Try to fix #23 with new Iambic logic

This commit is contained in:
Neale Pickett 2021-04-25 17:36:17 -06:00
parent ad596546bb
commit 2c2d36b52b
2 changed files with 1218 additions and 0 deletions

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<!DOCTYPE html>
<html>
<head>
<title>⚠️ Vail-Dev</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<!-- Material Design Lite -->
<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
<link rel="stylesheet" href="https://code.getmdl.io/1.3.0/material.brown-cyan.min.css">
<script defer src="https://code.getmdl.io/1.3.0/material.min.js"></script>
<!-- Vail stuff -->
<link rel="manifest" href="manifest.json">
<link rel="icon" href="vail.png" sizes="256x256" type="image/png">
<link rel="icon" href="vail.svg" sizes="any" type="image/svg+xml">
<script src="dev.js"></script>
<link rel="stylesheet" href="vail.css">
</head>
<body>
<div class="mdl-layout mdl-js-layout">
<header class="mdl-layout__header mdl-layout__header--scroll">
<div class="mdl-layout__header-row">
<!-- Title -->
<span class="mdl-layout-title">⚠️ Vail - Development ⚠️</span>
<!-- Add spacer, to align navigation to the right -->
<div class="mdl-layout-spacer"></div>
<!-- Navigation -->
<nav class="mdl-navigation">
<a class="mdl-navigation__link" href="https://github.com/nealey/vail">Source Code</a>
<a class="mdl-navigation__link" href="https://github.com/nealey/vail/issues/new">Bug Report</a>
<a class="mdl-navigation__link" href="https://github.com/nealey/vail-adapter">USB Adapter</a>
<a class="mdl-navigation__link" href="https://morse.withgoogle.com/learn/">Learn Morse</a>
</nav>
</div>
</header>
<div class="mdl-layout__drawer">
<span class="mdl-layout-title">Repeaters</span>
<nav class="mdl-navigation">
<a class="mdl-navigation__link" href="?repeater=">General Chaos</a>
<a class="mdl-navigation__link" href="?repeater=1-15+WPM">1-15 WPM</a>
<a class="mdl-navigation__link" href="?repeater=16-20+WPM">16-20 WPM</a>
<a class="mdl-navigation__link" href="?repeater=21-99+WPM">21-99 WPM</a>
</nav>
<hr>
<nav class="mdl-navigation">
<a class="mdl-navigation__link" href="https://morse.withgoogle.com/learn/">Learn Morse Code</a>
<a class="mdl-navigation__link" href="https://github.com/nealey/vail-adapter">Use a physical key</a>
</nav>
</div>
<div id="snackbar" class="mdl-js-snackbar mdl-snackbar">
<div class="mdl-snackbar__text"></div>
<button class="mdl-snackbar__action" type="button"></button>
</div>
<main class="mdl-layout__content">
<div class="flex">
<div class="mdl-card mdl-shadow--4dp input-methods">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">
<span id="repeater"></span>
Repeater
</h2>
<div id="recv">
<!-- This div appears as a little light that turns on when someone's sending -->
<i class="material-icons" id="muted">volume_off</i>
</div>
</div>
<div class="mdl-tabs mdl-js-tabs mdl-js-ripple-effect">
<div class="mdl-tabs__tab-bar">
<a href="#straight" class="mdl-tabs__tab is-active">Straight Key</a>
<a href="#iambic" class="mdl-tabs__tab">Iambic</a>
<a href="#tools" class="mdl-tabs__tab">Tools</a>
</div>
<div class="mdl-tabs__panel is-active" id="straight">
<table class="center wide">
<tr>
<td colspan="2">
