mirror of https://github.com/nealey/vail.git
parent
a624ebca38
commit
1a088e71d1
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<?xml version="1.0" encoding="utf-8"?>
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<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
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<circle cx= "6" cy="10" r="2" style="stroke: #000;"/>
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<circle cx="10" cy= "6" r="2" style="stroke: #000; fill: none;"/>
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<circle cx= "2" cy= "6" r="2" style="stroke: #000; fill: none;"/>
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<circle cx= "6" cy= "2" r="2" style="stroke: #000; fill: none;"/>
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</svg>
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After Width: | Height: | Size: 369 B |
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<?xml version="1.0" encoding="utf-8"?>
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<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
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<circle cx= "6" cy="10" r="2" style="stroke: #000; fill: none;"/>
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<circle cx="10" cy= "6" r="2" style="stroke: #000;"/>
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<circle cx= "2" cy= "6" r="2" style="stroke: #000; fill: none;"/>
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<circle cx= "6" cy= "2" r="2" style="stroke: #000; fill: none;"/>
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</svg>
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After Width: | Height: | Size: 369 B |
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
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<circle cx= "6" cy="10" r="2" style="stroke: #000; fill: none;"/>
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<circle cx="10" cy= "6" r="2" style="stroke: #000; fill: none;"/>
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<circle cx= "2" cy= "6" r="2" style="stroke: #000;"/>
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<circle cx= "6" cy= "2" r="2" style="stroke: #000; fill: none;"/>
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</svg>
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After Width: | Height: | Size: 369 B |
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<svg viewBox="-1 -1 15 15" xmlns="http://www.w3.org/2000/svg">
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<circle cx= "6" cy="10" r="2" style="stroke: #000; fill: none;"/>
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<circle cx="10" cy= "6" r="2" style="stroke: #000; fill: none;"/>
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<circle cx= "2" cy= "6" r="2" style="stroke: #000; fill: none;"/>
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<circle cx= "6" cy= "2" r="2" style="stroke: #000;"/>
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</svg>
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After Width: | Height: | Size: 369 B |
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@ -99,8 +99,8 @@
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<i class="material-icons" role="presentation">gamepad</i>
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</td>
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<td>
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<kbd class="gamepad b0" title="Gamepad Bottom Button">A</kbd>
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<kbd class="gamepad b1" title="Gamepad Right Button">B</kbd>
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<img class="gamepad b0" title="Gamepad Bottom Button" src="b0.svg" alt="Bottom button">
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<img class="gamepad b1" title="Gamepad Right Button" src="b1.svg" alt="Right button">
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</td>
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</tr>
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</table>
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@ -140,14 +140,14 @@
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<i class="material-icons" role="presentation">gamepad</i>
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</td>
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<td>
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<kbd class="gamepad b2" title="Gamepad Left Button">X</kbd>
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<img class="gamepad b2" title="Gamepad Left Button" src="b2.svg" alt="Left Button">
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<kbd class="gamepad" title="Gamepad Left Shoulder Button">LB</kbd>
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</td>
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<td>
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<i class="material-icons" role="presentation">gamepad</i>
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</td>
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<td>
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<kbd class="gamepad b3" title="Gamepad Top Button">Y</kbd>
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<img class="gamepad b3" title="Gamepad Top Button" src="b3.svg" alt="Top Button">
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<kbd class="gamepad" title="Gamepad Right Shoulder Button">RB</kbd>
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</td>
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</tr>
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127
static/dev.js
127
static/dev.js
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@ -8,40 +8,6 @@ const PAUSE = -1
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const DIT = 1
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const DAH = 3
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/**
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* Return button labels and colors for the first 4 buttons of the provided gamepad.
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*
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* @param {Gamepad} gamepad Gamepad you want to know about
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*/
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function getButtonLabels(gamepad) {
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if (gamepad.id.includes("057e") || // Nintendo
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gamepad.id.includes("2dc8") || // 8bitdo
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false) {
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return [
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{"label": "B", "color": "yellow"},
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{"label": "A", "color": "red"},
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{"label": "Y", "color": "green"},
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{"label": "X", "color": "blue"},
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]
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}
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if (gamepad.id.includes("054c") || // Sony
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false) {
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return [
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{"label": "🞩", "color": "blue"},
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{"label": "◯", "color": "red"},
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{"label": "□", "color": "yellow"},
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{"label": "△", "color": "pink"},
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]
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}
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// Default: xbox, logitech, and more
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return [
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{"label": "A", "color": "green"},
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{"label": "B", "color": "red"},
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{"label": "X", "color": "blue"},
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{"label": "Y", "color": "yellow"},
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]
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}
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// iOS kludge
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if (!window.AudioContext) {
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window.AudioContext = window.webkitAudioContext
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@ -81,16 +47,19 @@ class Iambic {
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this.beginTxFunc = beginTxFunc
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this.endTxFunc = endTxFunc
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this.intervalDuration = intervalDuration
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this.typematic = null
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this.ditDown = false
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this.dahDown = false
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this.last = null
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this.queue = []
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this.pulseTimer = null
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}
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pulse() {
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if (this.queue.length == 0) {
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if (this.typematic) {
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let next = this.typematic()
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if (next) {
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// Barkeep! Another round!
