mirror of https://github.com/nealey/vail.git
Many more changes:
* New keyer module, does what you expect * Fixed implementation of Iambic A and B * Smarter way to deal with VBand adapter's control key input * Nicer console error message if you try to transmit while disconnected * A new factory reset UI button * Fixed problems dealing with checkbox persistence
This commit is contained in:
parent
fc537d7341
commit
50f4b41dd9
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@ -0,0 +1,294 @@
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const HIGH_FREQ = 666
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const LOW_FREQ = 555
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/**
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* A duration.
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*
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* Because JavaScript has multiple confliction notions of duration,
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* everything in vail uses this.
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*
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* @typedef {number} Duration
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*/
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/**
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* An epoch time, as returned by Date.now().
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*
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* @typedef {number} Date
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*/
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const Millisecond = 1
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const Second = 1000 * Millisecond
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/** The amount of time it should take an oscillator to ramp to and from zero gain
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*
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* @constant {Duration}
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*/
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const OscillatorRampDuration = 5*Millisecond
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const BuzzerAudioContext = new AudioContext()
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/**
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* Compute the special "Audio Context" time
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*
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* This is is a duration from now, in seconds.
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*
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* @param {Date} when Date to compute
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* @returns audiocontext time
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*/
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function BuzzerAudioContextTime(when) {
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if (!when) return 0
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let acOffset = Date.now() - (BuzzerAudioContext.currentTime * Second)
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return Math.max(when - acOffset, 0) / Second
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}
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/**
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* Block until the audio system is able to start making noise.
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*/
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async function Ready() {
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await BuzzerAudioContext.resume()
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}
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class Oscillator {
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/**
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* Create a new oscillator, and encase it in a Gain for control.
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*
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* @param {number} frequency Oscillator frequency (Hz)
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* @param {number} gain Gain (volume) of this oscillator (0.0 - 1.0)
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* @param {string} type Oscillator type
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* @returns {GainNode} A new GainNode object this oscillator is connected to
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*/
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constructor(frequency, gain = 0.5, type = "sine") {
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this.targetGain = gain
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this.gainNode = BuzzerAudioContext.createGain()
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this.gainNode.connect(BuzzerAudioContext.destination)
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this.gainNode.gain.value = 0
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this.osc = BuzzerAudioContext.createOscillator()
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this.osc.type = type
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this.osc.connect(this.gainNode)
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this.osc.frequency.value = frequency
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this.osc.start()
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return gain
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}
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/**
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*
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* @param {number} target Target gain
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* @param {Date} when Time this should start
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* @param {Duration} timeConstant Duration of ramp to target gain
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*/
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async setTargetAtTime(target, when, timeConstant=OscillatorRampDuration) {
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await BuzzerAudioContext.resume()
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this.gainNode.gain.setTargetAtTime(
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target,
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BuzzerAudioContextTime(when),
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timeConstant/Second,
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)
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}
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SoundAt(when=0, timeConstant=OscillatorRampDuration) {
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return this.setTargetAtTime(this.targetGain, when, timeConstant)
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}
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HushAt(when=0, timeConstant=OscillatorRampDuration) {
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return this.setTargetAtTime(0, when, timeConstant)
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}
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}
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/**
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* A digital sample, loaded from a URL.
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*/
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class Sample {
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/**
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*
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* @param {string} url URL to resource
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* @param {number} gain Gain (0.0 - 1.0)
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*/
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constructor(url, gain=0.5) {
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this.resume = this.load(url)
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this.gainNode = BuzzerAudioContext.createGain()
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this.gainNode.connect(BuzzerAudioContext.destination)
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this.gainNode.gain.value = gain
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}
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async load(url) {
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let resp = await fetch(url)
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let buf = await resp.arrayBuffer()
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this.data = await BuzzerAudioContext.decodeAudioData(buf)
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}
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/**
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* Play the sample
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*
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* @param {Date} when When to begin playback
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*/
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async PlayAt(when) {
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await BuzzerAudioContext.resume()
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await this.resume
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let bs = BuzzerAudioContext.createBufferSource()
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bs.buffer = this.data
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bs.connect(this.gainNode)
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bs.start(BuzzerAudioContextTime(when))
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}
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}
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/**
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* A (mostly) virtual class defining a buzzer.