<button id="key" class="key mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
Key
</button>
</td>
</tr>
<tr>
<td>
<i class="material-icons" role="presentation">keyboard</i>
</td>
<td>
<kbd>c</kbd>
<kbd>,</kbd>
<kbd>Enter</kbd>
<kbd>⇧ Shift</kbd>
</td>
</tr>
<tr>
<td>
<i class="material-icons" role="presentation">gamepad</i>
</td>
<td>
<kbd class="gamepad a" title="Gamepad A">A</kbd>
<kbd class="gamepad b" title="Gamepad B">B</kbd>
</td>
</tr>
</table>
</div>
<div class="mdl-tabs__panel" id="iambic">
<table class="center wide">
<tr>
<td colspan="2">
<button id="dit" class="key mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
Dit
</button>
</td>
<td colspan="2">
<button id="dah" class="key mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
Dah
</button>
</td>
</tr>
<tr>
<td>
<i class="material-icons" role="presentation">keyboard</i>
</td>
<td>
<kbd>.</kbd>
<kbd>x</kbd>
</td>
<td>
<i class="material-icons" role="presentation">keyboard</i>
</td>
<td>
<kbd>/</kbd>
<kbd>z</kbd>
</td>
</tr>
<tr>
<td>
<i class="material-icons" role="presentation">gamepad</i>
</td>
<td>
<kbd class="gamepad x" title="Gamepad X">X</kbd>
<kbd class="gamepad" title="Gamepad LB">LB</kbd>
</td>
<td>
<i class="material-icons" role="presentation">gamepad</i>
</td>
<td>
<kbd class="gamepad y" title="Gamepad Y">Y</kbd>
<kbd class="gamepad" title="Gamepad RB">RB</kbd>
</td>
</tr>
<tr>
<td colspan="4" class="mdl-card__supporting-text" style="text-align: center;">
Second mouse button: Dah
</td>
</tr>
</table>
</div>
<div class="mdl-tabs__panel" id="tools">
<table class="center wide">
<tr>
<td>
<button id="ck" class="key mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
CK
</button>
</td>
</tr>
<tr>
<td class="mdl-card__supporting-text">
<p>
Check (CK) round-trip times and audio functionality
by sending "CK" to the repeater and playing the returned signal.
</p>
</td>
</tr>
</table>
</div>
<div class="mdl-card__actions">
<button class="mdl-button mdl-js-button mdl-button--fab mdl-button--mini-fab mdl-button--colored maximize" title="maximize">
<i class="material-icons mdl-color-text--white" role="presentation">aspect_ratio</i>
</button>
</div>
</div>
</div>
<div class="mdl-card mdl-shadow--4dp">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">Alphabet</h2>
</div>
<div class="mdl-tabs mdl-js-tabs mdl-js-ripple-effect">
<div class="mdl-tabs__tab-bar">
<a href="#morse-tree" class="mdl-tabs__tab is-active">Dichotomous Key</a>
<a href="#morse-list" class="mdl-tabs__tab">List</a>
</div>
<div class="mdl-tabs__panel mdl-card__supporting-text long is-active" id="morse-tree">
<table>
<tbody>
<tr>
<td rowspan="8">E .</td>
<td rowspan="4">I ..</td>
<td rowspan="2">S ...</td>
<td rowspan="1">H ....</td>
<td class="dah">4 ....-</td>
</tr>
<tr>
<td rowspan="1">V ...-</td>
<td class="dah">3 ...--</td>
</tr>
<tr>
<td rowspan="2">U ..-</td>
<td rowspan="1">F ..-.</td>
</tr>
<tr>
<td rowspan="1"></td>
<td class="dah">2 ..---</td>
</tr>
<tr>
<td rowspan="4">A .-</td>
<td rowspan="2">R .-.</td>
<td rowspan="1">L .-..</td>
</tr>
<tr>
<td rowspan="1"></td>
</tr>
<tr>
<td rowspan="2">W .--</td>
<td rowspan="1">P .--.</td>
</tr>
<tr>
<td rowspan="1">J .---</td>
<td class="dah">1 .----</td>
</tr>
<tr>
