mirror of https://github.com/dirtbags/moth.git
464 lines
12 KiB
Markdown
464 lines
12 KiB
Markdown
Moth APIs
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=======
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This document covers the following interfaces:
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* HTTP Endpoints: what the Moth client sends the Moth server
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* Puzzle executable: how the transpiler communicates with executables that provide puzzles
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* Category executable: how the transpiler communicates with executables that provide categories
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* Provider executable: how Moth communicates with things that provide puzzles (like the transpiler)
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The Puzzle, Category, and Provider executalbes are all very closely related, since each is a subset of the next.
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----
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Here's a bad diagram of how this all fits together. I don't know if this is going to help at all. Please submit a merge request with something better.
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HTTP provider API mothball API
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🡗 🡗 🡗
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client - mothd - mothball provider - category1.mb
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- custom provider
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category API
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🡗
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- internal transpiler - category2/mkcategory
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- category3/1/puzzle.md
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- category3/2/mkpuzzle
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🡔
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puzzle API
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# HTTP Endpoints
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The Moth server accepts
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standard HTTP `GET` and `POST`.
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Parameters may be encoded with standard `GET` query parameters
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(like `GET /endpoint?a=1&b=2`),
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or with `POST` as `application/x-www-form-encoded` data.
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## `/state`
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Returns the current Moth event state as a JSON object.
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### Parameters
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* `userid`: user ID (optional)
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* `teamid`: team ID (optional)
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### Return
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```js
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{
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"Config": {
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"Devel": false // true means this is a development server
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},
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"Messages: "HTML to be rendered as broadcast messages",
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"TeamNames": {
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"self": "Requesting team name", // Only if regestered team id is a provided
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"0": "Team 1 Name",
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"1": "Team 2 Name"
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// ...
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},
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"PointsLog": [
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[1602679698, "0", "category", 1] // epochTime, teamID, category, points
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// ...
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],
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"Puzzles": {
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"category": [1, 2, 3, 6] // list of unlocked puzzles for category
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// ...
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}
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}
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```
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### Example HTTP transaction
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#### Request
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```
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GET /state HTTP/1.0
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```
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#### Response
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This response has been reflowed for readability:
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an actual on-wire response would not have newlines or indentation.
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```
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HTTP/1.0 200 OK
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Content-Type: application/json
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{"Config":
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{"Devel":false},
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"Messages":"<p>Welcome to the event!</p><p>Event ends at 19:00!</p>",
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"TeamNames":{
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"0":"Mike and Jack",
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"12":"Team 2",
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"4":"Team 8"
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},
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"PointsLog":[
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[1602702696,"0","nocode",1],
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[1602702705,"0","sequence",1],
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[1602702787,"0","nocode",2],
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[1602702831,"0","sequence",2],
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[1602702839,"4","nocode",3],
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[1602702896,"0","sequence",8],
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[1602702900,"4","nocode",4],
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[1602702913,"0","sequence",16]
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],
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"Puzzles":{
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"indy":[12],
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"nocode":[1,2,3,4,10],
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"sequence":[1,2,8,16,19],
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"steg":[1]
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}
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}
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```
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## `/register`
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Registers a name to a team ID.
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This is only required once per team,
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but user interfaces may find it less confusing to users
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to present a "login" page.
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For this reason "this team is already registered"
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does not return an error.
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### Parameters
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* `userid`: user ID (optional)
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* `teamid`: team ID
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* `teamname`: team name
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### Return
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An object inspired by [JSend](https://github.com/omniti-labs/jsend):
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```json
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{
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"status": "success/fail/error",
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"data": {
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"short": "short description",
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"description": "long description"
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}
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}
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```
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### Example HTTP transaction
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#### Request
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```
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POST /register HTTP/1.0
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Content-Type: application/x-www-form-urlencoded
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Content-Length: 26
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teamid=b387ca98&teamname=dirtbags
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```
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#### Repsonse
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```
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HTTP/1.0 200 OK
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Content-Type: application/json
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Content-Length=86
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{"status":"success","data":{"short":"registered","description":"Team ID registered"}}
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```
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## `/answer`
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Submits an answer for points.
