3.4 KiB
How Everything Works
assigned.txt
This is just a list of tokens that have been assigned. One token per line, and tokens can be anything you want.
For my middle school events, I make tokens all possible 4-digit numbers, and tell kids to use any number they want: it makes it quicker to start. For more advanced events, this doesn't work as well because people start guessing other teams' numbers to confuse each other. So I use hex representations of random 32-bit ints. But you could use anything you want in here (with some restrictions, detailed in the registration CGI).
The registration CGI checks this list to see if a token has already assigned to a team name. Teams enter points by token, which lets them use any text they want for a team name. Since we don't read their team name anywhere else than the registration and scoreboard generator, it allows some assumptions about what kind of strings tokens can be, resulting in simpler code.
packages/
packages/
contains read-only package archives.
Within each subdirectory there is:
map.txt
mapping point values to directory namesanswers.txt
a list of answers for each point valuesalt
used to generate directory names (so people can't guess them to skip ahead)summary.txt
a compliation of00summary.txt
files for puzzles, to give you a quick reference point when someone says "I need help on js 40".puzzles
is all the HTML that needs to be served up for the category
bin/
Contains all the binaries you'll need to run an event.
These are probably just copies from the base
package (where this README lives).
They're copied over in case you need to hack on them during an event.
bin/once
is of particular interest:
it gets run periodically to do everything, including:
- Gather points from
points.new
and append them to the points log. - Generate a new
puzzles.html
listing all open puzzles. - Generate a new
points.json
for the scoreboard
Pausing once
You can pause everything bin/once
does by touching a file in the root directory
called disabled
.
This doesn't stop the game:
it just stops points collection and generation of the files listed above.
This is extremely helpful when, inevitably,
you need to hack the points log,
or do other maintenance tasks.
Most times you don't even need to announce that you're doing anything:
people can keep playing the game and their points keep collecting,
ready to be appended to the log when you're done and you re-enable once
.
www/
HTML root for an event.
It is possible to make this read-only,
after you've set up your packages.
You will need to symlink a few things into the state
directory, though.
state/
Where all game state is stored. This is the only part of the contest directory setup that needs to be writable, and tarring it up preserves exactly the entire contest.
Notable, it contains the mapping from team hash to name, and the points log.
points.log
is replayed by the scoreboard generator to calculate the current score for each team.
New points are written to points.new
, and picked up by bin/once
to append to points.log
.
When once
is disabled (by touching a file called disabled
at the top level for a game),
the various points-awarding things can keep writing files into points.new
,
with no need for locking or "bringing down the game for maintenance".