); # 5-Fire Sensor2
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>addsensor(100, 0, 0); # 6-Chase Sensor
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>addsensor(75, 75, 30); # 7-quick turn right
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>addsensor(75, 285, 30); # 8-quick turn left
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# Commands
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: move(70, 75).
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turretset(0);
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random(1, 10): move(75, 75).
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turretset(0);
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sense(2) : turretcw(50).
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move(85, 70);
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sense(2) & sense(0): turretcw(25).
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move(85, 70);
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sense(3) : turretccw(50).
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move(70, 85);
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sense(3) & sense(0) : turretccw(25).
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move(70, 85);
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sense(5) & sense(7) : move(70, 30);
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sense(5) & sense(8) : move(30, 70);
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#sense(5) : turretset();
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sense(0) & sense(5) : fire();
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sense(6) & sense(5) & fireready(): move(100,100);
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sense(4) : move(100,100);
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sense(1) : move(-50, 25);
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fireready() : led();
|
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@ -1,8 +0,0 @@
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>addsensor(50, 0, 5, 1); # 0-Fire Sensor
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>addsensor(30, 0, 50); # 1-Anti-collision sensor
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# Commands
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: move(90, 100).
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turretset(0);
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sense(0) : fire();
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sense(1) : move(-100, 100)
|
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@ -1,9 +0,0 @@
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>addsensor(50, 0, 10, 1); # 0-Fire Sensor
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>addsensor(100, 90, 150, 1);
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>addsensor(100, 270, 150, 1);
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: turretcw(75);
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sense(0): fire();
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sense(1): turretcw();
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sense(2): turretccw();
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|
|
@ -1,18 +0,0 @@
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# Just sit there and sweep the field until it finds something to shoot.
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# Uses a long-range sensor on the left and right to hone in.
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>addsensor(50, 0, 5, 1); # 0
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>addsensor(100, 90, 150, 1); # 1
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>addsensor(100, 270, 150, 1); # 2
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>addsensor(100, 0, 359, 0); # 3
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||||
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# Default movement if nothing is detected
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: move(70, 70) . turretccw();
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random(2, 3): move(40, 70) . turretccw();
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random(1, 3): move(70, 40) . turretccw();
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||||
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||||
# We found something!!
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sense(3): move(0, 0);
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sense(1): turretcw();
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||||
sense(2): turretccw();
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sense(0): fire();
|
|
@ -1,125 +0,0 @@
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|||
import random
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import math
|
||||
|
||||
# Not defined in older Python's math libs
|
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def multiply(a, b):
|
||||
return a * b
|
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|
||||
def factorial(n):
|
||||
return reduce(multiply, range(1, n+1))
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||||
|
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OPS = [lambda a, b: a + b,
|
||||
lambda a, b: a - b,
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lambda a, b: a * b,
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lambda a, b: a // b,
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||||
lambda a, b: a % b,
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lambda a, b: a ^ b,
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||||
lambda a, b: a | b,
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lambda a, b: a & b,
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||||
lambda a, b: max(a,b),
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||||
lambda a, b: min(a,b),
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lambda a, b: a+b//2,
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lambda a, b: ~b,
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||||
lambda a, b: a + b + 3,
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||||
lambda a, b: max(a,b)//2,
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||||
lambda a, b: min(a,b)*3,
|
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lambda a, b: a % 2,
|
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lambda a, b: int(math.degrees(b + a)),
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lambda a, b: ~(a & b),
|
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lambda a, b: ~(a ^ b),
|
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lambda a, b: a + b - a%b,
|
||||
lambda a, b: (a > 0) and (factorial(a)//factorial(a-b)) or 0,
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||||
lambda a, b: (b%a) * (a%b),
|
||||
lambda a, b: factorial(a)%b,
|
||||
lambda a, b: int(math.sin(a)*b),
|
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lambda a, b: b + a%2,
|
||||
lambda a, b: a - 1 + b%3,
|
||||
lambda a, b: a & 0xaaaa,
|
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lambda a, b: a == b and 5 or 6,
|
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lambda a, b: b % 17,
|
||||
lambda a, b: int( cos( math.radians(b) ) * a )]
|
||||
|
||||
SYMBOLS = '.,<>?/!@#$%^&*()_+="~|;:'
|
||||
MAX = 100
|
||||
|
||||
PLAYER_DIR = ''
|
||||
|
||||
def mkPuzzle(lvl):
|
||||
"""Make a puzzle. The puzzle is a simple integer math equation. The trick
|
||||
is that the math operators don't do what you might expect, and what they do
|
||||
is randomized each time (from a set list of functions). The equation is
|
||||
evaluated left to right, with no other order of operations.
|
||||
|
||||
The level determins both the length of the puzzle, and what functions are
|
||||
enabled. The number of operators is half the level+2, and the number of
|
||||
functions enabled is equal to the level.
|
||||
|
||||
returns the key, puzzle, and the set of numbers used.
|
||||
"""
|
||||
|
||||
ops = OPS[:lvl + 1]
|
||||
length = (lvl + 2)//2
|
||||
|
||||
key = {}
|
||||
|
||||
bannedNums = set()
|
||||
|
||||
puzzle = []
|
||||
for i in range(length):
|
||||
num = random.randint(1,MAX)
|
||||
bannedNums.add(num)
|
||||
puzzle.append( num )
|
||||
symbol = random.choice(SYMBOLS)
|
||||
if symbol not in key:
|
||||
key[symbol] = random.randint(0, len(ops) - 1)
|
||||
puzzle.append( symbol )
|
||||
|
||||
num = random.randint(1,MAX)
|
||||
bannedNums.add(num)
|
||||
puzzle.append( num )
|
||||
|
||||
return key, puzzle, bannedNums
|
||||
|
||||
def parse(puzzle):
|
||||
"""Parse a puzzle string. If the string contains symbols not in
|
||||
SYMBOLS, a ValueError is raised."""
|
||||
|
||||
parts = [puzzle]
|
||||
for symbol in SYMBOLS:
|
||||
newParts = []
|
||||
for part in parts:
|
||||
if symbol in part:
|
||||
terms = part.split(symbol)
|
||||
newParts.append( terms.pop(0))
|
||||
while terms:
|
||||
newParts.append(symbol)
|
||||
newParts.append( terms.pop(0) )
|
||||
else:
|
||||
newParts.append(part)
|
||||
parts = newParts
|
||||
|
||||
finalParts = []
|
||||
for part in parts:
|
||||
part = part.strip()
|
||||
if part in SYMBOLS:
|
||||
finalParts.append( part )
|
||||
else:
|
||||
try:
|
||||
finalParts.append( int(part) )
|
||||
except:
|
||||
raise ValueError("Invalid symbol: %s" % part)
|
||||
|
||||
return finalParts
|
||||
|
||||
def solve(key, puzzle):
|
||||
|
||||
puzzle = list(puzzle)
|
||||
stack = puzzle.pop(0)
|
||||
|
||||
while puzzle:
|
||||
symbol = puzzle.pop(0)
|
||||
nextVal = puzzle.pop(0)
|
||||
op = OPS[key[symbol]]
|
||||
stack = op(stack, nextVal)
|
||||
|
||||
return stack
|
|
@ -1,40 +0,0 @@
|
|||
#! /usr/bin/python
|
||||
|
||||
import png
|
||||
from array import array
|
||||
|
||||
class Canvas:
|
||||
def __init__(self, width, height, bg=(0,0,0)):
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
# Build the canvas using arrays, which are way quick
|
||||
row = array('B')
|
||||
for i in xrange(self.width):
|
||||
row.extend(bg)
|
||||
|
||||
self.bytes = array('B')
|
||||
for i in xrange(self.height):
|
||||
self.bytes.extend(row)
|
||||
|
||||
def get(self, x, y):
|
||||
offs = ((y*self.width)+x)*3
|
||||
return self.bytes[offs:offs+3]
|
||||
|
||||
def set(self, x, y, pixel):
|
||||
offs = ((y*self.width)+x)*3
|
||||
for i in range(3):
|
||||
self.bytes[offs+i] = pixel[i]
|
||||
|
||||
def write(self, f):
|
||||
p = png.Writer(self.width, self.height)
|
||||
p.write_array(f, self.bytes)
|
||||
|
||||
if __name__ == '__main__':
|
||||
width = 800
|
||||
height = 600
|
||||
|
||||
c = Canvas(width, height)
|
||||
for x in range(width):
|
||||
c.set(x, x % height, (x%256,(x*2)%256,(x*3)%256))
|
||||
c.write(open('foo.png', 'wb'))
|
|
@ -1,541 +0,0 @@
|
|||
#! /usr/bin/python
|
||||
|
||||
import asynchat
|
||||
import asyncore
|
||||
import socket
|
||||
import sys
|
||||
import traceback
|
||||
import time
|
||||
|
||||
channel_prefixes = '+#&'
|
||||
|
||||
class IRCHandler(asynchat.async_chat):
|
||||
"""IRC Server connection.
|
||||
|
||||
This is the one you want to derive your connection classes from.
|
||||
|
||||
"""
|
||||
|
||||
debug = False
|
||||
heartbeat_interval = 1 # seconds per heartbeat
|
||||
|
||||
def __init__(self, host=None, nick=None, gecos=None):
|
||||
asynchat.async_chat.__init__(self)
|
||||
self.line = ''
|
||||
self.timers = []
|
||||
self.last_heartbeat = 0
|
||||
self.set_terminator('\r\n')
|
||||
if host:
|
||||
self.open_connection(host, nick, gecos)
|
||||
|
||||
def dbg(self, msg):
|
||||
if self.debug:
|
||||
print(msg)
|
||||
|
||||
def open_connection(self, host, nick, gecos):
|
||||
self.nick = nick
|
||||
self.gecos = gecos
|
||||
self.host = host
|
||||
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.connect(host)
|
||||
|
||||
def handle_connect(self):
|
||||
self.write(['NICK', self.nick])
|
||||
self.write(['USER', self.nick, '+iw', self.nick], self.gecos)
|
||||
|
||||
def connect(self, host):
|
||||
self.waiting = False
|
||||
asynchat.async_chat.connect(self, host)
|
||||
|
||||
def heartbeat(self):
|
||||
"""Invoke all timers."""
|
||||
|
||||
if not self.timers:
|
||||
return
|
||||
timers, self.timers = self.timers, []
|
||||
now = time.time()
|
||||
for t, cb in timers:
|
||||
if t > now:
|
||||
self.timers.append((t, cb))
|
||||
else:
|
||||
cb()
|
||||
|
||||
def add_timer(self, secs, callback):
|
||||
"""After secs seconds, call callback"""
|
||||
self.timers.append((time.time() + secs, callback))
|
||||
|
||||
def readable(self):
|
||||
"""Called by asynchat to see if we're readable.
|
||||
|
||||
We hook our heartbeat in here.
|
||||
"""
|
||||
|
||||
now = time.time()
|
||||
if now > self.last_heartbeat + self.heartbeat_interval:
|
||||
self.heartbeat()
|
||||
self.last_heartbeat = now
|
||||
|
||||
if self.connected:
|
||||
return asynchat.async_chat.readable(self)
|
||||
else:
|
||||
return False
|
||||
|
||||
def collect_incoming_data(self, data):
|
||||
"""Called by asynchat when data arrives"""
|
||||
self.line += data
|
||||
|
||||
def found_terminator(self):
|
||||
"""Called by asynchat when it finds the terminating character.