<td rowspan="8">T -</td>
<td rowspan="4">N -.</td>
<td rowspan="2">D -..</td>
<td rowspan="1">B -...</td>
<td>6 -....</td>
</tr>
<tr>
<td rowspan="1">X -..-</td>
</tr>
<tr>
<td rowspan="2">K -.-</td>
<td rowspan="1">C -.-.</td>
</tr>
<tr>
<td rowspan="1">Y -.--</td>
</tr>
<tr>
<td rowspan="4">M --</td>
<td rowspan="2">G --.</td>
<td rowspan="1">Z --..</td>
<td>7 --...</td>
</tr>
<tr>
<td rowspan="1">Q --.-</td>
</tr>
<tr>
<td rowspan="2">O ---</td>
<td rowspan="1"></td>
<td>8 ---..</td>
</tr>
<tr>
<td rowspan="1"></td>
<td>9 ----.</td>
</tr>
</tbody>
</table>
</div>
<div class="mdl-tabs__panel mdl-card__supporting-text long" id="morse-list">
<span>A .-</span>
<span>B -...</span>
<span>C -.-.</span>
<span>D -..</span>
<span>E .</span>
<span>F ..-.</span>
<span>G --.</span>
<span>H ....</span>
<span>I ..</span>
<span>J .---</span>
<span>K -.-</span>
<span>L .-..</span>
<span>M --</span>
<span>N -.</span>
<span>O ---</span>
<span>P .--.</span>
<span>Q --.-</span>
<span>R .-.</span>
<span>S ...</span>
<span>T -</span>
<span>U ..-</span>
<span>V ...-</span>
<span>W .--</span>
<span>X -..-</span>
<span>Y -.--</span>
<span>Z --..</span>
<br>
<span>0 -----</span>
<span>1 .----</span>
<span>2 ..---</span>
<span>3 ...--</span>
<span>4 ....-</span>
<span>5 .....</span>
<span>6 -....</span>
<span>7 --...</span>
<span>8 ---..</span>
<span>9 ----.</span>
<br>
<span>Over .-.</span>
<span>Correction ........</span>
<span>? / Say Again ..--..</span>
</div>
</div>
</div>
<div class="mdl-card mdl-shadow--4dp">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">Knobs</h2>
</div>
<div class="mdl-card__supporting-text">
<p>
Dit length (iambic):
<output id="iambic-duration-value"></output>ms
<input
id="iambic-duration"
class="mdl-slider mdl-js-slider"
type="range"
min="40"
max="255"
value="100">
</p>
<p>
Recieve delay:
<output id="rx-delay-value"></output>ms
<input
id="rx-delay"
class="mdl-slider mdl-js-slider"
type="range"
min="0"
max="9999"
value="4000">
</p>
<hr>
<table>
<tbody>
<tr>
<td>
Suggested receive delay:
</td>
<td>
<output id="suggested-delay-value">0</output>ms
</td>
</tr>
<tr>
<td>
Average round-trip time:
</td>
<td>
<output id="lag-value">0</output>ms
</td>
</tr>
<tr>
<td>
Longest recent transmission:
</td>
<td>
<output id="longest-rx-value">0</output>ms
</td>
</tr>
<tr>
<td>
Your clock is off by:
</td>
<td>
<output id="clock-off-value">??</output>ms
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="mdl-card mdl-shadow--4dp">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">Vail</h2>
</div>
<div class="mdl-card__supporting-text">
<p>
This is a CW repeater,
named after Alfred Vail,
who may or may not have invented what's called "Morse code",
but clearly had some role in it.
</p>
<p>
Just like a radio repeater,
anybody can connect and start transmitting stuff,
and this will broadcast it to everyone connected.
</p>
<h3 class="mdl-card__title-text">Why Does This Exist?</h3>
<p>
I need a place to practice CW with actual human beings,
and I want it to be as close as possible to what I'd experience on a radio.
Also, I don't want to make people buy a bunch of radio hardware.
Nothing else like this exists on the Internet, as far as I can tell.
