pixie-princess/HsvConverter.h

78 lines
4.2 KiB
C++

////////////////////////////////////////////////////////////
//
// Copyright (c) <2019> Simon Gauvin (gauvinsimon@gmail.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
////////////////////////////////////////////////////////////
#pragma once
#include <stdint.h>
namespace HsvConverter
{
/// \brief Get the RGB values from hue, saturation and value.
/// \param hue The hue of the color. The hue goes from 0 to 1529, 0 beeing 0 degrees and 1529 beeing 359.764... degrees.
/// This means that each slice of 60 degrees has 255 values.
/// \param saturation The saturation of the color. The saturation goes from 0 to 255, 0 beeing 0% and 255 beeing 100%.
/// \param value The value of the color. The value goes from 0 to 255, 0 beeing 0% and 255 beeing 100%.
/// \param [out] red The variable in which the red value will be written.
/// \param [out] green The variable in which the green value will be written.
/// \param [out] blue The variable in which the blue value will be written.
void getRgbFromHSV(uint16_t hue, uint8_t saturation, uint8_t value,
uint8_t& red, uint8_t& green, uint8_t& blue);
/// \brief Get the color from hue, saturation and value.
/// \param hue The hue of the color. The hue goes from 0 to 1529, 0 beeing 0 degrees and 1529 beeing 359.764... degrees.
/// This means that each slice of 60 degrees has 255 values.
/// \param saturation The saturation of the color. The saturation goes from 0 to 255, 0 beeing 0% and 255 beeing 100%.
/// \param value The value of the color. The value goes from 0 to 255, 0 beeing 0% and 255 beeing 100%.
/// \return The concatenated RGB values organised like so: 0#R#G#B, where each component is 8 bits.
/// This is also known as the HEX of a color.
uint32_t getColorFromHSV(uint16_t hue, uint8_t saturation, uint8_t value);
/// \brief Concatenate the RGB values into a single variable.
/// \param red The red component of the color.
/// \param green The green component of the color.
/// \param blue The blue component of the color.
/// \return The concatenated RGB values organised like so: 0#R#G#B, where each component is 8 bits.
/// This is also known as the HEX of a color.
uint32_t getColorFromRgb(uint8_t red, uint8_t green, uint8_t blue);
/// \brief Extract the red component of a color
/// \param color The color from which the extraction is made.
/// \return The red component of the color.
uint8_t getRedValueFromColor(const uint32_t& color);
/// \brief Extract the green component of a color
/// \param color The color from which the extraction is made.
/// \return The green component of the color.
uint8_t getGreenValueFromColor(const uint32_t& color);
/// \brief Extract the blue component of a color
/// \param color The color from which the extraction is made.
/// \return The blue component of the color.
uint8_t getBlueValueFromColor(const uint32_t& color);
static constexpr uint16_t maxHue = 6 * 255 - 1;
static constexpr uint8_t maxSaturation = 255;
static constexpr uint8_t maxValue = 255;
} // namespace HsvConverter