mirror of https://github.com/nealey/vail.git
Fail mode for toasts
This commit is contained in:
parent
1a088e71d1
commit
f987cbdb46
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@ -14,7 +14,8 @@
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<link rel="manifest" href="manifest.json">
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<link rel="icon" href="vail.png" sizes="256x256" type="image/png">
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<link rel="icon" href="vail.svg" sizes="any" type="image/svg+xml">
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<script src="dev.js"></script>
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<script type="module" src="dev.mjs"></script>
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<script type="module" src="fortune.mjs"></script>
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<link rel="stylesheet" href="vail.css">
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</head>
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<body>
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@ -166,14 +167,26 @@
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CK
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</button>
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</td>
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<td>
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<button id="fortune" class="key mdl-button mdl-js-button mdl-button--raised mdl-button--colored">
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Fortune
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</button>
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</td>
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</tr>
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<tr>
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<td class="mdl-card__supporting-text">
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<tr class="mdl-card__supporting-text">
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<td>
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<p>
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Check (CK) round-trip times and audio functionality
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by sending "CK" to the repeater and playing the returned signal.
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</p>
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</td>
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<td>
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<p>
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Fetch a fortune and play it locally.
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This can help practice copying (hearing) Morse code,
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without having to involve another person.
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</p>
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</td>
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</tr>
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</table>
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</div>
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@ -1,308 +1,4 @@
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// jshint asi:true
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const lowFreq = 660
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const highFreq = lowFreq * 6 / 5 // Perfect minor third
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const errorFreq = 30
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const PAUSE = -1
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const DIT = 1
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const DAH = 3
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// iOS kludge
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if (!window.AudioContext) {
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window.AudioContext = window.webkitAudioContext
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}
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function toast(msg) {
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let el = document.querySelector("#snackbar")
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el.MaterialSnackbar.showSnackbar({
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message: msg,
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timeout: 2000
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})
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}
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/**
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* A callback to start or stop transmission
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*
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* @callback TxControl
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*/
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/**
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* Iambic input class.
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*
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* This will handle the following things that people appear to want with iambic input:
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*
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* - Typematic: you hold the key down and it repeats evenly-spaced tones
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* - Typeahead: if you hit a key while it's still transmitting the last-entered one, it queues up your next entered one
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*/
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class Iambic {
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/**
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* Create an Iambic control
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*
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* @param {TxControl} beginTxFunc Function to begin transmitting
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* @param {TxControl} endTxFunc Function to end transmitting
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* @param {number} intervalDuration Dit duration (milliseconds)
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*/
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constructor(beginTxFunc, endTxFunc, intervalDuration=100) {
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this.beginTxFunc = beginTxFunc
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this.endTxFunc = endTxFunc
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this.intervalDuration = intervalDuration
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this.ditDown = false
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this.dahDown = false
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this.last = null
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this.queue = []
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this.pulseTimer = null
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}
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pulse() {
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if (this.queue.length == 0) {
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let next = this.typematic()
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if (next) {
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// Barkeep! Another round!
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this.Enqueue(next)
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} else {
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// Nothing left on the queue, stop the machine
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this.pulseTimer = null
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return
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}
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}
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let next = this.queue.shift()
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if (next < 0) {
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next = next * -1
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this.endTxFunc()
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} else {
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this.last = next
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this.beginTxFunc()
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}
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this.pulseTimer = setTimeout(() => this.pulse(), next * this.intervalDuration)
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}
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maybePulse() {
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// If there's no timer running right now, restart the pulse
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if (!this.pulseTimer) {
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this.pulse()
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}
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}
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typematic() {
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if (this.ditDown && this.dahDown) {
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if (this.last == DIT) {
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this.last = DAH
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} else {
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this.last = DIT
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}
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} else if (this.ditDown) {
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this.last = DIT
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} else if (this.dahDown) {
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this.last = DAH
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} else {
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this.last = null
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}
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return this.last
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}
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/**
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* Set a new dit interval (transmission rate)
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*
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* @param {number} duration Dit duration (milliseconds)
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*/
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SetIntervalDuration(duration) {
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this.intervalDuration = duration
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}
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/**
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* Add to the output queue, and start processing the queue if it's not currently being processed.