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*/
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class Buzzer {
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/**
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* Signal an error
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*/
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Error() {
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console.log("Error")
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}
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/**
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* Begin buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (0=now)
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*/
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Buzz(tx, when=0) {
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console.log("Buzz", tx, when)
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to end, in ms (0=now)
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*/
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Silence(tx, when=0) {
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console.log("Silence", tx, when)
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}
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/**
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* Buzz for a duration at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (0=now)
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* @param {number} duration Duration of buzz (ms)
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*/
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BuzzDuration(tx, when, duration) {
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this.Buzz(tx, when)
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this.Silence(tx, when + duration)
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}
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}
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class AudioBuzzer extends Buzzer {
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constructor(errorFreq=30) {
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super()
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this.errorGain = new Oscillator(errorFreq, 0.1, "square")
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}
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Error() {
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let now = Date.now()
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this.errorGain.SoundAt(now)
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this.errorGain.HushAt(now + 200*Millisecond)
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}
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}
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class ToneBuzzer extends AudioBuzzer {
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// Buzzers keep two oscillators: one high and one low.
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// They generate a continuous waveform,
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// and we change the gain to turn the pitches off and on.
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//
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// This also implements a very quick ramp-up and ramp-down in gain,
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// in order to avoid "pops" (square wave overtones)
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// that happen with instant changes in gain.
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constructor({txGain=0.5, highFreq=HIGH_FREQ, lowFreq=LOW_FREQ} = {}) {
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super()
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this.rxOsc = new Oscillator(lowFreq, txGain)
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this.txOsc = new Oscillator(highFreq, txGain)
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}
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/**
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* Begin buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (0=now)
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*/
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Buzz(tx, when = null) {
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let osc = tx?this.txOsc:this.rxOsc
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osc.SoundAt(when)
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to end, in ms (0=now)
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*/
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Silence(tx, when = null) {
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let osc = tx?this.txOsc:this.rxOsc
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osc.HushAt(when)
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}
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}
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class TelegraphBuzzer extends AudioBuzzer{
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constructor(gain=0.6) {
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super()
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this.gainNode = BuzzerAudioContext.createGain()
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this.gainNode.connect(BuzzerAudioContext.destination)
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this.gainNode.gain.value = gain
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this.hum = new Oscillator(140, 0.005, "sawtooth")
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this.closeSample = new Sample("telegraph-a.mp3")
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this.openSample = new Sample("telegraph-b.mp3")
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}
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Buzz(tx, when=0) {
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if (tx) {
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this.hum.SoundAt(when)
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} else {
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this.closeSample.PlayAt(when)
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}
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}
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Silence(tx ,when=0) {
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if (tx) {
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this.hum.HushAt(when)
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} else {
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this.openSample.PlayAt(when)
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}
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}
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}
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class Lamp extends Buzzer {
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constructor() {
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super()
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this.lamp = document.querySelector("#recv")
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}
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Buzz(tx, when=0) {
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if (tx) return
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.add("rx")
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}, ms)
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}
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Silence(tx, when=0) {
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if (tx) return
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.remove("rx")
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}, ms)
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}
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}
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export {Ready, ToneBuzzer, TelegraphBuzzer, Lamp}
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@ -194,6 +194,14 @@
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Send <code>CK</code> (check) to the repeater, and play when it comes back.
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</p>
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</div>
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<div class="flex mdl-card__supporting-text">
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<button id="reset" class="mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
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Reset
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</button>
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<p>
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Reset all Vail preferences to default.
