424 lines
8.8 KiB
C++
424 lines
8.8 KiB
C++
#include <stddef.h>
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#include "keyers.h"
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#define len(t) (sizeof(t)/sizeof(*t))
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// Queue Set: A Set you can shift and pop.
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class QSet {
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int arr[MAX_KEYER_QUEUE];
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unsigned int arrlen = 0;
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public:
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int shift() {
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if (arrlen == 0) {
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return -1;
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}
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int ret = arr[0];
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arrlen--;
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for (int i = 0; i < arrlen; i++) {
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arr[i] = arr[i+1];
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}
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return ret;
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}
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int pop() {
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if (arrlen == 0) {
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return -1;
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}
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int ret = arr[arrlen];
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arrlen--;
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return ret;
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}
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void add(int val) {
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if (arrlen == MAX_KEYER_QUEUE) {
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return;
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}
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for (int i = 0; i < arrlen; i++) {
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if (arr[i] == val) {
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return;
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}
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}
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arr[arrlen] = val;
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arrlen++;
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}
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};
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class StraightKeyer: public Keyer {
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public:
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bool transmitting = false;
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unsigned int ditDuration = 100;
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bool txRelays[2];
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StraightKeyer() {
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this->Reset();
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}
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char *Name() {
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return "straight";
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}
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void SetDitDuration(unsigned int duration) {
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this->ditDuration = duration;
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}
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void Reset() {
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this->transmitting = false;
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}
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bool TxClosed() {
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for (int i = 0; i < len(this->txRelays); i++) {
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if (this->TxClosed(i)) {
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return true;
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}
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}
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return false;
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}
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bool TxClosed(int relay) {
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return this->txRelays[relay];
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}
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void Tx(int relay, bool closed) {
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bool wasClosed = this->TxClosed();
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this->txRelays[relay] = closed;
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this->transmitting = this->TxClosed();
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}
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void Key(Paddle key, bool pressed) {
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this->Tx(key, pressed);
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}
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bool Tick(unsigned long now) {
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return this->transmitting;
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}
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};
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class BugKeyer: public StraightKeyer {
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public:
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unsigned int nextPulse = 0;
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bool keyPressed[2];
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using StraightKeyer::StraightKeyer;
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char *Name() {
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return "bug";
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}
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void Reset() {
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StraightKeyer::Reset();
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this->nextPulse = 0;
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this->keyPressed[0] = false;
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this->keyPressed[1] = false;
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}
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void Key(Paddle key, bool pressed) {
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this->keyPressed[key] = pressed;
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if (key == 0) {
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this->beginPulsing();
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} else {
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StraightKeyer::Key(key, pressed);
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}
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}
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bool Tick(unsigned long now) {
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if (this->nextPulse && (now >= this->nextPulse)) {
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this->pulse(now);
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}
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return this->transmitting;
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}
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void beginPulsing() {
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if (!this->nextPulse) {
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this->nextPulse = 1;
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}
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}
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virtual void pulse(unsigned int now) {
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if (this->TxClosed(0)) {
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this->Tx(0, false);
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} else if (this->keyPressed[0]) {
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this->Tx(0, true);
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} else {
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this->nextPulse = 0;
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return;
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}
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this->nextPulse = now + this->ditDuration;
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}
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};
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class ElBugKeyer: public BugKeyer {
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public:
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unsigned int nextRepeat;
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using BugKeyer::BugKeyer;
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char *Name() {
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return "el bug";
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}
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void Reset() {
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BugKeyer::Reset();
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this->nextRepeat = -1;
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}
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// Return which key is pressed. If none, return -1.