</p>
</div>
</div>
<div class="mdl-card mdl-shadow--4dp">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">How It Works</h2>
</div>
<div class="mdl-card__supporting-text">
<p>
The Internet isn't exactly like radio waves:
it still goes at near the speed of light,
but there are multiple hops between endpoints,
which buffer up transmissions, and multiplex them onto a single uplink connection.
These repeaters (routers)
are also allowed to just drop things if they need to.
It's the responsibility of the communicating parties
to work out whether something needs to be retransmitted.
Because of this,
there's no telling how long it will take for a transmission to get to a destination.
</p>
<p>
Each Vail transmission (packet) consists of:
</p>
<ul>
<li>timestamp (milliseconds since 1 Jan 1970, 00:00:00 in Reykjavík)</li>
<li>transmission duration (milliseconds)</li>
</ul>
<p>
The repeater does nothing but broadcast everything it gets
to every connected Vail client,
including the one that sent the packet.
When your client gets back the exact same thing it sent,
it compares the current time to the time in the packet.
This is the <i>round-trip time</i>:
the time it takes for a packet to get from your computer to the repeater and back.
</p>
<p>
When the client gets a packet it didn't send,
it adds the <i>receive delay</i> to the timestamp,
and schedules to play the tones and silences in the packet
at that time.
</p>
<p>
By adding the maximum round-trip time to the <i>longest recent transmission</i>
(the length of a dah, hopefully),
your client can make a guess about how much time needs to be added to a received timestamp,
in order to have it play back in the future at the time it comes in.
This is just a guess.
If you're communicating with somebody with a higher round-trip time than you have,
you'll need to raise your receive delay to account for it.
</p>
</div>
</div>
<div class="mdl-card mdl-shadow--4dp">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">Why do I hear a low tone?</h2>
</div>
<div class="mdl-card__supporting-text">
<p>
This is the "drop tone", and will be accompanied by an error.
</p>
<p>
This means the packet arrived so late, it can't be played in time.
In technical terms: the timestamp of the packet plus the receive delay
is less than the current time.
It can't be scheduled to play, because we can't go back in time.
</p>
<p>
This could be happening for three reasons:
</p>
<ol>
<li>You (the person hearing the drop tone) need a larger receive delay</li>
<li>The receiving computer's clock is in the future (running fast)</li>
<li>The sending computer's clock is in the past (running slow)</li>
</ol>
<p>
Make sure your clock is synced with an Internet time server.
Accurate time is very important to how Vail works.
</p>
</div>
</div>
<div class="mdl-card mdl-shadow--4dp">
<div class="mdl-card__title">
<h2 class="mdl-card__title-text">How can I help?</h2>
</div>
<div class="mdl-card__supporting-text">
<ul>
<li>Improve the <a href="https://github.com/nealey/vail/">source code</a></li>
<li>Email me and let me know you're using it</li>
</ul>
<p>
<a href="mailto:neale@woozle.org">Neale Pickett</a> kd7oqi
</p>
</div>
</div>
</div>
</main>
</div>
</body>
</html>
<!-- vim: set noet ts=2 sw=2 : -->

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// jshint asi:true
const lowFreq = 660
const highFreq = lowFreq * 6 / 5 // Perfect minor third
const errorFreq = 30
const PAUSE = -1
const DIT = 1
const DAH = 3
// iOS kludge
if (!window.AudioContext) {
window.AudioContext = window.webkitAudioContext
}
function toast(msg) {
let el = document.querySelector("#snackbar")
el.MaterialSnackbar.showSnackbar({
message: msg,
timeout: 2000
})
}
/**
* A callback to start or stop transmission
*
* @callback TxControl
*/
/**
* Iambic input class.