|
||||
"""
|
||||
line = self.line.decode('utf-8')
|
||||
self.line = ''
|
||||
self.parse_line(line)
|
||||
|
||||
def write(self, args, text=None):
|
||||
"""Send out an IRC command
|
||||
|
||||
This function helps to prevent you from shooting yourself in the
|
||||
foot, by forcing you to send commands that are in a valid format
|
||||
(although it doesn't check the validity of the actual commands).
|
||||
|
||||
As we all know, IRC commands take the form
|
||||
|
||||
:COMMAND ARG1 ARG2 ARG3 ... :text string
|
||||
|
||||
where 'text string' is optional. Well, that's exactly how this
|
||||
function works. Args is a list of length at least one, and text
|
||||
string is a string.
|
||||
|
||||
write(['PRIVMSG', nick], 'Hello 12')
|
||||
|
||||
will send
|
||||
|
||||
PRIVMSG nick :Hello 12
|
||||
|
||||
"""
|
||||
|
||||
cmdstr = ' '.join(args)
|
||||
if text:
|
||||
cmdstr = '%s :%s' % (cmdstr, text)
|
||||
self.dbg('-> %s' % cmdstr)
|
||||
try:
|
||||
line = '%s\n' % cmdstr
|
||||
self.send(line.encode('utf-8'))
|
||||
except socket.error:
|
||||
pass
|
||||
|
||||
|
||||
def parse_line(self, line):
|
||||
"""Parse a server-provided line
|
||||
|
||||
This does all the magic of parsing those ill-formatted IRC
|
||||
messages. It will also decide if a PRIVMSG or NOTICE is using
|
||||
CTCP (the client-to-client protocol, which by convention is any
|
||||
of the above messages with ^A on both ends of the text.
|
||||
|
||||
This function goes on to invoke self.eval_triggers on the parsed
|
||||
data like this:
|
||||
|
||||
self.eval_triggers(operation, arguments, text)
|
||||
|
||||
where operation and text are strings, and arguments is a list.
|
||||
|
||||
It returns the same tuple (op, args, text).
|
||||
|
||||
"""
|
||||
|
||||
if (line[0] == ':'):
|
||||
with_uname = 1
|
||||
line = line [1:]
|
||||
else:
|
||||
with_uname = 0
|
||||
try:
|
||||
[args, text] = line.split(' :', 1)
|
||||
args = args.split()
|
||||
except ValueError:
|
||||
args = line.split()
|
||||
text = ''
|
||||
if (with_uname != 1):
|
||||
op = args[0]
|
||||
elif ((args[1] in ["PRIVMSG", "NOTICE"]) and
|
||||
(text and (text[0] == '\001') and (text[-1] == '\001'))):
|
||||
op = "C" + args[1]
|
||||
text = text[1:-1]
|
||||
else:
|
||||
op = args[1]
|
||||
self.dbg("<- %s %s %s" % (op, args, text))
|
||||
self.handle(op, args, text)
|
||||
return (op, args, text)
|
||||
|
||||
|
||||
def handle(self, op, args, text):
|
||||
"""Take action on a server message
|
||||
|
||||
Right now, just invokes
|
||||
|
||||
self.do_[op](args, text)
|
||||
|
||||
where [op] is the operation passed in.
|
||||
|
||||
This is a good method to overload if you want a really advanced
|
||||
client supporting bindings.
|
||||
|
||||
"""
|
||||
try:
|
||||
method = getattr(self, "do_" + lower(op))
|
||||
except AttributeError:
|
||||
self.dbg("Unhandled: %s" % (op, args, text))
|
||||
return
|
||||
method(args, text)
|
||||
|
||||
|
||||
class Recipient:
|
||||
"""Abstract recipient object"""
|
||||
|
||||
def __init__(self, interface, name):
|
||||
self._interface = interface
|
||||
self._name = name
|
||||
|
||||
def __repr__(self):
|
||||
return 'Recipient(%s)' % self.name()
|
||||
|
||||
def name(self):
|
||||
return self._name
|
||||
|
||||
def is_channel(self):
|
||||
return False
|
||||
|
||||
def write(self, cmd, addl):
|
||||
"""Write a raw IRC command to our interface"""
|
||||
|
||||
self._interface.write(cmd, addl)
|
||||
|
||||
def cmd(self, cmd, text):
|
||||
"""Send a command to ourself"""
|
||||
|
||||
self.write([cmd, self._name], text)
|
||||
|
||||
def msg(self, text):
|
||||
"""Tell the recipient something"""
|
||||
|
||||
self.cmd("PRIVMSG", text)
|
||||
|
||||
def notice(self, text):
|
||||
"""Send a notice to the recipient"""
|
||||
|
||||
self.cmd("NOTICE", text)
|
||||
|
||||
def ctcp(self, command, text):
|
||||
"""Send a CTCP command to the recipient"""
|
||||
|
||||
return self.msg("\001%s %s\001" % (command.upper(), text))
|
||||
|
||||
def act(self, text):
|
||||
"""Send an action to the recipient"""
|
||||
|
||||
return self.ctcp("ACTION", text)
|
||||
|
||||
def cnotice(self, command, text):
|
||||
"""Send a CTCP notice to the recipient"""
|
||||
|
||||
return self.notice("\001%s %s\001" % (command.upper(), text))
|
||||
|
||||
class Channel(Recipient):
|
||||
def __repr__(self):
|
||||
return 'Channel(%s)' % self.name()
|
||||
|
||||
def is_channel(self):
|
||||
return True
|
||||
|
||||
class User(Recipient):
|
||||
def __init__(self, interface, name, user, host, op=False):
|
||||
Recipient.__init__(self, interface, name)
|
||||
self.user = user
|
||||
self.host = host
|
||||
self.op = op
|
||||
|
||||
def __repr__(self):
|
||||
return 'User(%s, %s, %s)' % (self.name(), self.user, self.host)
|
||||
|
||||
def recipient(interface, name):
|
||||
if name[0] in channel_prefixes:
|
||||
return Channel(interface, name)
|
||||
else:
|
||||
return User(interface, name, None, None)
|
||||
|
||||
class SmartIRCHandler(IRCHandler):
|
||||
"""This is like the IRCHandler, except it creates Recipient objects
|
||||
for IRC messages. The intent is to make it easier to write stuff
|
||||
without knowledge of the IRC protocol.
|
||||
|
||||
"""
|
||||
|
||||
def recipient(self, name):
|
||||
return recipient(self, name)
|
||||
|
||||
def err(self, exception):
|
||||
if self.debug:
|
||||
traceback.print_exception(*exception)
|
||||
|
||||
def handle(self, op, args, text):
|
||||
"""Parse more, creating objects and stuff
|
||||
|
||||
makes a call to self.handle_op(sender, forum, addl)
|
||||
|
||||
sender is always a Recipient object; if you want to reply
|
||||
privately, you can send your reply to sender.
|
||||
|
||||
forum is a Recipient object corresponding with the forum over
|
||||
which the message was carried. For user-to-user PRIVMSG and
|
||||
NOTICE commands, this is the same as sender. For those same
|
||||
commands sent to a channel, it is the channel. Thus, you can
|
||||
always send a reply to forum, and it will be sent back in an
|
||||
appropriate manner (ie. the way you expect).
|
||||
|
||||
addl is a tuple, containing additional information which might
|
||||
be relelvant. Here's what it will contain, based on the server
|
||||
operation:
|
||||
|
||||
op | addl
|
||||
---------+----------------
|
||||
PRIVMSG | text of the message
|
||||
NOTICE | text of the notice
|
||||
CPRIVMSG | CTCP command, text of the command
|
||||
CNOTICE | CTCP response, text of the response
|
||||
KICK * | victim of kick, kick text
|
||||
MODE * | all mode args
|
||||
JOIN * | empty
|
||||
PART * | empty
|
||||
QUIT | quit message
|
||||
PING | ping text
|
||||
NICK ! | old nickname
|
||||
others | all arguments; text is last element
|
||||
|
||||
* The forum in these items is the channel to which the action
|
||||
pertains.
|
||||
! The sender for the NICK command is the *new* nickname. This
|
||||
is so you can send messages to the sender object and they'll
|
||||
go to the right place.
|
||||
"""
|
||||
|
||||
try:
|
||||
sender = User(self, *unpack_nuhost(args))
|
||||
except ValueError:
|
||||
sender = None
|
||||
forum = None
|
||||
addl = ()
|
||||
|
||||
if op in ("PRIVMSG", "NOTICE"):
|
||||
# PRIVMSG ['neale!~user@127.0.0.1', 'PRIVMSG', '#hydra'] firebot, foo
|
||||
# PRIVMSG ['neale!~user@127.0.0.1', 'PRIVMSG', 'firebot'] firebot, foo
|
||||
try:
|
||||
forum = self.recipient(args[2])
|
||||
if not forum.is_channel():
|
||||
forum = sender
|
||||
addl = (text,)
|
||||
except IndexError:
|
||||
addl = (text, args[1])
|
||||
elif op in ("CPRIVMSG", "CNOTICE"):
|
||||
forum = self.recipient(args[2])
|
||||
splits = text.split(" ")
|
||||
if splits[0] == "DCC":
|
||||
op = "DC" + op
|
||||
addl = (splits[1],) + tuple(splits[2:])
|
||||
else:
|
||||
addl = (splits[0],) + tuple(splits[1:])
|
||||
elif op in ("KICK",):
|
||||
forum = self.recipient(args[2])
|
||||
addl = (self.recipient(args[3]), text)
|
||||
elif op in ("MODE",):
|
||||
forum = self.recipient(args[2])
|
||||
addl = args[3:]
|
||||
elif op in ("JOIN", "PART"):
|
||||
try:
|
||||
forum = self.recipient(args[2])
|
||||
except IndexError:
|
||||
forum = self.recipient(text)
|
||||
elif op in ("QUIT",):
|
||||
addl = (text,)
|
||||
elif op in ("PING", "PONG"):
|
||||
# PING ['PING'] us.boogernet.org.
|
||||
# PONG ['irc.foonet.com', 'PONG', 'irc.foonet.com'] 1114199424
|
||||
addl = (text,)
|
||||
elif op in ("NICK",):
|
||||
# NICK ['brad!~brad@10.168.2.33', 'NICK'] bradaway
|
||||
#
|
||||
# The sender is the new nickname here, in case you want to
|
||||
# send something to the sender.
|
||||
|
||||
# Apparently there are two different standards for this
|
||||
# command.
|
||||
if text:
|
||||
sender = self.recipient(text)
|
||||
else:
|
||||
sender = self.recipient(args[2])
|
||||
addl = (unpack_nuhost(args)[0],)
|
||||
elif op in ("INVITE",):
|
||||
# INVITE [u'pflarr!~pflarr@www.clanspum.net', u'INVITE', u'gallium', u'#mysterious']
|
||||
# INVITE [u'pflarr!~pflarr@www.clanspum.net', u'INVITE', u'gallium'] #mysterious
|
||||
if len(args) > 3:
|
||||
forum = self.recipient(args[3])
|
||||
else:
|
||||
forum = self.recipient(text)
|
||||
else:
|
||||
try:
|
||||
int(op)
|
||||
except ValueError:
|
||||
self.dbg("WARNING: unknown server code: %s" % op)
|
||||
addl = tuple(args[2:]) + (text,)
|
||||
|
||||
try:
|
||||
self.handle_cooked(op, sender, forum, addl)
|
||||
except SystemExit:
|
||||
raise
|
||||
except:
|
||||
self.err(sys.exc_info())
|
||||
|
||||
def handle_cooked(self, op, sender, forum, addl):
|
||||
try:
|
||||
func = getattr(self, 'cmd_' + op.upper())
|
||||
except AttributeError:
|
||||
self.unhandled(op, sender, forum, addl)
|
||||
return
|
||||
func(sender, forum, addl)
|
||||
|
||||
def cmd_PING(self, sender, forum, addl):
|
||||
self.write(['PONG'], addl[0])
|
||||
|
||||
def unhandled(self, op, sender, forum, addl):
|
||||
"""Handle all the stuff that had no handler.
