4.2 KiB
MOTHv3 API
MOTH, by design, uses a small number of API endpoints.
Whenever possible, we decided to push complexity into the client, keeping the server as simple as we could make it. After all, this is a hacking contest. If a participant finds a vulnerability in code running on their own machine, the people running the server don't care.
Specification
You make requests as HTTP GET query arguments:
https://server/path/elements/api/v3/endpoint?var1=val1&var2=val2
The server returns a JSend response:
{
"status": "success",
"data": "Any JS data type here"
}
Client State
The client (or user interacting with the client) needs to remember only one thing:
- teamId: the team ID used to register
A naive client, like the one we used from 2009-2018, can ask the user to type in the team ID for every submission. This is fine.
Endpoints
RegisterTeam(teamId, teamName)
Register a team name with a team hash.
Parameters
- teamId: Team's unique identifier (usually a hex value)
- teamName: Team's human-readable name
On success, no data is returned. On failure, message contains an English explanation of why.
Example
https://server/api/v3/RegisterTeam?teamId=8b1292ca&teamName=Lexical+Pedants
{
"status": "success",
"data": null
}
GetPuzzleList()
Return all currently-open puzzles.
Return data
- puzzles: dictionary mapping from category to a list of point values.
Example
https://server/api/v3/GetPuzzleList
{
"status": "success",
"data": {
"puzzles": {
"sequence": [1, 2],
"codebreaking": [10],
}
}
}
GetPuzzle(category, points)
Return a puzzle.
Parameters
- category: name of category to fetch from
- points: point value of the puzzle to fetch
Return data
- authors: List of puzzle authors
- hashes: list of djbhash values of acceptable answers
- files: dictionary of puzzle-associated filenames and their URLs
- body: HTML body of the puzzle
Example
https://server/api/v3/GetPuzzle?category=sequence&points=1
{
"status": "success",
"data": {
"authors": ["neale"],
"hashes": [177627],
"files": {
"happy.png": "https://cdn/assets/0904cf3a437a348bea2c49d56a3087c26a01a63c.png"
},
"body": "<pre><code>1 2 3 4 5 _\n</code></pre>\n"
}
GetPointsLog()
Return the entire points log, and team names.
Return data
- teams: mapping from team number (int) to team name
- log: list of (timestamp, team number, category, points)
Note: team number may change between calls.
Example
https://server/api/v3/GetEventsLog
{
"status": "success",
"data": {
"teams": {
0: "Zelda",
1: "Defender"
},
"log": [
[1526478368, 0, "sequence", 1],
[1526478524, 1, "sequence", 1],
[1526478536, 0, "nocode", 1]
]
}
}
SubmitAnswer(teamId, category, points, answer)
Submit an answer to a puzzle.
Parameters
- teamId: Team ID (optional: if ommitted, answer is verified but no points are awarded)
- category: category name of puzzle
- points: point value of puzzle
- answer: attempted answer
Return Data
- epilog: HTML to display upon successfully answering the puzzle
Example
https://server/api/v3/SubmitAnswer?teamId=8b1292ca&category=sequence&points=1&answer=6
{
"status": "success",
"data": {
"epilog": "That's right: in base 10, 5 + 1 = 6."
}
}
SubmitToken(teamId, token)
Submit a token for points
Parameters
- teamId: Team ID
- token: Token being submitted
Return data
- category: category for which this token awarded points
- points: number of points awarded
- epilog: HTML to display upon successfully answering the puzzle
Example
https://server/api/v3/SubmitToken?teamId=8b1292ca&token=wat:30:xylep-radar-nanox
{
"status": "success",
"data": {
"category": "wat",
"points": 30,
"epilog": ""
}
}