mirror of https://github.com/nealey/rogue
418 lines
7.2 KiB
C
418 lines
7.2 KiB
C
/*
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* Exploring the dungeons of doom
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* Copyright (C) 1981 by Michael Toy, Ken Arnold, and Glenn Wichman
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* All rights reserved
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*
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* @(#)rmap.c 4.22 (Berkeley) 02/05/99
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*/
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#include <curses.h>
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#ifdef attron
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#include <term.h>
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#endif attron
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#include <signal.h>
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#include <pwd.h>
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#include "netprot.h"
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/*
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* main:
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* The main program, of course
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*/
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int
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main(int argc, char **argv, char **envp)
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{
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char *env;
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struct passwd *pw;
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int lowtime;
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#ifndef DUMP
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signal(SIGQUIT, exit);
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signal(SIGILL, exit);
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signal(SIGTRAP, exit);
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signal(SIGIOT, exit);
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signal(SIGEMT, exit);
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signal(SIGFPE, exit);
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signal(SIGBUS, exit);
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signal(SIGSEGV, exit);
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signal(SIGSYS, exit);
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#endif
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#ifdef MASTER
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/*
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* Check to see if he is a wizard
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*/
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if (argc >= 2 && argv[1][0] == '\0')
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if (strcmp(PASSWD, crypt(getpass("Wizard's password: "), "mT")) == 0)
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{
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Wizard = TRUE;
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Player.t_flags |= SEEMONST;
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argv++;
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argc--;
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}
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#endif
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/*
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* get Home and options from environment
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*/
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if ((env = getenv("HOME")) != NULL)
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strcpy(Home, env);
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else if ((pw = getpwuid(getuid())) != NULL)
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strcpy(Home, pw->pw_dir);
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strcat(Home, "/");
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strcpy(File_name, Home);
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strcat(File_name, "rogue.save");
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if ((env = getenv("ROGUEOPTS")) != NULL)
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parse_opts(env);
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if (env == NULL || Whoami[0] == '\0')
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if ((pw = getpwuid(getuid())) == NULL)
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{
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printf("Say, who the hell are you?\n");
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exit(1);
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}
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else
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strucpy(Whoami, pw->pw_name, strlen(pw->pw_name));
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#ifdef MASTER
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if (Wizard && getenv("SEED") != NULL)
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Dnum = atoi(getenv("SEED"));
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else
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#endif
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Dnum = lowtime + getpid();
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Seed = Dnum;
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/*
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* check for print-score option
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*/
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open_score();
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if (argc == 2)
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if (strcmp(argv[1], "-s") == 0)
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{
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Noscore = TRUE;
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score(0, -1);
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exit(0);
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}
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else if (strcmp(argv[1], "-d") == 0)
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{
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Dnum = rnd(100); /* throw away some rnd()s to break patterns */
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while (--Dnum)
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rnd(100);
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Purse = rnd(100) + 1;
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Level = rnd(100) + 1;
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initscr();
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getltchars();
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death(death_monst());
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exit(0);
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}
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init_check(); /* check for legal startup */
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if (argc == 2)
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if (!restore(argv[1], envp)) /* Note: restore will never return */
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my_exit(1);
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lowtime = (int) time(NULL);
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#ifdef MASTER
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if (Wizard)
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printf("Hello %s, welcome to dungeon #%d", Whoami, Dnum);
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else
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#endif
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printf("Hello %s, just a moment while I dig the dungeon...", Whoami);
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fflush(stdout);
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initscr(); /* Start up cursor package */
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init_probs(); /* Set up prob tables for objects */
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init_player(); /* Set up initial Player stats */
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init_names(); /* Set up names of scrolls */
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init_colors(); /* Set up colors of potions */
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init_stones(); /* Set up stone settings of rings */
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init_materials(); /* Set up materials of wands */
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setup();
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/*
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* The screen must be at least NUMLINES x NUMCOLS
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*/
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if (LINES < NUMLINES || COLS < NUMCOLS)
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{
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printf("\nSorry, the screen must be at least %dx%d\n", NUMLINES, NUMCOLS);
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endwin();
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my_exit(1);
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}
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/*
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* Set up windows
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*/
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Hw = newwin(LINES, COLS, 0, 0);
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#ifdef attron
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idlok(stdscr, TRUE);
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idlok(Hw, TRUE);
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#endif attron
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#ifdef MASTER
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Noscore = Wizard;
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#endif
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new_level(); /* Draw current level */
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/*
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* Start up daemons and fuses
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*/
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start_daemon(runners, 0, AFTER);
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start_daemon(doctor, 0, AFTER);
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fuse(swander, 0, WANDERTIME, AFTER);
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start_daemon(stomach, 0, AFTER);
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playit();
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}
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/*
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* endit:
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* Exit the program abnormally.
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*/
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void
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endit(int sig)
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{
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fatal("Okay, bye bye!\n");
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}
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/*
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* fatal:
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* Exit the program, printing a message.
