mirror of https://github.com/nealey/proton
Now with classes, debugging music+lights=gaps
This commit is contained in:
parent
e87a3f66b4
commit
c3f635e1f9
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@ -0,0 +1,72 @@
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#include <Arduino.h>
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#include <SPI.h>
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#include <Adafruit_VS1053.h>
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#include <SD.h>
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#include "MusicPlayer.h"
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MusicPlayer::MusicPlayer(int8_t cs, int8_t dcs, int8_t dreq, int8_t cardcs)
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{
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musicPlayer = new Adafruit_VS1053_FilePlayer(cs, dcs, dreq, cardcs);
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musicPlayer->begin();
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musicPlayer->setVolume(20, 20); // lower = louder
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musicPlayer->sineTest(0x44, 500);
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SD.begin(cardcs);
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}
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void
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MusicPlayer::setVolume(uint8_t left, uint8_t right)
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{
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musicPlayer->setVolume(left, right);
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}
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boolean
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MusicPlayer::startPlayingFile(const char *trackname)
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{
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return musicPlayer->startPlayingFile(trackname);
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}
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void
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MusicPlayer::stopPlaying()
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{
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musicPlayer->stopPlaying();
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}
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void
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MusicPlayer::poll(unsigned long jiffies)
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{
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/* Cleverness ensues
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*
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* The Adafruit library is written to let you go off and do whatever you need,
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* hooking into an interrupt to sort of act like a multitasking operating system,
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* interrupting your program periodically.
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*
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* That's smart, since it makes it easy to use,
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* but we want this to be responsive, and can't handle something barging in and taking up lots of time:
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* it makes things look really uneven as our display code pauses to fill the buffer.
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* Fortunately, we don't have to fill the entire buffer at once, we can trickle data in.
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* That's what this does.
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*
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* Since the entire program is polling, without ever calling delay,
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* and hopefully doing what needs to be done quickly,
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* we check to see if the music chip wants more data.
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* If it does, we give it one chunk, and only one chunk,
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* rather than filling its buffer back up completely.
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*
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* There is still some weirdness with this loop,
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* possibly because the SPI routines are masking interrupts used to increment millis.
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* But it's remarkably more fluid than the other way.
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*/
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if (musicPlayer->playingMusic && musicPlayer->readyForData()) {
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int bytesread = musicPlayer->currentTrack.read(musicPlayer->mp3buffer, VS1053_DATABUFFERLEN);
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if (bytesread == 0) {
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musicPlayer->playingMusic = false;
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musicPlayer->currentTrack.close();
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} else {
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musicPlayer->playData(musicPlayer->mp3buffer, bytesread);
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}
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}
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}
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#pragma once
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#include <Arduino.h>
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#include <SD.h>
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#include <Adafruit_VS1053.h>
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class MusicPlayer {
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Adafruit_VS1053_FilePlayer *musicPlayer;
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public:
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MusicPlayer(int8_t cs, int8_t dcs, int8_t dreq, int8_t cardcs);
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boolean startPlayingFile(const char *trackname);
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void setVolume(uint8_t left, uint8_t right);
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void stopPlaying();
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void poll(unsigned long jiffies); // Call this once per loop()
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};
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340
ProtonPack.ino
340
ProtonPack.ino
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@ -3,343 +3,77 @@
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#include <SPI.h>
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#include <Wire.h>
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#include <SD.h>
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#include <Adafruit_NeoPixel.h>
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#include <Adafruit_VS1053.h>
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#include <Adafruit_LEDBackpack.h>
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#include <Adafruit_GFX.h>
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#include "MusicPlayer.h"
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#include "Synchrotron.h"
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#define DEBUG 12
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// Music Player
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#define MUSIC_CS 7
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#define MUSIC_DATA 6
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#define MUSIC_CARDCS 4
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#define MUSIC_REQ 3
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MusicPlayer *music;
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// Music Player object
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#define SHIELD_RESET -1 // VS1053 reset pin (unused!)