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</p>
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</div>
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</div>
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<div class="mdl-card__actions">
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<button class="mdl-button mdl-js-button mdl-button--fab mdl-button--mini-fab mdl-button--colored maximize" title="maximize">
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@ -232,7 +240,7 @@
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</p>
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<p>
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<label class="mdl-switch mdl-js-switch mdl-js-ripple-effect" for="iambic-mode-b">
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<input type="checkbox" id="iambic-mode-b" class="mdl-switch__input" checked>
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<input type="checkbox" id="iambic-mode-b" class="mdl-switch__input">
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<span class="mdl-switch__label">Iambic mode B</span>
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</label>
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<label class="mdl-switch mdl-js-switch mdl-js-ripple-effect" for="iambic-typeahead">
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@ -55,34 +55,48 @@ export class Keyboard extends Input{
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// Ignore everything if the user is entering text somewhere
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return
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}
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if (event.repeat) {
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// Ignore key repeats generated by the OS, we do this ourselves
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return
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}
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let down = event.type.endsWith("down")
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if ((event.code == "KeyX") ||
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(event.code == "Period") ||
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(event.code == "BracketLeft") ||
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(event.key == "[")) {
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event.preventDefault()
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this.keyer.Dit(down)
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if (
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(event.code == "KeyX")
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|| (event.code == "Period")
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|| (event.code == "BracketLeft")
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|| (event.code == "ControlLeft" && this.iambic) // VBand
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|| (event.key == "[")
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) {
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// Dit
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if (this.ditDown != down) {
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this.keyer.Dit(down)
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this.ditDown = down
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event.preventDefault()
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}
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}
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if ((event.code == "KeyZ") ||
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(event.code == "Slash") ||
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(event.code == "BracketRight") ||
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(event.code == "ControlRight") || // VBand only: don't display this option to the user
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(event.key == "]")) {
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event.preventDefault()
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this.keyer.Dah(down)
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if (
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(event.code == "KeyZ")
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|| (event.code == "Slash")
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|| (event.code == "BracketRight")
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|| (event.code == "ControlRight" && this.iambic) // VBand
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|| (event.key == "]")
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) {
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if (this.dahDown != down) {
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this.keyer.Dah(down)
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this.dahDown = down
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event.preventDefault()
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}
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}
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if ((event.code == "KeyC") ||
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(event.code == "Comma") ||
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(event.key == "Enter") ||
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(event.key == "NumpadEnter")) {
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event.preventDefault()
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this.keyer.Straight(down)
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if (
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(event.code == "KeyC")
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|| (event.code == "Comma")
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|| (event.key == "Enter")
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|| (event.key == "Control" && !this.iambic) // VBand
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|| (event.key == "NumpadEnter")
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) {
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if (this.straightDown != down) {
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this.keyer.Straight(down)
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this.straightDown = down
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event.preventDefault()
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}
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}
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if ((event.code == "ControlLeft")) {
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|
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|
@ -9,7 +9,6 @@ const DIT = 1
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/** Duration of a dah */
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const DAH = 3
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const MorseMap = {
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"\x04": ".-.-.", // End Of Transmission
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"\x18": "........", // Cancel
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|
@ -74,6 +73,20 @@ if (!window.AudioContext) {
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window.AudioContext = window.webkitAudioContext
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}
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/**
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* Return the inverse of the input.
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* If you give it dit, it returns dah, and vice-versa.
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*
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* @param ditdah What to invert
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* @returns The inverse of ditdah
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*/
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function morseNot(ditdah) {
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if (ditdah == DIT) {
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return DAH
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}
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return DIT
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}
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/**
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* A callback to start or stop transmission
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*
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|
@ -149,21 +162,20 @@ class Keyer {
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typematic() {
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if (this.ditDown && this.dahDown) {
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if (this.iambicModeB) {
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if (this.last == DIT) {
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this.last = DAH
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} else {
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this.last = DIT
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}
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} else {
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this.last = this.last // Mode A = keep on truckin'
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}
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this.modeBQueue = this.last
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this.last = morseNot(this.last)
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} else if (this.ditDown) {
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this.modeBQueue = null
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this.last = DIT
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} else if (this.dahDown) {
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this.modeBQueue = null
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this.last = DAH
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} else if (this.modeBQueue && this.iambicModeB) {
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this.last = this.modeBQueue
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this.modeBQueue = null
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} else {
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this.last = null
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this.modeBQueue = null
|
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}
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return this.last
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}
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|
@ -199,8 +211,17 @@ class Keyer {
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/**
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* Set Iambic mode B.
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*
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* If true, holding both keys will alternate between dit and dah.
|
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* If false, holding both keys sends whatever key was depressed first.
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* Near as I can tell, B sends one more tone than was entered, when
|
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* both keys are held down.
