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This project is released under an MIT License.
Copyright © 2020 Neale Pickett
Copyright © 2013 thomasfredericks
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The software is provided "as is", without warranty of any kind, express or
implied, including but not limited to the warranties of merchantability, fitness
for a particular purpose, and noninfringement. In no event shall the authors or
copyright holders be liable for any claim, damages, or other liability, whether
in an action of contract, tort or otherwise, arising from, out of, or in
connection with the software or the use or other dealings in the software.

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:Author: neale
:Email: neale@woozle.org
:Date: 2020-May-3
:Revision: 1
:License: MIT
= Project: USB Morse Adapter
This translates Morse key inputs into USB events,
either MIDI or MIDI+Keyboard,
so you can use a computer.
I use this with an Internet morse code repeater I wrote,
available at https://vail.woozle.org/.
This project requires an Arduino that can send USB.
I've only used the Micro,
although I have no doubt the Leonardo will work too,
as I've used Leonardos for similar projects.
== Step 1: Installation
This needs the MidiUSB and Keyboard libraries.
Installing those is documented all over the Internet.
I'm using https://create.arduino.cc/ so this is all magic for me.
== Step 2: Assmble the circuit
Morse code keyers are very simple devices,
they just connect two wires together.
You could use a button if you wanted to,
or even touch wires together.
The only real complication here is that some browsers
need to get keyboard events instead of musical instrument events.
=== Decide what browser you're going to use
Firefox needs a jumper between pin 9 and ground.
Just take a wire, and connect pin 9 directly to ground.
This puts the Arduino into "keyboard mode",
where it sends a comma for straight key,
and period and slash for iambic.
If you don't connect pin 9 to ground,
the Arudino only sends MIDI (Musical Instrument Digital Interface)
events, so it looks like you hooked a piano up.
This works great in Chrome,
and lets you switch to other windows while still keying into vail.
=== Wire up your input device
Hook a straight key into ground on one side,
pin 10 on the other.
It's okay to leave pin 10 disconnected if you don't have a straight key.
Hook an iambic paddle in ground in the middle,
pins 11 and 12 on the outside posts.
It's okay to leave pins 11 and 12 disconnected if you don't have a paddle.
=== Using a headphone jack
If you prefer, you can wire a headphone jack up to GND, 11, and 12.
GND should be the sleeve, 11 the ring, and 12 the tip.
o --- 12
|_| --- 11
| | --- GND
| |
Make sure any straight key you plug in has a TS adapter (mono plug):
this will short pin 11 to ground and signal to the Arduino to
go into straight key mode.
You need to reset the Arduino if you change from an iambic to straight key.
On the micro, reset is a white button.
If you plug in your straight key and it looks like DAH is being held down,
it means you need to switch the connections to pins 11 and 12.
If you plug in your straight key and it looks like DIT is being held down,
it means you need to reset the Arduino to make it detect the key type again.
== Step 3: Load the code
Upload the code contained in this sketch on to your board.
== Step 4: Test it out
Make sure it's plugged in to your computer's USB port.
If you connected pin 9 to ground,
Open anything where you can type,
type in "hello", and hit the straight key.
You should see a comma after your hello.
Now you can open https://vail.woozle.org/,
click the "KEY" button once to let the browser know it's okay to make sound,
and you should be able to wail away on your new USB keyer.
=== License
This project is released under an MIT License.
Copyright © 2020 Neale Pickett
Copyright © 2013 thomasfredericks
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The software is provided "as is", without warranty of any kind, express or
implied, including but not limited to the warranties of merchantability, fitness
for a particular purpose, and noninfringement. In no event shall the authors or
copyright holders be liable for any claim, damages, or other liability, whether
in an action of contract, tort or otherwise, arising from, out of, or in
connection with the software or the use or other dealings in the software.
=== Contributing
To contribute to this project please contact neale@woozle.org
https://id.arduino.cc/neale
=== BOM
In addition to a key, some hookup wires, and a USB cable,
you only need an Arduino.
|===
| ID | Part name | Part number | Quantity
| A1 | Arduino Micro | ABX00053 | 1
|===
=== Help
This document is written in the _AsciiDoc_ format, a markup language to describe documents.
