moth/CHANGELOG.md

6.8 KiB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[unreleased] - 2021-10-26

Added

  • State is now cached in memory, in an attempt to reduce filesystem metadata operations, which kill NFS.

[v4.4.5] - 2021-10-26

Added

  • Images deploying to docker hub too. We're now at capacity for our Docker Hub team.

[v4.4.4] - 2021-10-20

Changed

  • Trying to get CI push of built images. I expect this to fail, too. But in a way that can help me debug the issue.

[v4.3.3] - 2021-10-20

Fixed

  • Points awarded while scoring is paused are now correctly sorted (#168)
  • Writing a new mothball with the same name is now detected and the new mothball loaded (#172)
  • Regression test for issue where URL path leading directories were ignored (#144)
  • A few other very minor bugs were closed when I couldn't reproduce them or decided they weren't actually bugs.

Changed

  • Many error messages were changed to start with a lower-case letter, in order to satisfy a new linter check.
  • CI/CD moved to our Cyber Fire Gitlab instance
  • I attempted to have the build thingy automatically build moth:v4 and moth:v4.3 and moth:v4.3.3 images, but I can't test it without tagging a release. So v4.3.4 might come out very soon after this ;)

[v4.2.2] - 2021-09-30

Added

  • debug.notes front matter field

[v4.2.1] - 2021-04-13

Fixed

  • Transpiled KSAs no longer dropped

[v4.2.0] - 2020-03-26

Changed

  • example/5/draggable.js fix for FireFox to prevent dropping a draggable trying to load a URL
  • transpile arguments now work the same way for the transpile binary as they do for mkpuzzle
  • transpile inventory does what you expect: inventory of current category, not inventory of all categories

Removed

Fixed

  • transpile will now run mkcategory and mkpuzzle when invoked without -dir

[v4.1.1] - 2020-03-02

Removed

  • ppc64le and i386 builds of github, because ppc64le keep failing mysteriously, and we don't need them anyhow.

[v4.1.0] - 2020-03-02

Added

  • transpile now has a markdown command, so you can use the "stock" markdown formatter

Changed

  • event.log is now events.csv, to make it easier to import to a spreadsheet
  • When in devel mode, any team ID may score points. This allows more interaction with the state directory.
  • When in devel mode, any team ID may be registered. It still works the same way if you register a team in teamids.txt, but now you can use anything and it will put you on an already existing team named <devel:$ID>.
  • switched from blackfriday to goldmark, to support CommonMark
  • puzzle.jsonno longer has Pre and Post sections

Removed

  • JavaScript code we didn't write is now pulled from a CDN

[v4.0.2] - 2020-10-29

Added

  • Build multiarch Docker images

Changed

  • Stop building devel server from this codebase; this is moving to a new repo

[v4.0.1] - 2020-10-27

Fixed

  • Clear Debug.summary field when making mothballs

Changed

  • Regulated category/puzzle provider API: now everything returns a JSON dictionary (or octet stream for files)

Added

[v4.0.0] - 2020-10-14

Fixed

  • Multiple bugs preventing production server from working properly
  • CI builds should be working now
  • Team registration now correctly writes names to files
  • Anonymized team names now only computed once per team
  • Don't output "self" team for unauthenticated state exports

Added

  • Documented the HTTP API
  • Added a drawing of how things fit together

[v4.0-rc1] - 2020-10-13

Changed

  • Major rewrite/refactor of mothd
    • Clear separation of roles: State, Puzzles, and Theme
      • Sqlite, Redis, or S3 should fit in easily now
      • Will allow "dynamic" puzzles now, we just need a flag to enable it
    • Server no longer provides unlocked content
      • Puzzle URLs are now just /content/${cat}/${points}/
    • Changes to state directory
      • Most files now have a bit of (English) documentation at the beginning
      • state/until is now state/hours and can specify multiple begin/end hours
      • state/disabled is now state/enabled
  • Mothball structure has changed
    • Mothballs no longer contain map.txt
    • Mothballs no longer obfuscate content paths
    • Clients now expect unlocked puzzles to just be map[string][]int
  • New /state API endpoint
    • Provides all server state: event log, team mapping, messages, configuration

Added

  • New transpile CLI command
    • Provides mothball action to create mothballs
    • Lets you test a few development server things, if you want

Deprecated

Removed

  • Development server is gone now; use mothd directly with a flag to transpile on the fly

Fixed

Security

[v3.5.1] - 2020-03-16

Fixed

  • Support insta-checking for legacy puzzles

[v3.5.0] - 2020-03-13

Changed

  • We are now using SHA256 instead of djb2hash

Added

  • URL parameter to points.json to allow returning only the JSON for a single team by its team id (e.g., points.json?id=abc123).
  • A CONTRIBUTING.md to describe expectations when contributing to MOTH
  • Include basic metadata in mothballs
  • add_script_stream convenience function allows easy script addition to puzzle
  • Autobuild Docker images to test buildability
  • Extract and use X-Forwarded-For headers in mothd logging
  • Mothballs can now specify X-Answer-Pattern header fields, which allow * at the beginning, end, or both, of an answer. This is X- because we are hoping to change how this works in the future.

Fixed

  • Handle cases where non-legacy puzzles don't have an author attribute
  • Handle YAML-formatted file and script lists as expected
  • YAML-formatted example puzzle actually works as expected
  • points.log will now always be sorted chronologically

[3.4.3] - 2019-11-20

Fixed

  • Made top-scoring teams full-width

[3.4.2] - 2019-11-18

Fixed

  • Issue with multiple answers in devel server and YAML-format .moth

[3.4.1] - 2019-11-17

Fixed

  • Scoreboard was double-counting points

[3.4] - 2019-11-13

Added

  • A changelog
  • Support for embedding Python libraries at the category or puzzle level
  • Minimal PWA support to permit caching of currently-unlocked content
  • Embedded graph in scoreboard
  • Optional tracking of participant IDs
  • New notices.html file for sending broadcast messages to players

Changed

  • Use native JS URL objects instead of wrangling everything by hand