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* This logic happens in the typematic code.
|
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*
|
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* ▁▁▔▔▔▔▔▔▔▁▁▁▁ Dit key
|
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*
|
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* ▁▔▔▔▔▔▔▔▔▁▁▁▁ Dah key
|
||||
*
|
||||
* ▁▔▔▔▁▔▁▔▔▔▁▁▁ Mode A output
|
||||
*
|
||||
* ▁▔▔▔▁▔▁▔▔▔▁▔▁ Mode B output
|
||||
*
|
||||
* @param {boolean} value True to set mode to B
|
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*/
|
||||
|
@ -330,258 +351,4 @@ class Keyer {
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|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A (mostly) virtual class defining a buzzer.
|
||||
*/
|
||||
class Buzzer {
|
||||
/**
|
||||
* Signal an error
|
||||
*/
|
||||
Error() {
|
||||
console.log("Error")
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin buzzing at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to begin, in ms (null=now)
|
||||
*/
|
||||
Buzz(tx, when = null) {
|
||||
console.log("Buzz", tx, when)
|
||||
}
|
||||
|
||||
/**
|
||||
* End buzzing at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to end, in ms (null=now)
|
||||
*/
|
||||
Silence(tx, when = null) {
|
||||
console.log("Silence", tx, when)
|
||||
}
|
||||
|
||||
/**
|
||||
* Buzz for a duration at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
|
||||
* @param {number} duration Duration of buzz (ms)
|
||||
*/
|
||||
BuzzDuration(tx, when, duration) {
|
||||
this.Buzz(tx, when)
|
||||
this.Silence(tx, when + duration)
|
||||
}
|
||||
}
|
||||
|
||||
class AudioBuzzer extends Buzzer {
|
||||
constructor(errorFreq=30) {
|
||||
super()
|
||||
|
||||
this.ac = new AudioContext()
|
||||
this.ac.resume()
|
||||
.then(() => {
|
||||
document.querySelector("#muted").classList.add("hidden")
|
||||
})
|
||||
|
||||
this.errorGain = this.create(errorFreq, "square")
|
||||
this.errorFreq = errorFreq
|
||||
}
|
||||
|
||||
create(frequency, type = "sine") {
|
||||
let gain = this.ac.createGain()
|
||||
gain.connect(this.ac.destination)
|
||||
gain.gain.value = 0
|
||||
let osc = this.ac.createOscillator()
|
||||
osc.type = type
|
||||
osc.connect(gain)
|
||||
osc.frequency.value = frequency
|
||||
osc.start()
|
||||
return gain
|
||||
}
|
||||
|
||||
ready() {
|
||||
return this.ac.state == "running"
|
||||
}
|
||||
|
||||
Error() {
|
||||
this.errorGain.gain.setTargetAtTime(0.5, this.ac.currentTime, 0.001)
|
||||
this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert clock time to AudioContext time
|
||||
*
|
||||
* @param {number} when Clock time in ms
|
||||
* @return {number} AudioContext offset time
|
||||
*/
|
||||
acTime(when) {
|
||||
if (!when) {
|
||||
return this.ac.currentTime
|
||||
}
|
||||
|
||||
let acOffset = Date.now() - this.ac.currentTime * 1000
|
||||
let acTime = (when - acOffset) / 1000
|
||||
return acTime
|
||||
}
|
||||
}
|
||||
|
||||
class ToneBuzzer extends AudioBuzzer {
|
||||
// Buzzers keep two oscillators: one high and one low.
|
||||
// They generate a continuous waveform,
|
||||
// and we change the gain to turn the pitches off and on.
|
||||
//
|
||||
// This also implements a very quick ramp-up and ramp-down in gain,
|
||||
// in order to avoid "pops" (square wave overtones)
|
||||
// that happen with instant changes in gain.
|
||||
|
||||
constructor({txGain=0.6, highFreq=660, lowFreq=550} = {}) {
|
||||
super()
|
||||
this.txGain = txGain
|
||||
|
||||
this.ac = new AudioContext()
|
||||
this.ramp = 0.005 // Lead-in and lead-out time to avoid popping. This one is in seconds.