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this.Enqueue(this.typematic)
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this.Enqueue(next)
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} else {
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// Nothing left on the queue, stop the machine
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this.pulseTimer = null
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@ -98,14 +67,15 @@ class Iambic {
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}
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}
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let duration = this.queue.shift() * this.intervalDuration
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if (duration < 0) {
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duration = duration * -1
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let next = this.queue.shift()
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if (next < 0) {
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next = next * -1
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this.endTxFunc()
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} else {
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this.last = next
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this.beginTxFunc()
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}
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this.pulseTimer = setTimeout(() => this.pulse(), duration)
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this.pulseTimer = setTimeout(() => this.pulse(), next * this.intervalDuration)
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}
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maybePulse() {
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@ -115,6 +85,23 @@ class Iambic {
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}
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}
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typematic() {
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if (this.ditDown && this.dahDown) {
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if (this.last == DIT) {
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this.last = DAH
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} else {
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this.last = DIT
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}
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} else if (this.ditDown) {
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this.last = DIT
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} else if (this.dahDown) {
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this.last = DAH
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} else {
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this.last = null
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}
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return this.last
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}
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/**
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* Set a new dit interval (transmission rate)
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*
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* @param {boolean} down True if key was pressed, false if released
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*/
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Key(key, down) {
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if (key == DIT) {
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this.ditDown = down
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} else if (key == DAH) {
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this.dahDown = down
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}
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if (down) {
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this.Enqueue(key)
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this.typematic = key
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} else {
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this.typematic = null
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}
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}
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}
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@ -639,44 +629,31 @@ class Vail {
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gamepadPoll(timestamp) {
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let currentButtons = {}
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let currentGamepad = null
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for (let gp of navigator.getGamepads()) {
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if (gp == null) {
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continue
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}
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let b = gp.buttons
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let key = b[0].pressed || b[1].pressed
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let dit = b[2].pressed || b[4].pressed || b[6].pressed || b[8].pressed || b[10].pressed || b[14].pressed
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let dah = b[3].pressed || b[5].pressed || b[7].pressed || b[9].pressed || b[11].pressed || b[15].pressed
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if (key || dit || dah) {
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currentGamepad = gp
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for (let i in gp.buttons) {
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let pressed = gp.buttons[i].pressed
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if (i < 2) {
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currentButtons.key |= pressed
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} else if (i % 2 == 0) {
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currentButtons.dit |= pressed
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} else {
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currentButtons.dah |= pressed
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}
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}
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this.currentButtons.key |= key
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this.currentButtons.dit |= dit
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this.currentButtons.dah |= dah
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}
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if (currentButtons != this.gamepadButtons) {
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let labels = getButtonLabels(currentGamepad)
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for (let but = 0; but < 4; but++) {
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let e = document.querySelector(".gamepad.b" + but)
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e.textContent = labels[but].label
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e.
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}
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document.querySelector(".gamepad.b0").
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if (currentButtons.key != this.gamepadButtons.key) {
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this.straightKey(currentButtons.key)
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}
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if (currentButtons.dit != this.gamepadButtons.dit) {
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this.iambicDit(currentButtons.dit)
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}
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if (currentButtons.dah != this.gamepadButtons.dah) {
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this.iambicDah(currentButtons.dah)
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}
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if (currentButtons.key != this.gamepadButtons.key) {
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this.straightKey(currentButtons.key)
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}
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if (currentButtons.dit != this.gamepadButtons.dit) {
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this.iambicDit(currentButtons.dit)
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}
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if (currentButtons.dah != this.gamepadButtons.dah) {
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this.iambicDah(currentButtons.dah)
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}
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this.gamepadButtons = currentButtons
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requestAnimationFrame(e => this.gamepadPoll(e))
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@ -59,10 +59,11 @@ kbd {
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border-radius: 3px;
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font-size: 9pt;
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padding: .1em .6em;
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cursor: default;
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cursor: default;
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vertical-align: top;
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}
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.gamepad {
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kbd.gamepad {
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color: white;
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font-weight: bold;
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background-color: #444;
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@ -70,17 +71,9 @@ kbd {
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height: 10px;
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width: 10px;
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}
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.gamepad.a {
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color: #8f8;
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}
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.gamepad.b {
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color: #f88;
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}
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.gamepad.x {
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color: #88f;
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}
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.gamepad.y {
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color: #ff8;
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img.gamepad {
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height: 1.5em;
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vertical-align: baseline;
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}
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code {
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