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If the answer is wrong, no points are awarded 😉
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### Parameters
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* `userid`: user ID (optional)
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* `teamid`: team ID
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* `category`: along with `points`, uniquely identifies a puzzle
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* `points`: along with `category`, uniquely identifies a puzzle
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### Return
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An object inspired by [JSend](https://github.com/omniti-labs/jsend):
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```json
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{
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"status": "success/fail/error",
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"data": {
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"short": "short description",
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"description": "long description"
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}
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}
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```
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### Example HTTP transaction
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#### Request
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```
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POST /answer HTTP/1.0
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Content-Type: application/x-www-form-urlencoded
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Content-Length: 62
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id=b387ca98&category=sequence&points=2&answer=achilles+turnip
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```
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#### Repsonse
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```
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HTTP/1.0 200 OK
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Content-Type: application/json
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Content-Length=83
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{"status":"fail","data":{"short":"not accepted","description":"Incorrect answer"}}
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```
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## `/content/{category}/{points}/puzzle.json`
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Retrieves the JSON object describing a puzzle.
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Parameters are all in the URL for this endpoint,
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so `curl` and `wget` can be used.
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### Parameters
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* `userid`: user ID (optional)
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* `{category}` (in URL): along with `{points}`, uniquely identifies a puzzle
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* `{points}` (in URL): along with `{category}`, uniquely identifies a puzzle
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* `{filename}` (in URL): filename to retrieve
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### Return
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JSON object describing a puzzle.
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#### JSON Puzzle Object
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```js
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{
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"Pre": { // Things which appear before the puzzle is solved
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"Authors": ["Neale Pickett"], // List of puzzle authors, usually rendered as a footnote
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"Attachments": ["tiger.jpg"], // List of files attached to the puzzle
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"Scripts": [], // List of scripts which should be included in the HTML render of the puzzle
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"Body": "<p>Can you find the hidden text?</p><p><img src=\"tiger.jpg\" alt=\"Grr\" /></p>\n", // HTML puzzle body
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"AnswerPattern": "", // Regular expression to include in HTML input tag for validation
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"AnswerHashes": [ // List of SHA265 hashes of correct answers, for client-side answer checking
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"f91b1fe875cdf9e969e5bccd3e259adec5a987dcafcbc9ca8da62e341a7f29c6"
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]
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},
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"Post": { // Things reveal after the puzzle is solved
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"Objective": "Learn to examine images for hidden text", // Learning objective
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"Success": { // Measures of learning success
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"Acceptable": "Visually examine image to find hidden text",
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"Mastery": "Visually examine image to find hidden text"
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},
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"KSAs": null // Knowledge, Skills, and Abilities covered by this puzzle
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},
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"Debug": { // Debugging output used in development: all fields are emptied when making mothballs
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"Log": [ // Debug message log
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"Input image size: 600x400",
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"Applying gaussian blur",
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"Text width 58, left offset 513",
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"Complete in 0.028s"
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],
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"Errors": [], // Errors encountered generating this puzzzle
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"Hints": [ // Hints for instructional assistants to provide to participants
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"Zoom in to the image and examine all sections carefully"
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],
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"Summary": "text in image" // Summary of this puzzle, to help identify it in an overview of puzzles
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},
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"Answers": ["sandwich"] // List of answers: empty in production
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}
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```
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### Example HTTP transaction
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#### Request
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```
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GET /content/sequence/1/puzzle.json HTTP/1.0
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```
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#### Repsonse
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```
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HTTP/1.0 200 OK
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Content-Type: application/json
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Content-Length: 397
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{"Pre":{"Authors":["neale"],"Attachments":[],"Scripts":[],"Body":"\u003cp\u003e1 2 3 4 5 ⬜\u003c/p\u003e\n","AnswerPattern":"","AnswerHashes":["e7f6c011776e8db7cd330b54174fd76f7d0216b612387a5ffcfb81e6f0919683"]},"Post":{"Objective":"","Success":{"Acceptable":"","Mastery":""},"KSAs":null},"Debug":{"Log":[],"Errors":[],"Hints":[],"Summary":"Simple introduction to how this works"},"Answers":[]}
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```
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## `/content/{category}/{points}/{filename}`
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Retrieves static content associated with a puzzle.
