mirror of https://github.com/nealey/vail.git
414 lines
8.8 KiB
JavaScript
414 lines
8.8 KiB
JavaScript
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/** Silent period between words */
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const PAUSE_WORD = -7
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/** Silent period between letters */
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const PAUSE_LETTER = -3
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/** Silent period between dits and dash */
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const PAUSE = -1
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/** Duration of a dit */
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const DIT = 1
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/** Duration of a dah */
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const DAH = 3
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const MorseMap = {
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"\x04": ".-.-.", // End Of Transmission
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"\x18": "........", // Cancel
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"0": "-----",
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"1": ".----",
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"2": "..---",
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"3": "...--",
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"4": "....-",
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"5": ".....",
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"6": "-....",
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"7": "--...",
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"8": "---..",
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"9": "----.",
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"a": ".-",
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"b": "-...",
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"c": "-.-.",
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"d": "-..",
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"e": ".",
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"f": "..-.",
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"g": "--.",
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"h": "....",
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"i": "..",
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"j": ".---",
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"k": "-.-",
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"l": ".-..",
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"m": "--",
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"n": "-.",
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"o": "---",
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"p": ".--.",
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"q": "--.-",
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"r": ".-.",
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"s": "...",
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"t": "-",
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"u": "..-",
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"v": "...-",
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"w": ".--",
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"x": "-..-",
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"y": "-.--",
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"z": "--..",
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".": ".-.-.-",
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",": "--..--",
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"?": "..--..",
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"'": ".----.",
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"!": "-.-.--",
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"/": "-..-.",
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"(": "-.--.",
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")": "-.--.-",
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"&": ".-...",
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":": "---...",
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";": "---...",
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"=": "-...-",
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"+": ".-.-.",
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"-": "-....-",
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"_": "--..-.",
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"\"": ".-..-.",
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"$": "...-..-",
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"@": ".--.-.",
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}
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// iOS kludge
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if (!window.AudioContext) {
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window.AudioContext = window.webkitAudioContext
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}
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function toast(msg) {
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let el = document.querySelector("#snackbar")
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if (!el || !el.MaterialSnackbar) {
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console.warn(msg)
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return
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}
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el.MaterialSnackbar.showSnackbar({
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message: msg,
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timeout: 2000
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})
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}
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/**
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* A callback to start or stop transmission
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*
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* @callback TxControl
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*/
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/**
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* Iambic input class.
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*
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* This will handle the following things that people appear to want with iambic input:
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*
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* - Typematic: you hold the key down and it repeats evenly-spaced tones
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* - Typeahead: if you hit a key while it's still transmitting the last-entered one, it queues up your next entered one
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*/
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class Iambic {
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/**
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* Create an Iambic control
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*
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* @param {TxControl} beginTxFunc Function to begin transmitting
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* @param {TxControl} endTxFunc Function to end transmitting
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* @param {number} intervalDuration Dit duration (milliseconds)
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*/
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constructor(beginTxFunc, endTxFunc, intervalDuration=100) {
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this.beginTxFunc = beginTxFunc
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this.endTxFunc = endTxFunc
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this.intervalDuration = intervalDuration
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this.ditDown = false
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this.dahDown = false
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this.last = null
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this.queue = []
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this.pulseTimer = null
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}
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pulse() {
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if (this.queue.length == 0) {
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let next = this.typematic()
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if (next) {
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// Barkeep! Another round!
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this.Enqueue(next)
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} else {
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// Nothing left on the queue, stop the machine
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this.pulseTimer = null
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return
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}
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}
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let next = this.queue.shift()
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if (next < 0) {
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next = next * -1
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this.endTxFunc()
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} else {
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this.last = next
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this.beginTxFunc()
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}
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this.pulseTimer = setTimeout(() => this.pulse(), next * this.intervalDuration)
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}
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maybePulse() {
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// If there's no timer running right now, restart the pulse
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if (!this.pulseTimer) {
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this.pulse()
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}
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}
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typematic() {
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if (this.ditDown && this.dahDown) {
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if (this.last == DIT) {
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this.last = DAH
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} else {
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this.last = DIT
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}
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} else if (this.ditDown) {
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this.last = DIT
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} else if (this.dahDown) {
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this.last = DAH
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} else {
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this.last = null
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}
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return this.last
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}
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/**
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* Set a new dit interval (transmission rate)
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*
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* @param {number} duration Dit duration (milliseconds)
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*/
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SetIntervalDuration(duration) {
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this.intervalDuration = duration
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}
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/**
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* Add to the output queue, and start processing the queue if it's not currently being processed.
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*
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* @param {number} key A duration, in dits. Negative durations are silent.
