mirror of https://github.com/nealey/vail.git
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@ -8,4 +8,8 @@ You can use any key on the keyboard,
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or a mouse button,
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or a mouse button,
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to key down.
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to key down.
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Network jitter is going to make this horrible.
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You can also connect a physical key or paddle,
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through an Arduino micro running a keyer program.
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This program is in the [arduino directory](arduino/),
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or [in Arduino Create](https://create.arduino.cc/editor/neale/f94bb765-47bd-4bc4-9cbf-b978f7124bdc).
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@ -0,0 +1,147 @@
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:Author: neale
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:Email: neale@woozle.org
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:Date: 2020-May-3
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:Revision: 1
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:License: MIT
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= Project: USB Morse Adapter
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This translates Morse key inputs into USB events,
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either MIDI or MIDI+Keyboard,
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so you can use a computer.
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I use this with an Internet morse code repeater I wrote,
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available at https://vail.woozle.org/.
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This project requires an Arduino that can send USB.
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I've only used the Micro,
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although I have no doubt the Leonardo will work too,
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as I've used Leonardos for similar projects.
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== Step 1: Installation
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This needs the MidiUSB and Keyboard libraries.
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Installing those is documented all over the Internet.
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I'm using https://create.arduino.cc/ so this is all magic for me.
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== Step 2: Assmble the circuit
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Morse code keyers are very simple devices,
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they just connect two wires together.
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You could use a button if you wanted to,
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or even touch wires together.
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The only real complication here is that some browsers
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need to get keyboard events instead of musical instrument events.
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=== Decide what browser you're going to use
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Firefox needs a jumper between pin 9 and ground.
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Just take a wire, and connect pin 9 directly to ground.
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This puts the Arduino into "keyboard mode",
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where it sends a comma for straight key,
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and period and slash for iambic.
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If you don't connect pin 9 to ground,
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the Arudino only sends MIDI (Musical Instrument Digital Interface)
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events, so it looks like you hooked a piano up.
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This works great in Chrome,
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and lets you switch to other windows while still keying into vail.
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=== Wire up your input device
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Hook a straight key into ground on one side,
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pin 10 on the other.
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It's okay to leave pin 10 disconnected if you don't have a straight key.
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Hook an iambic paddle in ground in the middle,
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pins 11 and 12 on the outside posts.
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It's okay to leave pins 11 and 12 disconnected if you don't have a paddle.
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=== Using a headphone jack
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If you prefer, you can wire a headphone jack up to GND, 11, and 12.
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GND should be the sleeve, 11 the ring, and 12 the tip.
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o --- 12
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|_| --- 11
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| | --- GND
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Make sure any straight key you plug in has a TS adapter (mono plug):
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this will short pin 11 to ground and signal to the Arduino to
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go into straight key mode.
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If you plug in your straight key and it looks like DAH is being held down,
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it means you need to switch 11 and 12.
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== Step 3: Load the code
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Upload the code contained in this sketch on to your board.
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== Step 4: Test it out
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Make sure it's plugged in to your computer's USB port.
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If you connected pin 9 to ground,
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Open anything where you can type,
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type in "hello", and hit the straight key.
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You should see a comma after your hello.
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Now you can open https://vail.woozle.org/,
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click the "KEY" button once to let the browser know it's okay to make sound,
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and you should be able to wail away on your new USB keyer.
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=== License
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This project is released under an MIT License.
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Copyright © 2020 Neale Pickett
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Copyright © 2013 thomasfredericks
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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The software is provided "as is", without warranty of any kind, express or
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implied, including but not limited to the warranties of merchantability, fitness
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for a particular purpose, and noninfringement. In no event shall the authors or
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copyright holders be liable for any claim, damages, or other liability, whether
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in an action of contract, tort or otherwise, arising from, out of, or in
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connection with the software or the use or other dealings in the software.
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=== Contributing
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To contribute to this project please contact neale@woozle.org
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https://id.arduino.cc/neale
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=== BOM
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In addition to a key, some hookup wires, and a USB cable,
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you only need an Arduino.
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|===
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| ID | Part name | Part number | Quantity
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| A1 | Arduino Micro | ABX00053 | 1
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|===
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=== Help
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This document is written in the _AsciiDoc_ format, a markup language to describe documents.