|
||||
|
||||
This is a special handler in that it also gets the server code
|
||||
as the first argument.
|
||||
|
||||
"""
|
||||
|
||||
self.dbg("unhandled: %s" % ((op, sender, forum, addl),))
|
||||
|
||||
|
||||
class Bot(SmartIRCHandler):
|
||||
"""A simple bot.
|
||||
|
||||
This automatically joins the channels you pass to the constructor,
|
||||
tries to use one of the nicks provided, and reconnects if it gets
|
||||
booted. You can use this as a base for more sophisticated bots.
|
||||
|
||||
"""
|
||||
|
||||
def __init__(self, host, nicks, gecos, channels):
|
||||
self.nicks = nicks
|
||||
self.channels = channels
|
||||
self.waiting = True
|
||||
self._spool = []
|
||||
SmartIRCHandler.__init__(self, host, nicks[0], gecos)
|
||||
|
||||
def despool(self, target, lines):
|
||||
"""Slowly despool a bunch of lines to a target
|
||||
|
||||
Since the IRC server will block all output if we send it too
|
||||
fast, use this to send large multi-line responses.
|
||||
|
||||
"""
|
||||
|
||||
self._spool.append((target, list(lines)))
|
||||
|
||||
def heartbeat(self):
|
||||
SmartIRCHandler.heartbeat(self)
|
||||
|
||||
# Despool data
|
||||
if self._spool:
|
||||
# Take the first one on the queue, and put it on the end
|
||||
which = self._spool[0]
|
||||
del self._spool[0]
|
||||
self._spool.append(which)
|
||||
|
||||
# Despool a line
|
||||
target, lines = which
|
||||
if lines:
|
||||
line = lines[0]
|
||||
target.msg(line)
|
||||
del lines[0]
|
||||
else:
|
||||
self._spool.remove(which)
|
||||
|
||||
def announce(self, text):
|
||||
for c in self.channels:
|
||||
self.write(['PRIVMSG', c], text)
|
||||
|
||||
def err(self, exception):
|
||||
SmartIRCHandler.err(self, exception)
|
||||
self.announce('*bzert*')
|
||||
|
||||
def cmd_001(self, sender, forum, addl):
|
||||
# Welcome to IRC
|
||||
self.nick = addl[0]
|
||||
for c in self.channels:
|
||||
self.write(['JOIN'], c)
|
||||
|
||||
def cmd_433(self, sender, forum, addl):
|
||||
# Nickname already in use
|
||||
self.nicks.append(self.nicks.pop(0))
|
||||
self.write(['NICK', self.nicks[0]])
|
||||
|
||||
def cmd_NICK(self, sender, forum, addl):
|
||||
if addl[0] == self.nick:
|
||||
self.nick = sender.name()
|
||||
print(self.nick)
|
||||
|
||||
def writable(self):
|
||||
if not self.waiting:
|
||||
return asynchat.async_chat.writable(self)
|
||||
else:
|
||||
return False
|
||||
|
||||
def write(self, *args):
|
||||
SmartIRCHandler.write(self, *args)
|
||||
|
||||
def close(self, final=False):
|
||||
SmartIRCHandler.close(self)
|
||||
if not final:
|
||||
self.dbg("Connection closed, reconnecting...")
|
||||
self.waiting = True
|
||||
self.connected = 0
|
||||
# Wait a bit and reconnect
|
||||
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.add_timer(23, lambda : self.connect(self.host))
|
||||
|
||||
def handle_close(self):
|
||||
self.close()
|
||||
|
||||
|
||||
##
|
||||
## Miscellaneous IRC functions
|
||||
##
|
||||
|
||||
def unpack_nuhost(nuhost):
|
||||
"""Unpack nick!user@host
|
||||
|
||||
Frequently, the first argument in a server message is in
|
||||
nick!user@host format. You can just pass your whole argument list
|
||||
to this function and get back a tuple containing:
|
||||
|
||||
(nick, user, host)
|
||||
|
||||
"""
|
||||
|
||||
try:
|
||||
[nick, uhost] = nuhost[0].split('!', 1)
|
||||
[user, host] = uhost.split('@', 1)
|
||||
except ValueError:
|
||||
raise ValueError("not in nick!user@host format")
|
||||
return (nick, user, host)
|
||||
|
||||
def run_forever(timeout=2.0):
|
||||
"""Run your clients forever.
|
||||
|
||||
Just a handy front-end to asyncore.loop, so you don't have to import
|
||||
asyncore yourself.
|
||||
|
||||
"""
|
||||
|
||||
asyncore.loop(timeout)
|
3720
site-packages/png.py
3720
site-packages/png.py
File diff suppressed because it is too large
Load Diff
|
@ -1,196 +0,0 @@
|
|||
import math
|
||||
|
||||
pi2 = math.pi * 2
|
||||
|
||||
def rotatePoint(point, angle):
|
||||
"""Assuming 0,0 is the center, rotate the given point around it."""
|
||||
|
||||
x,y = point
|
||||
r = math.sqrt(x**2 + y**2)
|
||||
if r == 0:
|
||||
return 0, 0
|
||||
|
||||
theta = math.acos(x/r)
|
||||
if y < 0:
|
||||
theta = -theta
|
||||
theta = theta + angle
|
||||
return int(round(r*math.cos(theta))), int(round(r*math.sin(theta)))
|
||||
|
||||
def rotatePoly(points, angle):
|
||||
"""Rotate the given list of points around 0,0 by angle."""
|
||||
return [ rotatePoint(point, angle) for point in points ]
|
||||
|
||||
def displace(point, disp, limits):
|
||||
"""Displace point by disp, wrapping around limits."""
|
||||
x = (point[0] + disp[0])
|
||||
while x >= limits[0]:
|
||||
x = x - limits[0]
|
||||
while x < 0:
|
||||
x = x + limits[0]
|
||||
|
||||
y = (point[1] + disp[1])
|
||||
while y >= limits[1]:
|
||||
y = y - limits[1]
|
||||
while y < 0:
|
||||
y = y + limits[1]
|
||||
|
||||
return x,y
|
||||
|
||||
def displacePoly(points, disp, limits, coordSequence=False):
|
||||
"""Displace each point (x,y) in 'points' by 'disp' (x,y). The limits of
|
||||
the drawing space are assumed to be at x=0, y=0 and x=limits[0],
|
||||
y=limits[1]. If the poly overlaps the edge of the drawing space, the
|
||||
poly is duplicated on each side.
|
||||
@param coordSequence: If true, the coordinates are returned as a sequence -
|
||||
x1, y1, x2, y2, ... This is need by some PIL drawing
|
||||
commands.
|
||||
@returns: A list of polys, displaced by disp
|
||||
"""
|
||||
xDup = 0; yDup = 0
|
||||
maxX, maxY = limits
|
||||
basePoints = []
|
||||
for point in points:
|
||||
x,y = int(point[0] + disp[0]), int(point[1] + disp[1])
|
||||
|
||||
# Check if duplication is needed on each axis
|
||||
if x > maxX:
|
||||
# If this is negative, then we need to duplicate in the negative
|
||||
# direction.
|
||||
xDup = -1
|
||||
elif x < 0:
|
||||
xDup = 1
|
||||
|
||||
if y > maxY:
|
||||
yDup = -1
|
||||
elif y < 0:
|
||||
yDup = 1
|
||||
|
||||
basePoints.append( (x,y) )
|
||||
|
||||
polys = [basePoints]
|
||||
if xDup:
|
||||
polys.append([(x + maxX*xDup, y) for x,y in basePoints] )
|
||||
if yDup:
|
||||
polys.append([(x, maxY*yDup + y) for x,y in basePoints] )
|
||||
if xDup and yDup:
|
||||
polys.append([(x+maxX*xDup, maxY*yDup+y) for x,y in basePoints])
|
||||
|
||||
# Switch coordinates to sequence mode.
|
||||
# (x1, y1, x2, y2) instead of ((x1, y1), (x2, y2))
|
||||
if coordSequence:
|
||||
seqPolys = []
|
||||
for poly in polys:
|
||||
points = []
|
||||
for point in poly:
|
||||
points.extend(point)
|
||||
seqPolys.append(points)
|
||||
polys = seqPolys
|
||||
|
||||
return polys
|
||||
|
||||
def polar2cart(r, theta):
|
||||
"""Return the cartesian coordinates for r, theta."""
|
||||
x = r*math.cos(theta)
|
||||
y = r*math.sin(theta)
|
||||
return x,y
|
||||
|
||||
def minShift(center, point, limits):
|
||||
"""Get the minimum distances between the two points, given that the board
|
||||
wraps at the givin limits."""
|
||||
dx = point[0] - center[0]
|
||||
if dx < -limits[0]/2.0:
|
||||
dx = point[0] + limits[0] - center[0]
|
||||
elif dx > limits[0]/2.0:
|
||||
dx = point[0] - (center[0] + limits[0])
|
||||
|
||||
dy = point[1] - center[1]
|
||||
if dy < - limits[1]/2.0:
|
||||
dy = point[1] + limits[1] - center[1]
|
||||
elif dy > limits[1]/2.0:
|
||||
dy = point[1] - (limits[1] + center[1])
|
||||
|
||||
return dx, dy
|
||||
|
||||
def relativePolar(center, point, limits):
|
||||
"""Returns the angle, from zero, to the given point assuming this
|
||||
center is the origin. Take into account wrapping round the limits of the board.
|
||||
@returns: r, theta
|
||||
"""
|
||||
|
||||
dx, dy = minShift(center, point, limits)
|
||||
|
||||
r = math.sqrt(dx**2 + dy**2)
|
||||
theta = math.acos(dx/r)
|
||||
if dy < 0:
|
||||
theta = pi2 - theta
|
||||
|
||||
return r, theta
|
||||
|
||||
def reduceAngle(angle):
|
||||
"""Reduce the angle such that it is in 0 <= angle < 2pi"""
|
||||
|
||||
return angle % pi2
|
||||
|
||||
def angleDiff(angle1, angle2):
|
||||
"""Returns the difference between the two angles. They are assumed
|
||||
to be in radians, and must be in the range 0 <= angle < 2*pi.
|
||||
@raises AssertionError: The angles given must be in the range 0 <= angle < 2pi
|
||||
@returns: The minimum distance between the two angles; The distance
|
||||
is negative if angle2 leads angle1 (clockwise)..
