Now you can adjust pitch and intonation

This commit is contained in:
Neale Pickett 2020-11-24 21:33:55 -07:00
parent c915b0ee69
commit 036dcf592e
7 changed files with 448 additions and 267 deletions

3
.clang-format Normal file
View File

@ -0,0 +1,3 @@
BasedOnStyle: Chromium
ColumnLimit: 0
PointerAlignment: Right

View File

@ -3,11 +3,13 @@
struct Fingering { struct Fingering {
Note note; Note note;
bool alt; // Alternate fingering: sounds more choked bool alt; // Alternate fingering: sounds more choked
}; };
#define n(note) {note, false} #define n(note) \
#define P(note) {note, true} { note, false }
#define P(note) \
{ note, true }
#define CCCC n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5) #define CCCC n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5)
#define CCDD n(NOTE_CS5), n(NOTE_CS5), n(NOTE_D5), n(NOTE_D5) #define CCDD n(NOTE_CS5), n(NOTE_CS5), n(NOTE_D5), n(NOTE_D5)
@ -15,71 +17,71 @@ struct Fingering {
#define DDDD n(NOTE_D5), n(NOTE_D5), n(NOTE_D5), n(NOTE_D5) #define DDDD n(NOTE_D5), n(NOTE_D5), n(NOTE_D5), n(NOTE_D5)
struct Fingering uilleann_matrix[] = { struct Fingering uilleann_matrix[] = {
// Open Back D // Open Back D
n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5), n(NOTE_D5), // OOO OO.. n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5), n(NOTE_D5), // OOO OO..
CCDD, // OOO OX.. CCDD, // OOO OX..
CDCD, // OOO XO.. CDCD, // OOO XO..
DDDD, // OOO XX.. DDDD, // OOO XX..
CDCD, // OOX OO.. CDCD, // OOX OO..
DDDD, // OOX OX.. DDDD, // OOX OX..
CDCD, // OOX XO.. CDCD, // OOX XO..
DDDD, // OOX XX.. DDDD, // OOX XX..
CCDD, // OXO OO.. CCDD, // OXO OO..
CCDD, // OXO OX.. CCDD, // OXO OX..
DDDD, // OXO XO.. DDDD, // OXO XO..
DDDD, // OXO XX.. DDDD, // OXO XX..
DDDD, // OXX OO.. DDDD, // OXX OO..
DDDD, // OXX OX.. DDDD, // OXX OX..
DDDD, // OXX XO.. DDDD, // OXX XO..
DDDD, // OXX XX.. DDDD, // OXX XX..
CDCD, // XOO OO.. CDCD, // XOO OO..
DDDD, // XOO OX.. DDDD, // XOO OX..
CDCD, // XOO XO.. CDCD, // XOO XO..
DDDD, // XOO XX.. DDDD, // XOO XX..
CDCD, // XOX OO.. CDCD, // XOX OO..
DDDD, // XOX OX.. DDDD, // XOX OX..
CDCD, // XOX XO.. CDCD, // XOX XO..
DDDD, // XOX XX.. DDDD, // XOX XX..
DDDD, // XXO OO.. DDDD, // XXO OO..
DDDD, // XXO OX.. DDDD, // XXO OX..
DDDD, // XXO XO.. DDDD, // XXO XO..
DDDD, // XXO XX.. DDDD, // XXO XX..
DDDD, // XXX OO.. DDDD, // XXX OO..
DDDD, // XXX OX.. DDDD, // XXX OX..
n(NOTE_D5), n(NOTE_D5), n(NOTE_D5), P(NOTE_D5), // XXX XO.. n(NOTE_D5), n(NOTE_D5), n(NOTE_D5), P(NOTE_D5), // XXX XO..
DDDD, // XXX XX.. DDDD, // XXX XX..
// Closed Back D // Closed Back D
CCCC, // OOO OO... CCCC, // OOO OO...
n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5), P(NOTE_CS5), // OOO OX.. n(NOTE_CS5), n(NOTE_CS5), n(NOTE_CS5), P(NOTE_CS5), // OOO OX..
CCCC, // OOO XO.. CCCC, // OOO XO..
CCCC, // OOO XX.. CCCC, // OOO XX..
CCCC, // OOX OO.. CCCC, // OOX OO..
n(NOTE_CS5), P(NOTE_CS5), n(NOTE_CS5), P(NOTE_CS5), // OOX OX.. n(NOTE_CS5), P(NOTE_CS5), n(NOTE_CS5), P(NOTE_CS5), // OOX OX..