*
* This will handle the following things that people appear to want with iambic input:
*
* - Typematic: you hold the key down and it repeats evenly-spaced tones
* - Typeahead: if you hit a key while it's still transmitting the last-entered one, it queues up your next entered one
*/
class Iambic {
/**
* Create an Iambic control
*
* @param {TxControl} beginTxFunc Function to begin transmitting
* @param {TxControl} endTxFunc Function to end transmitting
* @param {number} intervalDuration Dit duration (milliseconds)
*/
constructor(beginTxFunc, endTxFunc, intervalDuration=100) {
this.beginTxFunc = beginTxFunc
this.endTxFunc = endTxFunc
this.intervalDuration = intervalDuration
this.typematic = null
this.queue = []
this.pulseTimer = null
}
pulse() {
if (this.queue.length == 0) {
if (this.typematic) {
// Barkeep! Another round!
this.Enqueue(this.typematic)
} else {
// Nothing left on the queue, stop the machine
this.pulseTimer = null
return
}
}
let duration = this.queue.shift() * this.intervalDuration
if (duration < 0) {
duration = duration * -1
this.endTxFunc()
} else {
this.beginTxFunc()
}
this.pulseTimer = setTimeout(() => this.pulse(), duration)
}
maybePulse() {
// If there's no timer running right now, restart the pulse
if (!this.pulseTimer) {
this.pulse()
}
}
/**
* Set a new dit interval (transmission rate)
*
* @param {number} duration Dit duration (milliseconds)
*/
SetIntervalDuration(duration) {
this.intervalDuration = duration
}
/**
* Add to the output queue, and start processing the queue if it's not currently being processed.
*
* @param {number} key DIT or DAH
*/
Enqueue(key) {
this.queue.push(key)
this.queue.push(PAUSE)
this.maybePulse()
}
/**
* Edge trigger on key press or release
*
* @param {number} key DIT or DAH
* @param {boolean} down True if key was pressed, false if released
*/
Key(key, down) {
if (down) {
this.Enqueue(key)
this.typematic = key
} else {
this.typematic = null
}
}
}
class Buzzer {
// Buzzers keep two oscillators: one high and one low.
// They generate a continuous waveform,
// and we change the gain to turn the pitches off and on.
//
// This also implements a very quick ramp-up and ramp-down in gain,
// in order to avoid "pops" (square wave overtones)
// that happen with instant changes in gain.
constructor(txGain = 0.6) {
this.txGain = txGain
this.ac = new AudioContext()
this.lowGain = this.create(lowFreq)
this.highGain = this.create(highFreq)
this.errorGain = this.create(errorFreq, "square")
this.noiseGain = this.whiteNoise()
this.ac.resume()
.then(() => {
document.querySelector("#muted").classList.add("hidden")
})
}
create(frequency, type = "sine") {
let gain = this.ac.createGain()
gain.connect(this.ac.destination)
gain.gain.value = 0
let osc = this.ac.createOscillator()
osc.type = type
osc.connect(gain)
osc.frequency.value = frequency
osc.start()
return gain
}
whiteNoise() {
let bufferSize = 17 * this.ac.sampleRate
let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
let output = noiseBuffer.getChannelData(0)
for (let i = 0; i < bufferSize; i++) {
output[i] = Math.random() * 2 - 1;
}
let whiteNoise = this.ac.createBufferSource();
whiteNoise.buffer = noiseBuffer;
whiteNoise.loop = true;
whiteNoise.start(0);
let filter = this.ac.createBiquadFilter()
filter.type = "lowpass"
filter.frequency.value = 100
let gain = this.ac.createGain()
gain.gain.value = 0.1
whiteNoise.connect(filter)
filter.connect(gain)
gain.connect(this.ac.destination)
return gain
}
gain(high) {
if (high) {
return this.highGain.gain
} else {
return this.lowGain.gain
}
}
/**
* Convert clock time to AudioContext time
*
* @param {number} when Clock time in ms
* @return {number} AudioContext offset time
*/
acTime(when) {
if (!when) {
return this.ac.currentTime
}
let acOffset = Date.now() - this.ac.currentTime * 1000
let acTime = (when - acOffset) / 1000
return acTime
}
/**
* Set gain
*
* @param {number} gain Value (0-1)
*/
SetGain(gain) {
this.txGain = gain
}
/**
* Play an error tone
*/
ErrorTone() {