|
||||
"""
|
||||
|
||||
ret = (angle2 - angle1) % pi2
|
||||
if ret > math.pi:
|
||||
ret -= pi2
|
||||
return ret
|
||||
|
||||
def getDist(point1, point2):
|
||||
"""Returns the distance between point1 and point2."""
|
||||
dx = point2[0] - point1[0]
|
||||
dy = point2[1] - point1[1]
|
||||
|
||||
return math.sqrt(dx**2 + dy**2)
|
||||
|
||||
def segmentCircleCollision(segment, center, radius):
|
||||
"""Return True if the given circle touches the given line segment.
|
||||
@param segment: A list of two points [(x1,y1), (x2, y2)] that define
|
||||
the line segment.
|
||||
@param center: The center point of the circle.
|
||||
@param radius: The radius of the circle.
|
||||
@returns: True if the the circle touches the line segment, False otherwise.
|
||||
"""
|
||||
|
||||
a = getDist(segment[0], center)
|
||||
c = getDist(segment[1], center)
|
||||
base = getDist(segment[0], segment[1])
|
||||
|
||||
# If we're close enough to the end points, then we're close
|
||||
# enough to the segment.
|
||||
if a < radius or c < radius:
|
||||
return True
|
||||
|
||||
# First we find the are of the triangle formed by the line segment
|
||||
# and point. I use Heron's formula for the area. Using this, we'll
|
||||
# find the distance d from the point to the line. We'll later make
|
||||
# sure that the collision is with the line segment, and not just the
|
||||
# line.
|
||||
s = (a + c + base)/2
|
||||
A = math.sqrt(s*(s - a)*(s - c)*(s - base))
|
||||
d = 2*A/base
|
||||
|
||||
# print s, a, c, A, d, radius
|
||||
|
||||
# If the distance from the point to the line is more than the
|
||||
# target radius, this isn't a hit.
|
||||
if d > radius:
|
||||
return False
|
||||
|
||||
# If the distance from an endpoint to the intersection between
|
||||
# our line segment and the line perpendicular to it that passes through
|
||||
# the point is longer than the line segment, then this isn't a hit.
|
||||
elif math.sqrt(a**2 - d**2) > base or \
|
||||
math.sqrt(c**2 - d**2) > base:
|
||||
return False
|
||||
else:
|
||||
# The triangle is acute, that means we're close enough.
|
||||
return True
|
|
@ -1,392 +0,0 @@
|
|||
import fcntl
|
||||
import math
|
||||
import os
|
||||
import random
|
||||
import cgi
|
||||
from sets import Set as set
|
||||
from ctf import teams, html, paths
|
||||
from cStringIO import StringIO
|
||||
|
||||
from urllib import unquote, quote
|
||||
|
||||
import Tank
|
||||
|
||||
class NotEnoughPlayers(Exception):
|
||||
pass
|
||||
|
||||
class Pflanzarr:
|
||||
SPACING = 150
|
||||
|
||||
def __init__(self, dir):
|
||||
"""Initialize a new game of Pflanzarr.
|
||||
@param dir: The data directory."""
|
||||
|
||||
# Setup the game environment
|
||||
self._setupDirectories(dir)
|
||||
|
||||
# Figure out what game number this is.
|
||||
self.gameNum = self._getGameNum()
|
||||
self.gameFilename = os.path.join(self._resultsDir, '%04d.html' % self.gameNum)
|
||||
|
||||
tmpPlayers = os.listdir(self._playerDir)
|
||||
players = []
|
||||
AIs = {}
|
||||
for fn in tmpPlayers:
|
||||
p = unquote(fn)
|
||||
if (not (p.startswith('.')
|
||||
or p.endswith('#')
|
||||
or p.endswith('~'))
|
||||
and teams.exists(p)):
|
||||
players.append(p)
|
||||
AIs[p] = open(os.path.join(self._playerDir, fn)).read()
|
||||
defaultAIs = self._getDefaultAIs(dir)
|
||||
|
||||
if len(players) < 1:
|
||||
raise NotEnoughPlayers()
|
||||
|
||||
# The one is added to ensure that there is at least one house
|
||||
# bot.
|
||||
cols = int(math.ceil(math.sqrt(len(players) + 1)))
|
||||
cols = max(cols, 2)
|
||||
|
||||
rows = int(math.ceil(len(players)/float(cols)))
|
||||
rows = max(rows, 2)
|
||||
|
||||
self._board = (cols*self.SPACING, rows*self.SPACING)
|
||||
|
||||
while len(players) < cols*rows:
|
||||
players.append(None)
|
||||
|
||||
self._tanks = []
|
||||
for i in range(cols):
|
||||
for j in range(rows):
|
||||
startX = i*self.SPACING + self.SPACING/2
|
||||
startY = j*self.SPACING + self.SPACING/2
|
||||
player = random.choice(players)
|
||||
players.remove(player)
|
||||
color = '#' + teams.color(player)
|
||||
tank = Tank.Tank( player, (startX, startY), color,
|
||||
self._board)
|
||||
if player == None:
|
||||
tank.set_program(random.choice(defaultAIs))
|
||||
else:
|
||||
tank.set_program(AIs[player])
|
||||
self._tanks.append(tank)
|
||||
|
||||
# We only want to make these once, so we do it here.
|
||||
self._tanksByX = list(self._tanks)
|
||||
self._tanksByY = list(self._tanks)
|
||||
|
||||
self._deadTanks = set()
|
||||
|
||||
def run(self, maxTurns=None):
|
||||
kills = {}
|
||||
for tank in self._tanks:
|
||||
kills[tank] = set()
|
||||
|
||||
# Open HTML output
|
||||
hdr = StringIO()
|
||||
hdr.write('<script type="application/javascript" src="../tanks.js"></script>\n'
|
||||
'<script type="application/javascript">\n')
|
||||
hdr.write('turns = [%d, %d,[\n' % self._board)
|
||||
|
||||
# Describe tanks
|
||||
for tank in self._tanks:
|
||||
tank.describe(hdr)
|
||||
hdr.write('],\n')
|
||||
hdr.write('[\n')
|
||||
turn = 0
|
||||
lastTurns = 3
|
||||
while ((maxTurns is None) or turn < maxTurns) and lastTurns > 0:
|
||||
if len(self._tanks) - len(self._deadTanks) < 2:
|
||||
lastTurns = lastTurns - 1
|
||||
|
||||
near = self._getNear()
|
||||
liveTanks = set(self._tanks).difference(self._deadTanks)
|
||||
|
||||
for tank in liveTanks:
|
||||
# Shoot now, if we said to shoot last turn
|
||||
dead = tank.fire( near[tank] )
|
||||
kills[tank] = kills[tank].union(dead)
|
||||
self._killTanks(dead, 'Shot by %s' % cgi.escape(tank.name or teams.house))
|
||||
|
||||
for tank in liveTanks:
|
||||
# We also check for collisions here, while we're at it.
|
||||
dead = tank.sense( near[tank] )
|
||||
kills[tank] = kills[tank].union(dead)
|
||||
self._killTanks(dead, 'Collision')
|
||||
|
||||
hdr.write(' [\n')
|
||||
for tank in self._tanks:
|
||||
tank.draw(hdr)
|
||||
hdr.write(' ],\n')
|
||||
|
||||
# Have the live tanks do their turns
|
||||
for tank in self._tanksByX:
|
||||
tank.execute()
|
||||
|
||||
turn = turn + 1
|
||||
|
||||
# Removes tanks from their own kill lists.
|
||||
for tank in kills:
|
||||
if tank in kills[tank]:
|
||||
kills[tank].remove(tank)
|
||||
|
||||
for tank in self._tanks:
|
||||
self._outputErrors(tank)
|
||||
|
||||
hdr.write(']];\n')
|
||||
hdr.write('</script>\n')
|
||||
|
||||
# Decide on the winner
|
||||
winner = self._chooseWinner(kills)
|
||||
self.winner = winner.name
|
||||
|
||||
# Now generate HTML body
|
||||
body = StringIO()
|
||||
body.write(' <canvas id="battlefield" width="%d" height="%d">\n' % self._board)
|
||||
body.write(' Sorry, you need an HTML5-capable browser to see this.\n'
|
||||
' </canvas>\n'
|
||||
' <p>\n')
|
||||
if self.gameNum > 0:
|
||||
body.write(' <a href="%04d.html">← Prev</a> |' %
|
||||
(self.gameNum - 1))
|
||||
body.write(' <a href="%04d.html">Next →</a> |' %
|
||||
(self.gameNum + 1))
|
||||
body.write(' <span id="fps">0</span> fps\n'
|
||||
' </p>\n'
|
||||
' <table class="results">\n'
|
||||
' <tr>\n'
|
||||
' <th>Team</th>\n'
|
||||
' <th>Kills</th>\n'
|
||||
' <th>Cause of Death</th>\n'
|
||||
' </tr>\n')
|
||||
|
||||
tanks = self._tanks[:]
|
||||
tanks.remove(winner)
|
||||
tanks[0:0] = [winner]
|
||||
for tank in tanks:
|
||||
if tank is winner:
|
||||
rowStyle = ('style="font-weight: bold; '
|
||||
'color: #000; '
|
||||
'background-color: %s;"' % tank.color)
|
||||
else:
|
||||
rowStyle = 'style="background-color:%s; color: #000;"' % tank.color
|
||||
if tank.name:
|
||||
name = cgi.escape(tank.name)
|
||||
else:
|
||||
name = teams.house
|
||||
body.write('<tr %s><td>%s</td><td>%d</td><td>%s</td></tr>' %
|
||||
(rowStyle,
|
||||
name,
|
||||
len(kills[tank]),
|
||||
cgi.escape(tank.deathReason)))
|
||||
body.write(' </table>\n')
|
||||
|
||||
links='''<h3>Tanks</h3>
|
||||
<ul>
|
||||
<li><a href="../docs.html">Docs</a></li>
|
||||
<li><a href="../results.cgi">Results</a></li>
|
||||
<li><a href="../submit.html">Submit</a></li>
|
||||
<li><a href="../errors.cgi">My Errors</a></li>
|
||||
</ul>
|
||||
'''
|
||||
|
||||
# Write everything out
|
||||
html.write(self.gameFilename,
|
||||
'Tanks round %d' % self.gameNum,
|
||||
body.getvalue(),
|
||||
hdr=hdr.getvalue(),
|
||||
links=links,
|
||||
onload='start(turns);')
|
||||
|
||||
|
||||
|
||||
def _killTanks(self, tanks, reason):
|
||||
for tank in tanks:
|
||||
if tank in self._tanksByX:
|
||||
self._tanksByX.remove(tank)
|
||||
if tank in self._tanksByY:
|
||||
self._tanksByY.remove(tank)
|
||||
|
||||
tank.die(reason)
|
||||
|
||||
self._deadTanks = self._deadTanks.union(tanks)
|
||||
|
||||
def _chooseWinner(self, kills):
|
||||
"""Choose a winner. In case of a tie, live tanks prevail, in case
|
||||
of further ties, a winner is chosen at random. This outputs the winner
|
||||
to the winners file and outputs a results table html file."""
|
||||
tanks = list(self._tanks)
|
||||
def winSort(t1, t2):
|
||||
"""Sort by # of kill first, then by life status."""