If you need help you can search the http://www.methods.co.nz/asciidoc[AsciiDoc homepage]
or consult the http://powerman.name/doc/asciidoc[AsciiDoc cheatsheet]

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// Please read Bounce2.h for information about the liscence and authors
#include "bounce2.h"
Bounce::Bounce()
: previous_millis(0)
, interval_millis(10)
, state(0)
, pin(0)
{}
void Bounce::attach(int pin) {
this->pin = pin;
state = 0;
if (readCurrentState()) {
setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
}
#ifdef BOUNCE_LOCK_OUT
previous_millis = 0;
#else
previous_millis = millis();
#endif
}
void Bounce::attach(int pin, int mode){
setPinMode(pin, mode);
this->attach(pin);
}
void Bounce::interval(uint16_t interval_millis)
{
this->interval_millis = interval_millis;
}
bool Bounce::update()
{
unsetStateFlag(CHANGED_STATE);
#ifdef BOUNCE_LOCK_OUT
// Ignore everything if we are locked out
if (millis() - previous_millis >= interval_millis) {
bool currentState = readCurrentState();
if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
previous_millis = millis();
changeState();
}
}
#elif defined BOUNCE_WITH_PROMPT_DETECTION
// Read the state of the switch port into a temporary variable.
bool readState = readCurrentState();
if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
// We have seen a change from the current button state.
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the time threshold, so a new change of state is allowed.
// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
changeState();
}
}
// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
if ( readState != getStateFlag(UNSTABLE_STATE) ) {
// Update Unstable Bit to macth readState
toggleStateFlag(UNSTABLE_STATE);
previous_millis = millis();
}
#else
// Read the state of the switch in a temporary variable.
bool currentState = readCurrentState();
// If the reading is different from last reading, reset the debounce counter
if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
previous_millis = millis();
toggleStateFlag(UNSTABLE_STATE);
} else
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the threshold time, so the input is now stable
// If it is different from last state, set the STATE_CHANGED flag
if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
previous_millis = millis();
changeState();
}
}
#endif
return changed();
}
// WIP HELD
unsigned long Bounce::previousDuration() {
return durationOfPreviousState;
}
unsigned long Bounce::duration() {
return (millis() - stateChangeLastTime);
}
inline void Bounce::changeState() {
toggleStateFlag(DEBOUNCED_STATE);
setStateFlag(CHANGED_STATE) ;
durationOfPreviousState = millis() - stateChangeLastTime;
stateChangeLastTime = millis();
}
bool Bounce::read()
{
return getStateFlag(DEBOUNCED_STATE);
}
bool Bounce::rose()
{
return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}
bool Bounce::fell()
{
return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}

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/*
The MIT License (MIT)
Copyright (c) 2013 thomasfredericks
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
Main code by Thomas O Fredericks (tof@t-o-f.info)
Previous contributions by Eric Lowry, Jim Schimpf and Tom Harkaway
* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/**
* @todo Make Bounce2 more abstract. Split it from the hardware layer.
* @body Remove deboucing code from Bounce2 and make a new Debounce class from that code.
* Bounce2 should extend Debounce.
*/
#ifndef Bounce2_h
#define Bounce2_h
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
// Uncomment the following line for "LOCK-OUT" debounce method
//#define BOUNCE_LOCK_OUT
// Uncomment the following line for "BOUNCE_WITH_PROMPT_DETECTION" debounce method
//#define BOUNCE_WITH_PROMPT_DETECTION
#include <inttypes.h>
/**
@example bounce.ino
Simple example of the Bounce library that switches the debug LED when a button is pressed.
*/
/**
@example change.ino
This example toggles the debug LED (pin 13) on or off when a button on pin 2 is pressed.
*/
/**
@example bounce_multiple.ino
Detect the falling edge of multiple buttons. Eight buttons with internal pullups. Toggles a
LED when any button is pressed. Buttons on pins 2,3,4,5,6,7,8,9
*/
/**
@example bounce2buttons.ino
Example of two instances of the Bounce class that switches the debug LED when either one of
the two buttons is pressed.
*/
static const uint8_t DEBOUNCED_STATE = 0b00000001;
static const uint8_t UNSTABLE_STATE = 0b00000010;
static const uint8_t CHANGED_STATE = 0b00000100;
/**
The Bounce class.
*/
class Bounce
{
public:
/*!
@brief Create an instance of the Bounce class.
@code
// Create an instance of the Bounce class.
Bounce() button;
@endcode
*/
Bounce();
/*!
@brief Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT).
@param pin
The pin that is to be debounced.
@param mode
A valid Arduino pin mode (INPUT, INPUT_PULLUP or OUTPUT).
*/
void attach(int pin, int mode);
/**
Attach to a pin for advanced users. Only attach the pin this way once you have previously
set it up. Otherwise use attach(int pin, int mode).
*/
void attach(int pin);
/**
@brief Sets the debounce interval in milliseconds.
@param interval_millis
The interval time in milliseconds.
*/
void interval(uint16_t interval_millis);
/*!