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#define SHIELD_CS 7 // VS1053 chip select pin (output)
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#define SHIELD_DCS 6 // VS1053 Data/command select pin (output)
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#define CARDCS 4 // Card chip select
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#define DREQ 1 // VS1053 Data request (an interrupt pin)
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Adafruit_VS1053_FilePlayer musicPlayer = Adafruit_VS1053_FilePlayer(SHIELD_RESET, SHIELD_CS, SHIELD_DCS, DREQ, CARDCS);
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// Synchrotron
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#define SYNC1_NPIXELS 24
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#define SYNC1_DATA 5
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Synchrotron *sync1;
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// NeoPixel: so cool
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#define SYNCHROTRON_PIN 5
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#define SYNCHROTRON_PIXELS 24 // I'm using the middle-sized NeoPixel ring
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Adafruit_NeoPixel synchrotron = Adafruit_NeoPixel(SYNCHROTRON_PIXELS, SYNCHROTRON_PIN, NEO_GRB | NEO_KHZ800);
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// 7-segment displays
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Adafruit_7segment disp1 = Adafruit_7segment();
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// Debug LED
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#define DEBUG 13
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// Inputs
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#define TRIGGER 8
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#define TRIGGER 9
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// Nominal brightness
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#define brightness 64
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const byte dispBright = 10;
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// global time counter
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unsigned long jiffies = 0;
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void rgbPWM(byte r, byte g, byte b) {
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// XXX: do this
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}
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void rgb(byte r, byte g, byte b) {
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for (int i = 0; i < SYNCHROTRON_PIXELS; i += 1) {
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synchrotron.setPixelColor(i, synchrotron.Color(r, g, b));
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}
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synchrotron.show();
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}
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void setup() {
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randomSeed(analogRead(12));
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// synchrotron
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synchrotron.begin();
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synchrotron.show(); // Turn everything off
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// inputs
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pinMode(TRIGGER, INPUT_PULLUP);
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// outputs
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pinMode(DEBUG, OUTPUT);
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// music player, this sets up SPI for us
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SD.begin(CARDCS);
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musicPlayer.begin();
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musicPlayer.setVolume(20, 20); // lower = louder
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// We don't set useInterrupt, since we do our own polling for smoother operations
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music = new MusicPlayer(MUSIC_CS, MUSIC_DATA, MUSIC_REQ, MUSIC_CARDCS);
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// 7-segment displays.
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// These also use SPI, in i2c mode.
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// Since the music player has a CS line,
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// and we're unlikely to send the right i2c command to the 7-segment to wake it up,
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// it's okay to use the same SPI bus for both.
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disp1.begin(0x70);
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// synchrotron
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sync1 = new Synchrotron(SYNC1_NPIXELS, SYNC1_DATA);
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}
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// Synchrotron needs to "spin up"
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// We start slow, with red, then work our way through the rainbow to blue
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bool charge() {
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static uint32_t count = 0;
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static int every = 9;
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static int reps = 0;
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uint32_t color_count;
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byte r, g, b;
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static int whichout = 0;
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// Play startup sound at the start
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if (count == 0) {
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musicPlayer.startPlayingFile("track001.mp3");
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}
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// Make the animation play out a little more slowly,
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// while still allowing a nice fast rotation
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color_count = count / 4;
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// Give the illusion of something spinning up
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if (every == 1) {
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whichout = (whichout + 1) % SYNCHROTRON_PIXELS;
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} else if (count % every == 0) {
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whichout = (whichout + 1) % SYNCHROTRON_PIXELS;
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reps += 1;
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if (reps == 20 - every) {
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every -= 1;
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reps = 0;
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}
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}
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// Start at blue, go through hue to red
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switch (color_count / brightness) {
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case 0:
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r = color_count % brightness;
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g = 0;
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b = 0;
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break;
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case 1:
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r = brightness - (color_count % brightness) - 1;
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g = color_count % brightness;
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b = 0;
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break;
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case 2:
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r = 0;
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g = brightness - (color_count % brightness) - 1;
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b = color_count % brightness;
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break;
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default:
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rgb(brightness, 0, 0);
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return true;
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}
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// Set 'em up pixels
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for (int i = 0; i < SYNCHROTRON_PIXELS; i += 1) {
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if (whichout == i) {
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synchrotron.setPixelColor(i, 0);
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} else if ((whichout == (i+1) % SYNCHROTRON_PIXELS) || ((whichout+1) % SYNCHROTRON_PIXELS == i)) {
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synchrotron.setPixelColor(i, synchrotron.Color(r/4, g/4, b/4));
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} else {
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synchrotron.setPixelColor(i, synchrotron.Color(r, g, b));
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}
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}
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synchrotron.show();
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disp1.clear();
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disp1.printNumber(0xb00, HEX);
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disp1.setBrightness(dispBright);
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disp1.writeDisplay();
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count += 1;
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return false;
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}
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// Do a sort of mirrored KITT effect
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bool kitt() {
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static int count = 0;
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int out = count % (SYNCHROTRON_PIXELS/2);
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if (jiffies % 12 != 0) {
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return false;
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}
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for (int i = 0; i < SYNCHROTRON_PIXELS; i += 1) {
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int pixnum = (SYNCHROTRON_PIXELS/2) - abs(i - (SYNCHROTRON_PIXELS / 2));
