Single dot keyer

This commit is contained in:
Neale Pickett 2022-05-08 21:52:12 -06:00
parent 5f78339faa
commit b9188bcdbf
2 changed files with 41 additions and 12 deletions

View File

@ -370,11 +370,41 @@ class ElBugKeyer extends BugKeyer {
}
}
/**
* Ultimatic Keyer.
*
* If you know what an Iambic keyer does, this works similarly, but doesn't go
* back and forth when both keys are held.
*/
class UltimaticKeyer extends ElBugKeyer {
Reset() {
super.Reset()
this.queue = new QSet()
}
Key(key, pressed) {
if (pressed) {
this.queue.add(key)
}
super.Key(key, pressed)
}
nextTxDuration() {
let key = this.queue.shift()
if (key != null) {
return this.keyDuration(key)
}
return super.nextTxDuration()
}
}
/**
* Single dot memory keyer.
*
* If you tap dit while a dah is sending, it queues up a dit to send, even if
* the dit key is no longer being held at the start of the next cycle.
* If you tap dit while a dah is sending, it queues up a dit to send, but
* reverts back to dah until the dah key is released or the dit key is pressed
* again. In other words, if the dah is held, it only pay attention to the edge
* on dit.
*/
class SingleDotKeyer extends ElBugKeyer {
Reset() {
@ -394,19 +424,18 @@ class SingleDotKeyer extends ElBugKeyer {
if (key != null) {
return this.keyDuration(key)
}
return super.nextTxDuration()
for (let key of [1, 0]) {
if (this.keyPressed[key]) {
return this.keyDuration(key)
}
}
return 0
}
class UltimaticKeyer extends SingleDotKeyer {
Key(key, pressed) {
if (pressed) {
this.queue.add(key)
}
super.Key(key, pressed)
}
}
class IambicKeyer {}
/**
* Keyer class. This handles iambic and straight key input.
*

View File

@ -43,7 +43,7 @@ class VailClient {
this.lamp = new Buzzer.Lamp()
this.buzzer = new Buzzer.ToneBuzzer()
this.straightKeyer = new Keyer.StraightKeyer(() => this.beginTx(), () => this.endTx())
this.keyer = new Keyer.UltimaticKeyer(() => this.beginTx(), () => this.endTx())
this.keyer = new Keyer.SingleDotKeyer(() => this.beginTx(), () => this.endTx())
this.roboKeyer = new Keyer.ElBugKeyer(() => this.Buzz(), () => this.Silence())
// Set up various input methods