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Parameters are all in the URL for this endpoint,
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so `curl` and `wget` can be used.
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### Parameters
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* `userid`: user ID (optional)
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* `{category}` (in URL): along with `{points}`, uniquely identifies a puzzle
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* `{points}` (in URL): along with `{category}`, uniquely identifies a puzzle
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* `{filename}` (in URL): filename to retrieve
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### Return
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Raw file octets,
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with a (hopefully) suitable
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`Content-type` HTTP header field.
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### Example HTTP transaction
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#### Request
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```
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GET /content/sequence/1/attachment.txt HTTP/1.0
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```
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#### Repsonse
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```
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HTTP/1.0 200 OK
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Content-Type: text/plain
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Content-Length: 98
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This is an attachment file! This is just plain text for the example. Many attachments are JPEGs.
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```
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## `/chat/read`
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Reads messages from a chat forum.
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This yields [server-sent events](https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events),
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which allows new messages to be delivered instantly to the client.
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### Parameters
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* `userid`: user ID
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* `since`: timestamp of oldest message to retrieve
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* `forum`: chat forum to read (can be specified more than once!)
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## `/chat/say`
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Send a message to a chat forum.
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### Parameters
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* `userid`: user ID
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* `forum`: chat forum to send to
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* `text`: text of message to send
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## `/chat/
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# Puzzle
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A puzzle contains one question and one or more associated answers.
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Puzzles are not aware of their point value: this is set by the category they are in.
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Puzzle executables must be named `mkpuzzle`.
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## `mkpuzzle puzzle`
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puzzles/category3/1 $ ./mkpuzzle puzzle
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{JSON PUZZLE OBJECT}
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Also see [JSON Puzzle Object](#json-puzzle-object)
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## `mkpuzzle file {filename}`
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puzzles/category3/1 $ ./mkpuzzle file attachment.txt
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This is an attachment file! It's just plain text for this example. Many attachments are JPEGs.
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## `mkpuzzle answer {answer}`
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puzzles/category3/1 $ ./mkpuzzle answer "cow goes moo"
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{"Correct":false}
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# Category
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Categories are collections of puzzles.
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Each puzzle has a unique point value, determined by the category.
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Category executables must be called `mkcategory`.
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## `mkcategory inventory`
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puzzles/category2 $ ./mkcategory inventory
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{"Puzzles": [1, 2, 3, 5, 10, 20, 30, 50, 100]}
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## `mkcategory puzzle {points}`
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puzzles/category2 $ ./mkcategory puzzle 1
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{JSON PUZZLE OBJECT}
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Also see [JSON Puzzle Object](#json-puzzle-object)
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## `mkcategory file {points} {filename}`
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puzzles/category2 $ ./mkcategory file 1 attachment.txt
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This is an attachment file's contents!
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## `mkcategory answer {points} {answer}`
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puzzles/category2 $ ./mkcategory answer 1 "cow goes moo"
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{"Correct":false}
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# Provider API
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This is how Claire gets her dynamic graders.
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*Notice: this is not complete in the code base!*
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I'm writing here how it *should* work.
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If anybody wants this,
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please let me know,
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and I'll finish the code.
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This could ostensibly be expanded to call HTTP servers,
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with the four endpoints described here.
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If somebody were to want such a thing.
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## `provider inventory`
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$ provider inventory
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{
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"category1": [1, 2, 3, 4, 5, 10, 20, 30],
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"category2": [20, 40, 70, 150]
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}
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## `provider puzzle {category} {points}`
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$ provider puzzle category1 20
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{JSON PUZZLE OBJECT}
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Also see [JSON Puzzle Object](#json-puzzle-object)
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## `provider file {category} {points} {filename}`
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$ provider file category1 20 attachment.txt
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This is an attachment! Yay!
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## `provider answer {category} {points} {answer}`
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$ provider answer category1 20 "cow goes moo"
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{"Correct":true}
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