mirror of https://github.com/dirtbags/moth.git
121 lines
4.1 KiB
Markdown
121 lines
4.1 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- Rename event.log as events.log to maintain consistency with MOTHv3
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## [v4.0.2] - 2020-10-29
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### Added
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- Build multiarch Docker images
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### Changed
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- Stop building devel server from this codebase; this is moving to a new repo
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## [v4.0.1] - 2020-10-27
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### Fixed
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- Clear Debug.summary field when making mothballs
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### Changed
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- Regulated category/puzzle provider API: now everything returns a JSON dictionary (or octet stream for files)
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### Added
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- More log events
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- [Log channels document](docs/logs.md)
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- More detailed [API documntation](docs/api.md)
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- Transpiler warning if `mkpuzzle` exists but is not executable
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## [v4.0.0] - 2020-10-14
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### Fixed
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- Multiple bugs preventing production server from working properly
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- CI builds should be working now
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- Team registration now correctly writes names to files
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- Anonymized team names now only computed once per team
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- Don't output "self" team for unauthenticated state exports
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### Added
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- Documented the HTTP API
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- Added a drawing of how things fit together
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## [v4.0-rc1] - 2020-10-13
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### Changed
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- Major rewrite/refactor of `mothd`
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- Clear separation of roles: State, Puzzles, and Theme
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- Sqlite, Redis, or S3 should fit in easily now
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- Will allow "dynamic" puzzles now, we just need a flag to enable it
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- Server no longer provides unlocked content
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- Puzzle URLs are now just `/content/${cat}/${points}/`
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- Changes to `state` directory
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- Most files now have a bit of (English) documentation at the beginning
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- `state/until` is now `state/hours` and can specify multiple begin/end hours
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- `state/disabled` is now `state/enabled`
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- Mothball structure has changed
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- Mothballs no longer contain `map.txt`
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- Mothballs no longer obfuscate content paths
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- Clients now expect unlocked puzzles to just be `map[string][]int`
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- New `/state` API endpoint
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- Provides *all* server state: event log, team mapping, messages, configuration
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### Added
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- New `transpile` CLI command
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- Provides `mothball` action to create mothballs
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- Lets you test a few development server things, if you want
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### Deprecated
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### Removed
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- Development server is gone now; use `mothd` directly with a flag to transpile on the fly
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### Fixed
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### Security
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## [v3.5.1] - 2020-03-16
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### Fixed
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- Support insta-checking for legacy puzzles
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## [v3.5.0] - 2020-03-13
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### Changed
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- We are now using SHA256 instead of djb2hash
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### Added
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- URL parameter to points.json to allow returning only the JSON for a single
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team by its team id (e.g., points.json?id=abc123).
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- A CONTRIBUTING.md to describe expectations when contributing to MOTH
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- Include basic metadata in mothballs
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- add_script_stream convenience function allows easy script addition to puzzle
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- Autobuild Docker images to test buildability
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- Extract and use X-Forwarded-For headers in mothd logging
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- Mothballs can now specify `X-Answer-Pattern` header fields, which allow `*`
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at the beginning, end, or both, of an answer. This is `X-` because we
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are hoping to change how this works in the future.
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### Fixed
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- Handle cases where non-legacy puzzles don't have an `author` attribute
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- Handle YAML-formatted file and script lists as expected
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- YAML-formatted example puzzle actually works as expected
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- points.log will now always be sorted chronologically
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## [3.4.3] - 2019-11-20
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### Fixed
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- Made top-scoring teams full-width
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## [3.4.2] - 2019-11-18
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### Fixed
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- Issue with multiple answers in devel server and YAML-format .moth
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## [3.4.1] - 2019-11-17
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### Fixed
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- Scoreboard was double-counting points
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## [3.4] - 2019-11-13
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### Added
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- A changelog
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- Support for embedding Python libraries at the category or puzzle level
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- Minimal PWA support to permit caching of currently-unlocked content
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- Embedded graph in scoreboard
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- Optional tracking of participant IDs
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- New `notices.html` file for sending broadcast messages to players
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### Changed
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- Use native JS URL objects instead of wrangling everything by hand
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