CCCC, // OOX XO.. CCCC, // OOX XO..
CCCC, // OOX XX.. CCCC, // OOX XX..
CCCC, // OXO OO.. CCCC, // OXO OO..
n(NOTE_CS5), P(NOTE_CS5), n(NOTE_CS5), P(NOTE_CS5), // OXO OX.. n(NOTE_CS5), P(NOTE_CS5), n(NOTE_CS5), P(NOTE_CS5), // OXO OX..
CCCC, // OXO XO.. CCCC, // OXO XO..
CCCC, // OXO XX.. CCCC, // OXO XX..
P(NOTE_C5), P(NOTE_C5), P(NOTE_C5), P(NOTE_C5), // OXX OO.. P(NOTE_C5), P(NOTE_C5), P(NOTE_C5), P(NOTE_C5), // OXX OO..
n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), // OXX OX.. n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), // OXX OX..
n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), P(NOTE_C5), // OXX XO.. n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), P(NOTE_C5), // OXX XO..
n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), n(NOTE_CS5), // OXX XX.. n(NOTE_C5), n(NOTE_C5), n(NOTE_C5), n(NOTE_CS5), // OXX XX..
n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), // XOO OO.. n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), // XOO OO..
P(NOTE_B4), P(NOTE_B4), n(NOTE_B4), P(NOTE_B4), // XOO OX.. P(NOTE_B4), P(NOTE_B4), n(NOTE_B4), P(NOTE_B4), // XOO OX..
n(NOTE_AS4), n(NOTE_B4), n(NOTE_AS4), n(NOTE_B4), // XOO XO.. n(NOTE_AS4), n(NOTE_B4), n(NOTE_AS4), n(NOTE_B4), // XOO XO..
n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), // XOO XX.. n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), n(NOTE_B4), // XOO XX..
P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX OO.. P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX OO..
P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX OX.. P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX OX..
P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX XO.. P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX XO..
P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX XX.. P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), P(NOTE_B4), // XOX XX..
n(NOTE_A4), n(NOTE_A4), P(NOTE_A4), n(NOTE_A4), // XXO OO.. n(NOTE_A4), n(NOTE_A4), P(NOTE_A4), n(NOTE_A4), // XXO OO..
P(NOTE_A4), P(NOTE_A4), P(NOTE_A4), P(NOTE_A4), // XXO OX.. P(NOTE_A4), P(NOTE_A4), P(NOTE_A4), P(NOTE_A4), // XXO OX..
n(NOTE_GS4), P(NOTE_GS4), n(NOTE_A4), n(NOTE_A4), // XXO XO.. n(NOTE_GS4), P(NOTE_GS4), n(NOTE_A4), n(NOTE_A4), // XXO XO..
P(NOTE_A4), P(NOTE_A4), P(NOTE_A4), n(NOTE_A4), // XXO XX.. P(NOTE_A4), P(NOTE_A4), P(NOTE_A4), n(NOTE_A4), // XXO XX..
n(NOTE_G4), n(NOTE_G4), P(NOTE_G4), n(NOTE_G4), // XXX OO.. n(NOTE_G4), n(NOTE_G4), P(NOTE_G4), n(NOTE_G4), // XXX OO..
P(NOTE_G4), P(NOTE_G4), P(NOTE_G4), P(NOTE_G4), // XXX OX.. P(NOTE_G4), P(NOTE_G4), P(NOTE_G4), P(NOTE_G4), // XXX OX..
n(NOTE_FS4), n(NOTE_FS4), n(NOTE_F4), P(NOTE_FS4), // XXX XO.. n(NOTE_FS4), n(NOTE_FS4), n(NOTE_F4), P(NOTE_FS4), // XXX XO..
n(NOTE_E4), P(NOTE_E4), n(NOTE_DS4), n(NOTE_D4), // XXX XX.. n(NOTE_E4), P(NOTE_E4), n(NOTE_DS4), n(NOTE_D4), // XXX XX..
}; };