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int intensity;
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if (count < SYNCHROTRON_PIXELS/2) {
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intensity = 100;
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if (pixnum == out) {
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intensity = 50;
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} else if (pixnum < out) {
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intensity = 10;
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}
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} else {
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intensity = 10;
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if (pixnum == out) {
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intensity = 50;
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} else if (pixnum < out) {
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intensity = 100;
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}
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}
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synchrotron.setPixelColor(i, synchrotron.Color(brightness * intensity / 100, 0, 0));
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}
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synchrotron.show();
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count += 1;
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if (count > SYNCHROTRON_PIXELS) {
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rgb(brightness, 0, 0);
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count = 0;
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return true;
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}
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return false;
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}
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bool glitch(int r, int g, int b) {
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static int state = 0;
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int i;
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if (jiffies % 10 != 0) {
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return false;
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}
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switch (state) {
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case 0:
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// glitch to a random color
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r = random(brightness / 6);
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g = random(brightness / 6);
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b = random(brightness / 6);
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rgb(r, g, b);
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state = 1;
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break;
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case 1:
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rgb(r, g, b);
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state = 0;
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return true;
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break;
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}
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return false;
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}
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void fire() {
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rgb(0, brightness, brightness);
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}
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void fireDone() {
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rgb(brightness, 0, 0);
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}
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void flashDebug() {
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if (jiffies % 50 == 0) {
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int val = digitalRead(DEBUG);
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digitalWrite(DEBUG, (val==HIGH)?LOW:HIGH);
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}
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}
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uint8_t val;
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void tick() {
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static int doing = 0;
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static float val1 = 584.2;
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static bool firing = false;
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bool trigger;
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trigger = (digitalRead(TRIGGER) == LOW);
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if (trigger) {
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firing = true;
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doing = 100;
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}
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switch (doing) {
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case 0: // doing nothing
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if (jiffies % 300 == 0) {
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doing = 1; // KITT
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} else if (random(350) == 0) {
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doing = 2; // surge
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} else if (random(400) == 0) {
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doing = 3; // glitch
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}
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break;
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case 1:
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if (kitt()) {
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doing = 0;
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}
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break;
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case 2:
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doing = 0;
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break;
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case 3:
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if (glitch(brightness, 0, 0)) {
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doing = 0;
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}
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break;
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case 100:
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fire();
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if (! trigger) {
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doing = 101;
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}
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break;
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case 101:
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fireDone();
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doing = 0;
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break;
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default:
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doing = 0;
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}
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// screw around with the displays
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if (random(20) == 0) {
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val1 += (random(3) - 1) / 10.0;
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disp1.print(val1);
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disp1.setBrightness(dispBright);
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disp1.writeDisplay();
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} else if (random(150) == 0) {
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disp1.setBrightness(random(16));
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disp1.writeDisplay();
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} else if (random(150) == 0) {
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disp1.clear();
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disp1.writeDisplay();
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} else if (random(400) == 0) {
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int someNumber = random(9999);
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disp1.print(someNumber);
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disp1.writeDisplay();
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}
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flashDebug();
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val = (jiffies % 100) < 50;
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digitalWrite(DEBUG, val);
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}
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void loop() {
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static int state = 0;
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// 6 seems to be about what my overly-critical brain needs to buffer out
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// any music player delays so that they're unnoticeable
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unsigned long new_jiffies = millis() / 6;
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boolean trigger = ! digitalRead(TRIGGER);
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music->poll(jiffies);
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if (state == 0) {
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if (new_jiffies > jiffies) {
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jiffies = new_jiffies;
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tick();
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if (trigger) {
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state = 1;
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music->startPlayingFile("track001.mp3");
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sync1->charge();
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}
|
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|
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/* Cleverness ensues
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*
|
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* The Adafruit library is written to let you go off and do whatever you need,
|
||||
* hooking into an interrupt to sort of act like a multitasking operating system,
|
||||
* interrupting your program periodically.
