mirror of https://github.com/nealey/puzzle-box.git
211 lines
3.6 KiB
C++
211 lines
3.6 KiB
C++
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//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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// The following functions are related to Beegees Easter Egg only
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const unsigned int freqs[] = {
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3520, // A
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3729, // A#
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3951, // B
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2093, // C
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2217, // C#
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2349, // D
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2489, // D#
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2637, // E
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2794, // F
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2960, // F#
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3136, // G
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3322, // G#
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};
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const int scale[] = {
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0, 2, 3, 5, 7, 8, 10
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};
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Player::Player() {
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}
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Player::PlayNote(int note, int octave, int duration)
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void
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playNote(int octave, int note, int duration)
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{
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unsigned int freq;
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int i;
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if (note >= 0) {
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freq = freqs[note];
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for (i = octave; i < 7; i += 1) {
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freq /= 2;
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}
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tone(BUZZER2, freq, duration);
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setLEDs(note + 1);
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}
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delay(duration);
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setLEDs(0);
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}
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void
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play(int bpm, char *tune)
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{
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unsigned int baseDuration = 60000 / bpm;
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int duration = baseDuration;
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int baseOctave = 4;
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int octave = baseOctave;
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int note = -2;
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char *p = tune;
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for (; *p; p += 1) {
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boolean playNow = false;
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switch (*p) {
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case '>':
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octave = baseOctave + 1;
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break;
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case '<':
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octave = baseOctave - 1;
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break;
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case 'A':
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case 'B':
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case 'C':
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case 'D':
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case 'E':
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case 'F':
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case 'G':
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playNow = true;
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note = scale[*p - 'A'];
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break;
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case 'a':
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case 'b':
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case 'c':
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case 'd':
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case 'e':
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case 'f':
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case 'g':
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playNow = true;
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octave += 1;
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note = scale[*p - 'a'];
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break;
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case '_':
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playNow = true;
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note = -1;
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break;
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}
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// Check for sharps or flats
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switch (*(p+1)) {
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case '#':
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case '+':
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note += 1;
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if (note == 12) {
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octave += 1;
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note = 0;
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}
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p += 1;
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break;
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case '-':
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note -= 1;
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if (note == -1) {
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octave -= 1;
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note = 11;
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}
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p += 1;
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break;
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}
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// Check for octave
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switch (*(p+1)) {
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case ',':
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octave -= 1;
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p += 1;
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break;
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case '\'':
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octave += 1;
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p += 1;
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break;
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}
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// Check for duration
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switch (*(p+1)) {
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case '2':
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duration *= 2;
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p += 1;
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break;
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case '4':
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duration *= 4;
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p += 1;
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break;
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case '.':
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duration += duration / 2;
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p += 1;
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break;
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}
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if (playNow) {
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playNote(octave, note, duration);
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note = -1;
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octave = baseOctave;
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duration = baseDuration;
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}
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if (checkButton()) {
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noTone(BUZZER2);
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return;
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}
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}
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if (note >= 0) {
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playNote(octave, note, duration);
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}
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noTone(BUZZER2);
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}
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// Do nothing but play bad beegees music
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// This function is activated when user holds bottom right button during power up
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void play_beegees()
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{
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while(checkButton() == CHOICE_NONE) {
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play(104 * 4, "E-F_a-__E-2__C_B-,CE-_B-,C_E-__B-,_C_E-_F_a-_");
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}
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}
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void lplay(unsigned int tempo, char *tune, int count)
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{
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int i;
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for (i = 0; i < count; i += 1) {
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play(tempo * 3, tune);
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}
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}
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void play_march()
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{
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const int tempo = 80;
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "E-G-,B-,", 5);
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play(tempo * 4, "B-");
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "E-G-,B-,", 5);
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play(tempo * 4, "B-");
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "dGB-", 6);
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lplay(tempo * 4, "dGB-", 6);
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lplay(tempo * 4, "dGB-", 6);
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lplay(tempo * 4, "e-G-B-", 5);
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play(tempo * 4, "B-");
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lplay(tempo * 4, "G-B-,F", 6);
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lplay(tempo * 4, "E-G-,B-,", 5);
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play(tempo * 4, "B-");
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lplay(tempo * 4, "GB-,D", 6);
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lplay(tempo * 4, "GB-,D", 6);
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return;
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}
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