126
pipe.cpp
View File

@ -1,6 +1,6 @@
#include "pipe.h" #include "pipe.h"
#include "tuning.h"
#include "fingering.h" #include "fingering.h"
#include "tuning.h"
// Kludge time: this is something I did just to make my breadboard look nicer. // Kludge time: this is something I did just to make my breadboard look nicer.
#define KEY_OFFSET 2 #define KEY_OFFSET 2
@ -10,89 +10,89 @@
#define GLISSANDO_STEPS (OPENVAL - CLOSEDVAL) #define GLISSANDO_STEPS (OPENVAL - CLOSEDVAL)
Pipe::Pipe() { Pipe::Pipe() {
keysLast = 0; keysLast = 0;
} }
bool Pipe::Init() { bool Pipe::Init() {
// Capacative touch sensor // Capacative touch sensor
if (!capSensor.begin(0x5A)) { if (!capSensor.begin(0x5A)) {
return false; return false;
} }
// Proximity sensor // Proximity sensor
if (paj7620Init()) { if (paj7620Init()) {
return false; return false;
} }
// Bag button // Bag button
bagSensor.begin(); bagSensor.begin();
// This library takes the entire program out if you poll it 5-40 times without anything connected // This library takes the entire program out if you poll it 5-40 times without anything connected
bag_enabled = bagSensor.isConnected(); bag_enabled = bagSensor.isConnected();
return true; return true;
} }
void Pipe::Update() { void Pipe::Update() {
uint8_t glissandoKeys = 0; uint8_t glissandoKeys = 0;
// Read the bag state, if there's a bag. // Read the bag state, if there's a bag.
// if there isn't a bag, don't try, or this library will crash the program. // if there isn't a bag, don't try, or this library will crash the program.
if (bag_enabled) { if (bag_enabled) {
bag = bagSensor.isPressed(); bag = bagSensor.isPressed();
} else { } else {
bag = false; bag = false;
}
// 0x6c is actually 8 bytes, but all 8 are always the same...
paj7620ReadReg(0x6c, 1, &kneeClosedness);
keysLast = keys;
keys = 0;
glissandoKeys = 0;
for (int i = 0; i < 8; i++) {
uint16_t val = max(capSensor.filteredData(i + KEY_OFFSET), CLOSEDVAL);
float openness = ((val - CLOSEDVAL) / float(GLISSANDO_STEPS));
// keys = all keys which are at least touched
// glissandoKeys = all keys which are fully closed
// The glissando operation computes the difference.
if (openness < 1.0) {
glissandoOpenness = max(glissandoOpenness, openness);
bitSet(keys, i);
} }
if (openness == 0.0) {
// 0x6c is actually 8 bytes, but all 8 are always the same... bitSet(glissandoKeys, i);
paj7620ReadReg(0x6c, 1, &kneeClosedness);
keysLast = keys;
keys = 0;
glissandoKeys = 0;
for (int i=0; i<8; i++) {
uint16_t val = max(capSensor.filteredData(i+KEY_OFFSET), CLOSEDVAL);
float openness = ((val - CLOSEDVAL) / float(GLISSANDO_STEPS));
// keys = all keys which are at least touched
// glissandoKeys = all keys which are fully closed
// The glissando operation computes the difference.
if (openness < 1.0) {
glissandoOpenness = max(glissandoOpenness, openness);
bitSet(keys, i);
}
if (openness == 0.0) {
bitSet(glissandoKeys, i);
}
} }
}
// Look up notes in the big table // Look up notes in the big table
struct Fingering f = uilleann_matrix[keys]; struct Fingering f = uilleann_matrix[keys];
struct Fingering gf = uilleann_matrix[glissandoKeys]; struct Fingering gf = uilleann_matrix[glissandoKeys];
note = f.note; note = f.note;
glissandoNote = gf.note; glissandoNote = gf.note;
// Was the high bit set? That indicates "alternate fingering", which sounds different. // Was the high bit set? That indicates "alternate fingering", which sounds different.
altFingering = f.alt; altFingering = f.alt;
// If the bag is squished, jump up an octave // If the bag is squished, jump up an octave
// But only if the left thumb is down! // But only if the left thumb is down!
if (bag && (keys & bit(7))) { if (bag && (keys & bit(7))) {
note += NOTE_OCTAVE; note += NOTE_OCTAVE;
glissandoNote += NOTE_OCTAVE; glissandoNote += NOTE_OCTAVE;
} }
// All keys closed + knee = no sound // All keys closed + knee = no sound
silent = ((kneeClosedness > 240) && (keys == 0xff)); silent = ((kneeClosedness > 240) && (keys == 0xff));
} }
bool Pipe::Pressed(uint8_t key) { bool Pipe::Pressed(uint8_t key) {
return bitRead(keys, key); return bitRead(keys, key);
} }
bool Pipe::JustPressed(uint8_t key) { bool Pipe::JustPressed(uint8_t key) {
if (bitRead(keys, key)) { if (bitRead(keys, key)) {
return !bitRead(keysLast, key); return !bitRead(keysLast, key);
} }
return false; return false;
} }