this.errorGain.gain.setTargetAtTime(this.txGain * 0.5, this.ac.currentTime, 0.001)
this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
}
/**
* Begin buzzing at time
*
* @param {boolean} tx Transmit or receive tone
* @param {number} when Time to begin, in ms (null=now)
*/
Buzz(tx, when = null) {
if (!tx) {
let recv = document.querySelector("#recv")
let ms = when - Date.now()
setTimeout(e => {
recv.classList.add("rx")
}, ms)
}
let gain = this.gain(tx)
let acWhen = this.acTime(when)
this.ac.resume()
.then(() => {
gain.setTargetAtTime(this.txGain, acWhen, 0.001)
})
}
/**
* End buzzing at time
*
* @param {boolean} tx Transmit or receive tone
* @param {number} when Time to end, in ms (null=now)
*/
Silence(tx, when = null) {
if (!tx) {
let recv = document.querySelector("#recv")
let ms = when - Date.now()
setTimeout(e => {
recv.classList.remove("rx")
}, ms)
}
let gain = this.gain(tx)
let acWhen = this.acTime(when)
gain.setTargetAtTime(0, acWhen, 0.001)
}
/**
* Buzz for a duration at time
*
* @param {boolean} high High or low pitched tone
* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
* @param {number} duration Duration of buzz (ms)
*/
BuzzDuration(high, when, duration) {
this.Buzz(high, when)
this.Silence(high, when + duration)
}
}
class Vail {
constructor() {
this.sent = []
this.lagTimes = [0]
this.rxDurations = [0]
this.clockOffset = 0 // How badly our clock is off of the server's
this.rxDelay = 0 // Milliseconds to add to incoming timestamps
this.beginTxTime = null // Time when we began transmitting
this.debug = localStorage.debug
this.openSocket()
// Listen to HTML buttons
for (let e of document.querySelectorAll("button.key")) {
e.addEventListener("contextmenu", e => { e.preventDefault(); return false })
e.addEventListener("touchstart", e => this.keyButton(e))
e.addEventListener("touchend", e => this.keyButton(e))
e.addEventListener("mousedown", e => this.keyButton(e))
e.addEventListener("mouseup", e => this.keyButton(e))
}
for (let e of document.querySelectorAll("button.maximize")) {
e.addEventListener("click", e => this.maximize(e))
}
// Listen for keystrokes
document.addEventListener("keydown", e => this.keyboard(e))
document.addEventListener("keyup", e => this.keyboard(e))
// Make helpers
this.iambic = new Iambic(() => this.beginTx(), () => this.endTx())
this.buzzer = new Buzzer()
// Listen for slider values
this.inputInit("#iambic-duration", e => this.iambic.SetIntervalDuration(e.target.value))
this.inputInit("#rx-delay", e => { this.rxDelay = Number(e.target.value) })
// Show what repeater we're on
let repeater = (new URL(location)).searchParams.get("repeater") || "General Chaos"
document.querySelector("#repeater").textContent = repeater
// Request MIDI access
if (navigator.requestMIDIAccess) {
navigator.requestMIDIAccess()
.then(a => this.midiInit(a))
}
// Set up for gamepad input
window.addEventListener("gamepadconnected", e => this.gamepadConnected(e))
}
openSocket() {
// Set up WebSocket
let wsUrl = new URL("chat", window.location)
wsUrl.protocol = wsUrl.protocol.replace("http", "ws")
this.socket = new WebSocket(wsUrl)
this.socket.addEventListener("message", e => this.wsMessage(e))
this.socket.addEventListener("close", e => this.openSocket())
}
inputInit(selector, func) {
let element = document.querySelector(selector)
let storedValue = localStorage[element.id]
if (storedValue) {
element.value = storedValue
}
let outputElement = document.querySelector(selector + "-value")
element.addEventListener("input", e => {
localStorage[element.id] = element.value
if (outputElement) {
outputElement.value = element.value
}
func(e)
})
element.dispatchEvent(new Event("input"))
}
midiInit(access) {
this.midiAccess = access
for (let input of this.midiAccess.inputs.values()) {
input.addEventListener("midimessage", e => this.midiMessage(e))
}
this.midiAccess.addEventListener("statechange", e => this.midiStateChange(e))
}
midiStateChange(event) {
// XXX: it's not entirely clear how to handle new devices showing up.