|
||||
result = cmp(len(kills[t1]), len(kills[t2]))
|
||||
if result != 0:
|
||||
return result
|
||||
|
||||
if t1.isDead and not t2.isDead:
|
||||
return -1
|
||||
elif not t1.isDead and t2.isDead:
|
||||
return 1
|
||||
else:
|
||||
return 0
|
||||
tanks.sort(winSort)
|
||||
tanks.reverse()
|
||||
|
||||
# Get the list of potential winners
|
||||
winners = []
|
||||
for i in range(len(tanks)):
|
||||
if len( kills[tanks[0]] ) == len( kills[tanks[i]] ) and \
|
||||
tanks[0].isDead == tanks[i].isDead:
|
||||
winners.append(tanks[i])
|
||||
else:
|
||||
break
|
||||
winner = random.choice(winners)
|
||||
return winner
|
||||
|
||||
|
||||
def _outputErrors(self, tank):
|
||||
"""Output errors for each team."""
|
||||
|
||||
out = tank.program.get_output()
|
||||
print 'Errors %r: %r' % (tank, out)
|
||||
|
||||
if tank.name == None:
|
||||
return
|
||||
|
||||
fileName = os.path.join(self._errorDir, quote(tank.name, ''))
|
||||
open(fileName, 'w').write(tank.program.get_output())
|
||||
|
||||
def _getNear(self):
|
||||
"""A dictionary of the set of tanks nearby each tank. Nearby is
|
||||
defined as within the square centered the tank with side length equal
|
||||
twice the sensor range. Only a few tanks within the set (those in the
|
||||
corners of the square) should be outside the sensor range."""
|
||||
|
||||
self._tanksByX.sort(lambda t1, t2: cmp(t1.pos[0], t2.pos[0]))
|
||||
self._tanksByY.sort(lambda t1, t2: cmp(t1.pos[1], t2.pos[1]))
|
||||
|
||||
nearX = {}
|
||||
nearY = {}
|
||||
for tank in self._tanksByX:
|
||||
nearX[tank] = set()
|
||||
nearY[tank] = set()
|
||||
|
||||
numTanks = len(self._tanksByX)
|
||||
offset = 1
|
||||
for index in range(numTanks):
|
||||
cTank = self._tanksByX[index]
|
||||
maxRange = cTank.SENSOR_RANGE + cTank.RADIUS + 1
|
||||
near = set([cTank])
|
||||
for i in [(j + index) % numTanks for j in range(1, offset)]:
|
||||
near.add(self._tanksByX[i])
|
||||
while offset < numTanks:
|
||||
nTank = self._tanksByX[(index + offset) % numTanks]
|
||||
if (index + offset >= numTanks and
|
||||
self._board[0] + nTank.pos[0] - cTank.pos[0] < maxRange):
|
||||
near.add(nTank)
|
||||
offset = offset + 1
|
||||
elif (index + offset < numTanks and
|
||||
nTank.pos[0] - cTank.pos[0] < maxRange ):
|
||||
near.add(nTank)
|
||||
offset = offset + 1
|
||||
else:
|
||||
break
|
||||
|
||||
if offset > 1:
|
||||
offset = offset - 1
|
||||
|
||||
for tank in near:
|
||||
nearX[tank] = nearX[tank].union(near)
|
||||
|
||||
offset = 1
|
||||
for index in range(numTanks):
|
||||
cTank = self._tanksByY[index]
|
||||
maxRange = cTank.SENSOR_RANGE + cTank.RADIUS + 1
|
||||
near = set([cTank])
|
||||
for i in [(j + index) % numTanks for j in range(1, offset)]:
|
||||
near.add(self._tanksByY[i])
|
||||
while offset < numTanks:
|
||||
nTank = self._tanksByY[(index + offset) % numTanks]
|
||||
if (index + offset < numTanks and
|
||||
nTank.pos[1] - cTank.pos[1] < maxRange):
|
||||
near.add(nTank)
|
||||
offset = offset + 1
|
||||
elif (index + offset >= numTanks and
|
||||
self._board[1] + nTank.pos[1] - cTank.pos[1] < maxRange):
|
||||
near.add(nTank)
|
||||
offset = offset + 1
|
||||
else:
|
||||
break
|
||||
|
||||
if offset > 1:
|
||||
offset = offset - 1
|
||||
|
||||
for tank in near:
|
||||
nearY[tank] = nearY[tank].union(near)
|
||||
|
||||
near = {}
|
||||
for tank in self._tanksByX:
|
||||
near[tank] = nearX[tank].intersection(nearY[tank])
|
||||
near[tank].remove(tank)
|
||||
|
||||
return near
|
||||
|
||||
def _setupDirectories(self, dir):
|
||||
"""Setup all the directories needed by the game."""
|
||||
|
||||
if not os.path.exists(dir):
|
||||
os.mkdir(dir)
|
||||
|
||||
self._dir = dir
|
||||
|
||||
# Don't run more than one game at the same time.
|
||||
self._lockFile = open(os.path.join(dir, '.lock'), 'a')
|
||||
try:
|
||||
fcntl.flock(self._lockFile, fcntl.LOCK_EX|fcntl.LOCK_NB)
|
||||
except:
|
||||
sys.exit(1)
|
||||
|
||||
# Setup all the directories we'll need.
|
||||
self._resultsDir = os.path.join(dir, 'results')
|
||||
self._errorDir = os.path.join(dir, 'errors')
|
||||
self._playerDir = os.path.join(dir, 'players')
|
||||
|
||||
def _getDefaultAIs(self, basedir):
|
||||
"""Load all the house bot AIs."""
|
||||
defaultAIs = []
|
||||
|
||||
path = os.path.join(basedir, 'house')
|
||||
files = os.listdir(path)
|
||||
for fn in files:
|
||||
if fn.startswith('.'):
|
||||
continue
|
||||
|
||||
fn = os.path.join(path, fn)
|
||||
f = open(fn)
|
||||
defaultAIs.append(f.read())
|
||||
|
||||
return defaultAIs
|
||||
|
||||
def _getGameNum(self):
|
||||
"""Figure out what game number this is from the past games played."""
|
||||
|
||||
games = os.listdir(self._resultsDir)
|
||||
games.sort()
|
||||
if games:
|
||||
fn = games[-1]
|
||||
s, _ = os.path.splitext(fn)
|
||||
return int(s) + 1
|
||||
else:
|
||||
return 0
|
||||
|
||||
if __name__ == '__main__':
|
||||
import sys, traceback
|
||||
try:
|
||||
p = Pflanzarr(sys.argv[1])
|
||||
p.run(int(sys.argv[3]))
|
||||
except:
|
||||
traceback.print_exc()
|
||||
print "Usage: Pflanzarr.py dataDirectory #turns"
|
||||
|
||||
|
100
tanks/Program.py
100
tanks/Program.py
|
@ -1,100 +0,0 @@
|
|||
#! /usr/bin/python
|
||||
|
||||
import forf
|
||||
import random
|
||||
import rfc822
|
||||
from cStringIO import StringIO
|
||||
from math import pi
|
||||
|
||||
def deg2rad(deg):
|
||||
return float(deg) * pi / 180
|
||||
|
||||
def rad2deg(rad):
|
||||
return int(rad * 180 / pi)
|
||||
|
||||
class Environment(forf.Environment):
|
||||
def __init__(self, tank, stdout):
|
||||
forf.Environment.__init__(self)
|
||||
self.tank = tank
|
||||
self.stdout = stdout
|
||||
|
||||
def err(self, msg):
|
||||
self.stdout.write('Error: %s\n' % msg)
|
||||
|
||||
def msg(self, msg):
|
||||
self.stdout.write('%s\n' % msg)
|
||||
|
||||
def cmd_random(self, data):
|
||||
high = data.pop()
|
||||
ret = random.randrange(high)
|
||||
data.push(ret)
|
||||
|
||||
def cmd_fireready(self, data):
|
||||
ret = self.tank.fireReady()
|
||||
data.push(ret)
|
||||
|
||||
def cmd_sensoractive(self, data):
|
||||
sensor = data.pop()
|
||||
try:
|
||||
ret = int(self.tank.getSensorState(sensor))
|
||||
except KeyError:
|
||||
ret = 0
|
||||
data.push(ret)
|
||||
|
||||
def cmd_getturret(self, data):
|
||||
rad = self.tank.getTurretAngle()
|
||||
deg = rad2deg(rad)
|
||||
data.push(deg)
|
||||
|
||||
def cmd_setled(self, data):
|
||||
self.tank.setLED()
|
||||
|
||||
def cmd_fire(self, data):
|
||||
self.tank.setFire()
|
||||
|
||||
def cmd_move(self, data):
|
||||
right = data.pop()
|
||||
left = data.pop()
|
||||
self.tank.setMove(left, right)
|
||||
|
||||
def cmd_setturret(self, data):
|
||||
deg = data.pop()
|
||||
rad = deg2rad(deg)
|
||||
self.tank.setTurretAngle(rad)
|
||||
|
||||
|
||||
class Program:
|
||||
def __init__(self, tank, source):
|
||||
self.tank = tank
|
||||
self.stdout = StringIO()
|
||||
self.env = Environment(self.tank, self.stdout)
|
||||
|
||||
code_str = self.read_source(StringIO(source))
|
||||
self.env.parse_str(code_str)
|
||||
|
||||
def get_output(self):
|
||||
return self.stdout.getvalue()
|
||||
|
||||
def read_source(self, f):
|
||||
"""Read in a tank program, establish sensors, and return code.
|
||||
|
||||
Tank programs are stored as rfc822 messages. The header
|
||||
block includes fields for sensors (Sensor:)
|
||||
and other crap which may be used later.
|
||||
"""
|
||||
|
||||
message = rfc822.Message(f)
|
||||
print 'reading tank %s' % message['Name']
|
||||
sensors = message.getallmatchingheaders('Sensor')
|
||||
for s in sensors:
|
||||
k, v = s.strip().split(':')
|
||||
r, angle, width, turret = [int(p) for p in v.split()]
|
||||
r = float(r) / 100
|
||||
angle = deg2rad(angle)
|
||||
width = deg2rad(width)
|
||||
self.tank.addSensor(r, angle, width, turret)
|
||||
return message.fp.read()
|
||||
|
||||
def run(self):
|
||||
self.env.eval()
|
||||
|
426
tanks/Tank.py
426
tanks/Tank.py
|
@ -1,426 +0,0 @@
|
|||
import math
|
||||
import random
|
||||
from sets import Set as set
|
||||
|
||||
import GameMath as gm
|
||||
import Program
|
||||
from cStringIO import StringIO
|
||||
|
||||
class Tank(object):
|
||||
|
||||
# How often, in turns, that we can fire.
|
||||
FIRE_RATE = 20
|
||||
# How far the laser shoots from the center of the tank
|
||||
FIRE_RANGE = 45.0
|
||||
# The radius of the tank, from the center of the turret.
|
||||
# This is what is used for collision and hit detection.
|
||||
RADIUS = 7.5
|
||||
# Max speed, in pixels
|
||||
MAXSPEED = 7.0
|
||||
# Max acceleration, as a fraction of speed.
|
||||
MAXACCEL = 35
|
||||
# Sensor range, in pixels
|
||||
SENSOR_RANGE = 90.0
|
||||
# Max turret turn rate, in radians
|
||||
TURRET_TURN_RATE = math.pi/10
|
||||
|
||||
# The max number of sensors/timers/toggles
|
||||
SENSOR_LIMIT = 10
|
||||
|
||||
def __init__(self, name, pos, color, boardSize, angle=None, tAngle=None):
|
||||
"""Create a new tank.