76
pipe.h
View File

@ -1,59 +1,59 @@
#pragma once #pragma once
#include <stdint.h>
#include <SparkFun_Qwiic_Button.h>
#include <Adafruit_MPR121.h> #include <Adafruit_MPR121.h>
#include <SparkFun_Qwiic_Button.h>
#include <paj7620.h> #include <paj7620.h>
#include <stdint.h>
#include "tuning.h" #include "tuning.h"
class Pipe { class Pipe {
public: public:
// kneeClosedness indicates how "closed" the knee sensor is. 0 = wide open. // kneeClosedness indicates how "closed" the knee sensor is. 0 = wide open.
uint8_t kneeClosedness; uint8_t kneeClosedness;
// keys are which keys are being pressed. // keys are which keys are being pressed.
uint8_t keys; uint8_t keys;
uint8_t keysLast; uint8_t keysLast;
// note holds the note being played, according to the fingering chart. // note holds the note being played, according to the fingering chart.
Note note; Note note;
// glissandoNote is the note that would be played if partially open keys were fully open. // glissandoNote is the note that would be played if partially open keys were fully open.
Note glissandoNote; Note glissandoNote;
// glissandoOpenness is how "open" the holes are in the direction of the glissandoNote. // glissandoOpenness is how "open" the holes are in the direction of the glissandoNote.
float glissandoOpenness; float glissandoOpenness;
// silent is true if all keys and the knee are closed. // silent is true if all keys and the knee are closed.
bool silent; bool silent;
// bag is true if the bag is being squished. // bag is true if the bag is being squished.
bool bag; bool bag;
// altFingering is true if the "alternate fingering" is being played. // altFingering is true if the "alternate fingering" is being played.
// This should sound different than the standard fingering. // This should sound different than the standard fingering.
bool altFingering; bool altFingering;
Pipe(); Pipe();
// Init initializes everything. // Init initializes everything.
// //
// Returns true if it all worked. You can run it again if it didn't. // Returns true if it all worked. You can run it again if it didn't.
bool Init(); bool Init();
// Update reads sensors and updates pipe state. // Update reads sensors and updates pipe state.
// //
// It should be run once per loop. // It should be run once per loop.
void Update(); void Update();
// Pressed returns whether the given key is pressed. // Pressed returns whether the given key is pressed.
bool Pressed(uint8_t key); bool Pressed(uint8_t key);
// JustPressed returns whether the given key was just pressed. // JustPressed returns whether the given key was just pressed.
bool JustPressed(uint8_t key); bool JustPressed(uint8_t key);
private: private:
Adafruit_MPR121 capSensor; Adafruit_MPR121 capSensor;
QwiicButton bagSensor; QwiicButton bagSensor;
bool bag_enabled; bool bag_enabled;
}; };

View File

@ -2,9 +2,6 @@
#include <math.h> #include <math.h>
// 12th root of 2, used for Twelvetone Equal Temperament
#define TET_CONST 1.059463
Tuning::Tuning(Note base, float pitch, TuningSystem system) { Tuning::Tuning(Note base, float pitch, TuningSystem system) {
Setup(base, pitch, system); Setup(base, pitch, system);
} }
@ -14,18 +11,20 @@ Tuning::Tuning(Note base, float pitch) {
// I like just Intonation. // I like just Intonation.
Tuning::Tuning() { Tuning::Tuning() {
#if 0
Tuning(NOTE_D4, PITCH_CONCERT_D4, TUNINGSYSTEM_JUST); Tuning(NOTE_D4, PITCH_CONCERT_D4, TUNINGSYSTEM_JUST);
#endif
} }
Note Tuning::GetBaseNote() { return baseNote; } Note Tuning::GetBaseNote() {
return baseNote;
}
void Tuning::SetTuningSystem(TuningSystem system) { void Tuning::SetTuningSystem(TuningSystem system) {
Setup(baseNote, GetPitch(baseNote), system); Setup(baseNote, GetPitch(baseNote), system);
} }
TuningSystem Tuning::GetSystem() { return system; } TuningSystem Tuning::GetTuningSystem() {
return system;
}
// setupOctaves computes the entire tuning frequency chart. // setupOctaves computes the entire tuning frequency chart.
// //
@ -53,7 +52,7 @@ void Tuning::setupOctaves(Note base) {
void Tuning::setupEqual(Note base, float pitch) { void Tuning::setupEqual(Note base, float pitch) {
pitches[base] = pitch; pitches[base] = pitch;
for (int i = 1; i < 12; i++) { for (int i = 1; i < 12; i++) {
pitches[base + i] = pitches[base + i - 1] * TET_CONST; pitches[base + i] = pitches[base + i - 1] * TET_SEMITONE_MULTIPLIER;
} }
} }
@ -95,17 +94,43 @@ void Tuning::Setup(Note base, float pitch, TuningSystem system) {
setupOctaves(base); setupOctaves(base);
} }
void Tuning::Setup(Note base, float pitch) { Setup(base, pitch, system); } void Tuning::Setup(Note base, float pitch) {
Setup(base, pitch, system);
}
float Tuning::GetPitch(Note note) { return pitches[note]; } float Tuning::GetPitch(Note note) {
return pitches[note];
}
Note NearestNote(float pitch) { Note NearestNote(float pitch) {
return Note(round(log2(pitch / PITCH_CONCERT_C0))); return Note(round(log(pitch / PITCH_CONCERT_C0) / log(TET_SEMITONE_MULTIPLIER)));
} }
const char *noteNames[]{ const char *noteNames[]{
"C ", "C#", "D ", "Eb", "E ", "F ", "F#", "G ", "Ab", "A ", "Bb", "B ", "C",
"C#",
"D",
"Eb",
"E",
"F",
"F#",
"G",
"Ab",
"A",
"Bb",
"B",
}; };
const char *NoteName(Note note) { return noteNames[note % 12]; } const char *NoteName(Note note) {
return noteNames[note % 12];
}
const char *TuningSystemName(TuningSystem system) {
switch (system) {
case TUNINGSYSTEM_EQUAL:
return "Equal";
case TUNINGSYSTEM_JUST:
default:
return "Just";
}
}

