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import {AudioSource, AudioContextTime} from "./audio.mjs"
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/**
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* Create a white noise generator with a biquad filter
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*
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* @param {AudioContext} context Audio context
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* @returns {BiquadFilterNode} Noise filter
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*/
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function WhiteNoise(context) {
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let bufferSize = 17 * context.sampleRate
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let noiseBuffer = new AudioBuffer({
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sampleRate: context.sampleRate,
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length: bufferSize,
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})
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let output = noiseBuffer.getChannelData(0)
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for (let i = 0; i < bufferSize; i++) {
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output[i] = Math.random() * 2 - 1
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}
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let whiteNoise = context.createBufferSource()
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whiteNoise.buffer = noiseBuffer
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whiteNoise.loop = true
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whiteNoise.start(0)
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let noiseFilter = new BiquadFilterNode(context, {type: "bandpass"})
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whiteNoise.connect(noiseFilter)
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return noiseFilter
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}
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class Noise extends AudioSource {
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/**
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*
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* @param {AudioContext} context
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*/
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constructor(context, noises=2) {
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super(context)
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this.whiteNoise = []
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for (let i = 0; i < noises; i++) {
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let wn = {
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modulator: new OscillatorNode(context),
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modulatorGain: new GainNode(context),
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filter: WhiteNoise(context),
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filterGain: new GainNode(context),
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filterGainModulator: new OscillatorNode(context),
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filterGainModulatorGain: new GainNode(context),
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}
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wn.modulator.frequency.value = 0
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wn.modulatorGain.gain.value = 0
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wn.filter.frequency.value = 800
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wn.filterGain.gain.value = 0.8 / noises
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wn.filterGainModulator.frequency.value = 1
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wn.filterGainModulatorGain.gain.value = 1
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wn.modulator.connect(wn.modulatorGain)
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wn.modulatorGain.connect(wn.filter.frequency)
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wn.filter.connect(this.masterGain)
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wn.modulator.start()
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this.whiteNoise.push(wn)
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}
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this.SetNoiseParams(0, 0.07, 70, 400, 0.0)
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this.SetNoiseParams(1, 0.03, 200, 1600, 0.4)
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this.masterGain.gain.value = 0.5
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}
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/**
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* Set modulator frequency
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*
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* You probably want this to be under 1Hz, for a subtle sweeping effect
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*
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* @param {Number} n Which noise generator
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* @param {Number} frequency Frequency (Hz)
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*/
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SetNoiseModulator(n, frequency) {
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this.whiteNoise[n].modulator.frequency.value = frequency
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}
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/**
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* Set modulator depth
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*
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* The output of the modulator [-1,1] is multiplied this and added to the
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* base frequency of the filter.
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*
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* @param {Number} n Which noise generator
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* @param {Number} depth Depth of modulation
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*/
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SetNoiseDepth(n, depth) {
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this.whiteNoise[n].modulatorGain.gain.value = depth
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}
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/**
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* Set noise filter base frequency
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*
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* @param {Number} n Which noise generator
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* @param {Number} frequency Frequency (Hz)
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*/
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SetNoiseFrequency(n, frequency) {
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this.whiteNoise[n].filter.frequency.value = frequency
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}
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/**
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* Set gain of a noise generator
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*
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* @param {Number} n Which noise generator
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* @param {Number} gain Gain level (typically [0-1])
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*/
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SetNoiseGain(n, gain) {
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this.whiteNoise[n].filterGain.gain.value = gain
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}
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SetNoiseParams(n, modulatorFrequency, depth, baseFrequency, gain) {
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this.SetNoiseModulator(n, modulatorFrequency)
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this.SetNoiseDepth(n, depth)
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this.SetNoiseFrequency(n, baseFrequency)
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this.SetNoiseGain(n, gain)
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}
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}
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export {
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Noise,
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}
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