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*/
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Enqueue(key) {
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this.queue.push(key)
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if (key > 0) {
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this.queue.push(PAUSE)
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}
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this.maybePulse()
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}
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EnqueueMorseString(ms) {
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for (let mc of ms) {
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switch (mc) {
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case ".":
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this.Enqueue(DIT)
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break
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case "-":
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this.Enqueue(DAH)
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break
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case " ":
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this.Enqueue(PAUSE_LETTER)
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break
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}
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}
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}
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EnqueueAsciiString(s) {
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for (let c of s.toLowerCase()) {
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let m = MorseMap[c]
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if (m) {
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this.EnqueueMorseString(m)
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this.Enqueue(PAUSE_LETTER)
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continue
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}
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switch (c) {
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case " ":
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case "\n":
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case "\t":
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this.Enqueue(PAUSE_WORD)
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break
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default:
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console.warn("Unable to encode '" + c + "'!")
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break
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}
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}
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}
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/**
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* Edge trigger on key press or release
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*
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* @param {number} key DIT or DAH
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* @param {boolean} down True if key was pressed, false if released
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*/
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Key(key, down) {
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if (key == DIT) {
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this.ditDown = down
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} else if (key == DAH) {
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this.dahDown = down
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}
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if (down) {
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this.Enqueue(key)
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}
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}
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}
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class Buzzer {
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// Buzzers keep two oscillators: one high and one low.
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// They generate a continuous waveform,
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// and we change the gain to turn the pitches off and on.
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//
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// This also implements a very quick ramp-up and ramp-down in gain,
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// in order to avoid "pops" (square wave overtones)
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// that happen with instant changes in gain.
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constructor({txGain=0.6, highFreq=660, lowFreq=550, errorFreq=30} = {}) {
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this.txGain = txGain
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this.ac = new AudioContext()
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this.lowGain = this.create(lowFreq)
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this.highGain = this.create(highFreq)
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this.errorGain = this.create(errorFreq, "square")
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//this.noiseGain = this.whiteNoise()
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this.ac.resume()
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.then(() => {
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document.querySelector("#muted").classList.add("hidden")
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})
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}
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create(frequency, type = "sine") {
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let gain = this.ac.createGain()
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gain.connect(this.ac.destination)
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gain.gain.value = 0
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let osc = this.ac.createOscillator()
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osc.type = type
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osc.connect(gain)
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osc.frequency.value = frequency
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osc.start()
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return gain
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}
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// Generate some noise to prevent the browser from putting us to sleep
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whiteNoise() {
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let bufferSize = 17 * this.ac.sampleRate
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let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
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let output = noiseBuffer.getChannelData(0)
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for (let i = 0; i < bufferSize; i++) {
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output[i] = Math.random() * 2 - 1;
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}
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let whiteNoise = this.ac.createBufferSource();
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whiteNoise.buffer = noiseBuffer;
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whiteNoise.loop = true;
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whiteNoise.start(0);
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let filter = this.ac.createBiquadFilter()
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filter.type = "lowpass"
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filter.frequency.value = 100
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let gain = this.ac.createGain()
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gain.gain.value = 0.01
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whiteNoise.connect(filter)
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filter.connect(gain)
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gain.connect(this.ac.destination)
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return gain
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}
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gain(high) {
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if (high) {
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return this.highGain.gain
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} else {
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return this.lowGain.gain
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}
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}
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/**
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* Convert clock time to AudioContext time
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*
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* @param {number} when Clock time in ms
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* @return {number} AudioContext offset time
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*/
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acTime(when) {
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if (!when) {
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return this.ac.currentTime
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}
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let acOffset = Date.now() - this.ac.currentTime * 1000
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let acTime = (when - acOffset) / 1000
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return acTime
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}
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/**
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* Set gain
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*
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* @param {number} gain Value (0-1)
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*/
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SetGain(gain) {
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this.txGain = gain
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}
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/**
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* Play an error tone
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*/
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ErrorTone() {
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this.errorGain.gain.setTargetAtTime(this.txGain * 0.5, this.ac.currentTime, 0.001)
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this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
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}
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/**
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* Begin buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (null=now)
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*/
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Buzz(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.add("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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this.ac.resume()
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.then(() => {
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gain.setTargetAtTime(this.txGain, acWhen, 0.001)
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})
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to end, in ms (null=now)
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*/
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Silence(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.remove("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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gain.setTargetAtTime(0, acWhen, 0.001)
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}
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/**
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* Buzz for a duration at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
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* @param {number} duration Duration of buzz (ms)
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*/
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BuzzDuration(high, when, duration) {
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this.Buzz(high, when)
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this.Silence(high, when + duration)
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}
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}
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export {DIT, DAH, PAUSE, PAUSE_WORD, PAUSE_LETTER}
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export {toast, Iambic, Buzzer}
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