vail-adapter/bounce2.cpp

139 lines
3.5 KiB
C++

// Please read Bounce2.h for information about the liscence and authors
#include "bounce2.h"
Bounce::Bounce()
: previous_millis(0)
, interval_millis(10)
, state(0)
, pin(0)
{}
void Bounce::attach(int pin) {
this->pin = pin;
state = 0;
if (readCurrentState()) {
setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
}
#ifdef BOUNCE_LOCK_OUT
previous_millis = 0;
#else
previous_millis = millis();
#endif
}
void Bounce::attach(int pin, int mode){
setPinMode(pin, mode);
this->attach(pin);
}
void Bounce::interval(uint16_t interval_millis)
{
this->interval_millis = interval_millis;
}
bool Bounce::update()
{
unsetStateFlag(CHANGED_STATE);
#ifdef BOUNCE_LOCK_OUT
// Ignore everything if we are locked out
if (millis() - previous_millis >= interval_millis) {
bool currentState = readCurrentState();
if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
previous_millis = millis();
changeState();
}
}
#elif defined BOUNCE_WITH_PROMPT_DETECTION
// Read the state of the switch port into a temporary variable.
bool readState = readCurrentState();
if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
// We have seen a change from the current button state.
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the time threshold, so a new change of state is allowed.
// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
changeState();
}
}
// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
if ( readState != getStateFlag(UNSTABLE_STATE) ) {
// Update Unstable Bit to macth readState
toggleStateFlag(UNSTABLE_STATE);
previous_millis = millis();
}
#else
// Read the state of the switch in a temporary variable.
bool currentState = readCurrentState();
// If the reading is different from last reading, reset the debounce counter
if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
previous_millis = millis();
toggleStateFlag(UNSTABLE_STATE);
} else
if ( millis() - previous_millis >= interval_millis ) {
// We have passed the threshold time, so the input is now stable
// If it is different from last state, set the STATE_CHANGED flag
if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
previous_millis = millis();
changeState();
}
}
#endif
return changed();
}
// WIP HELD
unsigned long Bounce::previousDuration() {
return durationOfPreviousState;
}
unsigned long Bounce::duration() {
return (millis() - stateChangeLastTime);
}
inline void Bounce::changeState() {
toggleStateFlag(DEBOUNCED_STATE);
setStateFlag(CHANGED_STATE) ;
durationOfPreviousState = millis() - stateChangeLastTime;
stateChangeLastTime = millis();
}
bool Bounce::read()
{
return getStateFlag(DEBOUNCED_STATE);
}
bool Bounce::rose()
{
return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}
bool Bounce::fell()
{
return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
}