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If you need help you can search the http://www.methods.co.nz/asciidoc[AsciiDoc homepage]
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or consult the http://powerman.name/doc/asciidoc[AsciiDoc cheatsheet]
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@ -0,0 +1,138 @@
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// Please read Bounce2.h for information about the liscence and authors
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#include "bounce2.h"
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Bounce::Bounce()
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: previous_millis(0)
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, interval_millis(10)
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, state(0)
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, pin(0)
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{}
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void Bounce::attach(int pin) {
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this->pin = pin;
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state = 0;
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if (readCurrentState()) {
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setStateFlag(DEBOUNCED_STATE | UNSTABLE_STATE);
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}
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#ifdef BOUNCE_LOCK_OUT
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previous_millis = 0;
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#else
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previous_millis = millis();
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#endif
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}
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void Bounce::attach(int pin, int mode){
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setPinMode(pin, mode);
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this->attach(pin);
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}
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void Bounce::interval(uint16_t interval_millis)
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{
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this->interval_millis = interval_millis;
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}
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bool Bounce::update()
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{
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unsetStateFlag(CHANGED_STATE);
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#ifdef BOUNCE_LOCK_OUT
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// Ignore everything if we are locked out
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if (millis() - previous_millis >= interval_millis) {
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bool currentState = readCurrentState();
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if ( currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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#elif defined BOUNCE_WITH_PROMPT_DETECTION
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// Read the state of the switch port into a temporary variable.
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bool readState = readCurrentState();
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if ( readState != getStateFlag(DEBOUNCED_STATE) ) {
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// We have seen a change from the current button state.
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if ( millis() - previous_millis >= interval_millis ) {
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// We have passed the time threshold, so a new change of state is allowed.
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// set the STATE_CHANGED flag and the new DEBOUNCED_STATE.
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// This will be prompt as long as there has been greater than interval_misllis ms since last change of input.
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// Otherwise debounced state will not change again until bouncing is stable for the timeout period.
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changeState();
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}
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}
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// If the readState is different from previous readState, reset the debounce timer - as input is still unstable
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// and we want to prevent new button state changes until the previous one has remained stable for the timeout.
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if ( readState != getStateFlag(UNSTABLE_STATE) ) {
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// Update Unstable Bit to macth readState
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toggleStateFlag(UNSTABLE_STATE);
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previous_millis = millis();
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}
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#else
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// Read the state of the switch in a temporary variable.
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bool currentState = readCurrentState();
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// If the reading is different from last reading, reset the debounce counter
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if ( currentState != getStateFlag(UNSTABLE_STATE) ) {
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previous_millis = millis();
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toggleStateFlag(UNSTABLE_STATE);
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} else
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if ( millis() - previous_millis >= interval_millis ) {
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// We have passed the threshold time, so the input is now stable
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// If it is different from last state, set the STATE_CHANGED flag
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if (currentState != getStateFlag(DEBOUNCED_STATE) ) {
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previous_millis = millis();
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changeState();
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}
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}
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#endif
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return changed();
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}
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// WIP HELD
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unsigned long Bounce::previousDuration() {
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return durationOfPreviousState;
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}
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unsigned long Bounce::duration() {
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return (millis() - stateChangeLastTime);
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}
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inline void Bounce::changeState() {
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toggleStateFlag(DEBOUNCED_STATE);
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setStateFlag(CHANGED_STATE) ;
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durationOfPreviousState = millis() - stateChangeLastTime;
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stateChangeLastTime = millis();
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}
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bool Bounce::read()
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{
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return getStateFlag(DEBOUNCED_STATE);
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}
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bool Bounce::rose()
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{
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return getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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bool Bounce::fell()
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{
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return !getStateFlag(DEBOUNCED_STATE) && getStateFlag(CHANGED_STATE);
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}
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@ -0,0 +1,222 @@
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/*
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The MIT License (MIT)
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Copyright (c) 2013 thomasfredericks
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Main code by Thomas O Fredericks (tof@t-o-f.info)
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Previous contributions by Eric Lowry, Jim Schimpf and Tom Harkaway
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/**
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* @todo Make Bounce2 more abstract. Split it from the hardware layer.
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* @body Remove deboucing code from Bounce2 and make a new Debounce class from that code.
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* Bounce2 should extend Debounce.
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*/
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#ifndef Bounce2_h
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#define Bounce2_h
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#if defined(ARDUINO) && ARDUINO >= 100
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#endif
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// Uncomment the following line for "LOCK-OUT" debounce method
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//#define BOUNCE_LOCK_OUT
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// Uncomment the following line for "BOUNCE_WITH_PROMPT_DETECTION" debounce method
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//#define BOUNCE_WITH_PROMPT_DETECTION
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#include <inttypes.h>
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/**
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@example bounce.ino
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Simple example of the Bounce library that switches the debug LED when a button is pressed.
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*/
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/**
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@example change.ino
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This example toggles the debug LED (pin 13) on or off when a button on pin 2 is pressed.