|
||||
|
||||
this.lowGain = this.create(lowFreq)
|
||||
this.highGain = this.create(highFreq)
|
||||
//this.noiseGain = this.whiteNoise()
|
||||
}
|
||||
|
||||
// Generate some noise to prevent the browser from putting us to sleep
|
||||
whiteNoise() {
|
||||
let bufferSize = 17 * this.ac.sampleRate
|
||||
let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
|
||||
let output = noiseBuffer.getChannelData(0)
|
||||
for (let i = 0; i < bufferSize; i++) {
|
||||
output[i] = Math.random() * 2 - 1;
|
||||
}
|
||||
|
||||
let whiteNoise = this.ac.createBufferSource();
|
||||
whiteNoise.buffer = noiseBuffer;
|
||||
whiteNoise.loop = true;
|
||||
whiteNoise.start(0);
|
||||
|
||||
let filter = this.ac.createBiquadFilter()
|
||||
filter.type = "lowpass"
|
||||
filter.frequency.value = 100
|
||||
|
||||
let gain = this.ac.createGain()
|
||||
gain.gain.value = 0.01
|
||||
|
||||
whiteNoise.connect(filter)
|
||||
filter.connect(gain)
|
||||
gain.connect(this.ac.destination)
|
||||
|
||||
return gain
|
||||
}
|
||||
|
||||
gain(high) {
|
||||
if (high) {
|
||||
return this.highGain.gain
|
||||
} else {
|
||||
return this.lowGain.gain
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set gain
|
||||
*
|
||||
* @param {number} gain Value (0-1)
|
||||
*/
|
||||
SetGain(gain) {
|
||||
this.txGain = gain
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin buzzing at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to begin, in ms (null=now)
|
||||
*/
|
||||
Buzz(tx, when = null) {
|
||||
let gain = this.gain(tx)
|
||||
let acWhen = this.acTime(when)
|
||||
this.ac.resume()
|
||||
.then(() => {
|
||||
gain.setTargetAtTime(this.txGain, acWhen, this.ramp)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* End buzzing at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to end, in ms (null=now)
|
||||
*/
|
||||
Silence(tx, when = null) {
|
||||
let gain = this.gain(tx)
|
||||
let acWhen = this.acTime(when)
|
||||
|
||||
gain.setTargetAtTime(0, acWhen, this.ramp)
|
||||
}
|
||||
}
|
||||
|
||||
class TelegraphBuzzer extends AudioBuzzer{
|
||||
constructor(gain=0.6) {
|
||||
super()
|
||||
|
||||
this.gain = this.ac.createGain()
|
||||
this.gain.connect(this.ac.destination)
|
||||
this.gain.gain.value = gain
|
||||
|
||||
this.loadMedia("telegraph-a.mp3").then(s => this.closeBuf = s)
|
||||
this.loadMedia("telegraph-b.mp3").then(s => this.openBuf = s)
|
||||
}
|
||||
|
||||
async loadMedia(url) {
|
||||
let resp = await fetch(url)
|
||||
let buf = await resp.arrayBuffer()
|
||||
return await this.ac.decodeAudioData(buf)
|
||||
}
|
||||
|
||||
play(buf, when) {
|
||||
let bs = this.ac.createBufferSource()
|
||||
bs.buffer = buf
|
||||
bs.connect(this.gain)
|
||||
bs.start(this.acTime(when))
|
||||
}
|
||||
|
||||
Buzz(tx, when=0) {
|
||||
if (tx) return
|
||||
this.play(this.closeBuf, when)
|
||||
}
|
||||
|
||||
Silence(tx ,when=0) {
|
||||
if (tx) return
|
||||
this.play(this.openBuf, when)
|
||||
}
|
||||
}
|
||||
|
||||
class Lamp extends Buzzer {
|
||||
constructor() {
|
||||
super()
|
||||
this.lamp = document.querySelector("#recv")
|
||||
}
|
||||
|
||||
Buzz(tx, when=0) {
|
||||
if (tx) return
|
||||
|
||||
let ms = when - Date.now()
|
||||
setTimeout(e => {
|
||||
recv.classList.add("rx")
|
||||
}, ms)
|
||||
}
|
||||
Silence(tx, when=0) {
|
||||
if (tx) return
|
||||
|
||||
let recv = document.querySelector("#recv")
|
||||
let ms = when - Date.now()
|
||||
setTimeout(e => {
|
||||
recv.classList.remove("rx")
|
||||
}, ms)
|
||||
}
|
||||
}
|
||||
|
||||
export {DIT, DAH, PAUSE, PAUSE_WORD, PAUSE_LETTER}
|
||||
export {Keyer, ToneBuzzer, TelegraphBuzzer, Lamp}
|
||||
export {Keyer}
|
|
@ -20,7 +20,7 @@ export class Vail {
|
|||
}
|
||||
|
||||
reopen() {
|
||||
console.info("Attempting to reconnect", this.wsUrl)
|
||||
console.info("Attempting to reconnect", this.wsUrl.href)
|
||||
this.clockOffset = 0
|
||||
this.socket = new WebSocket(this.wsUrl)
|
||||
this.socket.addEventListener("message", e => this.wsMessage(e))
|
||||
|
@ -107,6 +107,11 @@ export class Vail {
|
|||
Transmit(time, duration, squelch=true) {
|
||||
let msg = [time - this.clockOffset, duration]
|
||||
let jmsg = JSON.stringify(msg)
|
||||
if (this.socket.readyState != 1) {
|
||||
// If we aren't connected, complain.