210
tuning.h
View File

@ -2,21 +2,120 @@
#include <stdint.h> #include <stdint.h>
enum TuningSystem { enum TuningSystem {
TUNINGSYSTEM_JUST, TUNINGSYSTEM_JUST,
TUNINGSYSTEM_EQUAL, TUNINGSYSTEM_EQUAL,
TUNINGSYSTEM_MAX = TUNINGSYSTEM_EQUAL,
}; };
#define TUNINGSYSTEM_MAX TUNINGSYSTEM_EQUAL
enum Note { enum Note {
NOTE_C0, NOTE_CS0, NOTE_D0, NOTE_DS0, NOTE_E0, NOTE_F0, NOTE_FS0, NOTE_G0, NOTE_GS0, NOTE_A0, NOTE_AS0, NOTE_B0, NOTE_C0,
NOTE_C1, NOTE_CS1, NOTE_D1, NOTE_DS1, NOTE_E1, NOTE_F1, NOTE_FS1, NOTE_G1, NOTE_GS1, NOTE_A1, NOTE_AS1, NOTE_B1, NOTE_CS0,
NOTE_C2, NOTE_CS2, NOTE_D2, NOTE_DS2, NOTE_E2, NOTE_F2, NOTE_FS2, NOTE_G2, NOTE_GS2, NOTE_A2, NOTE_AS2, NOTE_B2, NOTE_D0,
NOTE_C3, NOTE_CS3, NOTE_D3, NOTE_DS3, NOTE_E3, NOTE_F3, NOTE_FS3, NOTE_G3, NOTE_GS3, NOTE_A3, NOTE_AS3, NOTE_B3, NOTE_DS0,
NOTE_C4, NOTE_CS4, NOTE_D4, NOTE_DS4, NOTE_E4, NOTE_F4, NOTE_FS4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_AS4, NOTE_B4, NOTE_E0,
NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5, NOTE_F0,
NOTE_C6, NOTE_CS6, NOTE_D6, NOTE_DS6, NOTE_E6, NOTE_F6, NOTE_FS6, NOTE_G6, NOTE_GS6, NOTE_A6, NOTE_AS6, NOTE_B6, NOTE_FS0,
NOTE_C7, NOTE_CS7, NOTE_D7, NOTE_DS7, NOTE_E7, NOTE_F7, NOTE_FS7, NOTE_G7, NOTE_GS7, NOTE_A7, NOTE_AS7, NOTE_B7, NOTE_G0,
NOTE_C8, NOTE_CS8, NOTE_D8, NOTE_DS8, NOTE_E8, NOTE_F8, NOTE_FS8, NOTE_G8, NOTE_GS8, NOTE_A8, NOTE_AS8, NOTE_B8, NOTE_GS0,
NOTE_A0,
NOTE_AS0,
NOTE_B0,
NOTE_C1,
NOTE_CS1,
NOTE_D1,
NOTE_DS1,
NOTE_E1,
NOTE_F1,
NOTE_FS1,
NOTE_G1,
NOTE_GS1,
NOTE_A1,
NOTE_AS1,
NOTE_B1,
NOTE_C2,
NOTE_CS2,
NOTE_D2,
NOTE_DS2,
NOTE_E2,
NOTE_F2,
NOTE_FS2,
NOTE_G2,
NOTE_GS2,
NOTE_A2,
NOTE_AS2,
NOTE_B2,
NOTE_C3,
NOTE_CS3,
NOTE_D3,
NOTE_DS3,
NOTE_E3,
NOTE_F3,
NOTE_FS3,
NOTE_G3,
NOTE_GS3,
NOTE_A3,
NOTE_AS3,
NOTE_B3,
NOTE_C4,
NOTE_CS4,
NOTE_D4,
NOTE_DS4,
NOTE_E4,
NOTE_F4,
NOTE_FS4,
NOTE_G4,
NOTE_GS4,
NOTE_A4,
NOTE_AS4,
NOTE_B4,
NOTE_C5,
NOTE_CS5,
NOTE_D5,
NOTE_DS5,
NOTE_E5,
NOTE_F5,
NOTE_FS5,
NOTE_G5,
NOTE_GS5,
NOTE_A5,
NOTE_AS5,
NOTE_B5,
NOTE_C6,
NOTE_CS6,
NOTE_D6,
NOTE_DS6,
NOTE_E6,
NOTE_F6,
NOTE_FS6,
NOTE_G6,
NOTE_GS6,
NOTE_A6,
NOTE_AS6,
NOTE_B6,
NOTE_C7,
NOTE_CS7,
NOTE_D7,
NOTE_DS7,
NOTE_E7,
NOTE_F7,
NOTE_FS7,
NOTE_G7,
NOTE_GS7,
NOTE_A7,
NOTE_AS7,
NOTE_B7,
NOTE_C8,
NOTE_CS8,
NOTE_D8,
NOTE_DS8,
NOTE_E8,
NOTE_F8,
NOTE_FS8,
NOTE_G8,
NOTE_GS8,
NOTE_A8,
NOTE_AS8,
NOTE_B8,
NOTE_ZERO = 0, NOTE_ZERO = 0,
NOTE_SEMITONE = 1, NOTE_SEMITONE = 1,
NOTE_WHOLETONE = 2, NOTE_WHOLETONE = 2,
@ -25,75 +124,88 @@ enum Note {
}; };
#define PITCH_CONCERT_C0 16.35 #define PITCH_CONCERT_C0 16.35
#define PITCH_CONCERT_A4 440.00 #define PITCH_CONCERT_A4 440.00
#define PITCH_CONCERT_D4 293.66 #define PITCH_CONCERT_D4 293.66
// Twelvetone Equal Temperament semitone multiplier
// Take any frequency and multiply it by this magic number to get a semitone higher!
// Divide to get a semitone lower!
// This is an approximation of exp(2, 1/12),
// which was worked out in around the 1500s.
#define TET_SEMITONE_MULTIPLIER 1.059463
class Tuning { class Tuning {
public: public:
// name contains the name of the current tuning system // name contains the name of the current tuning system
const char *name; const char *name;