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int whichKeyPressed() {
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for (int i = 0; i < len(this->keyPressed); i++) {
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if (this->keyPressed[i]) {
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return i;
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}
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}
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return -1;
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}
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void Key(Paddle key, bool pressed) {
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this->keyPressed[key] = pressed;
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if (pressed) {
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this->nextRepeat = key;
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this->beginPulsing();
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} else {
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this->nextRepeat = this->whichKeyPressed();
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}
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}
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unsigned int keyDuration(int key) {
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switch (key) {
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case PADDLE_DIT:
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return this->ditDuration;
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case PADDLE_DAH:
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return 3 * (this->ditDuration);
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}
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return this->ditDuration; // XXX
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}
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virtual int nextTx() {
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if (this->whichKeyPressed() == -1) {
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return -1;
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}
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return this->nextRepeat;
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}
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virtual void pulse(unsigned int now) {
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int nextPulse = 0;
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if (this->TxClosed(0)) {
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// Pause if we're currently transmitting
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nextPulse = this->keyDuration(PADDLE_DIT);
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this->Tx(0, false);
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} else {
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int next = this->nextTx();
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if (next >= 0) {
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nextPulse = this->keyDuration(next);
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this->Tx(0, true);
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}
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}
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if (nextPulse) {
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this->nextPulse = now + nextPulse;
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} else {
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this->nextPulse = 0;
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}
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}
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};
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class UltimaticKeyer: public ElBugKeyer {
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public:
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QSet queue;
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using ElBugKeyer::ElBugKeyer;
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char *Name() {
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return "ultimatic";
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}
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void Key(Paddle key, bool pressed) {
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if (pressed) {
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this->queue.add(key);
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}
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ElBugKeyer::Key(key, pressed);
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}
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virtual int nextTx() {
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int key = this->queue.shift();
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if (key != -1) {
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return key;
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}
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return ElBugKeyer::nextTx();
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}
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};
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class SingleDotKeyer: public ElBugKeyer {
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public:
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QSet queue;
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using ElBugKeyer::ElBugKeyer;
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char *Name() {
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return "single dot";
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}
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void Key(Paddle key, bool pressed) {
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if (pressed && (key == PADDLE_DIT)) {
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this->queue.add(key);
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}
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ElBugKeyer::Key(key, pressed);
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}
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virtual int nextTx() {
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int key = this->queue.shift();
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if (key != -1) {
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return key;
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}
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if (this->keyPressed[1]) return 1;
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if (this->keyPressed[0]) return 0;
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return -1;
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}
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};
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class IambicKeyer: public ElBugKeyer {
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public:
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using ElBugKeyer::ElBugKeyer;
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char *Name() {
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return "iambic plain";
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}
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virtual int nextTx() {
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int next = ElBugKeyer::nextTx();
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if (this->keyPressed[PADDLE_DIT] && this->keyPressed[PADDLE_DAH]) {
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this->nextRepeat = 1 - this->nextRepeat;
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}
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return next;
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}
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};
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class IambicAKeyer: public IambicKeyer {
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public:
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QSet queue;
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using IambicKeyer::IambicKeyer;
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char *Name() {
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return "iambic a";
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}
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void Key(Paddle key, bool pressed) {
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if (pressed && (key == PADDLE_DIT)) {
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this->queue.add(key);
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}
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IambicKeyer::Key(key, pressed);
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}
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virtual int nextTx() {
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int next = IambicKeyer::nextTx();
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int key = this->queue.shift();
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if (key != -1) {
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return key;
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}
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return next;
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}
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};
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class IambicBKeyer: public IambicKeyer {
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public:
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QSet queue;
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int sending;
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using IambicKeyer::IambicKeyer;
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char *Name() {
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return "iambic b";
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}
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void Reset() {
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this->sending = -1;
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IambicKeyer::Reset();
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}
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void Key(Paddle key, bool pressed) {
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if (pressed && (this->sending != key)) {
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this->queue.add(key);
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}
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IambicKeyer::Key(key, pressed);
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}
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virtual int nextTx() {
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for (int key = 0; key < len(this->keyPressed); key++) {
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if (this->keyPressed[key]) {
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this->queue.add(key);
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}
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}
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this->sending = this->queue.shift();
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return this->sending;
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}
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};
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class KeyaheadKeyer: public ElBugKeyer {
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public:
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int queue[MAX_KEYER_QUEUE];
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unsigned int qlen;
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using ElBugKeyer::ElBugKeyer;
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char *Name() {
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return "keyahead";
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}
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void Reset() {
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ElBugKeyer::Reset();
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this->qlen = 0;
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}
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void Key(Paddle key, bool pressed) {
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if (pressed) {
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if (this->qlen < MAX_KEYER_QUEUE) {
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this->queue[this->qlen++] = key;
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}
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}
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ElBugKeyer::Key(key, pressed);
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}
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virtual int nextTx() {
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if (this->qlen > 0) {
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int next = this->queue[0];
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this->qlen--;
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for (int i = 0; i < this->qlen; i++) {
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this->queue[i] = this->queue[i+1];
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}
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return next;
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}
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return ElBugKeyer::nextTx();
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}
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};
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StraightKeyer straightKeyer = StraightKeyer();
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BugKeyer bugKeyer = BugKeyer();
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ElBugKeyer elBugKeyer = ElBugKeyer();
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SingleDotKeyer singleDotKeyer = SingleDotKeyer();
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UltimaticKeyer ultimaticKeyer = UltimaticKeyer();
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IambicKeyer iambicKeyer = IambicKeyer();
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IambicAKeyer iambicAKeyer = IambicAKeyer();
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IambicBKeyer iambicBKeyer = IambicBKeyer();
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KeyaheadKeyer keyaheadKeyer = KeyaheadKeyer();
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Keyer *AllKeyers[] = {
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&straightKeyer,
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&bugKeyer,
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&elBugKeyer,
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&singleDotKeyer,
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&ultimaticKeyer,
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&iambicKeyer,
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&iambicAKeyer,
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&iambicBKeyer,
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&keyaheadKeyer,
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};
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Keyer *GetKeyerByNumber(int n) {
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if (n >= len(AllKeyers)) {
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return NULL;
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}
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return AllKeyers[n];
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} |