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*
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* @param {number} key DIT or DAH
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*/
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Enqueue(key) {
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this.queue.push(key)
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this.queue.push(PAUSE)
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this.maybePulse()
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}
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/**
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* Edge trigger on key press or release
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*
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* @param {number} key DIT or DAH
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* @param {boolean} down True if key was pressed, false if released
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*/
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Key(key, down) {
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if (key == DIT) {
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this.ditDown = down
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} else if (key == DAH) {
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this.dahDown = down
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}
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if (down) {
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this.Enqueue(key)
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}
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}
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}
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class Buzzer {
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// Buzzers keep two oscillators: one high and one low.
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// They generate a continuous waveform,
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// and we change the gain to turn the pitches off and on.
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//
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// This also implements a very quick ramp-up and ramp-down in gain,
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// in order to avoid "pops" (square wave overtones)
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// that happen with instant changes in gain.
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constructor(txGain = 0.6) {
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this.txGain = txGain
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this.ac = new AudioContext()
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this.lowGain = this.create(lowFreq)
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this.highGain = this.create(highFreq)
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this.errorGain = this.create(errorFreq, "square")
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this.noiseGain = this.whiteNoise()
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this.ac.resume()
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.then(() => {
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document.querySelector("#muted").classList.add("hidden")
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})
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}
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create(frequency, type = "sine") {
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let gain = this.ac.createGain()
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gain.connect(this.ac.destination)
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gain.gain.value = 0
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let osc = this.ac.createOscillator()
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osc.type = type
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osc.connect(gain)
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osc.frequency.value = frequency
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osc.start()
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return gain
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}
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whiteNoise() {
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let bufferSize = 17 * this.ac.sampleRate
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let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
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let output = noiseBuffer.getChannelData(0)
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for (let i = 0; i < bufferSize; i++) {
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output[i] = Math.random() * 2 - 1;
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}
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let whiteNoise = this.ac.createBufferSource();
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whiteNoise.buffer = noiseBuffer;
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whiteNoise.loop = true;
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whiteNoise.start(0);
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let filter = this.ac.createBiquadFilter()
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filter.type = "lowpass"
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filter.frequency.value = 100
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let gain = this.ac.createGain()
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gain.gain.value = 0.1
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whiteNoise.connect(filter)
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filter.connect(gain)
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gain.connect(this.ac.destination)
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return gain
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}
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gain(high) {
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if (high) {
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return this.highGain.gain
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} else {
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return this.lowGain.gain
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}
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}
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/**
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* Convert clock time to AudioContext time
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*
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* @param {number} when Clock time in ms
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* @return {number} AudioContext offset time
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*/
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acTime(when) {
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if (!when) {
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return this.ac.currentTime
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}
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let acOffset = Date.now() - this.ac.currentTime * 1000
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let acTime = (when - acOffset) / 1000
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return acTime
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}
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/**
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* Set gain
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*
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* @param {number} gain Value (0-1)
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*/
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SetGain(gain) {
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this.txGain = gain
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}
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/**
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* Play an error tone
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*/
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ErrorTone() {
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this.errorGain.gain.setTargetAtTime(this.txGain * 0.5, this.ac.currentTime, 0.001)