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*/
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/**
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@example bounce_multiple.ino
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Detect the falling edge of multiple buttons. Eight buttons with internal pullups. Toggles a
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LED when any button is pressed. Buttons on pins 2,3,4,5,6,7,8,9
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*/
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/**
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@example bounce2buttons.ino
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Example of two instances of the Bounce class that switches the debug LED when either one of
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the two buttons is pressed.
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*/
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static const uint8_t DEBOUNCED_STATE = 0b00000001;
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static const uint8_t UNSTABLE_STATE = 0b00000010;
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static const uint8_t CHANGED_STATE = 0b00000100;
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/**
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The Bounce class.
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*/
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class Bounce
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{
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public:
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/*!
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@brief Create an instance of the Bounce class.
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@code
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// Create an instance of the Bounce class.
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Bounce() button;
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@endcode
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*/
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Bounce();
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/*!
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@brief Attach to a pin and sets that pin's mode (INPUT, INPUT_PULLUP or OUTPUT).
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@param pin
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The pin that is to be debounced.
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@param mode
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A valid Arduino pin mode (INPUT, INPUT_PULLUP or OUTPUT).
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*/
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void attach(int pin, int mode);
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/**
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Attach to a pin for advanced users. Only attach the pin this way once you have previously
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set it up. Otherwise use attach(int pin, int mode).
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*/
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void attach(int pin);
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/**
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@brief Sets the debounce interval in milliseconds.
|
||||||
|
|
||||||
|
@param interval_millis
|
||||||
|
The interval time in milliseconds.
|
||||||
|
|
||||||
|
*/
|
||||||
|
void interval(uint16_t interval_millis);
|
||||||
|
|
||||||
|
|
||||||
|
/*!
|
||||||
|
@brief Updates the pin's state.
|
||||||
|
|
||||||
|
Because Bounce does not use interrupts, you have to "update" the object before reading its
|
||||||
|
value and it has to be done as often as possible (that means to include it in your loop()).
|
||||||
|
Only call update() once per loop().
|
||||||
|
|
||||||
|
@return True if the pin changed state.
|
||||||
|
*/
|
||||||
|
|
||||||
|
bool update();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Returns the pin's state (HIGH or LOW).
|
||||||
|
|
||||||
|
@return HIGH or LOW.
|
||||||
|
*/
|
||||||
|
bool read();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Returns true if pin signal transitions from high to low.
|
||||||
|
*/
|
||||||
|
bool fell();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Returns true if pin signal transitions from low to high.
|
||||||
|
*/
|
||||||
|
bool rose();
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
|
||||||
|
with Bounce version 1
|
||||||
|
*/
|
||||||
|
bool risingEdge() { return rose(); }
|
||||||
|
/**
|
||||||
|
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
|
||||||
|
with Bounce version 1
|
||||||
|
*/
|
||||||
|
bool fallingEdge() { return fell(); }
|
||||||
|
/**
|
||||||
|
@brief Deprecated (i.e. do not use). Included for partial compatibility for programs written
|
||||||
|
with Bounce version 1
|
||||||
|
*/
|
||||||
|
Bounce(uint8_t pin, unsigned long interval_millis ) : Bounce() {
|
||||||
|
attach(pin);
|
||||||
|
interval(interval_millis);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Returns the duration in milliseconds of the current state.
|
||||||
|
|
||||||
|
Is reset to 0 once the pin rises ( rose() ) or falls ( fell() ).
|
||||||
|
|
||||||
|
@return The duration in milliseconds (unsigned long) of the current state.
|
||||||
|
*/
|
||||||
|
|
||||||
|
unsigned long duration();
|
||||||
|
|
||||||
|
/**
|
||||||
|
@brief Returns the duration in milliseconds of the previous state.
|
||||||
|
|
||||||
|
Takes the values of duration() once the pin changes state.
|
||||||
|
|
||||||
|
@return The duration in milliseconds (unsigned long) of the previous state.
