mirror of https://github.com/dirtbags/tanks.git
74 lines
1.7 KiB
Markdown
74 lines
1.7 KiB
Markdown
---
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title: Running Tanks
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---
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Unfortunately, it's kind of a mess right now.
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I know there are a few forks of this code,
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and I would love it if someone proposed a merge to clearly illustrate how to run tanks.
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When I spin up a new tanks game,
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typically I run something like:
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while sleep 60; do ./round.sh */; done
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This assumes all your tanks directories are in the same place as `round.sh`.
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Included programs
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-----------------
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I tried to stick with the Unix philosophy of one program per task. I
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also tried to avoid doing any string processing in C. The result is a
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hodgepodge of C, Bourne shell, and awk, but at least each piece is
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fairly simple to audit.
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### round.sh tank1 tank2 ...
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Runs a single round, awards points with rank.awk, and creates a new
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summary.html with summary.awk. This is the main interface that you want
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to run from cron or whatever.
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### forftanks tank1 tank2 ...
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A program to run a round of tanks and output a JSON description of the
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game. This is what tanks.js uses to render a game graphically.
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The object printed contains:
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[[game-width, game-height],
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[[tank1-color,
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[[sensor1range, sensor1angle, sensor1width, sensor1turret],
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...]],
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...],
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[[
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[tank1x, tank1y, tank1angle, tank1sensangle,
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tank1flags, tank1sensors],
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...],
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...]]
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If file descriptor 3 is open for writes, it also outputs the results of
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the round to fd3.
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### rank.awk
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Processes the fd3 output of forftanks to award points and output an
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HTML results table.
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### summary.awk tank1 tank2
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Creates summary.html, linking to all rounds and showing overall
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standing.
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### designer.cgi
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Accepts form input and writes a tank.
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