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this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
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}
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/**
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* Begin buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to begin, in ms (null=now)
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*/
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Buzz(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.add("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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this.ac.resume()
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.then(() => {
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gain.setTargetAtTime(this.txGain, acWhen, 0.001)
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})
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}
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/**
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* End buzzing at time
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*
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* @param {boolean} tx Transmit or receive tone
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* @param {number} when Time to end, in ms (null=now)
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*/
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Silence(tx, when = null) {
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if (!tx) {
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let recv = document.querySelector("#recv")
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let ms = when - Date.now()
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setTimeout(e => {
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recv.classList.remove("rx")
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}, ms)
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}
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let gain = this.gain(tx)
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let acWhen = this.acTime(when)
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gain.setTargetAtTime(0, acWhen, 0.001)
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}
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/**
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* Buzz for a duration at time
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*
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* @param {boolean} high High or low pitched tone
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* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
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* @param {number} duration Duration of buzz (ms)
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*/
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BuzzDuration(high, when, duration) {
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this.Buzz(high, when)
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this.Silence(high, when + duration)
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}
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}
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import * as Morse from "./morse.mjs"
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class Vail {
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constructor() {
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@ -333,8 +29,8 @@ class Vail {
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document.addEventListener("keyup", e => this.keyboard(e))
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// Make helpers
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this.iambic = new Iambic(() => this.beginTx(), () => this.endTx())
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this.buzzer = new Buzzer()
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this.iambic = new Morse.Iambic(() => this.beginTx(), () => this.endTx())
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this.buzzer = new Morse.Buzzer()
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// Listen for slider values
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this.inputInit("#iambic-duration", e => this.iambic.SetIntervalDuration(e.target.value))
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@ -415,10 +111,10 @@ class Vail {
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this.straightKey(begin)
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break
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case 1: // C#
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this.iambic.Key(DIT, begin)
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this.iambic.Key(Morse.DIT, begin)
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break
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case 2: // D
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this.iambic.Key(DAH, begin)
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this.iambic.Key(Morse.DAH, begin)
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break
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default:
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return
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@ -426,7 +122,7 @@ class Vail {
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}
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error(msg) {
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toast(msg)
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Morse.toast(msg)
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this.buzzer.ErrorTone()
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}
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@ -557,11 +253,11 @@ class Vail {
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}
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iambicDit(begin) {
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this.iambic.Key(DIT, begin)
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this.iambic.Key(Morse.DIT, begin)
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}
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iambicDah(begin) {
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this.iambic.Key(DAH, begin)
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this.iambic.Key(Morse.DAH, begin)
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}
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keyboard(event) {
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@ -701,7 +397,7 @@ function vailInit() {
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window.app = new Vail()
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} catch (err) {
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console.log(err)
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toast(err)
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Morse.toast(err)
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}
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}
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@ -0,0 +1,35 @@
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import * as Morse from "./morse.mjs"
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class Fortune {
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constructor() {
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let button = document.querySelector("#fortune")
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button.addEventListener("click", () => this.go())
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this.buzzer = new Morse.Buzzer({highFreq: 440})
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this.iambic = new Morse.Iambic(() => this.buzzer.Buzz(true), () => this.buzzer.Silence(true))
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document.querySelector("#iambic-duration").addEventListener("input", e => this.iambic.SetIntervalDuration(e.target.value))
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}
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async go() {
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let resp = await fetch("https://rot47.net/api/fortune/")
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let fortune = await resp.json()
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this.iambic.EnqueueAsciiString(fortune)