|
||||
console.error("Not connected, dropping", jmsg)
|
||||
return
|
||||
}
|
||||
this.socket.send(jmsg)
|
||||
if (squelch) {
|
||||
this.sent.push(jmsg)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
import * as Morse from "./morse.mjs"
|
||||
import * as Keyer from "./keyer.mjs"
|
||||
import * as Buzzer from "./buzzer.mjs"
|
||||
import * as Inputs from "./inputs.mjs"
|
||||
import * as Repeaters from "./repeaters.mjs"
|
||||
|
||||
|
@ -34,10 +35,10 @@ class VailClient {
|
|||
this.debug = localStorage.debug
|
||||
|
||||
// Make helpers
|
||||
this.lamp = new Morse.Lamp()
|
||||
this.buzzer = new Morse.ToneBuzzer()
|
||||
this.keyer = new Morse.Keyer(() => this.beginTx(), () => this.endTx())
|
||||
this.roboKeyer = new Morse.Keyer(
|
||||
this.lamp = new Buzzer.Lamp()
|
||||
this.buzzer = new Buzzer.ToneBuzzer()
|
||||
this.keyer = new Keyer.Keyer(() => this.beginTx(), () => this.endTx())
|
||||
this.roboKeyer = new Keyer.Keyer(
|
||||
() => {
|
||||
this.buzzer.Buzz()
|
||||
this.lamp.Buzz()
|
||||
|
@ -63,6 +64,9 @@ class VailClient {
|
|||
for (let e of document.querySelectorAll("#ck")) {
|
||||
e.addEventListener("click", e => this.test())
|
||||
}
|
||||
for (let e of document.querySelectorAll("#reset")) {
|
||||
e.addEventListener("click", e => this.reset())
|
||||
}
|
||||
|
||||
// Set up inputs
|
||||
this.inputInit("#iambic-duration", e => {
|
||||
|
@ -89,6 +93,13 @@ class VailClient {
|
|||
document.querySelector("#repeater").addEventListener("change", e => this.setRepeater(e.target.value.trim()))
|
||||
window.addEventListener("hashchange", () => this.hashchange())
|
||||
this.hashchange()
|
||||
|
||||
// Turn off the "muted" symbol when we can start making noise
|
||||
Buzzer.Ready()
|
||||
.then(() => {
|
||||
console.log("Audio context ready")
|
||||
document.querySelector("#muted").classList.add("hidden")
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -98,9 +109,9 @@ class VailClient {
|
|||
*/
|
||||
setTelegraphBuzzer(enable) {
|
||||
if (enable) {
|
||||
this.buzzer = new Morse.TelegraphBuzzer()
|
||||
this.buzzer = new Buzzer.TelegraphBuzzer()
|
||||
} else {
|
||||
this.buzzer = new Morse.ToneBuzzer()
|
||||
this.buzzer = new Buzzer.ToneBuzzer()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -211,12 +222,10 @@ class VailClient {
|
|||
|
||||
element.addEventListener("input", e => {
|
||||
let value = element.value
|
||||
if (element.hasAttribute("checked")) {
|
||||
value = element.checked
|
||||
localStorage[element.id] = value?"on":"off"
|
||||
} else {
|
||||
localStorage[element.id] = value
|
||||
if (element.type == "checkbox") {
|
||||
value = element.checked?"on":"off"
|
||||
}
|
||||
localStorage[element.id] = value
|
||||
|
||||
if (outputElement) {
|
||||
outputElement.value = value
|
||||
|
@ -350,6 +359,12 @@ class VailClient {
|
|||
when += duration
|
||||
}
|
||||
}
|
||||
|
||||
/** Reset to factory defaults */
|
||||
reset() {
|
||||
localStorage.clear()
|
||||
location.reload()
|
||||
}
|
||||
}
|
||||
|
||||
function vailInit() {
|
||||
|
|
Loading…
Reference in New Issue