moth/docs/api.md

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MOTHv3 API

MOTH, by design, uses a small number of API endpoints.

Whenever possible, we decided to push complexity into the client, keeping the server as simple as we could make it. After all, this is a hacking contest. If a participant finds a vulnerability in code running on their own machine, the people running the server don't care.

Specification

You make requests as HTTP GET query arguments:

https://server/path/to/endpoint?var1=val1&var2=val2

The server returns a JSend response:

{
  "status": "success",
  "data": "Any JS data type here"
}

Client State

The client (or user interacting with the client) needs to remember only one thing:

  • teamId: the team ID used to register

A naive client, like the one we used from 2009-2018, can ask the user to type in the team ID for every submission. This is fine.

Endpoints

RegisterTeam(teamId, teamName)

Register a team name with a team hash.

Parameters

  • teamId: Team's unique identifier (usually a hex value)
  • teamName: Team's human-readable name

On success, no data is returned. On failure, message contains an English explanation of why.

Example

https://server/RegisterTeam?teamId=8b1292ca

{
  "status": "success",
  "data": null
}

GetPuzzleList()

Return all currently-open puzzles.

Return data

  • puzzles: dictionary mapping from category to a list of point values.

Example

https://server/GetPuzzleList

{
  "status": "success",
  "data": {
    "puzzles": {
      "sequence": [1, 2],
      "codebreaking": [10],
    }
  }
}

GetPuzzle(category, points)

Return a puzzle.

Parameters

  • category: name of category to fetch from
  • points: point value of the puzzle to fetch

Return data

  • authors: List of puzzle authors
  • hashes: list of djbhash values of acceptable answers
  • files: dictionary of puzzle-associated filenames and their URLs
  • body: HTML body of the puzzle

Example

https://server/GetPuzzle?category=sequence&points=1

{
  "status": "success",
  "data": {
    "authors": ["neale"],
    "hashes": [177627],
    "files": {
      "happy.png": "https://cdn/assets/0904cf3a437a348bea2c49d56a3087c26a01a63c.png"
    },
    "body": "<pre><code>1 2 3 4 5 _\n</code></pre>\n"
}

GetPointsLog()

Return the entire points log, and team names.

Return data

  • teams: mapping from team number (int) to team name
  • log: list of (timestamp, team number, category, points)

Note: team number may change between calls.

Example

https://server/GetEventsLog

{
  "status": "success",
  "data": {
    "teams": {
      0: "Zelda",
      1: "Defender"
    },
    "log": [
      [1526478368, 0, "sequence", 1],
      [1526478524, 1, "sequence", 1],
      [1526478536, 0, "nocode", 1]
    ]
  }
}

SubmitAnswer(teamId, category, points, answer)

Submit an answer to a puzzle.

Parameters

  • teamId: Team ID (optional: if ommitted, answer is verified but no points are awarded)
  • category: category name of puzzle
  • points: point value of puzzle
  • answer: attempted answer

Return Data

  • epilogue: HTML to display as an "epilogue" to the puzzle

Example

https://server/SubmitAnswer?teamId=8b1292ca&category=sequence&points=1&answer=6

{
  "status": "success",
  "data": {
    "epilogue": "That's right: in base 10, 5 + 1 = 6."
  }
}

SubmitToken(teamId, token)

Submit a token for points

Parameters

  • teamId: Team ID
  • token: Token being submitted

Return data

  • category: category for which this token awarded points
  • points: number of points awarded

Example

https://server/SubmitToken?teamId=8b1292ca&token=wat:30:xylep-radar-nanox

{
  "status": "success",
  "data": {
    "category": "wat",
    "points": 30
  }
}