|
||||
*
|
||||
* That's smart, since it makes it easy to use,
|
||||
* but we want this to be responsive, and can't handle something barging in and taking up lots of time:
|
||||
* it makes things look really uneven as our display code pauses to fill the buffer.
|
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* Fortunately, we don't have to fill the entire buffer at once, we can trickle data in.
|
||||
* That's what this does.
|
||||
*
|
||||
* Since the entire program is polling, without ever calling delay,
|
||||
* and hopefully doing what needs to be done quickly,
|
||||
* we check to see if the music chip wants more data.
|
||||
* If it does, we give it one chunk, and only one chunk,
|
||||
* rather than filling its buffer back up completely.
|
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*
|
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* There is still some weirdness with this loop,
|
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* possibly because the SPI routines are masking interrupts used to increment millis.
|
||||
* But it's remarkably more fluid than the other way.
|
||||
*/
|
||||
|
||||
if (musicPlayer.playingMusic && musicPlayer.readyForData()) {
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int bytesread = musicPlayer.currentTrack.read(musicPlayer.mp3buffer, VS1053_DATABUFFERLEN);
|
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if (bytesread == 0) {
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musicPlayer.playingMusic = false;
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musicPlayer.currentTrack.close();
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} else {
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musicPlayer.playData(musicPlayer.mp3buffer, bytesread);
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jiffies = new_jiffies;
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sync1->tick(jiffies);
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flashDebug();
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}
|
||||
}
|
||||
}
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@ -0,0 +1,62 @@
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#include <Arduino.h>
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#include <Adafruit_NeoPixel.h>
|
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#include "Synchrotron.h"
|
||||
|
||||
#define brightness 255
|
||||
|
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Synchrotron::Synchrotron(uint16_t n, uint8_t p, neoPixelType t)
|
||||
{
|
||||
pxl = new Adafruit_NeoPixel(n, p, t);
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||||
npixels = n;
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||||
cur = 0;
|
||||
pxl->begin();
|
||||
pxl->show();
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||||
standby();
|
||||
}
|
||||
|
||||
Synchrotron::standby() {
|
||||
tickrate = 12;
|
||||
ticks = 0;
|
||||
r = brightness;
|
||||
g = 0;
|
||||
b = 0;
|
||||
}
|
||||
|
||||
Synchrotron::charge() {
|
||||
tickrate = 2;
|
||||
ticks = 0;
|
||||
r = brightness;
|
||||
g = brightness / 8;
|
||||
b = 0;
|
||||
}
|
||||
|
||||
Synchrotron::fire() {
|
||||
}
|
||||
|
||||
Synchrotron::discharge() {
|
||||
}
|
||||
|
||||
Synchrotron::tick(unsigned long jiffies) {
|
||||
float adj = (float)ticks / (float)tickrate;
|
||||
byte raa = r * adj;
|
||||
byte gaa = g * adj;
|
||||
byte baa = b * adj;
|
||||
byte ra = r - raa;
|
||||
byte ga = g - gaa;
|
||||
byte ba = b - baa;
|
||||
|
||||
pxl->clear();
|
||||
pxl->setPixelColor((cur + 1) % npixels, pxl->Color(raa, gaa, baa));
|
||||
for (int i = 0; i < 4; i += 1) {
|
||||
int div = 1 << (2*i);
|
||||
pxl->setPixelColor((cur + npixels - i) % npixels, pxl->Color(ra/div, ga/div, ba/div));
|
||||
}
|
||||
|
||||
pxl->show();
|
||||
|
||||
ticks += 1;
|
||||
if (ticks == tickrate) {
|
||||
ticks = 0;
|
||||
cur = (cur + 1) % npixels;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
#include <Arduino.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
|
||||
class Synchrotron {
|
||||
Adafruit_NeoPixel *pxl;
|
||||
uint16_t npixels; // How many pixels there are
|
||||
int cur; // Which pixel the synchrotron is on, currently
|
||||
int tickrate; // How many millis between pixel position changes
|
||||
int ticks; // How many ticks have elapsed since last position change
|
||||
byte r, g, b; // Current color
|
||||
public:
|
||||
Synchrotron(uint16_t n, uint8_t p=6, neoPixelType t=NEO_GRB + NEO_KHZ800);
|
||||
standby();
|
||||
charge();
|
||||
fire();
|
||||
discharge();
|
||||
tick(unsigned long jiffies); // Try to call this every jiffy
|
||||
};
|
Loading…
Reference in New Issue