// XXX: possibly we go through this.midiAccess.inputs and somehow only listen on new things
}
midiMessage(event) {
let data = Array.from(event.data)
let begin
let cmd = data[0] >> 4
let chan = data[0] & 0xf
switch (cmd) {
case 9:
begin = true
break
case 8:
begin = false
break
default:
return
}
switch (data[1] % 12) {
case 0: // C
this.straightKey(begin)
break
case 1: // C#
this.iambic.Key(DIT, begin)
break
case 2: // D
this.iambic.Key(DAH, begin)
break
default:
return
}
}
error(msg) {
toast(msg)
this.buzzer.ErrorTone()
}
beginTx() {
this.beginTxTime = Date.now()
this.buzzer.Buzz(true)
}
endTx() {
let endTxTime = Date.now()
let duration = endTxTime - this.beginTxTime
this.buzzer.Silence(true)
this.wsSend(this.beginTxTime, duration)
this.beginTxTime = null
}
updateReading(selector, value) {
let e = document.querySelector(selector)
if (e) {
e.value = value
}
}
updateReadings() {
let avgLag = this.lagTimes.reduce((a, b) => (a + b)) / this.lagTimes.length
let longestRx = this.rxDurations.reduce((a, b) => Math.max(a, b))
let suggestedDelay = (avgLag + longestRx) * 1.2
this.updateReading("#lag-value", avgLag.toFixed())
this.updateReading("#longest-rx-value", longestRx)
this.updateReading("#suggested-delay-value", suggestedDelay.toFixed())
this.updateReading("#clock-off-value", this.clockOffset)
}
addLagReading(duration) {
this.lagTimes.push(duration)
while (this.lagTimes.length > 20) {
this.lagTimes.shift()
}
this.updateReadings()
}
addRxDuration(duration) {
this.rxDurations.push(duration)
while (this.rxDurations.length > 20) {
this.rxDurations.shift()
}
this.updateReadings()
}
wsSend(time, duration) {
let msg = [time - this.clockOffset, duration]
let jmsg = JSON.stringify(msg)
this.socket.send(jmsg)
this.sent.push(jmsg)
}
wsMessage(event) {
let now = Date.now()
let jmsg = event.data
let msg
try {
msg = JSON.parse(jmsg)
}
catch (err) {
console.log(err, msg)
return
}
let beginTxTime = msg[0]
let durations = msg.slice(1)
if (this.debug) {
console.log("recv", beginTxTime, durations)
}
let sent = this.sent.filter(e => e != jmsg)
if (sent.length < this.sent.length) {
// We're getting our own message back, which tells us our lag.
// We shouldn't emit a tone, though.
let totalDuration = durations.reduce((a, b) => a + b)
this.sent = sent
this.addLagReading(now - beginTxTime - totalDuration)
return
}
// Server is telling us the current time
if (durations.length == 0) {
let offset = now - beginTxTime
if (this.clockOffset == 0) {
this.clockOffset = offset
this.updateReadings()
}
return
}
// Why is this happening?
if (beginTxTime == 0) {
return
}
// Add rxDelay
let adjustedTxTime = beginTxTime + this.rxDelay
if (adjustedTxTime < now) {
console.log("adjustedTxTime: ", adjustedTxTime, " now: ", now)
this.error("Packet requested playback " + (now - adjustedTxTime) + "ms in the past. Increase receive delay!")
