mirror of https://github.com/nealey/vail.git
parent
a624ebca38
commit
1a088e71d1
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
|
||||
<circle cx= "6" cy="10" r="2" style="stroke: #000;"/>
|
||||
<circle cx="10" cy= "6" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx= "2" cy= "6" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx= "6" cy= "2" r="2" style="stroke: #000; fill: none;"/>
|
||||
</svg>
|
After Width: | Height: | Size: 369 B |
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
|
||||
<circle cx= "6" cy="10" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx="10" cy= "6" r="2" style="stroke: #000;"/>
|
||||
<circle cx= "2" cy= "6" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx= "6" cy= "2" r="2" style="stroke: #000; fill: none;"/>
|
||||
</svg>
|
After Width: | Height: | Size: 369 B |
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
|
||||
<circle cx= "6" cy="10" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx="10" cy= "6" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx= "2" cy= "6" r="2" style="stroke: #000;"/>
|
||||
<circle cx= "6" cy= "2" r="2" style="stroke: #000; fill: none;"/>
|
||||
</svg>
|
After Width: | Height: | Size: 369 B |
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
|
||||
<circle cx= "6" cy="10" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx="10" cy= "6" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx= "2" cy= "6" r="2" style="stroke: #000; fill: none;"/>
|
||||
<circle cx= "6" cy= "2" r="2" style="stroke: #000;"/>
|
||||
</svg>
|
After Width: | Height: | Size: 369 B |
|
@ -99,8 +99,8 @@
|
|||
<i class="material-icons" role="presentation">gamepad</i>
|
||||
</td>
|
||||
<td>
|
||||
<kbd class="gamepad b0" title="Gamepad Bottom Button">A</kbd>
|
||||
<kbd class="gamepad b1" title="Gamepad Right Button">B</kbd>
|
||||
<img class="gamepad b0" title="Gamepad Bottom Button" src="b0.svg" alt="Bottom button">
|
||||
<img class="gamepad b1" title="Gamepad Right Button" src="b1.svg" alt="Right button">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
@ -140,14 +140,14 @@
|
|||
<i class="material-icons" role="presentation">gamepad</i>
|
||||
</td>
|
||||
<td>
|
||||
<kbd class="gamepad b2" title="Gamepad Left Button">X</kbd>
|
||||
<img class="gamepad b2" title="Gamepad Left Button" src="b2.svg" alt="Left Button">
|
||||
<kbd class="gamepad" title="Gamepad Left Shoulder Button">LB</kbd>
|
||||
</td>
|
||||
<td>
|
||||
<i class="material-icons" role="presentation">gamepad</i>
|
||||
</td>
|
||||
<td>
|
||||
<kbd class="gamepad b3" title="Gamepad Top Button">Y</kbd>
|
||||
<img class="gamepad b3" title="Gamepad Top Button" src="b3.svg" alt="Top Button">
|
||||
<kbd class="gamepad" title="Gamepad Right Shoulder Button">RB</kbd>
|
||||
</td>
|
||||
</tr>
|
||||
|
|
109
static/dev.js
109
static/dev.js
|
@ -8,40 +8,6 @@ const PAUSE = -1
|
|||
const DIT = 1
|
||||
const DAH = 3
|
||||
|
||||
/**
|
||||
* Return button labels and colors for the first 4 buttons of the provided gamepad.
|
||||
*
|
||||
* @param {Gamepad} gamepad Gamepad you want to know about
|
||||
*/
|
||||
function getButtonLabels(gamepad) {
|
||||
if (gamepad.id.includes("057e") || // Nintendo
|
||||
gamepad.id.includes("2dc8") || // 8bitdo
|
||||
false) {
|
||||
return [
|
||||
{"label": "B", "color": "yellow"},
|
||||
{"label": "A", "color": "red"},
|
||||
{"label": "Y", "color": "green"},
|
||||
{"label": "X", "color": "blue"},
|
||||
]
|
||||
}
|
||||
if (gamepad.id.includes("054c") || // Sony
|
||||
false) {
|
||||
return [
|
||||
{"label": "🞩", "color": "blue"},
|
||||
{"label": "◯", "color": "red"},
|
||||
{"label": "□", "color": "yellow"},
|
||||
{"label": "△", "color": "pink"},
|
||||
]
|
||||
}
|
||||
// Default: xbox, logitech, and more
|
||||
return [
|
||||
{"label": "A", "color": "green"},
|
||||
{"label": "B", "color": "red"},
|
||||
{"label": "X", "color": "blue"},
|
||||
{"label": "Y", "color": "yellow"},
|
||||
]
|
||||
}
|
||||
|
||||
// iOS kludge
|
||||
if (!window.AudioContext) {
|
||||
window.AudioContext = window.webkitAudioContext
|
||||
|
@ -81,16 +47,19 @@ class Iambic {
|
|||
this.beginTxFunc = beginTxFunc
|
||||
this.endTxFunc = endTxFunc
|
||||
this.intervalDuration = intervalDuration
|
||||
this.typematic = null
|
||||
this.ditDown = false
|
||||
this.dahDown = false
|
||||
this.last = null
|
||||
this.queue = []
|
||||
this.pulseTimer = null
|
||||
}
|
||||
|
||||
pulse() {
|
||||
if (this.queue.length == 0) {
|
||||
if (this.typematic) {
|
||||
let next = this.typematic()
|
||||
if (next) {
|
||||
// Barkeep! Another round!