Tuning(Note base, float pitch, TuningSystem system); Tuning(Note base, float pitch, TuningSystem system);
Tuning(Note base, float pitch); Tuning(Note base, float pitch);
Tuning(); Tuning();
void Setup(Note base, float pitch, TuningSystem system); void Setup(Note base, float pitch, TuningSystem system);
void Setup(Note base, float pitch); void Setup(Note base, float pitch);
void SetTuningSystem(TuningSystem system); void SetTuningSystem(TuningSystem system);
TuningSystem GetSystem(); TuningSystem GetTuningSystem();
Note GetBaseNote(); Note GetBaseNote();
float GetPitch(Note note); float GetPitch(Note note);
private: private:
TuningSystem system; TuningSystem system;
Note baseNote; Note baseNote;
float pitches[NOTE_MAX]; float pitches[NOTE_MAX];
void setupOctaves(Note base); void setupOctaves(Note base);
void setupJust(Note base, float pitch); void setupJust(Note base, float pitch);
void setupEqual(Note base, float pitch); void setupEqual(Note base, float pitch);
}; };
// NearestNote returns the note nearest to pitch. // NearestNote returns the note nearest to pitch.
Note NearestNote(float pitch); Note NearestNote(float pitch);
// NoteName return the name of a note (without octave). // NoteName returns the name of a note (without octave).
const char *NoteName(Note note); const char *NoteName(Note note);
// TuningSystemName returns the name of a tuning system.
const char *TuningSystemName(TuningSystem system);
// Make notes support some arithmetic // Make notes support some arithmetic
inline Note toNote(int a) { inline Note toNote(int a) {
if (a < NOTE_ZERO) { if (a < NOTE_ZERO) {
return NOTE_ZERO; return NOTE_ZERO;
} else if (a > NOTE_MAX) { } else if (a > NOTE_MAX) {
return NOTE_MAX; return NOTE_MAX;
} else { } else {
return Note(a); return Note(a);
} }
} }
inline Note operator+(const Note &a, const Note b) { inline Note operator+(const Note &a, const Note b) {
return toNote(int(a) + int(b)); return toNote(int(a) + int(b));
} }
inline Note &operator+=(Note &a, const Note b) { inline Note &operator+=(Note &a, const Note b) {
return a = a + b; return a = a + b;
} }
inline Note &operator++(Note &a) { inline Note &operator++(Note &a) {
return a += NOTE_SEMITONE; return a += NOTE_SEMITONE;
} }
inline Note operator-(const Note a, const Note b) { inline Note operator-(const Note a, const Note b) {
return toNote(int(a) - int(b)); return toNote(int(a) - int(b));
} }
inline Note &operator-=(Note &a, const Note b) { inline Note &operator-=(Note &a, const Note b) {
return a = a - b; return a = a - b;
} }
inline Note &operator--(Note &a) { inline Note &operator--(Note &a) {
return a -= NOTE_SEMITONE; return a -= NOTE_SEMITONE;
} }
inline Note operator*(const Note a, const int b) { inline Note operator*(const Note a, const int b) {
return toNote(int(a) * b); return toNote(int(a) * b);
} }
inline int operator/(const Note a, const int b) { inline int operator/(const Note a, const int b) {
return int(a)/b; return int(a) / b;
} }
inline int operator/(const Note a, const Note b) { inline int operator/(const Note a, const Note b) {
return int(a)/b; return int(a) / b;
}
inline TuningSystem operator++(TuningSystem &a) {
return a = TuningSystem((int(a) + 1) % int(TUNINGSYSTEM_MAX + 1));
} }