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}
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|
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}
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function fortuneInit() {
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try {
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window.fortune = new Fortune()
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} catch (err) {
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console.log(err)
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Morse.toast(err)
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}
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}
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if (document.readyState === "loading") {
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document.addEventListener("DOMContentLoaded", fortuneInit)
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} else {
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fortuneInit()
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}
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@ -0,0 +1,413 @@
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/** Silent period between words */
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const PAUSE_WORD = -7
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/** Silent period between letters */
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const PAUSE_LETTER = -3
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/** Silent period between dits and dash */
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const PAUSE = -1
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/** Duration of a dit */
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const DIT = 1
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/** Duration of a dah */
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const DAH = 3
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const MorseMap = {
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"\x04": ".-.-.", // End Of Transmission
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"\x18": "........", // Cancel
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"0": "-----",
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"1": ".----",
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"2": "..---",
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"3": "...--",
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"4": "....-",
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"5": ".....",
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"6": "-....",
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"7": "--...",
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"8": "---..",
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"9": "----.",
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"a": ".-",
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"b": "-...",
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"c": "-.-.",
|
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"d": "-..",
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||||
"e": ".",
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||||
"f": "..-.",
|
||||
"g": "--.",
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"h": "....",
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"i": "..",
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"j": ".---",
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"k": "-.-",
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"l": ".-..",
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"m": "--",
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"n": "-.",
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"o": "---",
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"p": ".--.",
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"q": "--.-",
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||||
"r": ".-.",
|
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"s": "...",
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"t": "-",
|
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"u": "..-",
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"v": "...-",
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"w": ".--",
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"x": "-..-",
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"y": "-.--",
|
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"z": "--..",
|
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".": ".-.-.-",
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",": "--..--",
|
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"?": "..--..",
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"'": ".----.",
|
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"!": "-.-.--",
|
||||
"/": "-..-.",
|
||||
"(": "-.--.",
|
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")": "-.--.-",
|
||||
"&": ".-...",
|
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":": "---...",
|
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";": "---...",
|
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"=": "-...-",
|
||||
"+": ".-.-.",
|
||||
"-": "-....-",
|
||||
"_": "--..-.",
|
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"\"": ".-..-.",
|
||||
"$": "...-..-",
|
||||
"@": ".--.-.",
|
||||
}
|
||||
|
||||
// iOS kludge
|
||||
if (!window.AudioContext) {
|
||||
window.AudioContext = window.webkitAudioContext
|
||||
}
|
||||
|
||||
function toast(msg) {
|
||||
let el = document.querySelector("#snackbar")
|
||||
if (!el || !el.MaterialSnackbar) {
|
||||
console.warn(msg)
|
||||
return
|
||||
}
|
||||
el.MaterialSnackbar.showSnackbar({
|
||||
message: msg,
|
||||
timeout: 2000
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* A callback to start or stop transmission
|
||||
*
|
||||
* @callback TxControl
|
||||
*/
|
||||
|
||||
/**
|
||||
* Iambic input class.
|
||||
*
|
||||
* This will handle the following things that people appear to want with iambic input:
|
||||
*
|
||||
* - Typematic: you hold the key down and it repeats evenly-spaced tones
|
||||
* - Typeahead: if you hit a key while it's still transmitting the last-entered one, it queues up your next entered one
|
||||
*/
|
||||
class Iambic {
|
||||
/**
|
||||
* Create an Iambic control
|
||||
*
|
||||
* @param {TxControl} beginTxFunc Function to begin transmitting
|
||||
* @param {TxControl} endTxFunc Function to end transmitting
|
||||
* @param {number} intervalDuration Dit duration (milliseconds)
|
||||
*/
|
||||
constructor(beginTxFunc, endTxFunc, intervalDuration=100) {
|
||||
this.beginTxFunc = beginTxFunc
|
||||
this.endTxFunc = endTxFunc
|
||||
this.intervalDuration = intervalDuration
|
||||
this.ditDown = false
|
||||
this.dahDown = false
|
||||
this.last = null
|
||||
this.queue = []
|
||||
this.pulseTimer = null
|
||||
}
|
||||
|
||||
pulse() {
|
||||
if (this.queue.length == 0) {
|
||||
let next = this.typematic()
|
||||
if (next) {
|
||||
// Barkeep! Another round!
|
||||
this.Enqueue(next)
|
||||
} else {
|
||||
// Nothing left on the queue, stop the machine
|
||||
this.pulseTimer = null
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
let next = this.queue.shift()
|
||||
if (next < 0) {
|
||||
next = next * -1
|
||||
this.endTxFunc()
|
||||
} else {
|
||||
this.last = next
|
||||
this.beginTxFunc()
|
||||
}
|
||||
this.pulseTimer = setTimeout(() => this.pulse(), next * this.intervalDuration)
|
||||
}
|
||||
|
||||
maybePulse() {
|
||||
// If there's no timer running right now, restart the pulse
|
||||
if (!this.pulseTimer) {
|
||||
this.pulse()
|
||||
}
|
||||
}
|
||||
|
||||
typematic() {
|
||||
if (this.ditDown && this.dahDown) {
|
||||
if (this.last == DIT) {
|
||||
this.last = DAH
|
||||
} else {
|
||||
this.last = DIT
|
||||
}
|
||||
} else if (this.ditDown) {
|
||||
this.last = DIT
|
||||
} else if (this.dahDown) {
|
||||
this.last = DAH
|
||||
} else {
|
||||
this.last = null
|
||||
}
|
||||
return this.last
|
||||
}
|
||||
|
||||
/**
|
||||
* Set a new dit interval (transmission rate)
|
||||
*
|
||||
* @param {number} duration Dit duration (milliseconds)
|
||||
*/
|
||||
SetIntervalDuration(duration) {
|
||||
this.intervalDuration = duration
|
||||
}
|
||||
|
||||
/**
|
||||
* Add to the output queue, and start processing the queue if it's not currently being processed.