|
||||
@param name: The name name of the tank. Stored in self.name.
|
||||
@param pos: The starting position of the tank (x,y)
|
||||
@param color: The color of the tank.
|
||||
@param boardSize: The size of the board. (maxX, maxY)
|
||||
@param angle: The starting angle of the tank, defaults to random.
|
||||
@param tAngle: The starting turretAngle of the tank, defaults to random.
|
||||
"""
|
||||
|
||||
self.name = name
|
||||
|
||||
assert len(pos) == 2 and pos[0] > 0 and pos[1] > 0, \
|
||||
'Bad starting position: %s' % str(pos)
|
||||
self.pos = pos
|
||||
|
||||
# The last speed of each tread (left, right)
|
||||
self._lastSpeed = 0.0, 0.0
|
||||
# The next speed that the tank should try to attain.
|
||||
self._nextMove = 0,0
|
||||
|
||||
# When set, the led is drawn on the tank.
|
||||
self.led = False
|
||||
|
||||
assert len(boardSize) == 2 and boardSize[0] > 0 and boardSize[1] > 0
|
||||
# The limits of the playfield (maxX, maxY)
|
||||
self._limits = boardSize
|
||||
|
||||
# The current angle of the tank.
|
||||
if angle is None:
|
||||
self._angle = random.random()*2*math.pi
|
||||
else:
|
||||
self._angle = angle
|
||||
|
||||
# The current angle of the turret
|
||||
if tAngle is None:
|
||||
self._tAngle = random.random()*2*math.pi
|
||||
else:
|
||||
self._tAngle = tAngle
|
||||
|
||||
self.color = color
|
||||
|
||||
# You can't fire until fireReady is 0.
|
||||
self._fireReady = self.FIRE_RATE
|
||||
# Means the tank will fire at it's next opportunity.
|
||||
self._fireNow = False
|
||||
# True when the tank has fired this turn (for drawing purposes)
|
||||
self._fired = False
|
||||
|
||||
# What the desired turret angle should be (from the front of the tank).
|
||||
# None means the turret should stay stationary.
|
||||
self._tGoal = None
|
||||
|
||||
# Holds the properties of each sensor
|
||||
self._sensors = []
|
||||
# Holds the state of each sensor
|
||||
self._sensorState = []
|
||||
|
||||
# The tanks toggle memory
|
||||
self.toggles = []
|
||||
|
||||
# The tanks timers
|
||||
self._timers = []
|
||||
|
||||
# Is this tank dead?
|
||||
self.isDead = False
|
||||
|
||||
# Death reason
|
||||
self.deathReason = 'survived'
|
||||
|
||||
# Something to log to
|
||||
self.stdout = StringIO()
|
||||
|
||||
|
||||
def __repr__(self):
|
||||
return '<tank: %s, (%d, %d)>' % (self.name, self.pos[0], self.pos[1])
|
||||
|
||||
def fire(self, near):
|
||||
"""Shoots, if ordered to and able. Returns the set of tanks
|
||||
destroyed."""
|
||||
|
||||
killed = set()
|
||||
if self._fireReady > 0:
|
||||
# Ignore the shoot order
|
||||
self._fireNow = False
|
||||
|
||||
if self._fireNow:
|
||||
self._fireNow = False
|
||||
self._fireReady = self.FIRE_RATE
|
||||
self._fired = True
|
||||
|
||||
|
||||
firePoint = gm.polar2cart(self.FIRE_RANGE,
|
||||
self._angle + self._tAngle)
|
||||
for tank in near:
|
||||
enemyPos = gm.minShift(self.pos, tank.pos, self._limits)
|
||||
if gm.segmentCircleCollision(((0,0), firePoint), enemyPos,
|
||||
self.RADIUS):
|
||||
killed.add(tank)
|
||||
else:
|
||||
self._fired = False
|
||||
|
||||
return killed
|
||||
|
||||
def addSensor(self, range, angle, width, attachedTurret=False):
|
||||
"""Add a sensor to this tank.
|
||||
@param angle: The angle, from the tanks front and going clockwise,
|
||||
of the center of the sensor. (radians)
|
||||
@param width: The width of the sensor (radians).
|
||||
@param range: The range of the sensor (percent)
|
||||
@param attachedTurret: If set, the sensor moves with the turret.
|
||||
"""
|
||||
assert range >=0 and range <= 1, "Invalid range value."
|
||||
|
||||
if len(self._sensors) >= self.SENSOR_LIMIT:
|
||||
raise ValueError("You can only have 10 sensors.")
|
||||
|
||||
range = range * self.SENSOR_RANGE
|
||||
|
||||
if attachedTurret:
|
||||
attachedTurret = True
|
||||
else:
|
||||
attachedTurret = False
|
||||
|
||||
self._sensors.append((range, angle, width, attachedTurret))
|
||||
self._sensorState.append(False)
|
||||
|
||||
def getSensorState(self, key):
|
||||
return self._sensorState[key]
|
||||
|
||||
def setMove(self, left, right):
|
||||
"""Parse the speed values given, and set them for the next move."""
|
||||
|
||||
self._nextMove = left, right
|
||||
|
||||
def getTurretAngle(self):
|
||||
return self._tAngle
|
||||
|
||||
def setTurretAngle(self, angle=None):
|
||||
"""Set the desired angle of the turret. No angle means the turret
|
||||
should remain stationary."""
|
||||
|
||||
if angle is None:
|
||||
self._tGoal = None
|
||||
else:
|
||||
self._tGoal = gm.reduceAngle(angle)
|
||||
|
||||
def setFire(self):
|
||||
"""Set the tank to fire, next turn."""
|
||||
self._fireNow = True
|
||||
|
||||
def fireReady(self):
|
||||
"""Returns True if the tank can fire now."""
|
||||
return self._fireReady == 0
|
||||
|
||||
def setLED(self):
|
||||
self.led = True
|
||||
|
||||
def set_program(self, text):
|
||||
"""Set the program for this tank."""
|
||||
|
||||
self.program = Program.Program(self, text)
|
||||
|
||||
def execute(self):
|
||||
"""Execute this tanks program."""
|
||||
|
||||
self.led = False
|
||||
|
||||
self.program.run()
|
||||
|
||||
self._move(self._nextMove[0], self._nextMove[1])
|
||||
self._moveTurret()
|
||||
if self._fireReady > 0:
|
||||
self._fireReady = self._fireReady - 1
|
||||
|
||||
def sense(self, near):
|
||||
"""Detect collisions and trigger sensors. Returns the set of
|
||||
tanks collided with, plus this one. We do both these steps at once
|
||||
mainly because all the data is available."""
|
||||
|
||||
near = list(near)
|
||||
polar = []
|
||||
for tank in near:
|
||||
polar.append(gm.relativePolar(self.pos, tank.pos, self._limits))
|
||||
|
||||
for sensorId in range(len(self._sensors)):
|
||||
# Reset the sensor
|
||||
self._sensorState[sensorId] = False
|
||||
|
||||
dist, sensorAngle, width, tSens = self._sensors[sensorId]
|
||||
|
||||
# Adjust the sensor angles according to the tanks angles.
|
||||
sensorAngle = sensorAngle + self._angle
|
||||
# If the angle is tied to the turret, add that too.
|
||||
if tSens:
|
||||
sensorAngle = sensorAngle + self._tAngle
|
||||
|
||||
while sensorAngle >= 2*math.pi:
|
||||
sensorAngle = sensorAngle - 2*math.pi
|
||||
|
||||
for i in range(len(near)):
|
||||
r, theta = polar[i]
|
||||
# Find the difference between the object angle and the sensor.
|
||||
# The max this can be is pi, so adjust for that.
|
||||
dAngle = gm.angleDiff(theta, sensorAngle)
|
||||
|
||||
rCoord = gm.polar2cart(dist, sensorAngle - width/2)
|
||||
lCoord = gm.polar2cart(dist, sensorAngle + width/2)
|
||||
rightLine = ((0,0), rCoord)
|
||||
leftLine = ((0,0), lCoord)
|
||||
tankRelPos = gm.minShift(self.pos, near[i].pos, self._limits)
|
||||
if r < (dist + self.RADIUS):
|
||||
if abs(dAngle) <= (width/2) or \
|
||||
gm.segmentCircleCollision(rightLine, tankRelPos,
|
||||
self.RADIUS) or \
|
||||
gm.segmentCircleCollision(leftLine, tankRelPos,
|
||||
self.RADIUS):
|
||||
|
||||
self._sensorState[sensorId] = True
|
||||
break
|
||||
|
||||
# Check for collisions here, since we already have all the data.
|
||||
collided = set()
|
||||
for i in range(len(near)):
|
||||
r, theta = polar[i]
|
||||
if r < (self.RADIUS + near[i].RADIUS):
|
||||
collided.add(near[i])
|
||||
|
||||
# Add this tank (a collision kills both, after all
|
||||
if collided:
|
||||
collided.add(self)
|
||||
|
||||
return collided
|
||||
|
||||
def die(self, reason):
|
||||
self.isDead = True
|
||||
self.deathReason = reason
|
||||
|
||||
def _moveTurret(self):
|
||||
if self._tGoal is None or self._tAngle == self._tGoal:
|
||||
return
|
||||
|
||||
diff = gm.angleDiff(self._tGoal, self._tAngle)
|
||||
|
||||
if abs(diff) < self.TURRET_TURN_RATE:
|
||||
self._tAngle = self._tGoal
|
||||
elif diff > 0:
|
||||
self._tAngle = gm.reduceAngle(self._tAngle - self.TURRET_TURN_RATE)
|
||||
else:
|
||||
self._tAngle = gm.reduceAngle(self._tAngle + self.TURRET_TURN_RATE)
|
||||
|
||||
def _move(self, lSpeed, rSpeed):
|
||||
|
||||
assert abs(lSpeed) <= 100, "Bad speed value: %s" % lSpeed
|
||||
assert abs(rSpeed) <= 100, "Bad speed value: %s" % rSpeed
|
||||
|
||||
# Handle acceleration
|
||||
if self._lastSpeed[0] < lSpeed and \
|
||||
self._lastSpeed[0] + self.MAXACCEL < lSpeed:
|
||||
lSpeed = self._lastSpeed[0] + self.MAXACCEL
|
||||
elif self._lastSpeed[0] > lSpeed and \
|
||||
self._lastSpeed[0] - self.MAXACCEL > lSpeed:
|
||||
lSpeed = self._lastSpeed[0] - self.MAXACCEL
|
||||
|
||||
if self._lastSpeed[1] < rSpeed and \
|
||||
self._lastSpeed[1] + self.MAXACCEL < rSpeed:
|
||||
rSpeed = self._lastSpeed[1] + self.MAXACCEL
|
||||
elif self._lastSpeed[1] > rSpeed and \
|
||||
self._lastSpeed[1] - self.MAXACCEL > rSpeed:
|
||||
rSpeed = self._lastSpeed[1] - self.MAXACCEL
|
||||
|
||||
self._lastSpeed = lSpeed, rSpeed
|
||||
|
||||
# The simple case
|
||||
if lSpeed == rSpeed:
|
||||
fSpeed = self.MAXSPEED*lSpeed/100
|
||||
x = fSpeed*math.cos(self._angle)
|
||||
y = fSpeed*math.sin(self._angle)
|
||||
# Adjust our position
|
||||
self._reposition((x,y), 0)