View File

@ -3,7 +3,6 @@
#include <Adafruit_SSD1306.h> #include <Adafruit_SSD1306.h>
#include <Audio.h> #include <Audio.h>
#include <Fonts/FreeSans9pt7b.h> #include <Fonts/FreeSans9pt7b.h>
#include <SparkFun_Qwiic_Button.h>
#include <Wire.h> #include <Wire.h>
#include <paj7620.h> #include <paj7620.h>
#include <stdio.h> #include <stdio.h>
@ -22,14 +21,12 @@ Pipe pipe;
Tuning tuning = Tuning(NOTE_D4, PITCH_CONCERT_D4, TUNINGSYSTEM_JUST); Tuning tuning = Tuning(NOTE_D4, PITCH_CONCERT_D4, TUNINGSYSTEM_JUST);
Adafruit_SSD1306 display(128, 32, &Wire, -1); Adafruit_SSD1306 display(128, 32, &Wire, -1);
int currentPatch = 0;
// Settings // Settings
uint8_t intonation = 0;
int16_t pitchAdjust = 0;
uint8_t patch[4] = {0}; uint8_t patch[4] = {0};
float volume[4] = {0}; float volume[4] = {0};
const char *settingNames[4] = {"c", "r", "d", "*"}; const char *settingNames[4] = {"c", "r", "d", "*"};
const char *buildDate = __DATE__;
// Pipes // Pipes
FMVoice Chanter; FMVoice Chanter;
@ -100,7 +97,7 @@ void diag(const char *fmt, ...) {
char s[80]; char s[80];
va_start(args, fmt); va_start(args, fmt);
vsnprintf(s, sizeof(s)-1, fmt, args); vsnprintf(s, sizeof(s) - 1, fmt, args);
va_end(args); va_end(args);
display.clearDisplay(); display.clearDisplay();
@ -109,7 +106,7 @@ void diag(const char *fmt, ...) {
display.setTextSize(1); display.setTextSize(1);
display.setCursor(56, 24); display.setCursor(56, 24);
display.print(__DATE__); display.print(buildDate);
#if 0 #if 0
display.setCursor(0, 16); display.setCursor(0, 16);
@ -171,8 +168,7 @@ void setup() {
// Turn on drones // Turn on drones
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
Note note = NOTE_D4 - (NOTE_OCTAVE * i); Note note = NOTE_D4 - (NOTE_OCTAVE * i);
float pitch = float pitch = tuning.GetPitch(note) * (0.01 * (i - 1)); // Detune just a touch
tuning.GetPitch(note) * (0.01 * (i - 1)); // Detune just a touch
Drones[i].LoadPatch(&Bank[0]); Drones[i].LoadPatch(&Bank[0]);
Drones[i].NoteOn(pitch); Drones[i].NoteOn(pitch);
} }
@ -187,25 +183,22 @@ void setup() {
} }
void loop() { void loop() {
static bool forceDisplayUpdate = true;
pipe.Update(); pipe.Update();
diag("loop %d", millis());
#if defined(ADAFRUIT_TRELLIS_M4_EXPRESS) #if defined(ADAFRUIT_TRELLIS_M4_EXPRESS)
trellis.tick(); trellis.tick();
trellis.setPixelColor(1, trellis.ColorHSV(millis(), 255, 120));
{
uint16_t color = trellis.ColorHSV(64 * pipe.kneeClosedness, 255, 120);
trellis.setPixelColor(0, color);
}
#endif #endif
// If we're infinitely (for the sensor) off the knee, // If we're infinitely (for the sensor) off the knee,
// go into setup mode! // go into setup mode!
if (pipe.kneeClosedness == 0) { if (pipe.kneeClosedness == 0) {
doSetup(); doSetup();
forceDisplayUpdate = true;
} else { } else {
doPlay(); doPlay(forceDisplayUpdate);
forceDisplayUpdate = false;
} }
} }
@ -225,12 +218,21 @@ void loop() {
* *
*/ */
void doSetup() { void doSetup() {
static unsigned long quietUntil = 0;
// Stuff can set quietUntil to stop responding to keys for a bit
#define quiet() quietUntil = millis() + 200
if (millis() < quietUntil) {
return;
}
display.clearDisplay(); display.clearDisplay();
bool alt = pipe.Pressed(7); bool alt = pipe.Pressed(7);
// Draw indicator bar // Draw indicator bar
display.fillRect(126, 0, 2, 32, SSD1306_WHITE); display.fillRect(126, 0, 2, 32, SSD1306_WHITE);