|
||||
*
|
||||
* @param {number} key A duration, in dits. Negative durations are silent.
|
||||
*/
|
||||
Enqueue(key) {
|
||||
this.queue.push(key)
|
||||
if (key > 0) {
|
||||
this.queue.push(PAUSE)
|
||||
}
|
||||
this.maybePulse()
|
||||
}
|
||||
|
||||
EnqueueMorseString(ms) {
|
||||
for (let mc of ms) {
|
||||
switch (mc) {
|
||||
case ".":
|
||||
this.Enqueue(DIT)
|
||||
break
|
||||
case "-":
|
||||
this.Enqueue(DAH)
|
||||
break
|
||||
case " ":
|
||||
this.Enqueue(PAUSE_LETTER)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EnqueueAsciiString(s) {
|
||||
for (let c of s.toLowerCase()) {
|
||||
let m = MorseMap[c]
|
||||
if (m) {
|
||||
this.EnqueueMorseString(m)
|
||||
this.Enqueue(PAUSE_LETTER)
|
||||
continue
|
||||
}
|
||||
|
||||
switch (c) {
|
||||
case " ":
|
||||
case "\n":
|
||||
case "\t":
|
||||
this.Enqueue(PAUSE_WORD)
|
||||
break
|
||||
default:
|
||||
console.warn("Unable to encode '" + c + "'!")
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Edge trigger on key press or release
|
||||
*
|
||||
* @param {number} key DIT or DAH
|
||||
* @param {boolean} down True if key was pressed, false if released
|
||||
*/
|
||||
Key(key, down) {
|
||||
if (key == DIT) {
|
||||
this.ditDown = down
|
||||
} else if (key == DAH) {
|
||||
this.dahDown = down
|
||||
}
|
||||
|
||||
if (down) {
|
||||
this.Enqueue(key)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class Buzzer {
|
||||
// Buzzers keep two oscillators: one high and one low.
|
||||
// They generate a continuous waveform,
|
||||
// and we change the gain to turn the pitches off and on.
|
||||
//
|
||||
// This also implements a very quick ramp-up and ramp-down in gain,
|
||||
// in order to avoid "pops" (square wave overtones)
|
||||
// that happen with instant changes in gain.
|
||||
|
||||
constructor({txGain=0.6, highFreq=660, lowFreq=550, errorFreq=30} = {}) {
|
||||
this.txGain = txGain
|
||||
|
||||
this.ac = new AudioContext()
|
||||
|
||||
this.lowGain = this.create(lowFreq)
|
||||
this.highGain = this.create(highFreq)
|
||||
this.errorGain = this.create(errorFreq, "square")
|
||||
//this.noiseGain = this.whiteNoise()
|
||||
|
||||
this.ac.resume()
|
||||
.then(() => {
|
||||
document.querySelector("#muted").classList.add("hidden")
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
create(frequency, type = "sine") {
|
||||
let gain = this.ac.createGain()
|
||||
gain.connect(this.ac.destination)
|
||||
gain.gain.value = 0
|
||||
let osc = this.ac.createOscillator()
|
||||
osc.type = type
|
||||
osc.connect(gain)
|
||||
osc.frequency.value = frequency
|
||||
osc.start()
|
||||
return gain
|
||||
}
|
||||
|
||||
// Generate some noise to prevent the browser from putting us to sleep
|
||||
whiteNoise() {
|
||||
let bufferSize = 17 * this.ac.sampleRate
|
||||
let noiseBuffer = this.ac.createBuffer(1, bufferSize, this.ac.sampleRate)
|
||||
let output = noiseBuffer.getChannelData(0)
|
||||
for (let i = 0; i < bufferSize; i++) {
|
||||
output[i] = Math.random() * 2 - 1;
|
||||
}
|
||||
|
||||
let whiteNoise = this.ac.createBufferSource();