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*/
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void
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fatal(char *s)
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{
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mvaddstr(LINES - 2, 0, s);
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refresh();
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endwin();
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my_exit(0);
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}
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/*
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* rnd:
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* Pick a very random number.
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*/
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int
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rnd(int range)
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{
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return range == 0 ? 0 : abs((int) RN) % range;
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}
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/*
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* roll:
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* Roll a number of dice
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*/
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int
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roll(int number, int sides)
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{
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int dtotal = 0;
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while (number--)
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dtotal += rnd(sides)+1;
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return dtotal;
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}
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#ifdef SIGTSTP
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/*
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* tstp:
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* Handle stop and start signals
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*/
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void
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tstp(int ignored)
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{
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int y, x;
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int oy, ox;
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/*
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* leave nicely
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*/
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getyx(curscr, oy, ox);
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mvcur(0, COLS - 1, LINES - 1, 0);
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endwin();
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resetltchars();
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fflush(stdout);
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kill(0, SIGTSTP); /* send actual signal and suspend process */
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/*
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* start back up again
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*/
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signal(SIGTSTP, tstp);
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crmode();
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noecho();
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playltchars();
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clearok(curscr, TRUE);
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wrefresh(curscr);
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getyx(curscr, y, x);
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mvcur(y, x, oy, ox);
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fflush(stdout);
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curscr->_cury = oy;
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curscr->_curx = ox;
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}
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#endif
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/*
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* playit:
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* The main loop of the program. Loop until the game is over,
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* refreshing things and looking at the proper times.
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*/
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void
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playit(void)
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{
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char *opts;
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/*
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* set up defaults for slow terminals
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*/
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#ifndef attron
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if (_tty.sg_ospeed <= B1200)
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#else attron
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if (baudrate() <= 1200)
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#endif attron
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{
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Terse = TRUE;
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Jump = TRUE;
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See_floor = FALSE;
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}
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#ifndef attron
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if (!CE)
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#else attron
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if (clr_eol)
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#endif attron
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Inv_type = INV_CLEAR;
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/*
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* parse environment declaration of options
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*/
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if ((opts = getenv("ROGUEOPTS")) != NULL)
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parse_opts(opts);
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Oldpos = Hero;
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Oldrp = roomin(&Hero);
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while (Playing)
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command(); /* Command execution */
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endit(0);
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}
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/*
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* quit:
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* Have player make certain, then exit.
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*/
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void
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quit(int sig)
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{
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int oy, ox;
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/*
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* Reset the signal in case we got here via an interrupt
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*/
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if (!Q_comm)
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Mpos = 0;
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getyx(curscr, oy, ox);
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msg("really quit?");
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if (readchar() == 'y')
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{
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signal(SIGINT, leave);
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clear();
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mvprintw(LINES - 2, 0, "You quit with %d gold pieces", Purse);
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move(LINES - 1, 0);
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refresh();
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score(Purse, 1);
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my_exit(0);
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}
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else
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{
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move(0, 0);
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clrtoeol();
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status();
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move(oy, ox);
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refresh();
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Mpos = 0;
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Count = 0;
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To_death = FALSE;
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}
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}
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/*
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* leave:
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* Leave quickly, but curteously
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*/
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void
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leave(int sig)
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{
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static char buf[BUFSIZ];
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setbuf(stdout, buf); /* throw away pending output */
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#ifndef attron
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if (!_endwin)
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{
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mvcur(0, COLS - 1, LINES - 1, 0);
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endwin();
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}
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#else attron
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endwin();
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#endif attron
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putchar('\n');
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my_exit(0);
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}
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/*
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* shell:
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* Let them escape for a while
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*/
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void
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shell(void)
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{
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int pid;
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char *sh;
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int ret_status;
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/*
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* Set the terminal back to original mode
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*/
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move(LINES-1, 0);
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refresh();
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endwin();
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resetltchars();
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putchar('\n');
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In_shell = TRUE;
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After = FALSE;
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sh = getenv("SHELL");
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fflush(stdout);
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/*
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* Fork and do a shell
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*/
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while ((pid = fork()) < 0)
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sleep(1);
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if (pid == 0)
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{
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execl(sh == NULL ? "/bin/sh" : sh, "shell", "-i", 0);
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perror("No shelly");
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exit(-1);
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}
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else
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{
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signal(SIGINT, SIG_IGN);
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signal(SIGQUIT, SIG_IGN);
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while (wait(&ret_status) != pid)
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continue;
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signal(SIGINT, quit);
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signal(SIGQUIT, endit);
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printf("\n[Press return to continue]");
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fflush(stdout);
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noecho();
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crmode();
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playltchars();
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In_shell = FALSE;
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wait_for('\n');
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clearok(stdscr, TRUE);
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}
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}
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/*
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* my_exit:
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* Leave the process properly
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*/
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void
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my_exit(int st)
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{
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resetltchars();
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exit(st);
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}
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