|
||||
return
|
||||
|
||||
# The works as follows:
|
||||
# The tank drives around in a circle of radius r, which is some
|
||||
# offset on a line perpendicular to the tank. The distance it travels
|
||||
# around the circle varies with the speed of each tread, and is
|
||||
# such that each side of the tank moves an equal angle around the
|
||||
# circle.
|
||||
L = self.MAXSPEED * lSpeed/100.0
|
||||
R = self.MAXSPEED * rSpeed/100.0
|
||||
friction = .75 * abs(L-R)/(2.0*self.MAXSPEED)
|
||||
L = L * (1 - friction)
|
||||
R = R * (1 - friction)
|
||||
|
||||
# Si is the speed of the tread on the inside of the turn,
|
||||
# So is the speed on the outside of the turn.
|
||||
# dir is to note the direction of rotation.
|
||||
if abs(L) > abs(R):
|
||||
Si = R; So = L
|
||||
dir = 1
|
||||
else:
|
||||
Si = L; So = R
|
||||
dir = -1
|
||||
|
||||
# The width of the tank...
|
||||
w = self.RADIUS * 2
|
||||
|
||||
# This is the angle that will determine the circle the tank travels
|
||||
# around.
|
||||
# theta = math.atan((So - Sl)/w)
|
||||
# This is the distance from the outer tread to the center of the
|
||||
# circle formed by it's movement.
|
||||
r = w*So/(So - Si)
|
||||
|
||||
# The fraction of the circle traveled is equal to the speed of
|
||||
# the outer tread over the circumference of the circle.
|
||||
# Ft = So/(2*pi*r)
|
||||
# The angle traveled is equal to the Fraction traveled * 2 * pi
|
||||
# This reduces to a simple: So/r
|
||||
# We multiply it by dir to adjust for the direction of rotation
|
||||
theta = So/r * dir
|
||||
|
||||
# These are the offsets from the center of the circle, given that
|
||||
# the tank is turned in some direction. The tank is facing
|
||||
# perpendicular to the circle
|
||||
# So far everything has been relative to the outer tread. At this
|
||||
# point, however, we need to move relative to the center of the
|
||||
# tank. Hence the adjustment in r.
|
||||
x = -math.cos( self._angle + math.pi/2*dir ) * (r - w/2.0)
|
||||
y = -math.sin( self._angle + math.pi/2*dir ) * (r - w/2.0)
|
||||
|
||||
# Now we just rotate the tank's position around the center of the
|
||||
# circle to get the change in coordinates.
|
||||
mx, my = gm.rotatePoint((x,y), theta)
|
||||
mx = mx - x
|
||||
my = my - y
|
||||
|
||||
# Finally, we shift the tank relative to the playing field, and
|
||||
# rotate it by theta.
|
||||
self._reposition((mx, my), theta)
|
||||
|
||||
def _reposition(self, move, angleChange):
|
||||
"""Move the tank by x,y = move, and change it's angle by angle.
|
||||
I assume the tanks move slower than the boardSize."""
|
||||
|
||||
x = self.pos[0] + move[0]
|
||||
y = self.pos[1] + move[1]
|
||||
self._angle = self._angle + angleChange
|
||||
|
||||
if x < 0:
|
||||
x = self._limits[0] + x
|
||||
elif x > self._limits[0]:
|
||||
x = x - self._limits[0]
|
||||
|
||||
if y < 0:
|
||||
y = self._limits[1] + y
|
||||
elif y > self._limits[1]:
|
||||
y = y - self._limits[1]
|
||||
|
||||
self.pos = round(x), round(y)
|
||||
|
||||
while self._angle < 0:
|
||||
self._angle = self._angle + math.pi * 2
|
||||
|
||||
while self._angle > math.pi * 2:
|
||||
self._angle = self._angle - math.pi * 2
|
||||
|
||||
def describe(self, f):
|
||||
"""Output a description of this tank"""
|
||||
|
||||
f.write(' ["%s",[' % self.color)
|
||||
for i in range(len(self._sensors)):
|
||||
dist, sensorAngle, width, tSens = self._sensors[i]
|
||||
|
||||
f.write('[%d,%.2f,%.2f,%d],' % (dist, sensorAngle, width, tSens))
|
||||
f.write(']],\n')
|
||||
|
||||
def draw(self, f):
|
||||
"""Output this tank's state as JSON.
|
||||
|
||||
[color, x, y, angle, turret_angle, led, fired]
|
||||
|
||||
"""
|
||||
|
||||
if self.isDead:
|
||||
f.write(' 0,\n')
|
||||
else:
|
||||
flags = (self._fired << 0) | (self.led << 1)
|
||||
sensors = 0
|
||||
for i in range(len(self._sensorState)):
|
||||
sensors |= self._sensorState[i] << i
|
||||
f.write(' [%d,%d,%.2f,%.2f,%d,%d],\n' % (self.pos[0],
|
||||
self.pos[1],
|
||||
self._angle,
|
||||
self._tAngle,
|
||||
flags,
|
||||
sensors))
|
|
@ -1,26 +0,0 @@
|
|||
import xml.sax.saxutils
|
||||
|
||||
def mkDocTable(objects):
|
||||
objects.sort(lambda o1, o2: cmp(o1.__doc__, o2.__doc__))
|
||||
|
||||
for object in objects:
|
||||
if object.__doc__ is None:
|
||||
print '<table><tr><th>%s<tr><td colspan=2>Bad object</table>' % \
|
||||
xml.sax.saxutils.escape(str(object))
|
||||
continue
|
||||
text = object.__doc__
|
||||
lines = text.split('\n')
|
||||
head = lines[0].strip()
|
||||
head = xml.sax.saxutils.escape(head)
|
||||
|
||||
body = []
|
||||
for line in lines[1:]:
|
||||
line = line.strip() #xml.sax.saxutils.escape( line.strip() )
|
||||
line = line.replace('.', '.<BR>')
|
||||
body.append(line)
|
||||
|
||||
body = '\n'.join(body)
|
||||
print '<DL><DT><DIV class="tab">%s</DIV></DT><DD>%s</DD></DL>' % (head, body)
|
||||
#print '<tr><th>%s<th>Intentionally blank<th><tr><td colspan=3>%s' % (head, body)
|
||||
|
||||
|
290
tanks/forf.py
290
tanks/forf.py
|
@ -1,290 +0,0 @@
|
|||
#! /usr/bin/python
|
||||
|
||||
"""A shitty FORTH interpreter
|
||||
|
||||
15:58 <SpaceHobo> WELCOME TO FORF!
|
||||
15:58 <SpaceHobo> *PUNCH*
|
||||
"""
|
||||
|
||||
import operator
|
||||
|
||||
class ParseError(Exception):
|
||||
pass
|
||||
|
||||
class Overflow(Exception):
|
||||
pass
|
||||
|
||||
class Underflow(Exception):
|
||||
pass
|
||||
|
||||
class Stack:
|
||||
def __init__(self, init=None, size=50):
|
||||
self.size = size
|
||||
self.stack = init or []
|
||||
|
||||
def __str__(self):
|
||||
if not self.stack:
|
||||
return '{}'
|
||||
guts = ' '.join(repr(i) for i in self.stack)
|
||||
return '{ %s }' % guts
|
||||
__repr__ = __str__
|
||||
|
||||
def push(self, *values):
|
||||
for val in values:
|
||||
if len(self.stack) == self.size:
|
||||
raise Overflow()
|
||||
self.stack.append(val)
|
||||
|
||||
def extend(self, other):
|
||||
self.stack.extend(other.stack)
|
||||
|
||||
def dup(self):
|
||||
return Stack(init=self.stack[:], size=self.size)
|
||||
|
||||
def pop(self):
|
||||
if not self.stack:
|
||||
raise Underflow()
|
||||
return self.stack.pop()
|
||||
|
||||
def mpop(self, n):
|
||||
return [self.pop() for i in range(n)]
|
||||
|
||||
def __nonzero__(self):
|
||||
return bool(self.stack)
|
||||
|
||||
|
||||
class Environment:
|
||||
def __init__(self, ticks=2000, codelen=500):
|
||||
self.ticks = ticks
|
||||
self.codelen = codelen
|
||||
self.registers = [0] * 10
|
||||
self.unfuncs = {'~' : operator.inv,
|
||||
'!' : operator.not_,
|
||||
'abs': operator.abs,
|
||||
}
|
||||
self.binfuncs = {'+' : operator.add,
|
||||
'-' : operator.sub,
|
||||
'*' : operator.mul,
|
||||
'/' : operator.div,
|
||||
'%' : operator.mod,
|
||||
'**': operator.pow,
|
||||
'&' : operator.and_,
|
||||
'|' : operator.or_,
|
||||
'^' : operator.xor,
|
||||
'<<': operator.lshift,
|
||||
'>>': operator.rshift,
|
||||
'>' : operator.gt,
|
||||
'>=': operator.ge,
|
||||
'<' : operator.lt,
|
||||
'<=': operator.le,
|
||||
'=' : operator.eq,
|
||||
'<>': operator.ne,
|
||||
'!=': operator.ne,
|
||||
}
|
||||
self.data = Stack()
|
||||
|
||||
def get(self, s):
|
||||
unfunc = self.unfuncs.get(s)
|
||||
if unfunc:
|
||||
return self.apply_unfunc(unfunc)
|
||||
|
||||
binfunc = self.binfuncs.get(s)
|
||||
if binfunc:
|
||||
return self.apply_binfunc(binfunc)
|
||||
|
||||
try:
|
||||
return getattr(self, 'cmd_' + s)
|
||||
except AttributeError:
|
||||
return None
|
||||
|
||||
def apply_unfunc(self, func):
|
||||
"""Apply a unary function"""
|
||||
|
||||
def f(data):
|
||||
a = data.pop()
|
||||
data.push(int(func(a)))
|
||||
return f
|
||||
|
||||
def apply_binfunc(self, func):
|
||||
"""Apply a binary function"""
|
||||
|
||||
def f(data):
|
||||
a = data.pop()
|
||||
b = data.pop()
|
||||
data.push(int(func(b, a)))
|
||||
return f
|
||||
|
||||
def run(self, s):
|
||||
self.parse_str(s)
|
||||
self.eval()
|
||||
|
||||
def parse_str(self, s):
|
||||
tokens = s.strip().split()
|
||||
tokens.reverse() # so .parse can tokens.pop()
|
||||
self.code = self.parse(tokens)
|
||||
|
||||
def parse(self, tokens, token=0, depth=0):
|
||||
if depth > 4:
|
||||
raise ParseError('Maximum recursion depth exceeded at token %d' % token)
|
||||
code = []
|
||||
while tokens:
|
||||
val = tokens.pop()
|
||||
token += 1
|
||||
f = self.get(val)
|
||||
if f:
|
||||
code.append(f)
|
||||
elif val == '(':
|
||||
# Comment
|
||||
while val != ')':
|
||||
val = tokens.pop()
|
||||
token += 1
|
||||
elif val == '{}':
|
||||
# Empty block
|
||||
code.append(Stack())
|
||||
elif val == '{':
|
||||
block = self.parse(tokens, token, depth+1)
|
||||
code.append(block)
|
||||
elif val == '}':
|
||||
break
|
||||
else:
|
||||
# The only literals we support are ints
|
||||
try:
|
||||
code.append(int(val))
|
||||
except ValueError:
|
||||
raise ParseError('Invalid literal at token %d (%s)' % (token, val))
|
||||
if len(code) > self.codelen:
|
||||
raise ParseError('Code stack overflow')
|
||||
# Reverse so we can .pop()
|
||||
code.reverse()
|
||||
return Stack(code, size=self.codelen)
|
||||
|
||||
def eval(self):
|
||||
ticks = self.ticks
|
||||
code_orig = self.code.dup()
|
||||
while self.code and ticks:
|
||||
ticks -= 1
|
||||
val = self.code.pop()
|
||||
try:
|
||||
if callable(val):
|
||||
val(self.data)
|
||||
else:
|
||||
self.data.push(val)
|
||||
except Underflow:
|
||||
self.err('Stack underflow at proc %r' % (val))
|
||||
except Overflow:
|
||||
self.err('Stack overflow at proc %r' % (val))
|
||||
if self.code:
|
||||
self.err('Ran out of ticks!')