return
}
// Every other value is a silence duration
let tx = true
for (let duration of durations) {
duration = Number(duration)
if (tx && (duration > 0)) {
this.buzzer.BuzzDuration(false, adjustedTxTime, duration)
this.addRxDuration(duration)
}
adjustedTxTime = Number(adjustedTxTime) + duration
tx = !tx
}
}
straightKey(begin) {
if (begin) {
this.beginTx()
} else {
this.endTx()
}
}
iambicDit(begin) {
this.iambic.Key(DIT, begin)
}
iambicDah(begin) {
this.iambic.Key(DAH, begin)
}
keyboard(event) {
if (event.repeat) {
// Ignore key repeats generated by the OS, we do this ourselves
return
}
let begin = event.type.endsWith("down")
if ((event.code == "KeyX") ||
(event.code == "Period") ||
(event.code == "ControlLeft") ||
(event.code == "BracketLeft") ||
(event.key == "[")) {
event.preventDefault()
this.iambicDit(begin)
}
if ((event.code == "KeyZ") ||
(event.code == "Slash") ||
(event.code == "ControlRight") ||
(event.code == "BracketRight") ||
(event.key == "]")) {
event.preventDefault()
this.iambicDah(begin)
}
if ((event.code == "KeyC") ||
(event.code == "Comma") ||
(event.key == "Shift") ||
(event.key == "Enter") ||
(event.key == "NumpadEnter")) {
event.preventDefault()
this.straightKey(begin)
}
}
keyButton(event) {
let begin = event.type.endsWith("down") || event.type.endsWith("start")
event.preventDefault()
if (event.target.id == "dah") {
this.iambicDah(begin)
} else if ((event.target.id == "dit") && (event.button == 2)) {
this.iambicDah(begin)
} else if (event.target.id == "dit") {
this.iambicDit(begin)
} else if (event.target.id == "key") {
this.straightKey(begin)
} else if ((event.target.id == "ck") && begin) {
this.Test()
}
}
gamepadConnected(event) {
// Polling could be computationally expensive,
// especially on devices with a power budget, like phones.
// To be considerate, we only start polling if a gamepad appears.
if (!this.gamepadButtons) {
this.gamepadButtons = {}
this.gamepadPoll(event.timeStamp)
}
}
gamepadPoll(timestamp) {
let currentButtons = {}
for (let gp of navigator.getGamepads()) {
if (gp == null) {
continue
}
for (let i in gp.buttons) {
let pressed = gp.buttons[i].pressed
if (i < 2) {
currentButtons.key |= pressed
} else if (i % 2 == 0) {
currentButtons.dit |= pressed
} else {
currentButtons.dah |= pressed
}
}
}
if (currentButtons.key != this.gamepadButtons.key) {
this.straightKey(currentButtons.key)
}
if (currentButtons.dit != this.gamepadButtons.dit) {
this.iambicDit(currentButtons.dit)
}
if (currentButtons.dah != this.gamepadButtons.dah) {
this.iambicDah(currentButtons.dah)
}
this.gamepadButtons = currentButtons
requestAnimationFrame(e => this.gamepadPoll(e))
}
/**
* Send "CK" to server, and don't squelch the repeat
*/
Test() {
let dit = Number(document.querySelector("#iambic-duration-value").value)
let dah = dit * 3
let s = dit
let msg = [
Date.now(),
dah, s, dit, s, dah, s, dit,
s * 3,
dah, s, dit, s, dah
]
this.wsSend(Date.now(), 0) // Get round-trip time
this.socket.send(JSON.stringify(msg))
}
maximize(e) {
let element = e.target
while (!element.classList.contains("mdl-card")) {
element = element.parentElement
if (!element) {
console.log("Maximize button: couldn't find parent card")
return
}
}
element.classList.toggle("maximized")
console.log(element)
}
}
function vailInit() {
if (navigator.serviceWorker) {
navigator.serviceWorker.register("sw.js")
}
try {
window.app = new Vail()
} catch (err) {
console.log(err)
toast(err)
}
}
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", vailInit)
} else {
vailInit()
}
// vim: noet sw=2 ts=2