|
||||
this.Enqueue(this.typematic)
|
||||
this.Enqueue(next)
|
||||
} else {
|
||||
// Nothing left on the queue, stop the machine
|
||||
this.pulseTimer = null
|
||||
|
@ -98,14 +67,15 @@ class Iambic {
|
|||
}
|
||||
}
|
||||
|
||||
let duration = this.queue.shift() * this.intervalDuration
|
||||
if (duration < 0) {
|
||||
duration = duration * -1
|
||||
let next = this.queue.shift()
|
||||
if (next < 0) {
|
||||
next = next * -1
|
||||
this.endTxFunc()
|
||||
} else {
|
||||
this.last = next
|
||||
this.beginTxFunc()
|
||||
}
|
||||
this.pulseTimer = setTimeout(() => this.pulse(), duration)
|
||||
this.pulseTimer = setTimeout(() => this.pulse(), next * this.intervalDuration)
|
||||
}
|
||||
|
||||
maybePulse() {
|
||||
|
@ -115,6 +85,23 @@ class Iambic {
|
|||
}
|
||||
}
|
||||
|
||||
typematic() {
|
||||
if (this.ditDown && this.dahDown) {
|
||||
if (this.last == DIT) {
|
||||
this.last = DAH
|
||||
} else {
|
||||
this.last = DIT
|
||||
}
|
||||
} else if (this.ditDown) {
|
||||
this.last = DIT
|
||||
} else if (this.dahDown) {
|
||||
this.last = DAH
|
||||
} else {
|
||||
this.last = null
|
||||
}
|
||||
return this.last
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a new dit interval (transmission rate)
|
||||
*
|
||||
|
@ -142,11 +129,14 @@ class Iambic {
|
|||
* @param {boolean} down True if key was pressed, false if released
|
||||
*/
|
||||
Key(key, down) {
|
||||
if (key == DIT) {
|
||||
this.ditDown = down
|
||||
} else if (key == DAH) {
|
||||
this.dahDown = down
|
||||
}
|
||||
|
||||
if (down) {
|
||||
this.Enqueue(key)
|
||||
this.typematic = key
|
||||
} else {
|
||||
this.typematic = null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -639,35 +629,22 @@ class Vail {
|
|||
|
||||
gamepadPoll(timestamp) {
|
||||
let currentButtons = {}
|
||||
let currentGamepad = null
|
||||
for (let gp of navigator.getGamepads()) {
|
||||
if (gp == null) {
|
||||
continue
|
||||
}
|
||||
|
||||
let b = gp.buttons
|
||||
|
||||
let key = b[0].pressed || b[1].pressed
|
||||
let dit = b[2].pressed || b[4].pressed || b[6].pressed || b[8].pressed || b[10].pressed || b[14].pressed
|
||||
let dah = b[3].pressed || b[5].pressed || b[7].pressed || b[9].pressed || b[11].pressed || b[15].pressed
|
||||
|
||||
if (key || dit || dah) {
|
||||
currentGamepad = gp
|
||||
for (let i in gp.buttons) {
|
||||
let pressed = gp.buttons[i].pressed
|
||||
if (i < 2) {
|
||||
currentButtons.key |= pressed
|
||||
} else if (i % 2 == 0) {
|
||||
currentButtons.dit |= pressed
|
||||
} else {
|
||||
currentButtons.dah |= pressed
|
||||
}
|
||||
}
|
||||
this.currentButtons.key |= key
|
||||
this.currentButtons.dit |= dit
|
||||
this.currentButtons.dah |= dah
|
||||
}
|
||||
|
||||
if (currentButtons != this.gamepadButtons) {
|
||||
let labels = getButtonLabels(currentGamepad)
|
||||
|
||||
for (let but = 0; but < 4; but++) {
|
||||
let e = document.querySelector(".gamepad.b" + but)
|
||||
e.textContent = labels[but].label
|
||||
e.
|
||||
}
|
||||
document.querySelector(".gamepad.b0").
|
||||
if (currentButtons.key != this.gamepadButtons.key) {
|
||||
this.straightKey(currentButtons.key)
|
||||
}
|
||||
|
|
|
@ -60,9 +60,10 @@ kbd {
|
|||
font-size: 9pt;
|
||||
padding: .1em .6em;
|
||||
cursor: default;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.gamepad {
|
||||
kbd.gamepad {
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
background-color: #444;
|
||||
|
@ -70,17 +71,9 @@ kbd {
|
|||
height: 10px;
|
||||
width: 10px;
|
||||
}
|
||||
.gamepad.a {
|
||||
color: #8f8;
|
||||
}
|
||||
.gamepad.b {
|
||||
color: #f88;
|
||||
}
|
||||
.gamepad.x {
|
||||
color: #88f;
|
||||
}
|
||||
.gamepad.y {
|
||||
color: #ff8;
|
||||
img.gamepad {
|
||||
height: 1.5em;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
code {
|
||||
|
|
Loading…
Reference in New Issue