@brief Updates the pin's state.
Because Bounce does not use interrupts, you have to "update" the object before reading its
value and it has to be done as often as possible (that means to include it in your loop()).
Only call update() once per loop().
@return True if the pin changed state.
*/
bool update();
/**
@brief Returns the pin's state (HIGH or LOW).
@return HIGH or LOW.
*/
bool read();
/**
@brief Returns true if pin signal transitions from high to low.
*/
bool fell();
/**
@brief Returns true if pin signal transitions from low to high.
*/
bool rose();
/**
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
with Bounce version 1
*/
bool risingEdge() { return rose(); }
/**
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
with Bounce version 1
*/
bool fallingEdge() { return fell(); }
/**
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
with Bounce version 1
*/
Bounce(uint8_t pin, unsigned long interval_millis ) : Bounce() {
attach(pin);
interval(interval_millis);
}
/**
@brief Returns the duration in milliseconds of the current state.
Is reset to 0 once the pin rises ( rose() ) or falls ( fell() ).
@return The duration in milliseconds (unsigned long) of the current state.
*/
unsigned long duration();
/**
@brief Returns the duration in milliseconds of the previous state.
Takes the values of duration() once the pin changes state.
@return The duration in milliseconds (unsigned long) of the previous state.
*/
unsigned long previousDuration();
protected:
unsigned long previous_millis;
uint16_t interval_millis;
uint8_t state;
uint8_t pin;
unsigned long stateChangeLastTime;
unsigned long durationOfPreviousState;
virtual bool readCurrentState() { return digitalRead(pin); }
virtual void setPinMode(int pin, int mode) {
#if defined(ARDUINO_ARCH_STM32F1)
pinMode(pin, (WiringPinMode)mode);
#else
pinMode(pin, mode);
#endif
}
private:
inline void changeState();
inline void setStateFlag(const uint8_t flag) {state |= flag;}
inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
inline bool getStateFlag(const uint8_t flag) {return((state & flag) != 0);}
public:
bool changed( ) { return getStateFlag(CHANGED_STATE); }
};
#endif

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// MIDIUSB - Version: Latest
#include <MIDIUSB.h>
#include <Keyboard.h>
#include "bounce2.h"
#define DIT_PIN 12
#define DAH_PIN 11
#define KEY_PIN 10
#define KBD_PIN 9
#define STRAIGHT_KEY ','
#define DIT_KEY '.'
#define DAH_KEY '/'
bool iambic = true;
Bounce kbd = Bounce();
Bounce dit = Bounce();
Bounce dah = Bounce();
Bounce key = Bounce();
void setup() {
pinMode(LED_BUILTIN, OUTPUT);
kbd.attach(KBD_PIN, INPUT_PULLUP);
dit.attach(DIT_PIN, INPUT_PULLUP);
dah.attach(DAH_PIN, INPUT_PULLUP);
key.attach(KEY_PIN, INPUT_PULLUP);
Keyboard.begin();
// Straight keys need to wire the dah pin to ground somehow.
// The easiest way I can think of to do this is to use a TS connector
// instead of a TRS connector.
for (int i = 0; i < 16; i++) {
dah.update();
}
if (dah.read() == LOW) {
iambic = false;
} else {
iambic = true;
}
digitalWrite(LED_BUILTIN, !iambic);
}
void midiKey(bool down, uint8_t key) {
midiEventPacket_t event = {down?9:8, down?0x90:0x80, key, 0x7f};
MidiUSB.sendMIDI(event);
MidiUSB.flush();
}
void loop() {
bool keyboard;
kbd.update();
keyboard = !kbd.read();
// Monitor straight key pin
if (key.update()) {
midiKey(key.fell(), 0);
if (keyboard) {
if (key.fell()) {
Keyboard.press(STRAIGHT_KEY);
} else {
Keyboard.release(STRAIGHT_KEY);
}
}
}
// Monitor dit pin, which could be straight key if dah was closed on boot
if (dit.update()) {
uint8_t kbdKey, mKey;
if (iambic) {
kbdKey = DIT_KEY;
mKey = 1;
} else {
kbdKey = STRAIGHT_KEY;
mKey = 0;
}
midiKey(dit.fell(), mKey);
if (keyboard) {
if (dit.fell()) {
Keyboard.press(kbdKey);
} else {
Keyboard.release(kbdKey);
}
}
}
// Monitor dah pin
if (iambic && dah.update()) {
midiKey(dah.fell(), 2);
if (keyboard) {
if (dah.fell()) {
Keyboard.press(DAH_KEY);
} else {
Keyboard.release(DAH_KEY);
}
}
}
}