|
||||
whiteNoise.buffer = noiseBuffer;
|
||||
whiteNoise.loop = true;
|
||||
whiteNoise.start(0);
|
||||
|
||||
let filter = this.ac.createBiquadFilter()
|
||||
filter.type = "lowpass"
|
||||
filter.frequency.value = 100
|
||||
|
||||
let gain = this.ac.createGain()
|
||||
gain.gain.value = 0.01
|
||||
|
||||
whiteNoise.connect(filter)
|
||||
filter.connect(gain)
|
||||
gain.connect(this.ac.destination)
|
||||
|
||||
return gain
|
||||
}
|
||||
|
||||
gain(high) {
|
||||
if (high) {
|
||||
return this.highGain.gain
|
||||
} else {
|
||||
return this.lowGain.gain
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert clock time to AudioContext time
|
||||
*
|
||||
* @param {number} when Clock time in ms
|
||||
* @return {number} AudioContext offset time
|
||||
*/
|
||||
acTime(when) {
|
||||
if (!when) {
|
||||
return this.ac.currentTime
|
||||
}
|
||||
|
||||
let acOffset = Date.now() - this.ac.currentTime * 1000
|
||||
let acTime = (when - acOffset) / 1000
|
||||
return acTime
|
||||
}
|
||||
|
||||
/**
|
||||
* Set gain
|
||||
*
|
||||
* @param {number} gain Value (0-1)
|
||||
*/
|
||||
SetGain(gain) {
|
||||
this.txGain = gain
|
||||
}
|
||||
|
||||
/**
|
||||
* Play an error tone
|
||||
*/
|
||||
ErrorTone() {
|
||||
this.errorGain.gain.setTargetAtTime(this.txGain * 0.5, this.ac.currentTime, 0.001)
|
||||
this.errorGain.gain.setTargetAtTime(0, this.ac.currentTime + 0.2, 0.001)
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin buzzing at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to begin, in ms (null=now)
|
||||
*/
|
||||
Buzz(tx, when = null) {
|
||||
if (!tx) {
|
||||
let recv = document.querySelector("#recv")
|
||||
let ms = when - Date.now()
|
||||
setTimeout(e => {
|
||||
recv.classList.add("rx")
|
||||
}, ms)
|
||||
}
|
||||
|
||||
let gain = this.gain(tx)
|
||||
let acWhen = this.acTime(when)
|
||||
this.ac.resume()
|
||||
.then(() => {
|
||||
gain.setTargetAtTime(this.txGain, acWhen, 0.001)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* End buzzing at time
|
||||
*
|
||||
* @param {boolean} tx Transmit or receive tone
|
||||
* @param {number} when Time to end, in ms (null=now)
|
||||
*/
|
||||
Silence(tx, when = null) {
|
||||
if (!tx) {
|
||||
let recv = document.querySelector("#recv")
|
||||
let ms = when - Date.now()
|
||||
setTimeout(e => {
|
||||
recv.classList.remove("rx")
|
||||
}, ms)
|
||||
}
|
||||
|
||||
let gain = this.gain(tx)
|
||||
let acWhen = this.acTime(when)
|
||||
|
||||
gain.setTargetAtTime(0, acWhen, 0.001)
|
||||
}
|
||||
|
||||
/**
|
||||
* Buzz for a duration at time
|
||||
*
|
||||
* @param {boolean} high High or low pitched tone
|
||||
* @param {number} when Time to begin (ms since 1970-01-01Z, null=now)
|
||||
* @param {number} duration Duration of buzz (ms)
|
||||
*/
|
||||
BuzzDuration(high, when, duration) {
|
||||
this.Buzz(high, when)
|
||||
this.Silence(high, when + duration)
|
||||
}
|
||||
}
|
||||
|
||||
export {DIT, DAH, PAUSE, PAUSE_WORD, PAUSE_LETTER}
|
||||
export {toast, Iambic, Buzzer}
|
Loading…
Reference in New Issue