|
||||||
|
*/
|
||||||
|
unsigned long previousDuration();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
unsigned long previous_millis;
|
||||||
|
uint16_t interval_millis;
|
||||||
|
uint8_t state;
|
||||||
|
uint8_t pin;
|
||||||
|
unsigned long stateChangeLastTime;
|
||||||
|
unsigned long durationOfPreviousState;
|
||||||
|
virtual bool readCurrentState() { return digitalRead(pin); }
|
||||||
|
virtual void setPinMode(int pin, int mode) {
|
||||||
|
#if defined(ARDUINO_ARCH_STM32F1)
|
||||||
|
pinMode(pin, (WiringPinMode)mode);
|
||||||
|
#else
|
||||||
|
pinMode(pin, mode);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
inline void changeState();
|
||||||
|
inline void setStateFlag(const uint8_t flag) {state |= flag;}
|
||||||
|
inline void unsetStateFlag(const uint8_t flag) {state &= ~flag;}
|
||||||
|
inline void toggleStateFlag(const uint8_t flag) {state ^= flag;}
|
||||||
|
inline bool getStateFlag(const uint8_t flag) {return((state & flag) != 0);}
|
||||||
|
|
||||||
|
public:
|
||||||
|
bool changed( ) { return getStateFlag(CHANGED_STATE); }
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,102 @@
|
||||||
|
// MIDIUSB - Version: Latest
|
||||||
|
#include <MIDIUSB.h>
|
||||||
|
#include <Keyboard.h>
|
||||||
|
#include "bounce2.h"
|
||||||
|
|
||||||
|
#define DIT_PIN 12
|
||||||
|
#define DAH_PIN 11
|
||||||
|
#define KEY_PIN 10
|
||||||
|
#define KBD_PIN 9
|
||||||
|
|
||||||
|
#define STRAIGHT_KEY ','
|
||||||
|
#define DIT_KEY '.'
|
||||||
|
#define DAH_KEY '/'
|
||||||
|
|
||||||
|
bool iambic = true;
|
||||||
|
Bounce kbd = Bounce();
|
||||||
|
Bounce dit = Bounce();
|
||||||
|
Bounce dah = Bounce();
|
||||||
|
Bounce key = Bounce();
|
||||||
|
|
||||||
|
void setup() {
|
||||||
|
pinMode(LED_BUILTIN, OUTPUT);
|
||||||
|
kbd.attach(KBD_PIN, INPUT_PULLUP);
|
||||||
|
dit.attach(DIT_PIN, INPUT_PULLUP);
|
||||||
|
dah.attach(DAH_PIN, INPUT_PULLUP);
|
||||||
|
key.attach(KEY_PIN, INPUT_PULLUP);
|
||||||
|
|
||||||
|
Keyboard.begin();
|
||||||
|
|
||||||
|
// Straight keys need to wire the dah pin to ground somehow.
|
||||||
|
// The easiest way I can think of to do this is to use a TS connector
|
||||||
|
// instead of a TRS connector.
|
||||||
|
for (int i = 0; i < 16; i++) {
|
||||||
|
dah.update();
|
||||||
|
}
|
||||||
|
if (dah.read() == LOW) {
|
||||||
|
iambic = false;
|
||||||
|
} else {
|
||||||
|
iambic = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
digitalWrite(LED_BUILTIN, !iambic);
|
||||||
|
}
|
||||||
|
|
||||||
|
void midiKey(bool down, uint8_t key) {
|
||||||
|
midiEventPacket_t event = {down?9:8, down?0x90:0x80, key, 0x7f};
|
||||||
|
MidiUSB.sendMIDI(event);
|
||||||
|
MidiUSB.flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
void loop() {
|
||||||
|
bool keyboard;
|
||||||
|
|
||||||
|
kbd.update();
|
||||||
|
keyboard = !kbd.read();
|
||||||
|
|
||||||
|
// Monitor straight key pin
|
||||||
|
if (key.update()) {
|
||||||
|
midiKey(key.fell(), 0);
|
||||||
|
if (keyboard) {
|
||||||
|
if (key.fell()) {
|
||||||
|
Keyboard.press(STRAIGHT_KEY);
|
||||||
|
} else {
|
||||||
|
Keyboard.release(STRAIGHT_KEY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Monitor dit pin, which could be straight key if dah was closed on boot
|
||||||
|
if (dit.update()) {
|
||||||
|
uint8_t kbdKey, mKey;
|
||||||
|
if (iambic) {
|
||||||
|
kbdKey = DIT_KEY;
|
||||||
|
mKey = 1;
|
||||||
|
} else {
|
||||||
|
kbdKey = STRAIGHT_KEY;
|
||||||
|
mKey = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
midiKey(dit.fell(), mKey);
|
||||||
|
if (keyboard) {
|
||||||
|
if (dit.fell()) {
|
||||||
|
Keyboard.press(kbdKey);
|
||||||
|
} else {
|
||||||
|
Keyboard.release(kbdKey);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Monitor dah pin
|
||||||
|
if (iambic && dah.update()) {
|
||||||
|
midiKey(dah.fell(), 2);
|
||||||
|
|
||||||
|
if (keyboard) {
|
||||||
|
if (dah.fell()) {
|
||||||
|
Keyboard.press(DAH_KEY);
|
||||||
|
} else {
|
||||||
|
Keyboard.release(DAH_KEY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue