mirror of https://github.com/nealey/vail.git
Closer to working again
This commit is contained in:
parent
8fcbb05183
commit
3282401e50
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@ -88,15 +88,15 @@
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</tr>
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</table>
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<p>
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dit length
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dit length:
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<output id="iambic-duration-value"></output>ms
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<input
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id="duration"
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id="iambic-duration"
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class="mdl-slider mdl-js-slider"
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type="range"
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min="40"
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max="255"
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value="80">
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<output id="duration-value"></output>
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</p>
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</div>
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<div class="mdl-tabs__panel" id="straight">
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@ -5,6 +5,10 @@
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justify-content: space-around;
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}
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.mdl-card {
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margin: 0.5em;
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}
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.key {
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width: 100%;
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height: 6em;
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314
static/vail.js
314
static/vail.js
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@ -1,22 +1,26 @@
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// jshint asi:true
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var recFreq = 660
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var sendFreq = recFreq * 6 / 5 // Perfect minor third
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const lowFreq = 660
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const highFreq = lowFreq * 6 / 5 // Perfect minor third
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const DIT = 1
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const DAH = 3
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class Iambic {
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constructor(BeginTxFunc, endTxFunc) {
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constructor(beginTxFunc, endTxFunc) {
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this.beginTxFunc = beginTxFunc
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this.endTxFunc = endTxFunc
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this.interval = null
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this.state = this.space
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this.keyFunc = null
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this.state = this.stateSpace
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this.keyState = null
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}
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// Set a new interval (transmission rate)
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setInterval(duration) {
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/**
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* Set a new interval (transmission rate)
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*
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* @param {number} duration New interval duration, in ms
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*/
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SetInterval(duration) {
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clearInterval(this.interval)
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this.interval = setInterval(e => this.pulse(), duration)
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}
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@ -26,111 +30,158 @@ class Iambic {
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this.state()
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}
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// Don't transmit for one interval.
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// If a transmission was requested, start transmitting at the next interval
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space() {
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if (this.keyFunc) {
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this.state = this.keyFunc
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}
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stateSpace() {
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// Don't transmit for one interval.
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this.state = this.keyState || this.stateSpace
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}
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// Send a dit
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dit() {
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stateDit() {
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// Send a dit
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this.beginTxFunc()
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this.state = this.end
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this.state = this.stateEnd
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}
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// Send a dah
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dah() {
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stateDah() {
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// Send a dah
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this.beginTxFunc()
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this.state = this.dah2
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this.state = this.stateDah2
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}
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dah2() {
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this.state = this.dah3
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stateDah2() {
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this.state = this.stateDah3
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}
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dah3() {
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this.state = this.end
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stateDah3() {
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this.state = this.stateEnd
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}
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// Stop sending
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end() {
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stateEnd() {
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// Stop sending
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this.endTxFunc()
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this.state = this.space
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this.state = this.stateSpace
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this.state()
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}
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// Edge trigger on key press
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KeyDown(key) {
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/**
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* Edge trigger on key press or release
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*
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* @param {boolean} down True if key was pressed, false if released
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* @param {number} key DIT or DAH
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*/
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Key(down, key) {
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// By setting keyState we request this state transition,
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// the next time the transition is possible.
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let keyState = null
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if (key == DIT) {
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this.keyFunc = this.dit
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keyState = this.stateDit
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} else if (key == DAH) {
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this.keyFunc = this.dah
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keyState = this.stateDah
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}
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}
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// Edge trigger on key release
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KeyUp() {
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// Only clear the keyFunc if the key released is the same one that we think is pressed
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if ((key == DIT) && (this.keyFunc == this.dit)) {
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this.keyFunc = null
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} else if ((key == DAH) && (this.keyFunc = this.dah)) {
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this.keyFunc = null
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if (down) {
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this.keyState = keyState
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} else if (keyState == this.keyState) {
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// Only stop when we've released the right key
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this.keyState = null
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}
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}
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}
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class Buzzer {
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constructor(txGain=0.1) {
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// Buzzers keep two oscillators: one high and one low.
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// They generate a continuous waveform,
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// and we change the gain to turn the pitches off and on.
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//
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// This also implements a very quick ramp-up and ramp-down in gain,
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// in order to avoid "pops" (square wave overtones)
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// that happen with instant changes in gain.
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constructor(txGain=0.5) {
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this.txGain = txGain
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this.ac = new AudioContext()
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this.lowGain = this.ac.createGain()
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this.lowGain.connect(ac.destination)
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this.lowGain.connect(this.ac.destination)
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this.lowGain.gain.value = 0
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this.lowOsc = this.ac.createOscillator()
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this.lowOsc.connect(recGain)
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this.lowOsc.frequency.value = recFreq
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this.lowOsc.connect(this.lowGain)
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this.lowOsc.frequency.value = lowFreq
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this.lowOsc.start()
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this.highGain = this.ac.createGain()
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this.highGain.connect(ac.destination)
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this.highGain.connect(this.ac.destination)
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this.highGain.gain.value = 0
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this.highOsc = this.ac.createOscillator()
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this.highOsc.connect(sendGain)
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this.highOsc.frequency.value = recFreq
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this.highOsc.connect(this.highGain)
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this.highOsc.frequency.value = highFreq
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this.highOsc.start()
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}
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gain(high) {
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if (high) {
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return this.highGain
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return this.highGain.gain
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} else {
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return this.lowGain
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return this.lowGain.gain
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}
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}
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// Begin buzzing at time (null = now)
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Buzz(high=false, when=null) {
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if (when === null) {
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when = this.ac.currentTime
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/**
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* Convert clock time to AudioContext time
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*
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* @param {number} when Clock time in ms
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* @return {number} AudioContext offset time
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*/
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acTime(when) {
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if (! when) {
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return this.ac.currentTime
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}
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this.gain(high).linearRampToValueAtTime(this.txGain, when + 0.1)
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let acOffset = Date.now() - this.ac.currentTime*1000
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return (when - acOffset) / 1000
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}
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// End buzzing at time (null = now)
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Silence(high=false, when=null) {
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if (when === null) {
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when = this.ac.currentTime
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}
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this.gain(high).linearRampToValueAtTime(0, when + 0.1)
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/**
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* Set gain
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*
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* @param {number} gain Value (0-1)
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*/
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SetGain(gain) {
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this.txGain = gain
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}
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// Buzz for a duration at time
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BuzzDuration(high, when, duration) {
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/**
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* Begin buzzing at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (null=now)
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*/
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Buzz(high, when=null) {
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let gain = this.gain(high)
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gain.setValueAtTime(0, when)
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gain.linearRampToValueAtTime(this.txGain, when+0.1)
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gain.setValueAtTime(this.txGain, when+duration)
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gain.linearRampToValueAtTime(this.txGain, when+duration+0.1)
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let acWhen = this.acTime(when)
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this.ac.resume()
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gain.setTargetAtTime(this.txGain, acWhen, 0.001)
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (null=now)
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*/
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Silence(high, when=null) {
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let gain = this.gain(high)
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let acWhen = this.acTime(when)
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gain.setTargetAtTime(0, acWhen, 0.001)
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}
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/**
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* Buzz for a duration at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
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* @param {number} duration Duration of buzz (ms)
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*/
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BuzzDuration(high, when, duration) {
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this.Buzz(high, when)
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this.Silence(high, when+duration)
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}
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}
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@ -147,107 +198,80 @@ class Vail {
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// Listen for right clicks on dit button
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let dit = document.querySelector("#dit")
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dit.addEventListener("contextmenu", e => this.canWeJustNot(e))
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dit.addEventListener("contextmenu", e => {e.preventDefault(); return false})
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dit.addEventListener("mousedown", e => this.ditMouse(e))
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dit.addEventListener("mouseup", e => this.ditMouse(e))
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// Listen for keystrokes
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document.addEventListener("keydown", e => this.key(e))
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document.addEventListener("keyup", e => this.key(e))
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// Make an Iambic input device
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// Make helpers
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this.iambic = new Iambic(() => this.beginTx(), () => this.endTx())
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this.buzzer = new Buzzer()
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let durationElement = document.querySelector("#duration")
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durationElement.addEventListener("input", e => this.changeDuration(e))
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this.durationInterval = setInterval(e => this.durationElapsed(e), durationElement.value)
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this.keyDownTime = 0
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this.durationsLeft = 0
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// Listen for slider values
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this.inputListen("#iambic-duration", e => this.setIambicDuration(e))
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}
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keyDown() {
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this.keyDownTime = new Date()
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this.sendGain.linearRampToValueAtTime(0.1, this.ac.currentTime + 0.1)
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}
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keyUp() {
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let keyUpTime = new Date()
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let duration = keyUpTime - keyDownTime
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this.sendGain.linearRampToValueAtTime(0.0, this.ac.currentTime + 0.1)
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this.send(keyDownTime, [duration])
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}
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durationElapsed(e) {
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if (this.durationsLeft === 0) {
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this.durationsLeft = this.keyDown + 1
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}
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if (this.keyDown == 2) {
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return
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}
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inputListen(selector, func) {
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let element = document.querySelector(selector)
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element.addEventListener("input", func)
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element.dispatchEvent(new Event("input"))
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}
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beep(gain, duration) {
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let now = ac.currentTime
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let end = now + duration
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if (now === 0) {
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return
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}
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setIambicDuration(event) {
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console.log(this)
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this.iambic.SetInterval(event.target.value)
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document.querySelector("#iambic-duration-value").value = event.target.value
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}
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beginTx() {
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this.beginTxTime = Date.now()
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this.buzzer.Buzz(true)
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}
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endTx() {
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let endTxTime = Date.now()
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let duration = endTxTime - this.beginTxTime
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this.buzzer.Silence(true)
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// Ramping in and out prevents square wave overtones
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gain.linearRampToValueAtTime(0.1, now + 0.1)
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gain.setValueAtTime(0.1, end - 0.1)
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gain.linearRampToValueAtTime(0.0, end)
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let msg = JSON.stringify([this.beginTxTime, duration])
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window.socket.send(msg)
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}
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message(event) {
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let duration = Number(event.data) || 0
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duration = Math.min(duration, long)
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beep(this.recGain.gain, duration)
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wsMessage(event) {
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let msg = JSON.parse(event.data)
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let beginTxTime = msg[0]
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let duration = msg[1]
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}
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send(duration) {
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window.socket.send(duration)
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beep(this.sendGain.gain, duration)
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}
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key(event) {
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let duration = 0
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ac.resume()
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if (event.repeat) {
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// Ignore key repeats generated by the OS, we do this ourselves
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return
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}
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if ((event.button === 0) || (event.code == "Period") || (event.key == "Shift")) {
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duration = short
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}
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if ((event.button === 2) || (event.code == "Slash") || (event.code == "KeyZ")) {
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duration = long
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}
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if (duration === 0) {
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return
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}
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if (repeatInterval) {
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clearInterval(repeatInterval)
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}
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let begin = event.type.endsWith("down")
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if (event.type.endsWith("down")) {
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send(duration)
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repeatInterval = setInterval(() => {send(duration)}, duration + short)
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if ((event.code == "Period") || (event.key == "KeyZ")) {
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event.preventDefault()
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this.iambic.Key(begin, DIT)
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}
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if ((event.code == "Slash") || (event.code == "KeyX")) {
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event.preventDefault()
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this.iambic.Key(begin, DAH)
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}
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if ((event.key == "Shift")) {
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event.preventDefault()
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if (begin) {
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this.beginTx()
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} else {
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this.endTx()
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}
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}
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}
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canWeJustNot(event) {
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event.preventDefault()
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return false
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}
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}
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function vailInit() {
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Reference in New Issue