|
||||
self.code = code_orig
|
||||
|
||||
def err(self, msg):
|
||||
print 'Error: %s' % msg
|
||||
|
||||
def msg(self, msg):
|
||||
print msg
|
||||
|
||||
##
|
||||
## Commands
|
||||
##
|
||||
def cmd_print(self, data):
|
||||
a = data.pop()
|
||||
self.msg(a)
|
||||
|
||||
def cmd_dumpstack(self, data):
|
||||
a = data.pop()
|
||||
self.msg('(dumpstack %d) %r' % (a, data.stack))
|
||||
|
||||
def cmd_dumpmem(self, data):
|
||||
a = data.pop()
|
||||
self.msg('(dumpmem %d) %r' % (a, self.registers))
|
||||
|
||||
def cmd_exch(self, data):
|
||||
a, b = data.mpop(2)
|
||||
data.push(a, b)
|
||||
|
||||
def cmd_dup(self, data):
|
||||
a = data.pop()
|
||||
data.push(a, a)
|
||||
|
||||
def cmd_pop(self, data):
|
||||
data.pop()
|
||||
|
||||
def cmd_store(self, data):
|
||||
a, b = data.mpop(2)
|
||||
self.registers[a % 10] = b
|
||||
|
||||
def cmd_fetch(self, data):
|
||||
a = data.pop()
|
||||
data.push(self.registers[a % 10])
|
||||
|
||||
##
|
||||
## Evaluation commands
|
||||
##
|
||||
def eval_block(self, block):
|
||||
try:
|
||||
self.code.extend(block)
|
||||
except TypeError:
|
||||
# If it's not a block, just append it
|
||||
self.code.push(block)
|
||||
|
||||
def cmd_if(self, data):
|
||||
block = data.pop()
|
||||
cond = data.pop()
|
||||
if cond:
|
||||
self.eval_block(block)
|
||||
|
||||
def cmd_ifelse(self, data):
|
||||
elseblock = data.pop()
|
||||
ifblock = data.pop()
|
||||
cond = data.pop()
|
||||
if cond:
|
||||
self.eval_block(ifblock)
|
||||
else:
|
||||
self.eval_block(elseblock)
|
||||
|
||||
def cmd_eval(self, data):
|
||||
# Interestingly, this is the same as "1 exch if"
|
||||
block = data.pop()
|
||||
self.eval_block(block)
|
||||
|
||||
def cmd_call(self, data):
|
||||
# Shortcut for "fetch eval"
|
||||
self.cmd_fetch(data)
|
||||
self.cmd_eval(data)
|
||||
|
||||
|
||||
def repl():
|
||||
env = Environment()
|
||||
while True:
|
||||
try:
|
||||
s = raw_input('>8[= =] ')
|
||||
except (KeyboardInterrupt, EOFError):
|
||||
print
|
||||
break
|
||||
try:
|
||||
env.run(s)
|
||||
print env.data
|
||||
except ParseError, err:
|
||||
print r' \ nom nom nom, %s!' % err
|
||||
print r' \ bye bye!'
|
||||
|
||||
if __name__ == '__main__':
|
||||
import sys
|
||||
import time
|
||||
try:
|
||||
import readline
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
if len(sys.argv) > 1:
|
||||
s = open(sys.argv[1]).read()
|
||||
env = Environment()
|
||||
begin = time.time()
|
||||
env.run(s)
|
||||
end = time.time()
|
||||
elapsed = end - begin
|
||||
print 'Evaluated in %.2f seconds' % elapsed
|
||||
else:
|
||||
print 'WELCOME TO FORF!'
|
||||
print '*PUNCH*'
|
||||
repl()
|
BIN
www/grunge.png
BIN
www/grunge.png
Binary file not shown.
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 10 KiB |
143
www/register.cgi
143
www/register.cgi
|
@ -1,63 +1,106 @@
|
|||
#! /usr/bin/python
|
||||
#! /usr/bin/lua
|
||||
|
||||
import cgitb; cgitb.enable()
|
||||
import cgi
|
||||
import os
|
||||
import fcntl
|
||||
import string
|
||||
function decode(str)
|
||||
local hexdec = function(h)
|
||||
return string.char(tonumber(h, 16))
|
||||
end
|
||||
str = string.gsub(str, "+", " ")
|
||||
return string.gsub(str, "%%(%x%x)", hexdec)
|
||||
end
|
||||
|
||||
from ctf import teams, html
|
||||
function decode_query(query)
|
||||
local ret = {}
|
||||
|
||||
for key, val in string.gfind(query, "([^&=]+)=([^&=]+)") do
|
||||
ret[string.lower(decode(key))] = decode(val)
|
||||
end
|
||||
|
||||
return ret
|
||||
end
|
||||
|
||||
def main():
|
||||
f = cgi.FieldStorage()
|
||||
function escape(str)
|
||||
str = string.gsub(str, "&", "&")
|
||||
str = string.gsub(str, "<", "<")
|
||||
str = string.gsub(str, ">", ">")
|
||||
return str
|
||||
end
|
||||
|
||||
team = f.getfirst('team', '')
|
||||
pw = f.getfirst('pw')
|
||||
confirm_pw = f.getfirst('confirm_pw')
|
||||
function djbhash(s)
|
||||
local hash = 5380
|
||||
for i=0,string.len(s) do
|
||||
local c = string.byte(string.sub(s, i, i+1))
|
||||
hash = math.mod(((hash * 32) + hash + c), 2147483647)
|
||||
end
|
||||
return string.format("%08x", hash)
|
||||
end
|
||||
|
||||
tmpl = string.Template('''
|
||||
<p>
|
||||
Pick a short team name: you'll be typing it a lot.
|
||||
</p>
|
||||
function head(title)
|
||||
print("Content-type: text/html")
|
||||
print("")
|
||||
print("<!DOCTYPE html>")
|
||||
print("<html>")
|
||||
print(" <head>")
|
||||
print(" <title>")
|
||||
print(title)
|
||||
print(" </title")
|
||||
print(' <link rel="stylesheet" href="ctf.css" type="text/css">')
|
||||
print(" </head>")
|
||||
print(" <body>")
|
||||
print(" <h1>")
|
||||
print(title)
|
||||
print(" </h1>")
|
||||
end
|
||||
|
||||
<form method="post" action="register.cgi">
|
||||
<fieldset>
|
||||
<legend>Registration information:</legend>
|
||||
function foot()
|
||||
print(" </body>")
|
||||
print("</html>")
|
||||
os.exit()
|
||||
end
|
||||
|
||||
<label>Team Name:</label>
|
||||
<input type="text" name="team" />
|
||||
<span class="error">$team_error</span><br />
|
||||
if (os.getenv("REQUEST_METHOD") ~= "POST") then
|
||||
print("405 Method not allowed")
|
||||
print("Allow: POST")
|
||||
print("Content-type: text/html")
|
||||
print()
|
||||
print("<h1>Method not allowed</h1>")
|
||||
print("<p>I only speak POST. Sorry.</p>")
|
||||
end
|
||||
|
||||
<label>Password:</label>
|
||||
<input type="password" name="pw" />
|
||||
<br />
|
||||
|
||||
<label>Confirm Password:</label>
|
||||
<input type="password" name="confirm_pw" />
|
||||
<span class="error">$pw_match_error</span><br />
|
||||
inlen = tonumber(os.getenv("CONTENT_LENGTH"))
|
||||
if (inlen > 200) then
|
||||
head("Bad team name")
|
||||
print("<p>That's a bit on the long side, don't you think?</p>")
|
||||
foot()
|
||||
end
|
||||
formdata = io.read(inlen)
|
||||
f = decode_query(formdata)
|
||||
|
||||
<input type="submit" value="Register" />
|
||||
</fieldset>
|
||||
</form>''')
|
||||
team = f["t"]
|
||||
if (not team) or (team == "dirtbags") then
|
||||
head("Bad team name")
|
||||
print("<p>Go back and try again.</p>")
|
||||
foot()
|
||||
end
|
||||
hash = djbhash(team)
|
||||
|
||||
if not (team and pw and confirm_pw): # If we're starting from the beginning?
|
||||
body = tmpl.substitute(team_error='',
|
||||
pw_match_error='')
|
||||
elif teams.exists(team):
|
||||
body = tmpl.substitute(team_error='Team team already taken',
|
||||
pw_match_error='')
|
||||
elif pw != confirm_pw:
|
||||
body = tmpl.substitute(team_error='',
|
||||
pw_match_error='Passwords do not match')
|
||||
else:
|
||||
teams.add(team, pw)
|
||||
body = ('<p>Congratulations, <samp>%s</samp> is now registered. Go <a href="/">back to the front page</a> and start playing!</p>' % cgi.escape(team))
|
||||
if io.open(hash) then
|
||||
head("Team name taken")
|
||||
print("<p>Either someone's already using that team name,")
|
||||
print("or you found a hash collision. Either way, you're")
|
||||
print("going to have to pick something else.</p>")
|
||||
foot()
|
||||
end
|
||||
|
||||
html.serve('Team Registration', body)
|
||||
f = io.open(hash, "w"):write(team)
|
||||
|
||||
if __name__ == '__main__':
|
||||
import sys, codecs
|
||||
|
||||
sys.stdout = codecs.getwriter('utf-8')(sys.stdout)
|
||||
|
||||
main()
|
||||
head("Team registered")
|
||||
print("<p>Team name: <samp>")
|
||||
print(escape(team))
|
||||
print("</samp></p>")
|
||||
print("<p>Team token: <samp>")
|
||||
print(hash)
|
||||
print("</samp></p>")
|
||||
print("<p><b>Save your team token somewhere</b>!")
|
||||
print("You will need it to claim points.</p>")
|
||||
foot()
|
|
@ -0,0 +1,16 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Team Registration</title>
|
||||
<link rel="stylesheet" href="ctf.css" type="text/css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>Team Registration</h1>
|
||||
<form method="post" action="register.cgi">
|
||||
<label>Team Name:</label>
|
||||
<input type="text" name="t">
|
||||
|
||||
<input type="submit" value="Register">
|
||||
</form>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in New Issue