display.setFont(0);
display.setTextSize(1); display.setTextSize(1);
display.setCursor(0, 0); display.setCursor(0, 0);
@ -238,7 +240,7 @@ void doSetup() {
// Show settings for each of Chanter, Regulators, Drones // Show settings for each of Chanter, Regulators, Drones
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
int p = patch[i]; int p = patch[i];
int16_t x = 0; int16_t x = 1;
int16_t y = i * 8; int16_t y = i * 8;
display.setCursor(x, y); display.setCursor(x, y);
@ -265,31 +267,71 @@ void doSetup() {
display.print(Bank[p].name); display.print(Bank[p].name);
} }
} else { } else {
if (pipe.Pressed(6)) {
float freq = PITCH_CONCERT_D4 + pitchAdjust;
Note note = NearestNote(freq);
display.setCursor(0, 0); if (pipe.Pressed(6)) {
TuningSystem system = tuning.GetTuningSystem();
float freq = tuning.GetPitch(NOTE_D4);
Note note = NearestNote(freq);
int octave = int(note) / 12;
if (pipe.JustPressed(3) || pipe.JustPressed(2)) {
tuning.Setup(NOTE_A4, PITCH_CONCERT_A4, TUNINGSYSTEM_EQUAL);
if (pipe.Pressed(3) && pipe.Pressed(2)) {
++system;
} else if (pipe.Pressed(3)) {
freq = tuning.GetPitch(++note);
} else if (pipe.Pressed(2)) {
freq = tuning.GetPitch(--note);
}
tuning.Setup(NOTE_D4, freq, system);
}
if (pipe.Pressed(1) || pipe.Pressed(0)) {
if (pipe.Pressed(1) && pipe.Pressed(0)) {
freq = PITCH_CONCERT_D4;
quiet();
} else if (pipe.Pressed(1)) {
freq *= 1.001;
} else if (pipe.Pressed(0)) {
freq /= 1.001;
}
tuning.Setup(NOTE_D4, freq);
note = NearestNote(freq);
}
display.setFont(&FreeSans9pt7b);
display.setCursor(0, 12);
display.print(NoteName(note)); display.print(NoteName(note));
display.setCursor(6 + 6, 0); display.print(octave);
display.setCursor(48, 12);
display.print(freq); display.print(freq);
display.setCursor(0, 27);
display.print(TuningSystemName(system));
} else if (pipe.Pressed(5)) { } else if (pipe.Pressed(5)) {
display.print("fn2"); display.print("fn2");
} else if (pipe.Pressed(4)) { } else if (pipe.Pressed(4)) {
display.print("fn3"); display.print("fn3");
} else { } else {
display.setCursor(56, 8); display.setFont(&FreeSans9pt7b);
display.setTextSize(2); display.setCursor(64, 18);
display.print("Setup"); display.print("Setup");
display.setFont();
display.setTextSize(1);
display.setCursor(0, 16);
display.print("build");
display.setCursor(0, 24);
display.print(buildDate);
} }
} }
display.display(); display.display();
} }
void doPlay() { void doPlay(bool forceUpdate) {
static uint8_t last_note = 0; static uint8_t last_note = 0;
bool updateDisplay = false; bool updateDisplay = forceUpdate;
if (pipe.silent) { if (pipe.silent) {
Chanter.NoteOff(); Chanter.NoteOff();
@ -332,19 +374,16 @@ void doPlay() {
if (updateDisplay) { if (updateDisplay) {
display.clearDisplay(); display.clearDisplay();
display.setFont(&FreeSans9pt7b);
if (Chanter.patch) {
display.setCursor(0, 32);
display.print(Chanter.patch->name);
}
display.setCursor(0, 16); display.setCursor(0, 16);
display.setTextSize(2);
display.print(Chanter.patch->name);
display.setCursor(0, 0);
display.setTextSize(2);
display.print(note_name); display.print(note_name);
display.setCursor(40, 0);
display.setTextSize(1);
display.print(pipe.kneeClosedness);
display.display(); display.display();
last_note = pipe.note; last_note = pipe.note;
} }